New Team Fortress 2 Co-Op Mode Unites Red and Blu

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New Team Fortress 2 Co-Op Mode Unites Red and Blu

Team Fortress 2's Mann Vs. Machine update will pit both teams against a common enemy.

Last weekend, Team Fortress 2 fans became aware of an incredibly detailed ARG which ultimately revealed the first attack of Gray Mann against the Red and Blu Teams. The most popular theory regarding the ARG was that it hinted at a new gameplay mode allowing Red and Blu to unite against a common enemy. Some fans may have been skeptical, since it wouldn't be the first ARG that had fans hoping for Half-Life 3 or for a Team Fortress 2 TV series only to leave us with hats. But not this time. Valve has revealed that on August 15th, Team Fortress 2 will gain a horde co-op mode called Mann Vs. Machine, in which Red and Blu joins forces against the onslaught of Gray's seemingly endless robot army.

"Mann vs. Machine is a new co-operative game for Team Fortress 2 that lets you and five friends wage a desperate battle to stop a lethal horde of robots from deploying a bomb in one of Mann Co.'s many strongholds," reads the Team Fortress 2 website. "Take advantage of breaks between waves to upgrade your abilities and weapons. Survive all the waves in any of a variety of missions to earn incredible loot."

As with any Team Fortress update, Mann Vs Machine features will be revealed sparingly in the days leading up to its launch. The first includes the Mann Vs Machine trailer above, profiles of Machine Army classes, details on the Mann Co. map, and a second webcomic in which Saxton Hale orders Red and Blu Teams into action while simultaneously fighting a Yeti. And that's just day one; today's information update will likely feature the new weapons, gear, and of course hats that players will be able to obtain by successfully holding back robot forces.

Valve is already well-experienced in horde gameplay, having designed two entire co-op games around the concept, so adapting the format to Team Fortress 2 is not something the developers are approaching blindly. Combined with that fact that Team Fortress 2 is already free-to-play, I expect there will be absolutely no shortage of players willing to join the fight against the assembled robotic forces.

Source: TeamFortress.com via Kotaku

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Took ya long enough to report on this.

It's been a full day, news staff, you're getting sloppy.

Anyway, I'm going to go off on a limb and list this under "Hypest Shit" in my hype 'o meter.

Lover horde modes, especially with my friends.

Holy shit this sounds awesome, might get me playing TF2 again

If Heavy does not get Sasha back, it might be deal breaker.

My huntsman's already quivering in excitement.

...Wait...

I am sincerely worried about the giant robots, if there's one thing I've learned in life it's that giant robots can cause a lot of trouble.

My Sentry will certainly be raking up kills tomorrow!

I really hope my PC can run the new mode.

It can barely run TF2 on lowest graphic settings so it might be a bit of a deal breaker.

Still hyped as shit, though.

DVS BSTrD:
If Heavy does not get Sasha back, it might be deal breaker.

The page talks about weapons upgrading over time, I imagine that not only will Sasha appear, but Sasha Plus (Big Sasha?) will make an appearance.

I certainly hope so at least, otherwise those giant robots could be troublesome...

Heaven only knows what the Pyro sees in all this.

FalloutJack:
Heaven only knows what the Pyro sees in all this.

If I were to guess, I would say, something along these lines:

image

I never really played TF2, but Im always happy to see Valve releasing new stuff for their "old" games.

Oh hells yeah.

This is how you do a MP horde mode.

fix-the-spade:

DVS BSTrD:
If Heavy does not get Sasha back, it might be deal breaker.

The page talks about weapons upgrading over time, I imagine that not only will Sasha appear, but Sasha Plus (Big Sasha?) will make an appearance.

I certainly hope so at least, otherwise those giant robots could be troublesome...

It's not right to be making him fight with shotgun: he is Heavy, not Hobo.

FalloutJack:
Heaven only knows what the Pyro sees in all this.

The best response I've seen is "cotton candy"

I'm feeling really tingly about this. Thank god I'm a Engineer/Sniper/Medic player with a side-dish of Spy. Support players are always needed and I'm pretty sure robots are too stupid to realize I'm not one of them.

DVS BSTrD:

FalloutJack:
Heaven only knows what the Pyro sees in all this.

The best response I've seen is "cotton candy"

Ooh, maybe he sees Wall-E versions of every class. That would be really awesome.

TimeLord:
My Sentry will certainly be raking up kills tomorrow!

As if you thought Valve didnt think of that, theres a non-class robot specifically designed to kill sentries that get too much action.

Theres also the giant soldier, to a lesser extent. Its rocket launcher is actually a machine gun that fires rockets.

fix-the-spade:
My huntsman's already quivering in excitement.

...Wait...

I am sincerely worried about the giant robots, if there's one thing I've learned in life it's that giant robots can cause a lot of trouble.

In my experience the amount of dakka required to kill something increases in proportion to its size.

Also with the exception of the giant scout, they will all move at half the speed of thier normal sized counterparts.

I think it's time I got back into TF2. Haven't played properly in over a year so I'm gonna be rusty as fuck but still.....HORDE MODE! Although I was hoping that they would've had 24 players working together, 12 Red, 12 Blu against a metric fuckton of bots rather than just 5 players.

anthony87:
24 players working together, 12 Red, 12 Blu against a metric fuckton of bots rather than just 5 players.

Better still, against each other... and the bots.

As you can see, we have hired twenty four of you, however, this box only contains enough hats for twelve of you. BEGIN!

That would be epic, I don't understand why competitive horde modes haven't been explored more (A Covenant vs Marines vs AI Flood would be cool too, but that's another story).

gigastar:

TimeLord:
My Sentry will certainly be raking up kills tomorrow!

As if you thought Valve didnt think of that, theres a non-class robot specifically designed to kill sentries that get too much action.

That's why the Engineer has a shotgun and a pistol.

Theres also the giant soldier, to a lesser extent. Its rocket launcher is actually a machine gun that fires rockets.

Well yeah I can see that being a problem for Sentries and anything else really.

Are the medic needles armour piercing? Otherwise I don't see how that would be effective against the metal plated robots!

DVS BSTrD:
It's not right to be making him fight with shotgun: he is Heavy, not Hobo.

But heavy must be fighting men to use MANLY weapons. When first enemies are toys, they get toy shotgun. Sasha only kill the big ones.

Might actually get me playing TF2, this looks awesome.
Been fairly interested in it since that article yesterday and hearing about the mass of build up for over 2 years.

TimeLord:

gigastar:

TimeLord:
My Sentry will certainly be raking up kills tomorrow!

As if you thought Valve didnt think of that, theres a non-class robot specifically designed to kill sentries that get too much action.

That's why the Engineer has a shotgun and a pistol.

Well of course at this point we have no clue how killable the sentry busters actually are, but the bestiary page Valve provided states that they take a moment to start up, meaning you get a chance to pick up your dispenser and run the fuck away.

1. Why no sniper in the video?
2. I can't wait to get into it tonight!
3. HATSHATSHATS

*Sniff* That was beautiful.

And scary. Because I had a dream this very thing happened.

I always thought it would be cool to play through the L4D series as the TF2 cast. This sounds like a similar idea, and it could be a lot of fun. I'd like to play as the Heavy or Pyro, but I get the feeling that my buddies will need me to be a Medic.

I was playing on a low population server one day, and I built a sentry that got over 60 kills against bots, in less than ten minutes. I hope Valve upgraded the AI, or this will be laughable.

I don't really care for Horde-type modes. But Valve sure as hell knows how to make a trailer.

I want to remind everybody I opened an Escapist Group for easy party finding, updates, and possible strategies. You can find it here.

anthony87:
I think it's time I got back into TF2. Haven't played properly in over a year so I'm gonna be rusty as fuck but still.....HORDE MODE! Although I was hoping that they would've had 24 players working together, 12 Red, 12 Blu against a metric fuckton of bots rather than just 5 players.

For gods... It's not 5 players. "You and 5 friends" equals 6. It's an easy misread to make but still, it's amazing how many don't read this right.

An invite to our new robot friends:

image

Burn with me!

Yeah, I feel gratuitous amounts of TF2 time tomorrow. Oh, wait...that's not different than most days.
Oh well...even more gratuitousness!!!!!

Yeah...how dull.

Didn't like it in Black Ops, don't want it in TF2. Enjoy.

Scarim Coral:
Are the medic needles armour piercing? Otherwise I don't see how that would be effective against the metal plated robots!

Let's just say they're filled with ANTI-ANTI-RUST solvents and water!

I'm super hyped about this! And I love Valve's ARGs, it's all eally exciting. Unfortunately, I won't be able to play much.

i noticed there are no spy bots and robots arent immune to backstabs. I'll be raking up so many kills with my quacking knife and dead hooker lol

kortin:
Yeah...how dull.

Didn't like it in Black Ops, don't want it in TF2. Enjoy.

What in the bloody hell are you talking about?

The Escapist community also has 3 TF2 servers (UK, N.America East Coast, N.America West Coast) that will definitely get updated for this mode.

gigastar:

TimeLord:

gigastar:

As if you thought Valve didnt think of that, theres a non-class robot specifically designed to kill sentries that get too much action.

That's why the Engineer has a shotgun and a pistol.

Well of course at this point we have no clue how killable the sentry busters actually are, but the bestiary page Valve provided states that they take a moment to start up, meaning you get a chance to pick up your dispenser and run the fuck away.

So basically the answer is to put a teleport far enough in front of your sentry that it takes the damage with no splash hitting your sentry.

anthony87:
I think it's time I got back into TF2. Haven't played properly in over a year so I'm gonna be rusty as fuck but still.....HORDE MODE! Although I was hoping that they would've had 24 players working together, 12 Red, 12 Blu against a metric fuckton of bots rather than just 5 players.

I know it goes without saying, but good things come to those who wait...the modders will probably be all over this shit.

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