EA Reveals Dead Space 3 DIY Gun Shop

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ChrisRedfield92:

Can someone please tell me how exactly did Dead Space 2 become more action oriented.
I remember spending the bulk of my time in Dead Space 1 having monsters jump out of vents and then dismembering them.

And in Dead Space 2 I remember the exact same thing, only in more varied environments and with enemies that made the other guns at least somewhat useful.

And in all the Dead Space 3 videos I've seen I see the exact same thing: Monsters pop up and you dismember them, what's the issue?

Atmosphere I suppose. Isaac felt much less like an engineer in 2 and more like some action hero. At least that's how it was for me. But honestly? I didn't even say it wasn't already action oriented in Dead space 1. Though it definatly was more so in 2. More explosions. More epic effects and encounters. Not much else to add to this for myself. But they've stepped away a lot from the original concept. He's not just some engineer anymore, now he feels more like some hero.

Not to confuse this with me thinking it's an issue. I don't. Still enjoy the games, will probably enjoy DS3 even more.

Looks interesting.

Dead Space has always scared the crap out of me, but then I'm a Star Trek future kind of guy so that makes sense I guess.

major_chaos:

Pinkamena:
Look, you can make cool guns! This is what we've been throwing our money at! Who wants a good story and level designs anyways?

Because the existence of gun customization automatically means the story and level design will suck! Right? Not that Dead Space ever had a very good story.

That was called an exaggerated post. But you get the point, there's better things they could have used their money on.

Adam Jensen:
Just what we need. More horror franchises turned to mindless shooters. EA said they need to sell 5 million copies of this. I fuckin' hope they don't. For the sake of video game industry.

captcha: poison apple - yep, that's EA for you.

If it helps, they almost certainly won't. They'd need it to compare to one of the top games of 2011 to stand a chance at 5 million sales. I don't think they can water it down enough for that to happen.

Oh man the march of ignorance just made my day, EA is practically screaming "we are making Gears of Space guys!" at you and the comments "nope, obviously nothing changed..."

Comedy gold :D

Believe me. Dead Space 1 wasn't horror survival by any stretch of the imagination. It has grotesque imagery yes, but that doesn't a horror game make. It always was a third person shooter with grotesque monsters to kill.

I like this...
Still won't buy the game until it's really cheap though.

I for one think it's nice someone's finally attempting this again. Even if it doesn't fit the game, it's innovative and I like it.

I like this. Now I just need to make a line gun with line mines and a ripper that shoots lightning instead of carrying 4 weapons around.

I'm not sure why there is a chain gun though. no limb cutting plus limited range really has little place in a game where enemies either have dismemberable limbs or weak points that require precision.

So EA FINALLY figured out that Dead Space is just a corridorfest full of spider-people, jump-scares, and way too much ammo, and is making more open environments (see different articles) and letting players make their own new and interesting means to deal with the ooga-boogas?

Finally, a DS entry I can respect.

kommando367:
I like this. Now I just need to make a line gun with line mines and a ripper that shoots lightning instead of carrying 4 weapons around.

I'm not sure why there is a chain gun though. no limb cutting plus limited range really has little place in a game where enemies either have dismemberable limbs or weak points that require precision.

The machine gun in the second game would take off a leg in a single burst. I'd expect it would do the same here with that chaingun.

I typo'd that as chainfun. I am ok with this.

Zachary Amaranth:

Adam Jensen:
Just what we need. More horror franchises turned to mindless shooters. EA said they need to sell 5 million copies of this. I fuckin' hope they don't. For the sake of video game industry.

captcha: poison apple - yep, that's EA for you.

If it helps, they almost certainly won't. They'd need it to compare to one of the top games of 2011 to stand a chance at 5 million sales. I don't think they can water it down enough for that to happen.

Mr.K.:
Oh man the march of ignorance just made my day, EA is practically screaming "we are making Gears of Space guys!" at you and the comments "nope, obviously nothing changed..."

Comedy gold :D

Well other than some improvement over controls I don't see the big difference between the 3 games; Also I don't understand how adding weapon customization makes it more like Gears Of War.

Zachary Amaranth:

Adam Jensen:
Just what we need. More horror franchises turned to mindless shooters. EA said they need to sell 5 million copies of this. I fuckin' hope they don't. For the sake of video game industry.

captcha: poison apple - yep, that's EA for you.

If it helps, they almost certainly won't. They'd need it to compare to one of the top games of 2011 to stand a chance at 5 million sales. I don't think they can water it down enough for that to happen.

Sheesh, now you WANT the game to fail just because you have a grudge against EA. I guess when this game gets Metabombed by guys who haven't played I'll know you guys joined the unrelenting tidal wave of stupidity.

Mr.K.:
Oh man the march of ignorance just made my day, EA is practically screaming "we are making Gears of Space guys!" at you and the comments "nope, obviously nothing changed..."

Comedy gold :D

Really? What I get from most of these comments is "BWAH, Dead SPace ain't scary anymore, it never was, and now it's gears of space 3 instead". Jesus Christ, they improved on the upgrade system from the previous games, they didn't say "HERE TAKE THIS ROCKET-CHAIN-GUN NAOW THE LOCUST ARE COMIONGGDJHFGBASFBVDL". If you still want to use the plasma cutter, you're free to do so. If you wanna make a nail-gun with freezing effect that's fine too. Isaac is an engineer and knows what he's doing, if he gets the opportunity to engineer the shit out of some tools and make himself fancy new gadgets, then it makes sense.

I'm pretty sure the buzz-saw is still in there, no reason to use anything else.

overpowered what?

Well that sound awesome... though I think it would work better in a different game.

ChrisRedfield92:
Well other than some improvement over controls I don't see the big difference between the 3 games; Also I don't understand how adding weapon customization makes it more like Gears Of War.

I don't know how that would address sales figures, but I'd think if it's no different from the last game it probably won't meet 5 million in their arbitrary time window, considering the game sales to date for Dead Space 2 are about 2.5 million for all consoles worldwide. And that is a year and a half of sales, so I doubt they'll be all patient and stuff. It is, after all, EA.

ChrisRedfield92:

Zachary Amaranth:

Adam Jensen:
Just what we need. More horror franchises turned to mindless shooters. EA said they need to sell 5 million copies of this. I fuckin' hope they don't. For the sake of video game industry.

captcha: poison apple - yep, that's EA for you.

If it helps, they almost certainly won't. They'd need it to compare to one of the top games of 2011 to stand a chance at 5 million sales. I don't think they can water it down enough for that to happen.

Sheesh, now you WANT the game to fail just because you have a grudge against EA. I guess when this game gets Metabombed by guys who haven't played I'll know you guys joined the unrelenting tidal wave of stupidity.

Who said I wanted it to fail? I was being practical. That number is completely unrealistic. Try addressing what I say before accusing me of stupidity.

Or quote the right person. Either way.

Zachary Amaranth:

ChrisRedfield92:
Well other than some improvement over controls I don't see the big difference between the 3 games; Also I don't understand how adding weapon customization makes it more like Gears Of War.

I don't know how that would address sales figures, but I'd think if it's no different from the last game it probably won't meet 5 million in their arbitrary time window, considering the game sales to date for Dead Space 2 are about 2.5 million for all consoles worldwide. And that is a year and a half of sales, so I doubt they'll be all patient and stuff. It is, after all, EA.

Wrong discussion, I was pointing out how adding weapon customization does not make it like Gears Of War, But since you brought it up, yes, 5 million sales is unreasonable, not surprising given how EA's stocks are heading straight to the planet's core.

dogstile:

kommando367:
I like this. Now I just need to make a line gun with line mines and a ripper that shoots lightning instead of carrying 4 weapons around.

I'm not sure why there is a chain gun though. no limb cutting plus limited range really has little place in a game where enemies either have dismemberable limbs or weak points that require precision.

The machine gun in the second game would take off a leg in a single burst. I'd expect it would do the same here with that chaingun.

I typo'd that as chainfun. I am ok with this.

I used the rifle for a little while in DS1, it was probably the best weapon in the game for hitting weakpoints on Brutes and bossfights, but chainguns usually either have accuracy points knocked off or decreased movement speed for balance. Either 1 of those can make it a shitty gun for killing necros or killing humans at range.

toomuchnothing:

Andy Chalk:

Remember back in those first moments of the original Dead Space, when you were struggling desperately to survive an onslaught of horrifying space zombies with nothing to protect yourself but a glorified flashlight?

No. I remember being able ignore ammo drops because I was carrying too much to begin with, wearing a suit that could monitor my health, supply me with breathable air in the vacuum of space as well as project a clear line towards my destination, having damn near perfect aim despite the player character having no firearms training and oh yea the ability to slow the passage of time of hostiles and environmental obstacles. Its hard to be scared from feeling vulnerable when your a walking space magic armory.

I'm all for difficult survivor horror but I really think the first Dead Space has been put on some sort of horror icon pedestal it has no right to be on. You know how many times a body jumped up and caught me by surprise? Once, the first time I played the game. Oh dead body I didn't kill just sitting in the middle of an unavoidable hallway? Seems legit to me! Not like I'll preemptively shoot them from now on.

High art Dead Space was not.

OT: I like the idea of custom weapons. It could lead to some interesting combinations or at the very least let you create something that favors your play style more.

This. I agree entirely. For me, dead space, even when on the hardest difficulty, was more of a fun action game rather than horror. And I mean ridiculously fun. Not including those innumerable little floor crawler... things, I counted 732 necromorph deaths throughout the first Dead Space. It is not horror.

kajinking:
Wait...I thought that in the Deadspace universe the best weapon to beat the necromorphs was something to cut the limbs off and that most of the useful weapons were industrial tools. Why on earth are there now chainguns and fire bullets in a game where you're meant to be an engineer and not Master Chief?

Because who cares about Dead Space's continuity, gameplay or theme? Gears of War is what sells in this day and age, so lets turn this franchise into that! No, lets turn every franchise into that!

Looks cool i guess maybe i will pick it up later the whole CO-OP thing and the ice planet has diminished my anticipation for it.

I kinda want to just make a Plasma Cutter with a Contact beam rifle on it. That seems like it would be really good against the necromorphs.

Pinkamena:
Look, you can make cool guns! This is what we've been throwing our money at! Who wants a good story and level designs anyways?

No doubt for EA good story and level designs means another billion in the marketing department anyway, you know, the one filled with guys that should have been fired LONG ago.

I've accepted that this game is as far from the original as possible so I'm sure I'll be able to find some enjoyment with these new additions in Dead Space 3. However, I really just wish they had kept the survival-horror angle, 'cause action-horror just isn't as enjoyable to me.

As for the transition of the Dead Space series from more horror to more shooter... It kinda makes sense, when you think about it.

I mean, sure, necromorphs and whatnot are scary. But after the umpteenth time you've faced down a horde of them with improvised weaponry, the "horror" aspect of Isaac's experience must be running pretty low.

"Oh look, more zombies. /yawn."

Seems we have to rely on indie devs for our true survival horror games.

Fingers crossed that Amnesia: A Machine for Pigs remains true to its survival-horror roots!

Soon as I saw Isaac roll to the side I realised how far this series has fallen. I know it sounds really pathetic, but this isn't supposed to be an action game. In addition the protagonist is an engineer, how is he able to make such acrobatic moves in huge, clunky, metallic armour that looked like it was limiting his movement in previous games?

Ah well.

Nothing to protect me but a glorified flashlight? No, but I do remember the game where I had a mining tool, a flamethrower and a military issue assault weapon.

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