Team Fortress 2 Gets Massive Update

Team Fortress 2 Gets Massive Update

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One of the biggest updates in Team Fortress 2 history adds 60 new items, 2 new maps, and hundreds of balance changes.

Earlier this week, Valve previewed a massive incoming update for Team Fortress 2, aimed at bringing in a large amount of "Gold Star" community-made items, fixing a large amount of exploits that new weapons have created in old maps, and balancing up some of the most and least used weapons. The update hit today, bringing with it 60 new items, 2 new maps, and hundreds of balances changes.

I won't post the full changelog here as it is absolutely massive, so I'll just give you the short and skinny of it:

  • 60 new "Gold Star" community-made items (most of which are hats)
  • 8 new flavours of "Summer Cooler" crates that contain the new items
  • Keys for these crates. Summer Cooler keys are now also randomized, so when you buy a key, you take a gamble as to whether it will actually open the crate you have... Edit: this is my mistake. You can buy specific color keys from the store. The "Random Key" is a gift item gifts a random key to a random person on a server
  • Added two new maps: cp_standin and cp_process
  • Fixed various map exploits
  • Rebalanced many underused items. Example: The Battalion Backup's rage is now generated from damage dealt instead of damage received
  • Item set bonuses are now purely cosmetic effects. The previous bonuses have been moved to other items in the set.

If you own the game (which everyone should, as it's free and awesome) the update should download the next time you start up Steam. The update is, as always, completely free. It's really nice to see Valve putting so much effort into such an old game, in particular going back and rebalancing all of those old, useless items that people barely use.

Source: Team Fortress

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Ugh, random items are one of the most abusive microtransaction models I've seen. Yes, I know it's not the whole update, but I get a twitch in my lower eyelid whenever I see it. Paying money to have a CHANCE to get what you want is just wrong... And it's not just Valve that does it; it's pretty much the norm in Guild Wars 2 as well. At least there you sometimes get chest keys as random drops...

In Terms of "Balance", that is one awsome Update. The whole Item-Set Bonus thing seems really cool, and the items that got buffed really seem cooler now.

Think i might use the winger pistol on my scout now. That extra Jump Bonus seems nice.

Great work from Valve there.

I hate the crates. And now that there are crates that require different keys. It's as if they're trying to find ways to make crates even stupider.

Still, I like the rest of the update. The Dead Ringer is finally getting a nerf. Some other items like the Winger or the Quick-Fix are no longer useless. And I like that they're undoing the set bonuses so that players who spend money on hats aren't getting a clear advantage over everyone else. And new maps are always nice.

So on that note: Good job, Valve, and fuck the Dead Ringer.

You can buy specifically coloured summer cooler keys, at least in Europe. The Wiki pages aren't updated with the new items yet.

Already tried the Quickfix. Much more fun. Gotta try all the others as well in time.

cp_standin is actually a unique map. It's a Battlefield-type of map, where the opposing team can capture any of the points back. They don't need to be captured in sequence. cp_process is certainly one of the best new maps in recent months. It is being played quite a lot in the competitive leagues and look great too.

Not a fan of crates either since I'm not a big fan of gambling with money either.

Steven Bogos:

[li]60 new "Gold Star" community-made items (most of which are hats)

Stuff like this reminds me why I haven't really played the game past late 2011.

Jandau:
Ugh, random items are one of the most abusive microtransaction models I've seen. Yes, I know it's not the whole update, but I get a twitch in my lower eyelid whenever I see it. Paying money to have a CHANCE to get what you want is just wrong... And it's not just Valve that does it; it's pretty much the norm in Guild Wars 2 as well. At least there you sometimes get chest keys as random drops...

Team Fortress 2 is free-to-play, that sort of justifies the whole thing. They aren't gauging you for money, you get a choice. I don't enjoy the model but I fail to see how it's abusive in any way, that's how it makes a profit now.

Mr. Omega:
I hate the crates. And now that there are crates that require different keys. It's as if they're trying to find ways to make crates even stupider.

Still, I like the rest of the update. The Dead Ringer is finally getting a nerf. Some other items like the Winger or the Quick-Fix are no longer useless. And I like that they're undoing the set bonuses so that players who spend money on hats aren't getting a clear advantage over everyone else. And new maps are always nice.

So on that not: Good job, Valve, and fuck the Dead Ringer.

I spent an hour playing TF2 before work today, and decided to use the quick-fix (I normally use it on maps where I know I can't count on reliably building up an uber, e.g. attack/defend CP maps), and was pleasantly surprised by the sudden buff. Suddenly, I didn't have my entire team screaming at me to change medigun.
Secondly, while I see the dead ringer as a viable choice for the most part, it was simply ridiculous that you were impossible to kill while cloaked, even when set on fire and with the entire enemy team shooting at you. At least this way, cunning players will still be able to utilize it while bad players won't simply use it as a crutch/get-out-of-jail-free-card for their own incompetence.
That said, I'm not sure what the point of changing the Liberty Launcher was. I don't use it, but I thought it was used to get a burst of reliable shots in with reduced effectiveness in longer battles.
Oh, and those summer crates... I've never bought any keys and I've sold most of my crates on the market, but I really don't like the idea of randomizing keys, especially limited edition ones (if I'm not wrong). I don't really want to count on having the time to trade a key that I can't use before it goes poof. Guess Valve realized it hasn't done anything stupid and anti-consumer like everyone else in the market yet XD

They changed the Beggars Bazooka's misfire mechanic? does that mean RocketKnighting no longer works?

'cause if so, well that sucks.

Meh seems like a pretty standard "buy our hats" upda-

Steven Bogos:

Added two new maps: cp_standin and cp_process

Rebalanced many underused items. Example: The Battalion Backup's rage is now generated from damage dealt instead of damage received

Item set bonuses are now purely cosmetic effects. The previous bonuses have been moved to other items in the set.

Well, I guess I'll be playing TF2 today.

They nerfed the Saharan Spy set and the Escape Plan.

I...

I...

All the angry!

Daystar Clarion:
They nerfed the Saharan Spy set and the Escape Plan.

I...

I...

All the angry!

I'm glad, and I use both of these. Anyone could tell they were stupidly overpowered. The Escape Plan especially was a no-brainer for any solider, even after they already nerfed it once (by splitting it into two items)

Steven Bogos:

Daystar Clarion:
They nerfed the Saharan Spy set and the Escape Plan.

I...

I...

All the angry!

I'm glad, and I use both of these. Anyone could tell they were stupidly overpowered. The Escape Plan especially was a no-brainer for any solider, even after they already nerfed it once (by splitting it into two items)

But there was no need to nerf the Escape Plan. It's only effective when a soldier is close to death anyway, adding the Mark of Death is taking the piss. It makes sense for the Heavy's GRU, because you get the speed boost at any health level.

Daystar Clarion:

But there was no need to nerf the Escape Plan. It's only effective when a soldier is close to death anyway, adding the Mark of Death is taking the piss. It makes sense for the Heavy's GRU, because you get the speed boost at any health level.

It was a direct upgrade (medic not healing doesn't count) off the shovel, having the same damage and attack interval. Now it isn't. Then again, Mark of Death seems to be too extreme. They couldn't simply reduce the damage like the Atomizer?

btw, i'd wait until they patch out the quickfix exploit

the one that makes players invincible for entire matches

But are they going to give all the items back to the players who had their inventories wiped clean because of a glitch in the system? Until then, fuck you Valve.... or whoever runs this game.

VACCINATOR NOW PROPERLY RESISTS CRITS

ALL MY HAPPY

Well guess I'm playing TF2 again today and thank the maker the dead ringer got the nerf because I hated playing Pyro vs a Spy when the spy won't even burn and can still backstab me at the speed of light.

Shadow-Phoenix:
Well guess I'm playing TF2 again today and thank the maker the dead ringer got the nerf because I hated playing Pyro vs a Spy when the spy won't even burn and can still backstab me at the speed of light.

Now they can put a L'Etranger on and get +40% cloak time though.

Jandau:
Ugh, random items are one of the most abusive microtransaction models I've seen. Yes, I know it's not the whole update, but I get a twitch in my lower eyelid whenever I see it. Paying money to have a CHANCE to get what you want is just wrong... And it's not just Valve that does it; it's pretty much the norm in Guild Wars 2 as well. At least there you sometimes get chest keys as random drops...

I consider it another way of Gambling. I have a small chance of winning the Lotto by getting an Unusual hat which I can sell for a full priced game. All for 2.50. Then again, If I don't win I can sell that new item for metal which I can use to buy keys. So all in all, I spend no money and have a chance to gain a lot of money.

I think it works, if you know how to trade items for keys.

Shadow-Phoenix:
Well guess I'm playing TF2 again today and thank the maker the dead ringer got the nerf because I hated playing Pyro vs a Spy when the spy won't even burn and can still backstab me at the speed of light.

I highly suggest you learn how to play spy. It helps a lot as a pyro to know how a Spy works and how they can get some quick stabs on you. It will prevent side-stabbing/Matador Stabbing.

RatherDull:

Shadow-Phoenix:
Well guess I'm playing TF2 again today and thank the maker the dead ringer got the nerf because I hated playing Pyro vs a Spy when the spy won't even burn and can still backstab me at the speed of light.

Now they can put a L'Etranger on and get +40% cloak time though.

Still doesn't counter having a persistent damage source like flamethrower or a minigun on you. It gives the attacker some sort of power. Also, nobody uses anything but the Ambassador from what I've seen.

Jandau:
Ugh, random items are one of the most abusive microtransaction models I've seen. Yes, I know it's not the whole update, but I get a twitch in my lower eyelid whenever I see it. Paying money to have a CHANCE to get what you want is just wrong... And it's not just Valve that does it; it's pretty much the norm in Guild Wars 2 as well. At least there you sometimes get chest keys as random drops...

Anything that Valve implements that has an actual effect on the gameplay you can get without paying money. Everything else is just for show. If people want to pay money for cosmetic items, or pay for a chance at rare cosmetic items then they can feel free. No one is forcing them and it's not required to play the game. I understand the moral arguments that can be made against it and random item drops in general, but the truth is that Valve's implementation is probably the best implementation in any game I'm familiar with. Far too many companies get free to play very, very wrong, but Valve isn't really one of them.

Capitano Segnaposto:

Shadow-Phoenix:
Well guess I'm playing TF2 again today and thank the maker the dead ringer got the nerf because I hated playing Pyro vs a Spy when the spy won't even burn and can still backstab me at the speed of light.

I highly suggest you learn how to play spy. It helps a lot as a pyro to know how a Spy works and how they can get some quick stabs on you. It will prevent side-stabbing/Matador Stabbing.

For the life of me I've tried and failed so many many times to a point where the Spy is just a character I really can't touch no matter what.

Shadow-Phoenix:

Capitano Segnaposto:

Shadow-Phoenix:
Well guess I'm playing TF2 again today and thank the maker the dead ringer got the nerf because I hated playing Pyro vs a Spy when the spy won't even burn and can still backstab me at the speed of light.

I highly suggest you learn how to play spy. It helps a lot as a pyro to know how a Spy works and how they can get some quick stabs on you. It will prevent side-stabbing/Matador Stabbing.

For the life of me I've tried and failed so many many times to a point where the Spy is just a character I really can't touch no matter what.

Well try this then: Watch a few videos of "Pros" playing Pyro and "Pros" playing spy. Learn how to counter Matador-Stabs (which is the number one stab most seem to have issues with and consider them "Facestabs") and other types of stabs.

That is what a few of my buddies did and what I am trying to do now (at least trying to master matador stabs).

I wouldn't exactly call it massive. There've been a lot of bigger and more significant updates before.

The new Powerjack Of Running Urgently buff/nerf/sidegrade for the Pyro is interesting. the 20% more damage REALLY makes it a dangerous tactic on a squishy class like Pyro though. Much more so than the Heavy and his GRU.

On the other hand it's only active when held so there are some possible advanced tactics with the Backburner for ambushes and a powerjack finish for health.

Oh and. Pyro confirmed for Valve's least favorite class. No buffs for Pyro.

vallorn:
The new Powerjack Of Running Urgently buff/nerf/sidegrade for the Pyro is interesting. the 20% more damage REALLY makes it a dangerous tactic on a squishy class like Pyro though. Much more so than the Heavy and his GRU.

On the other hand it's only active when held so there are some possible advanced tactics with the Backburner for ambushes and a powerjack finish for health.

Oh and. Pyro confirmed for Valve's least favorite class. No buffs for Pyro.

Powerjack becomes one of two "Wandering/ambush" Pyro setup melees (other being Backscratcher). You either have to quest for health but they heal more and do increased damage, or take more damage, have a way to regain the health on hand, and get a speed boost.

Oh, we're punishing people for catching typos now, are we? Stay classy, Escapist.

Jandau:
Ugh, random items are one of the most abusive microtransaction models I've seen. Yes, I know it's not the whole update, but I get a twitch in my lower eyelid whenever I see it. Paying money to have a CHANCE to get what you want is just wrong... And it's not just Valve that does it; it's pretty much the norm in Guild Wars 2 as well. At least there you sometimes get chest keys as random drops...

It is also quite possibly illegal, given that gambling is not legal everywhere that the game is playable. Cereals with mail-in sweepstakes have to include disclaimers that there's "no purchase necessary" because that's considered gambling in some states, even though you're still getting the cereal. So why is Valve allowed to get away with this? Besides that it's against their TOS to sue them now.

Steve the Pocket:
Oh, we're punishing people for catching typos now, are we? Stay classy, Escapist.

Jandau:
Ugh, random items are one of the most abusive microtransaction models I've seen. Yes, I know it's not the whole update, but I get a twitch in my lower eyelid whenever I see it. Paying money to have a CHANCE to get what you want is just wrong... And it's not just Valve that does it; it's pretty much the norm in Guild Wars 2 as well. At least there you sometimes get chest keys as random drops...

It is also quite possibly illegal, given that gambling is not legal everywhere that the game is playable. Cereals with mail-in sweepstakes have to include disclaimers that there's "no purchase necessary" because that's considered gambling in some states, even though you're still getting the cereal. So why is Valve allowed to get away with this? Besides that it's against their TOS to sue them now.

I think it was a low content warning, which the post was.

And Valve gets away with it because it skirts the line of "gambling" and "content purchasing".

 

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