FASA Studio Shuts Down
Shadowrun developer FASA Studio has announced that it has closed its doors.
In a post on the official Shadowrun forum, FASA's Mitch Gitelman wrote, "It is my sad duty to announce that FASA Studio has officially closed its doors. Today was the official last day of employment for those of us who had not moved on to other positions within Microsoft Game Studios." Explaining the suddenness of the announcement, he continued, "While the rumors have been circulating forever, we chose to wait on an official announcement because we didn't want people's attention distracted from our last product, Shadowrun, a game we love."
Spun off from the now-defunct FASA Corporation, creator of the popular Battletech role-playing game, and acquired by Microsoft in 1999, FASA Studio built upon that legacy by bringing the Battletech setting to videogames such as MechCommander, MechAssault and the MechWarrior 4 games. The company also developed Crimson Skies: High Road to Revenge in 2003, and most recently released Shadowrun, a multiplayer FPS for the Xbox 360 and Windows Vista, in May. Shadowrun was poorly received both critically and commercially, prompting some to speculate it may have led to FASA's closure.
"As the last of us say our goodbyes to each other, I'm saying goodbye to you on behalf of a group of talented and dedicated professionals who busted their humps for the love of the game," Gitelman wrote. "I am proud to have worked with and represented them to you and know what wherever they go, they will continue to kick ass."
That's unfortunate, though I am not fully surprised as Shadowrun, at least as a beta, sucked harder than any girl I have ever dated.
There were rumors that this was a long time coming during the Shadowrun development. I'm not surprised they were proven true.
My knowledge of FASA begins and ends with Battletech. And even with that, all but one of the Battletech/Mechwarrior games I own were made by either Infocom or Activision, the one exception being FASA's Mechcommander, which was crap. Furthermore, the loss of the Japanese anime mechs (the details of which I'm not fully aware) signaled the end of my interest in the game. I still enjoy it, but the most recent history of the game, in which we all pretend that centuries of history involving the most popular mech designs never actually happened, is pretty much completely unknown to me.
So fond memories and farewell to the last vestiges of a once-great gaming company.