EA Reveals Dead Space 3 DIY Gun Shop

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EA Reveals Dead Space 3 DIY Gun Shop

From a jury-rigged mining tool to the Jesus and Mary Chain Gun, the Dead Space franchise has come a long way.

Remember back in those first moments of the original Dead Space, when you were struggling desperately to survive an onslaught of horrifying space zombies with nothing to protect yourself but a glorified flashlight? Good times! Doesn't look like that'll be the case in Dead Space 3, however. This time around, the intrepid Isaac Clarke will pack serious heat, including some that he designs and builds himself.

The Dead Space 3 Weapon Crafting trailer demonstrates how easy it is to design, build and share weapons of whatever type you like, but my fancy is tickled more by the names of the blueprints that are already in the game, like "Hot Death," for instance, or the "Show Stopper." There's also "Mjolnir," which is presumably good for hitting people, and my personal favorite, "The Jesus and Mary Chain Gun."

It's not exactly subtle and Dead Space purists may find it a little off-putting, but I think if we accept that EA has, despite its protests to the contrary, pretty much abandoned the survival-horror angle and turned this game into an undead slap-chopper, then we might actually have some fun with it. DIY gunnery is always a good time, after all, and embracing your inner Jesse Ventura can be surprisingly cathartic.

Dead Space 3 comes out on February 5 for the Xbox 360, PlayStation 3 and PC.

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Wait...I thought that in the Deadspace universe the best weapon to beat the necromorphs was something to cut the limbs off and that most of the useful weapons were industrial tools. Why on earth are there now chainguns and fire bullets in a game where you're meant to be an engineer and not Master Chief?

At the risk of starting another dialogue tree of hate, (god, I hate those) this really isn't what I wanted in this game. EA really look like they've gone down the road of horror being a fun extra in the game, instead of being the very basis of its existence. I'm not judging it prematurely though, I hope it's still good! Actually, the reason that I absolutely hate the new material coming through about Dead Space 3, is that though it isn't likely to be the game I wanted, it still looks like a fun game worth getting. Just don't think about it being castrated, jaymesfogarty!

Captcha: chance of rain. Hmmm, even the captcha hasn't got its fingers crossed too tightly. We'll just have to wait and see!

I cannot even begin to describe how little of a shit I give about this series anymore.

"GUNS! PRETTY GUNS!"

When that's the best advertising pitch they can come up with in the year 2012, there's something wrong.

kajinking:
Wait...I thought that in the Deadspace universe the best weapon to beat the necromorphs was something to cut the limbs off and that most of the useful weapons were industrial tools. Why on earth are there now chainguns and fire bullets in a game where you're meant to be an engineer and not Master Chief?

My thoughts exactly, there's a reason the Marines on the Valor in DS1 were completely destroyed. it wont matter much to me though, i'm just going to grab the ole' trusty plasma cutter and use only that. Sure this bench tool thing is in the game, but there not forcing me to use it, i'll just upgrade Cutter's strength or such. That way i don't need to suffer it and the people that want it can have it.

Seems interesting. Especially that Line Gun with the Flamethrower on it. That's pretty sweet. I'd probably make a weapon and call it "The Wet Knapkin". Low damage, low speed, low ammo capacity. For the people who want a ridiculous challenge.

You know what? I'm actually starting to wonder if this might be a good game. Sure its not really Dead Space proper, and any notion of survival horror has been tossed out the nearest airlock, but it almost looks like it could be a fun monster mash in its own way, sort of like a less OTT Dead Rising mixed with Lost Planet.

So, when will we see the trailer where Isaac destroys a door with a machinegun and tells us "He has come to cick ass and chue bubblegum".

kajinking:
meant to be an engineer and not Master Chief?

Well, maybe after passing true the Looney bin in DS2, Isaac decided it's time for a career change.

Andy Chalk:

Remember back in those first moments of the original Dead Space, when you were struggling desperately to survive an onslaught of horrifying space zombies with nothing to protect yourself but a glorified flashlight?

No. I remember being able ignore ammo drops because I was carrying too much to begin with, wearing a suit that could monitor my health, supply me with breathable air in the vacuum of space as well as project a clear line towards my destination, having damn near perfect aim despite the player character having no firearms training and oh yea the ability to slow the passage of time of hostiles and environmental obstacles. Its hard to be scared from feeling vulnerable when your a walking space magic armory.

I'm all for difficult survivor horror but I really think the first Dead Space has been put on some sort of horror icon pedestal it has no right to be on. You know how many times a body jumped up and caught me by surprise? Once, the first time I played the game. Oh dead body I didn't kill just sitting in the middle of an unavoidable hallway? Seems legit to me! Not like I'll preemptively shoot them from now on.

High art Dead Space was not.

OT: I like the idea of custom weapons. It could lead to some interesting combinations or at the very least let you create something that favors your play style more.

edit: captcha error double post

Once again, THIS SERIES WAS NEVER SCARY. It's about walking around a brightly-lit space ship shooting things. I had scarier moments in Doom 3!

It did manage to startle me once or twice with jump scares, I admit, but that's not the same thing as being SCARED.

Do they still have the "survival" aspect? The painfully-limited ammo was the real draw of that kind of gameplay for me--is that still intact?

Just what Dead Space needs: LESS danger!

Just what we need. More horror franchises turned to mindless shooters. EA said they need to sell 5 million copies of this. I fuckin' hope they don't. For the sake of video game industry.

captcha: poison apple - yep, that's EA for you.

major_chaos:
You know what? I'm actually starting to wonder if this might be a good game. Sure its not really Dead Space proper, and any notion of survival horror has been tossed out the nearest airlock, but it almost looks like it could be a fun monster mash in its own way, sort of like a less OTT Dead Rising mixed with Lost Planet.

I have to agree with you. I've never been a fan of Dead Space (survival horror isn't really my thing, never played Silent Hill much and didn't like Metro 2033 very much) but those fake survival horror games that turn out to be frantic killathons are great! Fun hectic shooters have sort of died out beyond that in favor of tactical cover based shooting, but I really enjoyed L4D and Dead Rising (once I got over its control issues) and this looks like it could be a pretty fun game. I think they would have been better off doing a new IP though because fans will feel alienated and some people, myself included, hate jumping into a story part way through.

toomuchnothing:

No. I remember being able ignore ammo drops because I was carrying too much to begin with, wearing a suit that could monitor my health, supply me with breathable air in the vacuum of space as well as project a clear line towards my destination, having damn near perfect aim despite the player character having no firearms training and oh yea the ability to slow the passage of time of hostiles and environmental obstacles. Its hard to be scared from feeling vulnerable when your a walking space magic armory.

I'm all for difficult survivor horror but I really think the first Dead Space has been put on some sort of horror icon pedestal it has no right to be on. You know how many times a body jumped up and caught me by surprise? Once, the first time I played the game. Oh dead body I didn't kill just sitting in the middle of an unavoidable hallway? Seems legit to me! Not like I'll preemptively shoot them from now on.

Pretty much this. The Dead Space games have never put the survival in survival horror.

It's true that the first game was more of a horror game than the later instalments but that's only because they stopped ripping off Event Horizon (which I am coincidentally watching as I type this) and decided on what they wanted Dead Space to be: a solid third-person shooter/action game with lashings of blood and gore that just happens to feature grotesque reanimated corpses as cannon fodder.

I honestly think the developers were wise to drop the horror angle, they were never going to be able to maintain it all the way through three games. Dead Space 2 proved that you can still create the same atmosphere of tension and unease without it.

As for weapon crafting, I'm quite excited for it. Isaac's an engineer by trade, it's about time they let the player use some more of his skills.

Imma make the pimpingest Plasma Cutter there ever was!

Seriously though, this actually looks kind of cool.

It looks like a better version of the Dead Rising 2 weapon creator.

Hopefully it wont be TOO overpowered.

Also I agree with those above saying Dead Space was never really a horror game. I tend to read the series thusly:
DS1: Third Person Shooter with Survival Horror Elements about the discovery of the necromorphs and markers and whatnot. An introduction to the universe and Issac. Has some genuinely good horror moments at the start but gets progressively less scary as it goes on. I read this as Issac getting over his initial fear and going "Hey I can kill these things, nothing to be afraid of lets just get out of here". Which lets be honest is what most people would do. Adapt and survive.

DS2: Third Person Shooter with less Horror elements than DS1 and seems to have abandoned the Survival aspect almost completely. I read this game as expanding the scope of the universe. bringing in competing conspiracy plots from the Unitologists and EarthGov as Issac struggles not to lose his mind. We see Issac struggling to cope with the death of his wife/girlfriend (don't remember what she is, sorry) and the effects of a Necromoph infestation in its earlier stages unlike the one on the Ishimura which had run its course and was trying to spread.

DS3: From what I have sen so far we will be seeing Issac turning from a man hunted by the necromorphs and just trying to survive to actively trying to stop them. This seems like a logical bit of character progression for him and the addition of the coop character shows that other people are fighting back against the Necromorphs like Issac did in DS1.

However the addition of another person will probably shatter whatever horror aspect is left and the gun bench has the potential to produce some really overpowered guns which will throw away the last shards of the survival settings.

I'm sorry, why do we need studios owing studios again?

So, yeah, I think it's clear that by the third game, the man who has lived through the first two games isn't exactly a baby anymore.

With that in mind, somebody with that much hands-on experience is probably up to jury rigging by now...

rule of fun taking precedent here

Look, you can make cool guns! This is what we've been throwing our money at! Who wants a good story and level designs anyways?

Add customization and you actually get less variety. It's the same deal as with borderlands. Not really "bazillions of guns" but rather some archetypes with variations.
A plasma cutter that shoots fire plasma still acts like a plasma cutter and it doesn't look like there are an awful lot of archetypes in there by now.

Unique, well thought out weapons instead of this would be much batter. This just screams pointless gimmick to me.

You know, if the game designers literally offered to pay for Angelina Jolie to come round your house and perform fellatio(/cunnilingus) on you if you bought the game, I'm still betting everyone would whine and complain.

I get it, you think the franchise has changed since the first game. To which I reply "didn't you see it coming when you played the second game?" DS2 was much more of a departure from DS1 than DS3 is from DS2.... mouthful.

But seriously... how did you not see this coming? And why is it bothering you? Dead Space has never been about real horror, it was cheap jump scares from day one. It's about cool looking items, striking visuals, a halfway decent story chock full with lots of lovely lore and a thick atmosphere.

Yep, just did a mental checklist. Looks like all of that's still there. Only now we've got big ass guns.

loa:
Add customization and you actually get less variety. It's the same deal as with borderlands. Not really "bazillions of guns" but rather some archetypes with variations.
A plasma cutter that shoots fire plasma still acts like a plasma cutter and it doesn't look like there are an awful lot of archetypes in there by now.

Unique, well thought out weapons instead of this would be much batter. This just screams pointless gimmick to me.

Dead Space is full of unique weapon designs. It was one of it's best features.

All those weapon designs are still there. Only now you've got the option to stapple them together if you fancy.

toomuchnothing:

Andy Chalk:

Remember back in those first moments of the original Dead Space, when you were struggling desperately to survive an onslaught of horrifying space zombies with nothing to protect yourself but a glorified flashlight?

No. I remember being able ignore ammo drops because I was carrying too much to begin with, wearing a suit that could monitor my health, supply me with breathable air in the vacuum of space as well as project a clear line towards my destination, having damn near perfect aim despite the player character having no firearms training and oh yea the ability to slow the passage of time of hostiles and environmental obstacles. Its hard to be scared from feeling vulnerable when your a walking space magic armory.

I'm all for difficult survivor horror but I really think the first Dead Space has been put on some sort of horror icon pedestal it has no right to be on. You know how many times a body jumped up and caught me by surprise? Once, the first time I played the game. Oh dead body I didn't kill just sitting in the middle of an unavoidable hallway? Seems legit to me! Not like I'll preemptively shoot them from now on.

High art Dead Space was not.

OT: I like the idea of custom weapons. It could lead to some interesting combinations or at the very least let you create something that favors your play style more.

Yea I'm in your corner mate. I have no idea what game these people originally played. But some soul crushing exploration of unrelenting dread it was not.

Don't get me wrong. I loved both of the games, but what I loved about them was the story, the cool aesthetic and the gameplay. I certainly didn't keep going back to that game for the non existent scares.

Like you said. See that second ominous looking dead body in the hallway? Shoot first, thank me later.

Now BRB, just gonna throw some ammo crates at these necromorphs I just de-legged.

While I have no intention of playing DS3, this has made be consider what kind of ultimate weapon I would want to make from the previous armories.

I have never liked the line guns, I wish I did, but they have such a low rof and clip for comparatively low damage but it would be nice to have it as a secondary to a plasma cutter for those situations where you wanna take off both legs/all the tentacles in one shot.

I usually use the flamethrower, even in DS1 where they appropriately don't work in a vacuum. There are very few things that can't be beaten with the liberal application of fire to their meaty bits.

It would make a great secondary to a plasma cutter, as the FL secondary that toss the unspent fuel as an incendiary bomb are kinda not as useful as you want it to be.

I liked the force gun in DS1, idr how it was in DS 2.

The giant laser gun is always a crowd pleaser.

Honestly as long as I have a plasma cutter as the primary it won't matter what the secondary is. Since there are very few reasons I need to align my cutter vertically, that is a secondary fire mode that goes to waste 99% of the time.

I actually liked the series as it used to be, where precise aim served you better than grabbing the plasm rifle and spraying center of mass.

Now this i can look forward to. I always though the plasma cutter was a bit wimpy, but now i can make a plasma cutter cannon? And it can be fully automatic? You may have just won yourself another customer.

I did enjoy the last two Dedsphess games, they were a great escape for CoD and all the Brown and Grey. Even if its not the best horror series ever, it still downright enjoyable to de-limb your opponents before stomping their corpse several times.

I should see a therapist shouldnt i?

Pinkamena:
Look, you can make cool guns! This is what we've been throwing our money at! Who wants a good story and level designs anyways?

Because the existence of gun customization automatically means the story and level design will suck! Right? Not that Dead Space ever had a very good story.

One thing they didn't specify, is if you could put two of the same types of weapon on top of each other.I want a short range flamethrower with a longer ranged fireball thrower right underneath. Can I do that?
Can I fire both at the same time?

Or even two vertical plasma cutters, so I can aim at a necro's torso, and cut off both his arms in one shot!

I like how people are whining about how Dead Space is being converted into a shooter when said people also go on about how Dead Space was a crappy horror series.

Pandalisk:

kajinking:
Wait...I thought that in the Deadspace universe the best weapon to beat the necromorphs was something to cut the limbs off and that most of the useful weapons were industrial tools. Why on earth are there now chainguns and fire bullets in a game where you're meant to be an engineer and not Master Chief?

My thoughts exactly, there's a reason the Marines on the Valor in DS1 were completely destroyed. it wont matter much to me though, i'm just going to grab the ole' trusty plasma cutter and use only that. Sure this bench tool thing is in the game, but there not forcing me to use it, i'll just upgrade Cutter's strength or such. That way i don't need to suffer it and the people that want it can have it.

The reasons being that they didn't know where to shoot. The assault rifle in the second game was overpowered and could cut through an entire room amazingly fast.

Adam Jensen:
Just what we need. More horror franchises turned to mindless shooters. EA said they need to sell 5 million copies of this. I fuckin' hope they don't. For the sake of video game industry.

captcha: poison apple - yep, that's EA for you.

Was it ever a real horror? All I remember doing for the majority of the first game was waiting for something to jump at me, hitting the right trigger to smack it across the chin and then shooting it in the face while it was stunned. I did this for almost every single encounter.

Dead space was never horror. I don't understand how it can go away from that considering the first set of games literally had hovering circular saws of death for you to play with.

I'm okay with this. Dead Space 2 was already really action oriented. Feels arbitrary to say that it's passed from scary to pure action. The line gun and the ripper combined. Now that will be fun. Pretty standard. But fun. Give me a line gun which freezes people and a ripper to smash them and I'm even happier! Looking forward to this. The only real thing that crept me out in DS2 was the needle machine... bad memories.

dogstile:

Pandalisk:

kajinking:
Wait...I thought that in the Deadspace universe the best weapon to beat the necromorphs was something to cut the limbs off and that most of the useful weapons were industrial tools. Why on earth are there now chainguns and fire bullets in a game where you're meant to be an engineer and not Master Chief?

My thoughts exactly, there's a reason the Marines on the Valor in DS1 were completely destroyed. it wont matter much to me though, i'm just going to grab the ole' trusty plasma cutter and use only that. Sure this bench tool thing is in the game, but there not forcing me to use it, i'll just upgrade Cutter's strength or such. That way i don't need to suffer it and the people that want it can have it.

The reasons being that they didn't know where to shoot. The assault rifle in the second game was overpowered and could cut through an entire room amazingly fast.

Adam Jensen:
Just what we need. More horror franchises turned to mindless shooters. EA said they need to sell 5 million copies of this. I fuckin' hope they don't. For the sake of video game industry.

captcha: poison apple - yep, that's EA for you.

Was it ever a real horror? All I remember doing for the majority of the first game was waiting for something to jump at me, hitting the right trigger to smack it across the chin and then shooting it in the face while it was stunned. I did this for almost every single encounter.

Dead space was never horror. I don't understand how it can go away from that considering the first set of games literally had hovering circular saws of death for you to play with.

If you upgraded it at any rate, if not it is pitiful. To force the horror somewhat into the game i started to handcap myself on ammo(say two or three slots of it), upgrades (none)and weapons(plasma cutter) and had the difficulty on the Hardest. I gave up on the series as the horror game i wanted after DS 2, they decided to go left instead of right but that was there choice. I've since resorted to trying to use what it gives me the way i want it to be though its honestly hard striking a balance when you handicap yourself, its either still too OP or too underpowered.

Shame there are no mods, you can be damn sure someone would've gone and turned it into something at least resembling an average shock/horror game

Emiscary:
I cannot even begin to describe how little of a shit I give about this series anymore.

"GUNS! PRETTY GUNS!"

When that's the best advertising pitch they can come up with in the year 2012, there's something wrong.

Enough to post a comment to remind everyone you don't give a shit.
You silly little man.

Ganath:
I'm okay with this. Dead Space 2 was already really action oriented. Feels arbitrary to say that it's passed from scary to pure action. The line gun and the ripper combined. Now that will be fun. Pretty standard. But fun. Give me a line gun which freezes people and a ripper to smash them and I'm even happier! Looking forward to this. The only real thing that crept me out in DS2 was the needle machine... bad memories.

Can someone please tell me how exactly did Dead Space 2 become more action oriented.
I remember spending the bulk of my time in Dead Space 1 having monsters jump out of vents and then dismembering them.

And in Dead Space 2 I remember the exact same thing, only in more varied environments and with enemies that made the other guns at least somewhat useful.

And in all the Dead Space 3 videos I've seen I see the exact same thing: Monsters pop up and you dismember them, what's the issue?

kajinking:
Wait...I thought that in the Deadspace universe the best weapon to beat the necromorphs was something to cut the limbs off and that most of the useful weapons were industrial tools. Why on earth are there now chainguns and fire bullets in a game where you're meant to be an engineer and not Master Chief?

But they've decided he should be masterchief, because the numbers say that will sell more games...

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