Garry's Mod Devs Release Open Alpha of Next Game, Rust

Garry's Mod Devs Release Open Alpha of Next Game, Rust

A blend of STALKER and Minecraft, Facepunch Studio's Rust aims to be online survival with no rules.

Update: Registration for the open beta has been closed.

Garry Newman and Facepunch Studios made a name for themselves by turning Half-Life 2 into a toy box with Garry's Mod. Now, they're looking to take that odd blend of construction and multiplayer and add a healthy dose of survivalism. Enter Rust. A bit of Minecraft, a dash of STALKER, and a peck of DayZ, Rust is a multiplayer survival game with player freedom as its highest priority. You can test the alpha online right now.

Admittedly, Rust started out as a DayZ clone, until the developers decided that they were "sick of fighting zombies." So, they opened the world up a bit and added more crafting to the mix. Facepunch wants to avoid the green/red tagging system used by DayZ to identify player killers, and instead give the players tools, not labels. "Our job should be to give the players the tools they need," Newman posted. "If you're sick of getting killed - start a town. Build town walls. Give all the town members red clothes. Put warning signs up outside the town. Set up trip wires and alarms. Watch each others back."

You can play the alpha right in your browser by clicking here. When it prompts for the beta key, simply enter any seven-digit combination and hit next. It's rough, buggy, and not particularly pretty, but it should give you an idea of what Facepunch has in mind.

Source: Reddit via Garrys Blofg

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the registration is very glitchy. my advice would be to try another time

It gives me the invalid beta key error

It's not open Alpha any more.

"Update: The alpha is closed, for now, so put down your keyboards and take a deep breath. Keep an eye out for updates on the Rust forums.

I'm seeing now all the banned accounts and rejections for beta-keys throughout the rest of the forum. Really doesn't help that a major news site started perpetuating the falsehood that the game was openly playable. Sorry devs. :/"

Garry Newman, not to be confused with Gary Numan:

so, originally a Day z clone, then they decide to screw out the zombies because they are zombies.

Add in the ability to build towns, and obviously fight/kill other players.

Congratulations, you just made Wurm Online.

I kid, we need more games like this. Wurm is okay, but it feels dated, and other games tend to have limitations on what you can do.

If it is as addicting as Garys Mod, then hopefully this game gets a dedicated fanbase even before it's official launch.

Now, is it going to be a server game, where say only 40-80 people can play? or is it going to be a cross server saved character data, so you could have one 'home' server, but 'explore' other servers, get resources, and bring them back.

or, and this would immediately sell the game to me, is it going to be one server, persistent world.

because I like the idea of seeing a huge city built by players and spreading propaganda about how the bourgeoisie owns the means of productions and the plight of the proletariat all the while essentially ruining the local economy until a class struggle breaks out and everything becomes dirt cheap for me to buy, thus I come into power and continue the propaganda against other cities.

or, you know, fail miserably and end up just making a shack out in the middle of nowhere and living the life of a hermit.

So its GMOD Survival mode, but official?

Seems nice, because the original survival mode really is too separated and unbalanced. I can easily harvest and build everything without fear of attack. No weapons exist in the original game mode, and even if they did the resources required would be too much.

Even if you died, there is little consequence. You can respawn and walk back to your hut and pick up where you left off.

 

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