Obsidian's Project Eternity Hits $1.4 Million in Three Days

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Obsidian's Project Eternity Hits $1.4 Million in Three Days

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The project team announces new stretch goals that unlock additional content and support for Mac and Linux.

It turns out that plenty of people are extremely interested in seeing Obsidian's Project Eternity become a reality. The Kickstarter project reached its base goal in just over 24 hours, and has already surpassed its first stretch goal, with five more funding targets and 29 days to go.

At the time of writing, just over 36,000 backers have pledged more than $1.4 million to the company's potential isometric party-based RPG, which will pay homage to classics such as Baldur's Gate and Planescape: Torment. The base game will include three races, five classes, and five companions; these are still in development, and the team is open to suggestions from backers. Obsidian is also taking into consideration requests to make the game DRM-free.

The project's recently announced stretch goals promise more content with every additional $200,000 pledged to the game. The first goal of $1.4 million, which has already been met, promises a new race, class, and companion. $1.6 million will result in a Mac version of the game and a new major storyline with "new quests, locations, NPCs, and unique loot".

Reaching the $1.8 million target adds another race, class, and companion, while $2 million will provide in-game Player Houses. Finally, $2.2 million will add Linux support and a new Region, Faction, and companion. No plans have been made for reaching $2.4 million just yet, but details will be "coming soon".

Obsidian Project Director Adam Brennecke expressed his gratitude to the contributors soon after the initial goal was reached, saying that "the last 30 hours have just been amazing and incredible, and we are just very overwhelmed and humbled here at Obsidian Entertainment."

Source: Kickstarter

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That is pretty damn awesome. I'm getting kinda excited for this thing.

If only the new Broken Sword game kickstarter got this much money....Oh well, I pledged $35 to this project, contributing with something at least.

Would've done more, but kinda pleded a lot more towards Broken Sword xd

i really hope it gets to the 2.2 million mark, the thing i loved about new vegas was how the factions fought against each other and how they acted with each other.

It will be interesting to see what Obsidian can pull out after being unshackled from publishers

It's a real shame this game won't be out for at least a couple of years.

But, as soon as I get paid I'm going to chuck £40 into the pot I think.

I'm happy for them :) Publishers need to see more of this, so they realize that strategy games and traditional RPGs are still as viable today as they used to be. They need to know that shooters is NOT the only answer.

In fact, that was a bad surprise. Right now, the project will have DRM, and for what reason? DRM for the ones who are paying for it to even exist? When the game reach Steam and Desura it will have DRM, but consider it right now shows that they really think Kickstarter is only a way to get the money, they are not thinking about it as a new way to build a game and interact with the public interested. The game is already funded, but until I'm pretty sure it will be DRM-Free, I will not put my money in there. If I have to have DRM, I will wait for the Steam/Desura version.

eltonborges:
In fact, that was a bad surprise. Right now, the project will have DRM, and for what reason? DRM for the ones who are paying for it to even exist? When the game reach Steam and Desura it will have DRM, but consider it right now shows that they really think Kickstarter is only a way to get the money, they are not thinking about it as a new way to build a game and interact with the public interested. The game is already funded, but until I'm pretty sure it will be DRM-Free, I will not put my money in there. If I have to have DRM, I will wait for the Steam/Desura version.

No that's the point! The version at the moment is a Steam version, which is automatically DRMed. They're thinking about a way to release the game not on steam so it won't have DRM. It's only the fact that it's on Steam that gives it DRM

The future for game creation "by the gamers, for the gamers!"

2.2mil for a linux version eh... colour me interested. Payday soon, time to contribute I think.

eltonborges:
In fact, that was a bad surprise. Right now, the project will have DRM, and for what reason? DRM for the ones who are paying for it to even exist? When the game reach Steam and Desura it will have DRM, but consider it right now shows that they really think Kickstarter is only a way to get the money, they are not thinking about it as a new way to build a game and interact with the public interested. The game is already funded, but until I'm pretty sure it will be DRM-Free, I will not put my money in there. If I have to have DRM, I will wait for the Steam/Desura version.

Well, so far Steam is the DRM. As long as the game only has a Steam release it's loaded with DRM.

One solution would be to release it via gog.com (or GamersGate I guess) as a DRM free version. That way the people who, for whatever twisted reasons, refuse to buy other places than Steam, can get it there and the rest of us can get it on gog.com like the gods intended.

Just to clarify when they refer to a no-DRM version, they mean a version off of Steam, which I assume they hadn't considered at this point.

This kind of game would fit snugly with all the classics at Gog, I do believe. Those guys would be more than happy to have it, I'm sure.

I gave em 25 bucks.

Now I am going to watch this project with great interest.
Hopefully they pull it off.

Phoenix8541:
The future for game creation "by the gamers, for the gamers!"

Which, amusingly, also was Interplays motto.

The wait for 2014 is gonna be loooooooooong. :/

But I'm happy nonetheless to see Obsidian do what they always wanted to do.

Phoenix8541:
The future for game creation "by the gamers, for the gamers!"

Now if we can just avoid the Supreme Court declaring that corporations are gamers to.

It' sresult so far seem to mach Double Fine Adventure's so it will probably also end up with around 3,5 million.

BrotherRool:

No that's the point! The version at the moment is a Steam version, which is automatically DRMed. They're thinking about a way to release the game not on steam so it won't have DRM. It's only the fact that it's on Steam that gives it DRM

teh_gunslinger:

Well, so far Steam is the DRM. As long as the game only has a Steam release it's loaded with DRM.

One solution would be to release it via gog.com (or GamersGate I guess) as a DRM free version. That way the people who, for whatever twisted reasons, refuse to buy other places than Steam, can get it there and the rest of us can get it on gog.com.

As far as DRM goes, Steam is pretty damn friendly. Besides, if yall ever bothered to try and look through some of the games, Steam isn't the actual DRM with them. Borderlands DLC on there, as well as some Warhammer titles and Dark Souls, are loaded down with Securom or Games for Windows Live.

But hey, since you all want to bag on Steam, might as well just contact Ubisoft and see if they don't mind handling the game, maybe put a 1-use only, Always-Online DRM requirement on there.

Isometric, really? Well, as long as it keeps all the nostalgia fans happy I'm all for it. Maybe they'll stop complaining about modern RPGs.

This sounds good, I am really interested in this project, I can't wait to see how it turns out.

OT:

therandombear:
If only the new Broken Sword game kickstarter got this much money....Oh well, I pledged $35 to this project, contributing with something at least.

Would've done more, but kinda pleded a lot more towards Broken Sword xd

You know I found out about this kickstarter only today thanks to this post? Damn, I wish I had some money left to donate for it! Well, at least they already reached their goal, and it's not like the development for the game is strictly related to the success of the kickstarter, right?

P.s. Although the trailer left me kind of confused, the 4th game ended in what was a cliffhanger more or less, but nothing seems to indicate this one will continue from where the previous left.

Edit: Well it wasn't exactly a "cliffhanger" but that was kind of weird, anyway, if you get what I mean.

nikki191:
It will be interesting to see what Obsidian can pull out after being unshackled from publishers

This. A thousand times this. As I understand it, most of the bugs/problems with Obsidian's games in recent years have been because of publishers messing with design in the late stages of development. Now Obsidian will have full control.

I've given money to Double Fine Adventure, Wasteland 2 and Shadowrun Returns before and now this one. Of those four, this one is EASILY the one I'm the most excited for. I don't like real time strategy games, but if I did I imagine that I would've given money to Planetary Annihilation. Overall, I think this Kickstarter trend will show itself to be the beginning of a new era in game development. The players get what they really want, which obviously coincides with what the developers want to create, and all of this is unshackled from publishers. No more development driven by focus groups, etc. I love it!

cursedseishi:

BrotherRool:

No that's the point! The version at the moment is a Steam version, which is automatically DRMed. They're thinking about a way to release the game not on steam so it won't have DRM. It's only the fact that it's on Steam that gives it DRM

teh_gunslinger:

Well, so far Steam is the DRM. As long as the game only has a Steam release it's loaded with DRM.

One solution would be to release it via gog.com (or GamersGate I guess) as a DRM free version. That way the people who, for whatever twisted reasons, refuse to buy other places than Steam, can get it there and the rest of us can get it on gog.com.

As far as DRM goes, Steam is pretty damn friendly. Besides, if yall ever bothered to try and look through some of the games, Steam isn't the actual DRM with them. Borderlands DLC on there, as well as some Warhammer titles and Dark Souls, are loaded down with Securom or Games for Windows Live.

But hey, since you all want to bag on Steam, might as well just contact Ubisoft and see if they don't mind handling the game, maybe put a 1-use only, Always-Online DRM requirement on there.

As far as DRM goes Steam is among the most heavy. It requires a client running all the time. Few others do that, save, as you mention, Ubisoft and in one case, Origin.

As far as Securom, TAGES and what else get slapped on Steam games aside from Steam itself, that's just terrible and it should be outlawed by being fired into the Sun.

And even so, a game bought on Steam does not run if Steam is not open. That's pretty heavy handed DRM.

I've got 278 games on Steam so I don't really have huge issues with it, but I do prefer to buy my games other places if I have a choice. Otherwise I wait for a 50-75% off as compensation for the DRM. I only by full priced games if I can get them with no DRM.

All that said, claiming that at least Steam isn't as bad as GFWL is hardly glowing praise. That's like saying getting shot in the foot is better than getting hit by a train. It objectively is, but I'd rather experience neither, given the choice.

eltonborges:
In fact, that was a bad surprise. Right now, the project will have DRM, and for what reason? DRM for the ones who are paying for it to even exist? When the game reach Steam and Desura it will have DRM, but consider it right now shows that they really think Kickstarter is only a way to get the money, they are not thinking about it as a new way to build a game and interact with the public interested. The game is already funded, but until I'm pretty sure it will be DRM-Free, I will not put my money in there. If I have to have DRM, I will wait for the Steam/Desura version.

Just got an email update regarding this. They said they are looking into a DRM-free release.

mdqp:

OT:

therandombear:
If only the new Broken Sword game kickstarter got this much money....Oh well, I pledged $35 to this project, contributing with something at least.

Would've done more, but kinda pleded a lot more towards Broken Sword xd

You know I found out about this kickstarter only today thanks to this post? Damn, I wish I had some money left to donate for it! Well, at least they already reached their goal, and it's not like the development for the game is strictly related to the success of the kickstarter, right?

Ye, glad they reached their goal. Though I do hope the reach the next stretch goal at 650K. Exotic locations are always nice, loved that in Broken Sword: The Smoking Mirror. ^^

Just. Take. Your. Time. Obsidian. Work to Valve time if you have to, just don't rush it out before it is finished. We, the backers, will wait for quality.

Already glad I kicked in on this one :)

cursedseishi:

As far as DRM goes, Steam is pretty damn friendly. Besides, if yall ever bothered to try and look through some of the games, Steam isn't the actual DRM with them. Borderlands DLC on there, as well as some Warhammer titles and Dark Souls, are loaded down with Securom or Games for Windows Live.

But hey, since you all want to bag on Steam, might as well just contact Ubisoft and see if they don't mind handling the game, maybe put a 1-use only, Always-Online DRM requirement on there.

Steam is an automatic form of DRM, the whole process of steam is focring a check on whether you own your copy or not. I'm not bagging on steam, I'm not hugely anti -DRM. I'm just saying that factually all Steam games are DRMed because Steam is DRM and I'm pretty sure when Obsidian are referring to releasing a DRM free game, they mean one that doesn't have DRM because it's not on Steam

I would be more interested if it weren't isometric, the absolute worst camera scheme in any form of media ever.

Of course, I'm probably alone in thinking this, considering how popular games like X-Com and the original Fallouts are.

Obsidian: Unchained and kicking!

I just couldn't get this thought out of my head after reading some comments.

Used to be neutral on Steam until my Internet went down for several days and I couldn't play anything I'd bought off Steam, making me wish I had simply pirated everything instead. GOG all the way; you buy, you download, you never hear from them again unless you go to them yourself to buy more. Don't have to load up some DRM platform every time the game starts either. Steam can't be trusted any more than Origin or Ubisoft.

Things they should put on one of their stretch goals for a lark: extensive bug testing.

teh_gunslinger:
And even so, a game bought on Steam does not run if Steam is not open. That's pretty heavy handed DRM.

That's only mostly true. I have a similar number of games on Steam, and while most of them do require Steam to be running for them to work (even if just in offline mode), there are some that don't need Steam at all other than to download the files. All of the Arcen games (e.g. AI War, A Valley Without Wind), for example, will run without Steam, and the serial number you get with the Steam version will even activate a copy you download off the dev's site too. That said, games like that are exceptions, and it's easier to find games from major publishers that have third-party DRM tacked on in addition to Steam than to find games that will run without Steam.

Dammit I want to give them money but only if I can buy it away from Steam.

No offence to Steam I just know that if I approach that beast it will enslave me with the burdening shackles of availability.

Nalgas D. Lemur:

teh_gunslinger:
And even so, a game bought on Steam does not run if Steam is not open. That's pretty heavy handed DRM.

That's only mostly true. I have a similar number of games on Steam, and while most of them do require Steam to be running for them to work (even if just in offline mode), there are some that don't need Steam at all other than to download the files. All of the Arcen games (e.g. AI War, A Valley Without Wind), for example, will run without Steam, and the serial number you get with the Steam version will even activate a copy you download off the dev's site too. That said, games like that are exceptions, and it's easier to find games from major publishers that have third-party DRM tacked on in addition to Steam than to find games that will run without Steam.

You're right, of course. I have a scant few of them myself. Crusader Kings 2 can run without Steam as well I think (though I don't know. I bought the GamersGate version myself).

But I think the number is sufficiently small as to not make a big difference in my argument overall.

I think Skyrim could as well at first but they patched that out fast (and Bethesda being Bethesda, introduced some more bugs).

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