Double Fine Turns To Kickstarter To Fund Massive Chalice

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Double Fine Turns To Kickstarter To Fund Massive Chalice

Massive Chalice concept art for Kickstarter

Double Fine has launched a new Kickstarter project. This time the studio needs your help funding a turn-based strategy title dubbed Massive Chalice.

This morning a new fundraising effort appeared on Kickstarter with the express purpose of backing a new strategy game from Double Fine. Dubbed Massive Chalice, the title is described as "a tactical strategy PC game on an epic fantasy timeline from the creators of Psychonauts, Brütal Legend, and Iron Brigade."

More specifically, the Kickstarter project page describes gameplay in Massive Chalice thusly:

The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy.

In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.

Permadeath is inevitable: your heroes will grow, age, and eventually die. You'll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.

Despite only having launched a few hours ago, the Kickstarter is already pulling in huge piles of cash. Double Fine hopes to raise $725,000 by June 27, and the effort is well on its way, having already attracted $73,895 at the time of this article's publication.

It should come as little surprise to see Double Fine once again turn to Kickstarter to generate cash for its latest project. You may recall that the firm used a similar strategy to fund Double Fine Adventure, a game that broke Kickstarter records by raising $3.3 million on the crowdfunding site (and arguably kicked off the current popularity of Kickstarter among game developers).

If you're interested in tossing some money at Double Fine or simply want to see the few pieces of extant concept art created for Massive Chalice so far, you should pay a visit to the game's Kickstarter page. Otherwise, expect this project to earn its cash and then some in pretty short order. Actually, the question now isn't whether or not Massive Chalice will be able to attract $725,000, but instead how much money beyond that goal the game will inevitably pull in.

Source: Kickstarter

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Shouldn't they, like, deliver on the first games first? Because, like, err... you know... trust and stuff.

I'm beginning to become more and more dubious about DF's continued abuse use of Kickstarter.

Massive Chalice? This should work out well, after all most guys prefer larger cup sizes :P

God damn it. I just got these news as a backer and sadly I think this sounds a lot more interesting than Broken Age (and I am excited about Broken Age, I did back it). My only problem is that they want my money at this time of the year... I'm always poor in June so I can't back this project.

Oh, well, I hope I can buy it when it's released at least.

Credossuck:
Shouldn't they, like, deliver on the first games first? Because, like, err... you know... trust and stuff.

Game development is not such a linear progression of the entire team working until completion. As a game moves through cycles and gets closer to release certain teams become more or less involved in production, less artists more programmers and such. So often the teams that are only needed more in early production are already moving on to the next project in order to maximize efficiency, and you know not fire everyone between releases. This is typically what happens at most studious, but we are usually not exposed to games this early in development.

hmm sounds like its mixing crusader kings and x-com. time to invest in another kickstarter

Slycne:

Credossuck:
Shouldn't they, like, deliver on the first games first? Because, like, err... you know... trust and stuff.

Game development is not such a linear progression of the entire team working until completion. As a game moves through cycles and gets closer to release certain teams become more or less involved in production, less artists more programmers and such. So often the teams that are only needed more in early production are already moving on to the next project in order to maximize efficiency, and you know not fire everyone between releases. This is typically what happens at most studious, but we are usually not exposed to games this early in development.

Also, this is a different team working on this game.

fantasy x-com
that what this reads like, right?
*looks at date* well i will support this on monday.

Credossuck:
Shouldn't they, like, deliver on the first games first? Because, like, err... you know... trust and stuff.

Trust in what? That they are actually developing a game and not running a scam? I think that's already pretty obvious just from the fact that an established studio couldn't afford all the class action lawsuits resulting from outright breaking contract with their backers.

Or trust that Broken Age will actually be good? That would be more relevnt if they would be newbies with no track record or oldtimers who haven't made anything since the 90's. It would be worrying if, say, Banner Saga's Stoic would collect more money before finishing even their first game, based on promises alone, but we already know that Double Fine is a solid studio with reasonably consistent track record.

Fantasy X-com strategy? Sounds up my street. Roll on pay day so I can give you more money Double Fine.

...and hope this second kickstarter campaign won't turn out to be a poisoned chalice :P

I'm going light on Kickstarters now but this has my attention. It's great that they're also doing a documentary about this one, the documentary on Broken Age (Double Fine Adventure) already made my pledge worth it.

BACKED!

Of all the kickstarters, I trust that Doublefine will produce something amazing - Or die trying.
I love access to the 2PP documentary too.

Crusader Kings, X-Com, Might & Magic, and Fire Emblem's orgy baby as a PC game by Double Fine? Alright, gotta find that "black market" everyone talks about so that I can sell a kidney...

tautologico:
I'm going light on Kickstarters now but this has my attention. It's great that they're also doing a documentary about this one, the documentary on Broken Age (Double Fine Adventure) already made my pledge worth it.

I'm so with you there. Even if it turns out I don't like Broken Age, I already feel like I've gotten my money's worth with the documentary.

Soon as I get paid I'll be backing this bad boy. :)

Wow... I'll probably eventually get around to backing this, but I will absolutely HATE myself after. Why? Because I despise the idea of backing things that don't have a significant amount of work already done, or perhaps even something as simple as a proof of concept. This project looks like so far it barely has concept art.

If you need me I'll be in the bathtub, crying into a bucket of cookie dough...

That actually looks very interesting. I'll definitely keep an eye on it.

Oh and thanks for totally spoiling Broken Age in that kickstarter video, geez.

If it's Double Fine, then I hope they find a way to work some witty dialogue into this one.

Nghtgnt:
Wow... I'll probably eventually get around to backing this, but I will absolutely HATE myself after. Why? Because I despise the idea of backing things that don't have a significant amount of work already done, or perhaps even something as simple as a proof of concept. This project looks like so far it barely has concept art.

If you need me I'll be in the bathtub, crying into a bucket of cookie dough...

I wish I had a bucket of cookie dough to cry into.

Release a kickstarted game first eh. Until then fuck off.

sounded interesting, so i threw my support in for $20 (£13/£14)
liked the multi generational hero breeding idea

fine by me; I do like the idea of the Heroic bloodlines spanning generations.

Credossuck:
Shouldn't they, like, deliver on the first games first? Because, like, err... you know... trust and stuff.

Pretty much what I was thinking. It seems like maybe they are using their reputation as much as possible prior to actually releasing anything, just in case well what they release sucks.

wombat_of_war:
hmm sounds like its mixing crusader kings and x-com. time to invest in another kickstarter

I would be more hopeful if they wouldd have named Crusader Kings in the pitch, instead of Game of Thrones.

Maybe they are just fishing for the more advertiseable title, and it's actually still modeled after CK. I sure hope so, that game was ridiculously good at recreating the whole Game of Thrones atmosphere.

Credossuck:
Shouldn't they, like, deliver on the first games first? Because, like, err... you know... trust and stuff.

Nope.

Remember, inXile ran the MOST successful game-concept Kickstarter (Torment: Tides of Numenera) mere months after getting Wasteland 2 funded.

This is because they had finished entire chunks of Wasteland (like the engine and story aspects) and now had workers sitting around with thumbs up their butts. Since they don't have spillover profits from the first game yet (what with it not being even close to done), they had to run a second Kickstarter to get the idle workers working again. They'll probably do a third one before Wasteland 2 even gets to QA.

Credossuck:
Shouldn't they, like, deliver on the first games first? Because, like, err... you know... trust and stuff.

The kickstarter page explains that the first game is only using a third of their staff, and that they want to have all their teams working on projects for the players.

I have complete faith in Double Fine, and if they decide to only make games through kickstarter from now on, I'll be fine with that.

hey its been a day, and they're nearly at the half way point. something tells me this will be sucessful

Excludos:
I have complete faith in Double Fine, and if they decide to only make games through kickstarter from now on, I'll be fine with that.

hell, $20 (£14) to a company you trust, to get a copy of a game theyve made exactly how they wanted... its wins all round :)

Sounds cool, I hope they have little nods to their other games in it, a strategy game can do a lot with stuff like that.

Turn based tactical RPG? You have my attention sir.

I love Crusader Kings II and I damn well want to see more personality and control over my heroes.

This is the type of game I want to see made more often - grand strategy with dynasties.

BRB, kickstarting.

Entitled:

wombat_of_war:
hmm sounds like its mixing crusader kings and x-com. time to invest in another kickstarter

I would be more hopeful if they wouldd have named Crusader Kings in the pitch, instead of Game of Thrones.

Maybe they are just fishing for the more advertiseable title, and it's actually still modeled after CK. I sure hope so, that game was ridiculously good at recreating the whole Game of Thrones atmosphere.

There's currently a Crusader Kings II: Game of Thrones mod that is in that strange alpha-beta status. I just reinstalled CKII in hopes of giving it a go.

Time to get crusty (as it seems to fit).

Tried to get me, but I won't be got,
Say I'm a misfit but I say I'm not,
I never set out to profit from another,
Those smarmy bastards would steal from their mother.
They've got the lot, that's what they want you to think,
Read between the lines, you'll see the missing link.
They plundered and slaughtered in the name of truth,
Acceptance of normality is what they want from you as proof,
They think they've got the answers, but there's something that they miss,
Their cup which overfloweth, is JUST FULL UP OF PISS.

Can anyone explain to me how exactly did this company survive for so long, indie while surrounded by devs and publishers only making console shooters?

As far as I know, Psychonauts is the largest DF hit and that didn't sell well.

Now they're making two new games and buying their old property back. Really how have they been surviving?

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