Free-to-Play Shooter Bogarts Map From Counter-Strike

Free-to-Play Shooter Bogarts Map From Counter-Strike

You can never escape de_dust2, even if you're not playing Counter-Strike.

Webzen's free-to-play multiplayer FPS, Arctic Combat, looks familiar. In fact, it looks almost exactly like a certain series of modern warfare-themed shooters from Activision. Call of Duty isn't the only series it seems to have borrowed from, however - one of its maps appears to be a corridor-for-corridor copy of Counter-Strike's de_dust2.

Aside from tweaked dimensions and a few shifted crates, the arena is an almost direct copy of the notorious Counter-Strike map, right down to the slight ajar wooden doors (don't run in front of those) and the dusty, Middle Eastern motif.

Webzen is based in south Korea and is known for its free-to-play shooters and MMOs, including Mu Online, Archlord and the upcoming Huxley. Arctic Combat is currently in an open beta, you can download it here.

Dust and its sequel , Dust 2, were both created by mapper, David Johnston, who was only 16 when he made his first official Counter-Strike map. Inspired by an ancient Team Fortress 2 screenshot, Dust went on to become Counter-Strike's most popular map. For a time, it held the record as the most-played FPS map in the world, both in terms of concurrent players and time spent on the map. Not bad for an amateur map maker who freely admits he had no idea what he was doing.

Though originally released as a community map, Dust now belongs to Valve. The company has included the map in all of Counter-Strike's retail releases, including the recent Counter-Strike: Global Offensive. Valve is either very tolerant, or very discreet when it comes to dealing with companies shamelessly nicking their content, so unfortunately we probably won't be seeing a "Meet the Lawyer" video any time soon.

Source: PC Gamer

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Fucking Dust. I go onto play and everyone on the server is going "Dust plz," or "OMG OFFICE SUX"!

This is relevant.

image

Grey Carter:
Free-to-Play Shooter Bogarts Map From Counter-Strike

Of all the multiplayer maps,
of all the FPS-es,
in all the world,
They had to ripp-off mine

Grey Carter:
discrete

You keep using that word. I do not think it means what you think it means.

What exactly are they expecting to come of this? Its not like they picked something obscure.

Hang on, whey the hell is a game callled ARCTIC COMBAT stealing Dust2, of all things? That isn't arctic at all.

Who cares, there are shitload of Dust rip-offs. At least this guys call it a "deja vu"

On the video's description:
"Webzen's free-to-play shooter Arctic Combat includes a map which gives us deja vu."

Here is another game with it

I've never played on Dust before. What makes it special enough to rip off?

I can see Valve not caring about it much. I doubt they have much of a market in China and alot Chinese developers who venture outside of the Chinese market are quickly shut down either by disinterest or copyright infrigement claims because they can be challenged outside of a Chinese court.

Valve cant do anything about it, so why should they care about it?

Vinculi:
Hang on, whey the hell is a game callled ARCTIC COMBAT stealing Dust2, of all things? That isn't arctic at all.

Thats probably a translation error. I did some digging and found a video for the same game lebelled as "Final Combat", which seems more plausible to me.

kajinking:
I've never played on Dust before. What makes it special enough to rip off?

Dust2 is THE CS map. It's what all the pros play in when playing CS and its very well balanced. (or at least I remember it being balanced).

I suppose they thought they could counter Strike against valve then and steal a map

Sounds like the voices were ripped straight from MW2 or 3. So stolen map and audio assets, not too cool.

For a game called Arctic Combat, that map doesn't look too cold.

Apology in advance for being dorky and pendantic, but you're not using the slang "bogart" correctly. Something has to already belong to you/be in your possesion to bogart it. e.g. "Hey man, it's my turn to get the whirly cap! Don't bogart that shit."

FPS maps have been copied between games for decades (2Fort for example exists in one form or another in countless games) and straight or partial lifts from classic PvP maps with only minor variations have pretty much always been par the course within the FPS PvP scene in general.

so personally i dunno why this really even warrants a news story :S

They put Cod in my counter-strike? What kind of monsters are they?

Arctic Combat...with a desert map...what?

1. It's not balanced for CoD-style gunplay. The tactics that CoD is built upon, that this style of gunplay requires, simply do not work well in this map; it needs the precise, tap-don't-spray, fast-paced gameplay of the CS series to work at all.

2. Even at home in CS, de_dust2 isn't that good a map. It's got massive awp/scout overpowering issues (those damn doors). I'm not really sure why so many CS players seem to prefer it, when Italy, Office, Nuke, and Train are all easily better maps that don't spawn players within headshot distance of the other team's spawn.

3. P.S. Thanks

Dust and Dust2 can be found in tons of games. Either fanmade or official. Heck, Brick Force has also a clone of Dust2 in it.

I don't see, how it is a big deal at all with this game when others did the same already countless times.

And of course, the company is Korean... i don't get it, why do Koreans have to copy other people's work so often? Some creativity, eh? I mean, your music is amazing, you make awesome music videos, so you can be very creative, but when it comes to computers and electronics, you just try to make other people's products. Come on Korea, stop copying our games and iDevices - make something new, possibly even better!

Grey Carter:

Team Fortress 2 screenshot,

I think you may mean the Original Team Fortress- or is it the pre-release Team Fortress 2? It just doesn't look like TF2.

Who cares? If a map is good, why not share the love? I'd just about die happy if a shooter came out that had Dust, The Edge, Facing Worlds, Chinese, 2Fort, Complex, and Morpheus all in the one package.

Loonyyy:

Grey Carter:

Team Fortress 2 screenshot,

I think you may mean the Original Team Fortress- or is it the pre-release Team Fortress 2? It just doesn't look like TF2.

It's the original TF2, which still had the sub-title "Brothers in Arms" and was supposed to be released on GoldScr. Years old, never made it past Beta and got canned even before HL2 was out.

Covarr:
2. Even at home in CS, de_dust2 isn't that good a map. It's got massive awp/scout overpowering issues (those damn doors). I'm not really sure why so many CS players seem to prefer it, when Italy, Office, Nuke, and Train are all easily better maps that don't spawn players within headshot distance of the other team's spawn.

At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.

And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.

smithy_2045:

At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.

And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.

I'm certainly not at the competative level, but isn't office the way to go? Or is that kinda balanced toward Ts? It feels a little easier to be Ts but the score tends to be fairly even when I play it.

Anyhow, Dust2 is probably the map that most people associate with CS, so either they feel secure in their use of it or they are stupid, but I'm guessing the first. Odd though, it kinda looks quite a bit larger than the original, did the addition of sprinting necessitate a bigger level? I dunno, it just looks kinda empty, but maybe I'm not remembering it right, its been a little while.

First, I would love to see Valve make a Meet the Lawyer video. Doesn't even have to be regarding this issue, I just bet it would be funny. Perhaps a red is trying to sue a blue over something. I dunno. :P

Anyways, I would also like to point out that Dust has been made in other formats as well. Centuries ago when I was playing AvP2 for the PC, someone made Dust for it. Aliens tended to get their faces blown off (too bright and too wide open), so it was mostly a pred and marine map.

But I'm guessing that wasn't the first time Dust was ripped from Counter Strike. That and I'd imagine the point of this article is that another company is officially ripping off the map, not some dude just remaking it as a custom map for another game.

Bindal:

Loonyyy:

Grey Carter:

Team Fortress 2 screenshot,

I think you may mean the Original Team Fortress- or is it the pre-release Team Fortress 2? It just doesn't look like TF2.

It's the original TF2, which still had the sub-title "Brothers in Arms" and was supposed to be released on GoldScr. Years old, never made it past Beta and got canned even before HL2 was out.

Ah, cool. I heard that TF2 was originally going with the vein of the original, style wise, and they made a muddle like that, before scrapping it and going with their stylised hat-sharing monstrosity of fun.

Bogart:(slang verb) To keep something all for oneself, thus depriving anyone else of having any. A slang term derived from the last name of famous actor Humphrey Bogart because he often kept a cigarette in the corner of his mouth, seemingly never actually drawing on it or smoking it. Often used with weed or joints but can be applied to anything.
Sorry I couldn't resist

I wonder what's the current most played fps map in the world.

smithy_2045:

Covarr:
2. Even at home in CS, de_dust2 isn't that good a map. It's got massive awp/scout overpowering issues (those damn doors). I'm not really sure why so many CS players seem to prefer it, when Italy, Office, Nuke, and Train are all easily better maps that don't spawn players within headshot distance of the other team's spawn.

At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.

And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.

I suppose you have a point; dust2 is broken, but it's evenly broken for both sides.

Maybe it's because I've played more Global Offensive than Source (only recently got into the series at all), but I've found I actually prefer playing CT in Italy, and T in Nuke, and haven't run into any trouble with either. In both cases, it simply requires a bit more patience than the team on the offensive usually has. It's a tough balance to strike, between patience and beating the timer, but it's definitely doable.

P.S. Thanks

Wait a second, Huxley isn't canceled? I remember playing the beta for that back in 2009. I wonder if it is less grindy, or has better variety, or has better netcode that doesn't make the hitscan weapons godly.

As for Dust being copied, again. It happens in each game, just not often from the actual developer. I have played CS maps in ever quake and UT game I have ever played.

Vinculi:

smithy_2045:

At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.

And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.

I'm certainly not at the competative level, but isn't office the way to go? Or is that kinda balanced toward Ts? It feels a little easier to be Ts but the score tends to be fairly even when I play it.

Office is probably the least bad hostage map, as far as balance is concerned, but no serious competition has any hostage rescue map in the rotation. Competitive play is more or less contained to dust2, inferno, nuke and train, with the occasional custom map.

Covarr:

smithy_2045:
At least in CS:S, it's one of the best maps for competitive 5v5 gameplay because it doesn't give either team a massive inherent advantage. Even though I never really enjoyed playing on it, there's no argument from me that it was a very good, balanced map.

And it's funny that you should mention Italy, as 2 evenly matched teams would struggle to win a single round as a CT on it. Nuke isn't much better when it comes to one-sidedness either, it's very easy to not only defend the sites as a CT, but to retake them.

I suppose you have a point; dust2 is broken, but it's evenly broken for both sides.

Maybe it's because I've played more Global Offensive than Source (only recently got into the series at all), but I've found I actually prefer playing CT in Italy, and T in Nuke, and haven't run into any trouble with either. In both cases, it simply requires a bit more patience than the team on the offensive usually has. It's a tough balance to strike, between patience and beating the timer, but it's definitely doable.

P.S. Thanks

I haven't played any CS:GO yet, because I have no money, so this is all from my source experience. Using nuke as an example, there's typically two ways the Ts can win a round. Either a good quick rush that catches the CTs before they can set up, or slow build up that causes the CTs to somehow get pulled out of position. The first is only possible if you get a good spawn, and the second is extremely difficult to pull off because of the immense ease for the CTs to rotate from A to B and vice versa and the difficulty to set up smokes and flashes from the T perspective. Patience is all well and good, but whether you try to break through with 75 or 15secs left on the clock, it's not easy (unless you're seriously better than the other team).

ARCTIC combat?...

...

>_>

wait...

 

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