Betrayer Goes Live on Steam Early Access

Betrayer Goes Live on Steam Early Access

Betrayer, the monochromatic 17th century action-adventure game, is available now to stalwart gamers willing to brave the perils of an alpha release.

Betrayer, "an eerie and atmospheric first-person action-adventure game" set in a haunted English colony in 17th century Virginia, was announced to the world last week. This week, you can actually play it - as long as you don't mind putting up with a limited feature set and a thousand or so bugs and glitches.

Betrayer turned up on Steam Early Access today, where it can be purchased at a ten percent discount on its regular price - $13.49 instead of $14.99. It's only enough to allow you to "scratch the surface of the story," as the development team put it, but if you're sufficiently intrigued it at least gets you in the door.

With caveats, of course. "The initial Early Access release features an introductory area and one large region to explore. Most of the weapon categories are represented, including shortbows, longbows, crossbows, muskets, pistols, and the throwing axe," Blackpowder Games wrote on the Betrayer Steam page. "As this is an alpha product, the content is still a work in progress and there are likely to be bugs and unfinished assets."

The team says that new areas, weapons, enemies and more will be opened up over the coming days and weeks, and it's looking for feedback from players "to refine existing gameplay and prioritize upcoming features and fixes." Those who want to just play the game without all that horsing around may do so as well, although the developers warned that because some updates may require a restart, anyone in that boat should turn off automatic updates and manually update at their convenience instead.

The Betrayer early access promotion is live now and runs until August 21.

Source: Steam

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I know it's suppose to be it's artistic style, but the detailed models with black and white really hurt my eyes. I think I'd get sick of it in about 10 minutes or less.

dragongit:
I know it's suppose to be it's artistic style, but the detailed models with black and white really hurt my eyes. I think I'd get sick of it in about 10 minutes or less.

Yeah I was just thinking this. This is one of those cases where the artistic..NESS, of the game actually detracts from it. It looks hard to even distinguish between things.

Elate:

dragongit:
I know it's suppose to be it's artistic style, but the detailed models with black and white really hurt my eyes. I think I'd get sick of it in about 10 minutes or less.

Yeah I was just thinking this. This is one of those cases where the artistic..NESS, of the game actually detracts from it. It looks hard to even distinguish between things.

It reminds me a lot of the flash back scenes in Fatal Frame 2 and Fatal Frame 3. They can probably get the style to work in the short term, but the issue definitely involves the setting. Since we can't see color the only way to tell anything apart is via saturation levels, and there are a lot more colors to deal with in a jungle than in an old mansion. It's kind of like playing as a color blind person.

Are they just adding stuff as time goes on because they're already done, or is this a real alpha still in development? I don't like the idea of paying that much for a game I don't even know if I'll like.

Kerbal Space program at least has a demo before letting people decide to opt into the alpha early or not

Colt47:

It reminds me a lot of the flash back scenes in Fatal Frame 2 and Fatal Frame 3. They can probably get the style to work in the short term, but the issue definitely involves the setting. Since we can't see color the only way to tell anything apart is via saturation levels, and there are a lot more colors to deal with in a jungle than in an old mansion. It's kind of like playing as a color blind person.

Being a color blind person, I can assure you it is nothing like that. It's more like playing as a dog, though they see in sepia.

Elate:

Colt47:

It reminds me a lot of the flash back scenes in Fatal Frame 2 and Fatal Frame 3. They can probably get the style to work in the short term, but the issue definitely involves the setting. Since we can't see color the only way to tell anything apart is via saturation levels, and there are a lot more colors to deal with in a jungle than in an old mansion. It's kind of like playing as a color blind person.

Being a color blind person, I can assure you it is nothing like that. It's more like playing as a dog, though they see in sepia.

Well, I meant a color blind person that is blind to every color... except black and white... okay I'll roll with it. =O

These kind of tactics always backfire for a company. NEVER release early alpha to the public. May as well open your door to failure
Captcha: that's positivenergy. Well, I'm sorry captcha. It's true! It never ends well..

You can really see what they are trying to do with the art style, but it really hurts my eyes just looking at the screens. I really don't think it was a good idea. I think there are better ways, or rather, better contrasting color schemes that they could have gone with.

I really think they went with this because they wouldn't have to spend time and money on coloring stuff.

Gotta show some First Impression stuff I guess for people to see. And who better than Frankie? :D

Having watched the video, I gotta say that the art style doesn't affect me, and if that ten minute video doesn't give a good impression in regards to how one feels with the art style, yeah. Game isn't for you if nausea/headaches are caused.

But so far, I actually find the concept and art style rather enjoyable.

I´m not too fond of games in black and white, while it may look neat the first 10 minutes it tends to get boring after a while, because everything kinda looks the same. It works for a movie because a movie only goes on for an hour or two, a game is usually very long and therefore needs a bit more variation in the visual department. Imo.

I think they went just a bit too far with that filter/shader.

 

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