Gran Turismo 6 Seemingly Debuts Next Week

Gran Turismo 6 Seemingly Debuts Next Week

Sony's teasing a Gran Turismo-related announcement for May 15. Could it be a new sequel?

Can we be straight for a moment? Gran Turismo 5, while a quality racing simulation, was something of a debacle. Few would argue that the game was complete when it made its PlayStation 3 debut in November of 2010 - even Sony itself eventually opted to release a massive "2.0" patch for the title less than a year later which included a number of features initially slated to appear in the original version of Gran Turismo 5. Point being: We've got our fingers crossed that Gran Turismo 6 proves a more cohesive whole.

Why mention any of this? This morning, the official Gran Turismo website began teasing an upcoming, mysterious announcement cloaked in the idea that it's part of the franchise's 15th anniversary celebration. According to Sony, come May 15 the firm will introduce us to something new in the Gran Turismo series. Alongside the vague announcement tease Sony also dropped a trailer which you can find embedded above, but as for explaining what Sony plans to introduce, it's of little help.

Speaking of "little help," behold the only really useful sentence in the announcement:

[Gran Turismo designer Kazunori Yamauchi] is set to provide an update on the future of the Gran Turismo game at Silverstone. His passion for all things automotive is evident in the ever-increasing levels of realism and attention to detail in Gran Turismo, and the huge range of cars for which it is famous.

Thus, with a lack of other explanations, we're going to tentatively assume that this upcoming announcement is going to be the official debut of Gran Turismo 6 - which, of course, we also know nothing about.

Actually, scratch that. We can pretty confidently say that it will include race cars. Six different variations of Nissan Skyline, if nothing else. Beyond that though, we're in the dark. Will it be a PlayStation 3 title? A PlayStation 4 game? A *gasp* Vita game?! Who knows?

Now we wait until May 15, to see what Yamauchi has up his sleeves, and again, keep our fingers crossed tightly that the company can produce a better racing title than Gran Turismo 5.

Source: Gran Turismo


Lets hope that if a new title is announced that the graphic fidelity will be substantially higher. I'm not asking for PS4, but for a PS3 racing game, things like 2-polygon tree models are a HUGE step backward, something rarely seen outside the SNES with its FX chip. After playing any Criterion title out now, there is no reason to have graphic anomalies so ancient as to make games based on made-up cars seem more realistic.

Earnest Cavalli:
Actually, scratch that. We can pretty confidently say that it will include race cars. Six different variations of Nissan Skyline, if nothing else.

Forza 4 has more than six different variations of the Nissan Skyline, which in itself isn't unusual for a 56 year old marque that has also competed in professional racing series.

Where Gran Turismo become ridiculous is when it includes minute variations of the same model as a different car or even counts the same car twice because one model is a special shade of purple.

The question you should be asking is whether, in the 3 years since Gran Turismo 5 was released, will Gran Turismo 6 have added even more Skylines to the already excessive roster of more than 60 "different" Skylines featured in Gran Turismo 5.

You would think they would make these games quicker. Really, how much more detailed do these cars need to be? I say concentrate on the ai and number of tracks. The GT games take forever to release and the same old problems are there...especially the ai.

Maybe it'll be a retro reboot, where it's only cars made before 1923, and they'll call it "The Great Turismo"

Maybe they'll just skip 6 and go straight to 7, only label it VII and have a driver be Cloud.

tho in all seriousness, OCULUSRIFTNOWPLX!

Eh, I kinda got tired of the whole racing sim games after GT 4. The problem is that they never keep the same previous licensed cars when they make a new game to add new ones. I know it would cost them an arm and a leg to do it that way, but some consistency would be nice.

Also, while I am a gear head and can appreciate any and all the neat-o line-ups they can afford to license, my heart belongs to vintage American muscle cars and racing programs (the SCCA Trans-Am series in particular). You get me George Fullmer's 69-70 Boss 302 mustang, and I'll buy your game.


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