I recently spent 2 weeks at this game, not really even playing all that much each day, and quickly got to level 56 on my Wizard.
I stopped playing because the further I got into the game, the worse the game got. The community was terrible, at least on the Mindflayer shard, and the fact that there have been approx 4 different duping exploits running rampant since day one has pretty much ruined the economy. Same shit as in Diablo 3. People were printing money, duping gems, and glitching to have 100% fusion rates on enchantments without a ward.
I hadn't even looked at the Auction House in all that time but I was curious to see what kind of gear there was. Once I saw that the ultimate end game gear was all there for a mere 15k AD I was immediately turned off from playing further.
I had already gotten to the point where it took me 3 days to even find anyone to do a dungeon with, because chat is limited by zone, because I was always too high a level to even use the shitty queue system.
But I'd rather spend 40 min in a queue to end up with no cleric, than spend hours spamming zone chat looking for more than one other person to squad with.
Mostly you just get people telling you to stfu for breaking the 30 min of straight chat silence they were enjoying beforehand.
I've never played an mmo with such a small, linear, world and general lack of content. It ensures that once you complete the quests in an area, you have ZERO reason to stick around. And doing said quests will mean you are going to be much higher than the level of all the enemys, so your gear is always behind, you miss out on all the skirmishes because you can only see them by queueing and getting into dungeons takes forever.
I didn't try pvp, because I hate pvp. Especially when it involves having to use an entirely separate set of gear specifically for pvp.
The only mmos I have regarded less than Neverwinter would be Rift and Runes of Magic. I couldn't play either for more than an hour.
These proposed changes sound like a step in the right direction though. Aside from the HEAVY nerf that Control Wizards seem to be getting. I never had a use for Avalanche, but its nice they are fixing it. I also never had a use for Ray of Enfeeblement, because it did crap damage and delivered a crap debuff. Shame they are nerfing it even more.
Fixing Sudden Storm is great, maybe they could also fix the fact that it cannot crit, and cannot damage more than a few hp when cast on mobs sucked in by Singularity.
Storm Pillar was already a joke of an at will power, but nerfing its already sad damage is not helpful. Making the pillar last more than 1.5 seconds would certainly help it.
But the thing that would make me ragequit if I were still intent on playing it would be the HUGE nerf to Steal Time. That is the bread and butter of CWs skill set. I would have nerfed the AP gain on shield pulses WAY before I cut out the Arcane Mastery stacks on Steal Time.
Maybe the changes to Freezing Cloud will actually make it worth using. Though with the AM stacks being cut from Steal Time it pretty much means you will need to spam Magic Missile all the time to keep them stacked or lose most of your DPS.
All in all, the game desperately needs some major fundamental changes in order to rise to being on par with other mmos, let alone excell them.
Also, the fact that all the gear you get looks about the same from 1-59 isn't a big draw. Its all the same neutral color as well to get you to buy those dyes from the shop, but you are constantly getting new gear, that looks the same, with slightly better stats so its pointless.
Basically you make a new toon, play a few days to get to cap by doing foundry quests/praying, buy your endgame gear from the AH and then have ZERO to do.
If nothing else I fervently hope that this patch makes both Warrior classes relevant. All I read and saw first hand in game was GWF and GF getting insta kicked from queues because they did nothing but drag squads down.