The 7th Guest Creator Says Games Focus on Profit, Not Fun

The 7th Guest Creator Says Games Focus on Profit, Not Fun

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The former IGDA chairman thinks that a focus on profit results in less "imaginative gambles".

Games have come a long way from being presented as a big box on a retail shelf, given the prevalence of DLC, episodic content, and other types of micro-transactions. Former IGDA chairman Graeme Devine believes that the focus on attempting to make games more profitable is adversely affecting their quality, and is frustrated with the business strategies used by developers.

"Games are about being generous with fun, and too many designers are now focused on not being generous with the fun," he said. "Games are not black boxes you AB test into profit. They are wild imaginative gambles. That's how we got the genres we have today, by making those gambles, and not enough people are being inventive enough these days."

The Trilobyte co-founder (responsible for The 7th Guest and The 11th Hour) also claimed to be working on an adventure game to challenge the micro-transaction mindset and to move away from the staple genres of first-person shooters and RPGs. "I want to make an adventure game that crosses media ... that lives in books, comics, albums, as well as a 'classic' game," he said, with a focus on the player being the hero, rather than the player controlling another character on the screen.

It's up for debate as to whether or not micro-transactions make a game any less fun. If a game is well made and fun to play from the start, is there any harm in having micro-transactions to enhance the game even further? Or does it reduce games to an experience grind that necessitates the use of paid goods to win?

Source: Shacknews

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I really want to disparage his idea of fun with a joke about his previous work, but that seems too obvious.

So I'm just going to go to sleep.

At lease someone gets it

In other news, the sky is blue and sun will set this evening.

while i might agree with what he says, i will forever despise him for the Microscope puzzle in the observatory.

someone who is actually planing something a little experimental and creative rather than being a crazy person and making a cube

This just in: Somebody connected to indie development takes a jab at AAA development. Now back to our story on a bear shitting in the woods.

Scrustle:
In other news, the sky is blue and sun will set this evening.

I was shocked at your report last week on how water is wet, I had no idea but now you've opened my eyes.

Falterfire:
This just in: Somebody connected to indie development takes a jab at AAA development. Now back to our story on a bear shitting in the woods.

7th Guest isn't exactly an indie game...it's more of a trendsetting game, as it was one of the first really popular FMV games, I believe.

Sounds about right. Damned if gamers will ever be willing to admit that to themselves, but there it is.

Falterfire:
This just in: Somebody connected to indie development takes a jab at AAA development. Now back to our story on a bear shitting in the woods.

Along with 7th Guest, the article also says he worked on Quake III Arena and Halo Wars, so I wouldn't classify him as indie.

I read the headline and thought, "The sky is ruddy, the fate of the industry is bloody!"

Ah, something Karutomaru (think that was his name) never learned.

This isn't news, yes, some developers want to make people happy and create genuinely fun games, but if they don't rake in profit, don't expect them to continue making games to make people happy.

I know that I can't post a one word reply but...

"Duh.."

I'll admit our company has put out three crappy games just to make $$$. Our newest game coming out has a bit more quality, but still just a cash cow game.

We had a full team meeting last week. After the release of Brass, we have the resources we are going to ditch our previous development stuff and work on an truly fun PC-based game. We'll see how this goes.

Whatever this guy is on, give some of it to the EA Executives! - and their marketing department!

Heck! Refine it into the purest form possible and put the entire company on constant dozes of it. We might just see a miracle!

In a more serious tone, nothing that has not already been said (or figured out), was mentioned in his statement. But hey some soapboxing has never hurt anyone.

Point in case, Today i recieved a -50% off Any Saints Row 3 DLC coupon (In steam btw), and instead of being happy all i did was curse at the excistence of paid content that SHOULD ALREADY BE PART of the game.
Developers and Publishers and the whole AAA Industry just DOESN'T GET IT, DO THEY.

Ne1butme:
while i might agree with what he says, i will forever despise him for the Microscope puzzle in the observatory.

There is no possible way that you could've found that difficult.
The worst one, if I recall correctly, was the skyscraper light puzzle.

Man, 7th Guest was a great game.

Annoyingly, the one piece of BGM I can remember is the one I can't find on Youtube.

You heard the man.
Get out there and make me another sammich.

Hipster developer: games must focus on art, not money.
You go enjoy your hipster-ness as your company goes under and dozens of people lose there jobs because you want it all to be about art.

Yes, games need to to focus on being fun, but they also need to make money. I don't think those are mutually exclusive, I also don't think every developer is doing nothing but thinking of money. I think developers can be concerned with making fun games even if the customer thinks they just want money. Customers tend to do that.

I was just thinking about how games have become somewhat too big the other day.. This kind of outlines my thoughts. How coincidental.

Loop Stricken:

Ne1butme:
while i might agree with what he says, i will forever despise him for the Microscope puzzle in the observatory.

There is no possible way that you could've found that difficult.
The worst one, if I recall correctly, was the skyscraper light puzzle.

Man, 7th Guest was a great game.

Annoyingly, the one piece of BGM I can remember is the one I can't find on Youtube.

The skyscraper light puzzle actually had a solution. The microscope was against an AI that could use perfect play. Hell, even wikipedia says that it's an extremely difficult puzzle.

well yeah... when games became acceptable by the mainstream public as an ok thing rather than something only for geeks and deviants it became an easy cash cow...

and yes micro transacrions kill games faster than dlc or drm....

No kidding and that is exactly what's wrong with the industry today.
Although I think this has more to do with the Publishers than the Developers. I'd like to think that there are still some creative people working on the development side of things, but much of their enthusiasm and creativity gets squashed by the profiteering of the Publishers.

Ne1butme:

Loop Stricken:

Ne1butme:
while i might agree with what he says, i will forever despise him for the Microscope puzzle in the observatory.

There is no possible way that you could've found that difficult.
The worst one, if I recall correctly, was the skyscraper light puzzle.

Man, 7th Guest was a great game.

Annoyingly, the one piece of BGM I can remember is the one I can't find on Youtube.

The skyscraper light puzzle actually had a solution. The microscope was against an AI that could use perfect play. Hell, even wikipedia says that it's an extremely difficult puzzle.

Oh wait, microscope.
See, I read it as telescope, which would make my reply hilarious.

Balls.

The industry is new and ever-changing. History will remember the games that were artistically good, not profitable.

Stumbling upon this thread while browsing news makes me relish in the memories of my time playing 7th Guest and 11th Hour. Those were some great games... ``

... `` *remembers Loom as well, just for the sake of how awesome it was*

I hope companies get off the money train before it derails and crashes something terrible. Don't get me wrong, money train is a great ride, but in the end gaming is about making GAMES, not about making chores. Got enough of those in real life.

Says the guy who made the Eleventh Hour.

Maybe he doesn't aim for profit, but he sure as hell misses the "fun" target.

 

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