NCsoft Announces Carbine Studios

NCsoft Announces Carbine Studios

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MMOG publisher NCsoft has formally announced its newest division, the veteran-laden development team Carbine Studios.

Based in California, Carbine Studios is made up of 17 former employees of Blizzard, including numerous senior developers from the World of Warcraft team. Tim Cain, the Producer, Lead Programmer and designer of Fallout who went on to co-found the now-defunct Troika Games, is serving as Carbine's Programming Director, while World of Warcraft Lead Developer Kevin Beardslee holds the position of Vice President of Design and Turbine co-founder Jeremy Gaffney will work as the company's Executive Producer.

Calling it a "dev team made in heaven," NCsoft North America CEO Robert Garriott said, "This group is as experienced as they come in the area of computer role playing and multiplayer game design. Making successful games is second nature to them. They are a very welcome addition to the NCsoft family. The gaming community should be excited to see what great things come out of Carbine Studios in the coming years."

"NCsoft's established global infrastructure, commitment to their development studios and passion for online gaming makes them an ideal partner," said Beardslee. "In the coming months Carbine Studios will continue to grow and we look forward to bringing many more talented industry professionals into our fold."

The company is currently working on an unannounced MMOG which the studio says will "break new ground in massively multiplayer gaming."

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Interestingly enough, when Troika closed its doors, they were working on the spiritual successor to Fallout. With Cain on the team, I'm forced to ponder.

That's a much better name than "NCSoft Orange County." And they're hiring, folks.

I've come to really like what NCSoft puts put. Guild Wars and City of Heroes both get high marks with me, and I'm looking forward to Tabula Rasa as well. Here's to hoping for great things from this group.

C'mooon Vampire: The Masquerade MMO..

Squiglish:
C'mooon Vampire: The Masquerade MMO..

White Wolf is working on World of Darkness Online now.

Why does it have to be a goddamned MMOG? Why not make a real game?

Malygris:
Why does it have to be a goddamned MMOG? Why not make a real game?

That's not the right question. The right question is: why not a MMOG that plays like a real game?

Lex Darko:

Malygris:
Why does it have to be a goddamned MMOG? Why not make a real game?

That's not the right question. The right question is: why not a MMOG that plays like a real game?

You've said it better than I would have. On behalf of everyone who'll ever read this thread, I thank you.

 

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