New Deus Ex 3 Screens Posted

New Deus Ex 3 Screens Posted

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Early screenshots of the upcoming Deus Ex 3 have been posted online, along with a look at the background of the game and how it will fit in with the rest of the franchise.

The new game is actually a prequel, set 25 years before the events detailed in the original Deus Ex. That decision was made in part because of the very firm game endings in Deus Ex: Invisible War, and also out of a desire to make the game world more familiar and accessible to players. "Invisible War was very sci-fi - maybe too much," Lead Designer Jean-Francois Dugas told Edge Online. "We wanted to explore the era when mechanically augmented people first started to emerge."

The fact that the events following Deus Ex 3 have already been chronicled isn't going to stop the new game from continuing the series' tradition of having multiple endings depending on the player's choices, Dugas said, claiming that in-game events will "fit" with the rest of the series. "Invisible War started with a fusion of the previous game's multiple endings. I think for us it will be a bit similar," he said. "We'll have different endings - but they will all make sense to players of Deus Ex."

He was noncommittal on just how the importance of player choices will work out over the course of the game, however. "Going with a branching storyline would be very complicated and expensive and the game would ship ten years from now," he said. "However, something that we wanted to fix from Invisible War was the way your final choices weren't affected by any of the previous decisions in the game. We have some ideas that we're still exploring - but we're looking at integrating earlier choices to impact the way things play out."

It sounds promising, but many fans, myself included, are still sweating over Dugas' opinion that the original game was "kind of slow" and lacked "exciting, memorable moments." Deus Ex 3 is currently in development at Eidos Montreal for the PC, Xbox 360 and PlayStation 3, and is slated for release in 2010.

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2010? Aww....

"Screenshots had to be removed to to an embargo"... WTF? Come on Eidos... what's this shit all about? Afraid people could find out your conspiring to crank up the third installment as well? ;)

This needs to be Fallout 3 before the nukes went off to be a worthy sequel.
Anything less will be a disappointment.

"It sounds promising, but many fans, myself included, are still sweating over Dugas' opinion that the original game was "kind of slow" and lacked "exciting, memorable moments." Deus Ex 3 is currently in development at Eidos Montreal for the PC, Xbox 360 and PlayStation 3, and is slated for release in 2010."

Yeah... Can't this guy make Shoota Killah 52 and leave it up to someone else to make entries in the Deus Ex series? Lacked memorable moments? Geez...

By the sounds of it they're planning to make something with quality similar to *shudder* Jedi Academy.

Dectilon:
"It sounds promising, but many fans, myself included, are still sweating over Dugas' opinion that the original game was "kind of slow" and lacked "exciting, memorable moments." Deus Ex 3 is currently in development at Eidos Montreal for the PC, Xbox 360 and PlayStation 3, and is slated for release in 2010."

Yeah... Can't this guy make Shoota Killah 52 and leave it up to someone else to make entries in the Deus Ex series? Lacked memorable moments? Geez...

By the sounds of it they're planning to make something with quality similar to *shudder* Jedi Academy.

Pray it doesn't come to that....

Well, this is another game I'll have to watch out for!

[quote]He was noncommittal on just how the importance of player choices will work out over the course of the game, however. "Going with a branching storyline would be very complicated and expensive and the game would ship ten years from now," he said. "However, something that we wanted to fix from Invisible War was the way your final choices weren't affected by any of the previous decisions in the game. We have some ideas that we're still exploring - but we're looking at integrating earlier choices to impact the way things play out."[quote]

To me, this means it's going to be like the first Deus Ex- your choices will have a few short term or long term consequences, enough to give the illusion of freedom. Enough to titilate. But at the end of the game there will be a single ubur choice that changes the whole game ending.

And this is best case scenario.

As somebody who loved Deus Ex, was jaded by Invisible War, and who disapproves of the attitude this guy has on the original, I am pessismistic at best. Prequels usually aren't too great. Prequels where people get stuff that is completely impossible or which never existed in the canon that follows after it are made of fail.
I will wait and watch, but I won't be too surprised if this thing sucks.

Choice is the biggest illusion in a game, lets hope they can actually make a revolution in this one.

This article along with the 2010 release date sounds like :

We just closed the deal and we can make this game,yupy! But so far we got shit to go on. We managed to read some forums and found out what sucked, but that`s about it.

looks great

I've already given up hope on this one so anything other than shit on a stick will be a pleasant surprise.

Two Phrases.

Regenerating Health.

3rd Person Cover System.

It's going to suck, ladies and gentlemen.

Singing Gremlin:
Two Phrases.

Regenerating Health.

3rd Person Cover System.

It's going to suck, ladies and gentlemen.

So Rainbow Six Vegas 1&2 sucked?

On topic

2010? GODANMIT! I hope they develop some sort of ultra device that makes it get pushed back to 2009....two years...too long...

Danzorz:

Singing Gremlin:
Two Phrases.

Regenerating Health.

3rd Person Cover System.

It's going to suck, ladies and gentlemen.

So Rainbow Six Vegas 1&2 sucked?

On topic

2010? GODANMIT! I hope they develop some sort of ultra device that makes it get pushed back to 2009....two years...too long...

2 kinda sucked and 1 was great IMO.

I don't have high expectations for it so I'm not disappointed when it is going to suck.

Danzorz:

Singing Gremlin:
Two Phrases.

Regenerating Health.

3rd Person Cover System.

It's going to suck, ladies and gentlemen.

So Rainbow Six Vegas 1&2 sucked?

On topic

2010? GODANMIT! I hope they develop some sort of ultra device that makes it get pushed back to 2009....two years...too long...

No, but that is in a different context. To be honest, the cover I don't mind, I'm just going to miss the limb damage.

How the cover system will be used is unclear at this point. If it's actually part of the stealth mechanic, I have no problem with it - but if it's more about "duck and cover" during combat, ie., shit to hide behind while guys are shooting at you, then my level of concern rises considerably. I'm not thrilled about any kind of auto-heal, nor do I care for the designer's comments about the original being "slow," but it's still awfully early in the process. I remain hopeful.

Oh how I hope this won't be such a let down as Invisible War was...

Somewhere in Eidos HQ

Dugas: You! Gimme a progress report!

Designer 1: Well sir, the regenerating health is almost finished...

Dugas: Excellent!

Designer 2: Most of the weapons are now done...

Dugas: Did you include the gun that fires laser guided saw-blades?

Designer 1: Well sir, we wanted to talk to you about that...

Designer 2: See, some of the guys think that maybe laser-guided saw blades and mini-nuke launchers are a bit... out of place in Deus Ex.

Dugas: Fallout 3 had mini-nukes!

Designer 1: Well yes, but that's because Fallout 3 is, well, Fallout 3.

Designer 2: And personally, I'm not a big fan of the air-strike mechanic. It just doesn't seem right in Deus Ex.

Dugas: Did you even play the first Deus Ex? Christ, a more boring snoozefest I have never played. Thank fuck we'e cutting out all that conspiracy crap and making the bad guys aliens, right?

Designer 1: Aliens, sir?

Dugas: Yeah, aliens. Aliens with great big city-destroying nukes and plasma weapons. And breasts. Lots of breasts. Incidentally, have you started on that spaceship level yet?

Designer 2: Er...

Dugas: Well, snap to it! We've got Jessica Alba doing voice-work next week, and I want all hands finished on level design and working on her machine-gun carrying stripper character by the time she comes in. She's going to be what carries the PR machine for the next few months. Mwahahaha.... this game will make us rich... we'll be like kings... no, better than kings... GODS!

Designer 1: We're ruined!

Ladies and gentlemen(and whatever else you may be), this is a great example of putting the square shaped block into the circle shaped hole.

While I'm all for exercising prudence and caution in the face of uncertain sequels, you guys sound like you've made up your minds awfully early into the game.

j-e-f-f-e-r-s:

Dugas: Did you even play the first Deus Ex? Christ, a more boring snoozefest I have never played. Thank fuck we'e cutting out all that conspiracy crap and making the bad guys aliens, right?

Designer 1: Aliens, sir?

Never played Deus Ex I guess? It was all about aliens...

This post: More on topic.

Wow! A sequal. I think that would be a good direction for the gaming industry to go. More sequals on proven success.

[thumbs up:]
Now that is a business model I can live with.
[/thumbs up]

Malygris:
While I'm all for exercising prudence and caution in the face of uncertain sequels, you guys sound like you've made up your minds awfully early into the game.

I dunno, it'll probably be a good game, I just don't see why they're bothering to keep the IP when they dislike what made it great.

Singing Gremlin:
I just don't see why they're bothering to keep the IP when they dislike what made it great.

Because people like you and me and the majority of posters in this thread will buy it.
At least when it is inevitably awful we'll be able to legitimately bitch about it on the internet.

I liked the original Deus Ex very much...
I hope this one can live up to it

A friend of mine made an interesting point. Deus Ex 3, like Invisible War, won't live up to the original game, because it can't. It's impossible. Not because we've mythologized the game, but because Deus Ex was lightning in a bottle. The voice acting ranged from flat to god-awful, the FPS action was poor and the visuals were dated even when the thing was new. And in spite of all that, it was genius. It was a flash of utter brilliance, catalyzed by blind luck and random chance. It ain't gonna happen again, not like that.

Malygris:
A friend of mine made an interesting point. Deus Ex 3, like Invisible War, won't live up to the original game, because it can't. It's impossible. Not because we've mythologized the game, but because Deus Ex was lightning in a bottle. The voice acting ranged from flat to god-awful, the FPS action was poor and the visuals were dated even when the thing was new. And in spite of all that, it was genius. It was a flash of utter brilliance, catalyzed by blind luck and random chance. It ain't gonna happen again, not like that.

But a straight remake...It could work?

Every now and then I think "damn, I want more Deus Ex, I really loved that game."

Do you know what I do? I play Deus Ex.

I don't think that another Deus Ex game at this point would add any more to the series, I don't even think that second one should have been made.

Paladijn:

j-e-f-f-e-r-s:

Dugas: Did you even play the first Deus Ex? Christ, a more boring snoozefest I have never played. Thank fuck we'e cutting out all that conspiracy crap and making the bad guys aliens, right?

Designer 1: Aliens, sir?

Never played Deus Ex I guess? It was all about aliens...

Actually...not really, although it would have been nice if they'd expanded on their 'alien' cloning efforts. Those greys were damn creepy heh.

Malygris:
The voice acting ranged from flat to god-awful.

But can you legitimately criticise nano-augmented cyborgs & drug addicts for having inexpressive voices?

Andy Chalk:
"Going with a branching storyline would be very complicated and expensive and the game would ship ten years from now," he said.

Nonsense. The Nameless Mod did it in seven.:)

harhol:

Malygris:
The voice acting ranged from flat to god-awful.

But can you legitimately criticise nano-augmented cyborgs & drug addicts for having inexpressive voices?

Unless he was talking about the Wan Chai market and thereabouts when he meant "god-awful". Because I think you can legitimately criticize the acting there.

(Sorry for the necrobump, folks. Had two DX3 threads open at once and got screwed up as to which was the old one.)

 

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