Games for Windows Live Closing Next Year: Rumor

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Games for Windows Live Closing Next Year: Rumor

Games for Windows Live logo

Microsoft has let slip that Games for Windows Live will close down for good in July 2014.

It's not entirely surprising, given that Microsoft confirmed earlier this week that the Games for Windows marketplace is on the way out, but it's still pretty big news: According to a now-deleted Age of Empires Online support update, Games for Windows Live will cease to exist next summer.

"Games for Windows Live will be discontinued on July 1, 2014. Although it is available through Steam, Age of Empires Online requires features of the Games for Windows Live service," the update said. "You can continue to enjoy all the features of Age of Empires Online as the service will remain 100% operational until July 1, 2014 when the server will shut down."

That message has since been deleted, but its existence was fortunately immortalized as a screen cap by Twitter user @retroremakes. It's a rather dramatic turnaround from Microsoft's claim in the Marketplace closure announcement that "the Games for Windows Live service will continue to operate as usual," although I suppose you could fairly argue that Microsoft didn't specify how long the GfWL service would continue to operate.

In any event, unless this turns out to be some bizarre mega-typo, it now appears certain that Games for Windows Live's days are numbered. How this will impact games reliant on the service isn't yet clear - Microsoft hasn't confirmed that the shutdown is actually happening at all - but I think it's fair to say that when the day finally arrives, few tears will be shed.

Source: Twitter (@retroremakes)

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"You can continue to enjoy all the features of Age of Empires Online as the service will remain 100% operational until July 1, 2014 when the server will shut down."

This would seem to imply that Dark Souls Prepare to Die mulitplayer will end on July 1, 2014 as it also uses GFWL.

Either a complete reboot or giving up the PC market entirely.

Either way its an vast improvement over GFWL in it current form.

I guess that there was never much hope for this platform to begin with.
I would like to know more about the effect this would have on individual games. I have a few games that use GFWL.

Louzerman102:

"You can continue to enjoy all the features of Age of Empires Online as the service will remain 100% operational until July 1, 2014 when the server will shut down."

This would seem to imply that Dark Souls Prepare to Die mulitplayer will end on July 1, 2014 as it also uses GFWL.

This was my only reaction to this story also.

Wow, that would suck. I don't like the service but I have more than a few games that rely on GFWL for saves and what not. Am I no longer going to be able to play GTAIV, Fallout 3/New Vegas, Dark Souls? I haven't completed the latter yet and since I am a full time student and worker I don't anticipate on doing so anytime soon. I guess I'll have to pirate a copy for local saves and do without multiplayer. The first death of the digital only age.

Oh my god finally. I've never been able to play anything multiplayer over GFWL as the servers are absolute crap. But what will happen to the games with GFWL they often have stupid save restrictions if you aren't signed in.

We all know how this goes, GFWL will die, like Microsoft media store (or whatever it wascalled) and we will all get to 'keep' our games, as long as we never need to update, re-install or re-activate them for any reason. Just like their MP3 service.

Guess that means Dawn of War 2 is going to get bricked as well, joy of joys! Are there many single players games beside Halo 2 and Gears of war that need GFWL to function? That's going to be an interesting day.

Doom972:
I guess that there was never much hope for this platform to begin with.
I would like to know more about the effect this would have on individual games. I have a few games that use GFWL.

Same here, I have both of the Arkham games through Steam and I'd hate to lose them or their DLC simply because I can't login to GFWL. Granted I got them cheap on steam sales and have the physical console copies. (it's a long story about not wanting to find space for consoles in my tiny dorm room so PC was a better option)

If anything is to be done about games that rely on the service to actually boot up I suppose it will have to be handled on a dev by dev basis of possibly patching the requirement out of the games.

Nobody likes GFWL, but if it brings down games with it, there will be a riot. It's not just multiplayer that would go offline -- in many cases, the save files are keyed to your Live account. If you can't log in, you can't save and you can't load your previous saves.

This is not going to happen. They're probably retiring the service, but keeping the light on for dozens of games is the responsibility they took on when they duped developers into using their half-baked service. Even if they are planning on shutting servers down, I'm sure the internet will easily bully them into reversing course.

Three cheers and free beer for the person who pulls the plug on Global Failure Went Live.

Granfaloon:
Am I no longer going to be able to play GTAIV, Fallout 3/New Vegas...

New Vegas doesn't even use GFWL :/

But I totally agree, I have a few GFWL games that I still play from time to time, like FO3, Dirt 2, Dawn of War 2 and most importantly, Dark Souls. Does this mean only the multiplayer will die?*, how could we access those games when the service goes kaput?. I know there'll be some cracks and whatnot, but I still want to know what are they going to do about it.

*Fun fact, Halo 2 PC still has many players on MP.

SupahGamuh:

Granfaloon:
Am I no longer going to be able to play GTAIV, Fallout 3/New Vegas...

New Vegas doesn't even use GFWL :/

But I totally agree, I have a few GFWL games that I still play from time to time, like FO3, Dirt 2, Dawn of War 2 and most importantly, Dark Souls. Does this mean only the multiplayer will die?*, how could we access those games when the service goes kaput?. I know there'll be some cracks and whatnot, but I still want to know what are they going to do about it.

*Fun fact, Halo 2 PC still has many players on MP.

My mistake, I thought it did because FO3 had it, haven't played NV for awhile. I am going to be sad though if I can't get my Dark Souls saves stored locally, it's a game I've been wanting to play through for a while now, just have barely had any free time.

Well for every game I own, I have to use cracks, UnLive (for removal of the WGL dependence) and Steam remover, so it won't affect me, but I wonder what will happen to people who play WGL-dependent games.

Ah the joys of digital distribution, right.

And remember kids, Steam will be gone one day too.

Let it die, migrate everything to a platform that works (steam?)and not a single tear will be shed.

As usual, Microsoft see something succesful, try to copy it, miss everything that makes the successful platform popular and then wonder why their dogshit offering doesnt make them sackfulls of money.

KeyMaster45:

Doom972:
I guess that there was never much hope for this platform to begin with.
I would like to know more about the effect this would have on individual games. I have a few games that use GFWL.

Same here, I have both of the Arkham games through Steam and I'd hate to lose them or their DLC simply because I can't login to GFWL. Granted I got them cheap on steam sales and have the physical console copies. (it's a long story about not wanting to find space for consoles in my tiny dorm room so PC was a better option)

If anything is to be done about games that rely on the service to actually boot up I suppose it will have to be handled on a dev by dev basis of possibly patching the requirement out of the games.

That's the option that worries me. I suspect some developers would just leave their games unplayable. In the worst case scenario we'll have to download cracks for out legally-bought games and hope not to get a trojan.

Hm... I was under the impression that certain games wouldn't even *save* if you weren't signed into GFWL. If they pull the plug without an update to all their games that bypasses this limitation, then they're going to prove to everybody that this sort of DRM is unacceptable.

So my old GFWL games won't be operational?

My Viva Pinata won't be operational? That's what I play when I need to relax for a while.

Can microsoft fuck up any more? Seriously?

Shouldn't the title be "Rumor: GFWL closing" rather than the way it is with "rumor" coming last?

Sucks for the people that need to actually use the piece of crap to play the games they like but hopefully Microsoft can make something that isn't complete and total crap now that they have one of the head honchos who worked on Steam.

As far as I'm aware, everything is being shifted over to Xbox live...I've never had an 360 in my life but I still have an account with 3810 achievement points.

Finally, halfway decent XBox ports.

On another note, what the hell was GFWL good for at all? I've only ever experienced it as an unnecessary nuisance when I just wanted to play a game.

I'm not entirely sure on the issue, but I guess GFWL wasn't really DRM at any point in its existence, which means t hat most games should continue to work as they did before. Plus, you know, The Pirate Bay (.sx now) and isohunt (.com, .ca) still exist, so you can probably find a working executable to play your games should they ever cease to work.

WWmelb:

Louzerman102:

"You can continue to enjoy all the features of Age of Empires Online as the service will remain 100% operational until July 1, 2014 when the server will shut down."

This would seem to imply that Dark Souls Prepare to Die mulitplayer will end on July 1, 2014 as it also uses GFWL.

This was my only reaction to this story also.

Exactly the same.

Well, we'll maybe have DS2 by then, right?

Otherwise, not that sad to see it go, was/is shit anyway.

Ultratwinkie:
So my old GFWL games won't be operational?

My Viva Pinata won't be operational? That's what I play when I need to relax for a while.

Can microsoft fuck up any more? Seriously?

It'll still function in single-player, but GFWL was the essential "Server" for multiplayer activities, so it just means no MP.

seydaman:

Ultratwinkie:
So my old GFWL games won't be operational?

My Viva Pinata won't be operational? That's what I play when I need to relax for a while.

Can microsoft fuck up any more? Seriously?

It'll still function in single-player, but GFWL was the essential "Server" for multiplayer activities, so it just means no MP.

yeah but I would need saving. Its one of those games that put saving behind a login wall.

I would hate to try to find a crack for it after 2014, because obscure games like this is virus city.

Ultratwinkie:

seydaman:

Ultratwinkie:
So my old GFWL games won't be operational?

My Viva Pinata won't be operational? That's what I play when I need to relax for a while.

Can microsoft fuck up any more? Seriously?

It'll still function in single-player, but GFWL was the essential "Server" for multiplayer activities, so it just means no MP.

yeah but I would need saving. Its one of those games that put saving behind a login wall.

I would hate to try to find a crack for it after 2014, because obscure games like this is virus city.

I think you'll have more trouble finding a crack in the first place. I didn't even know Viva Pinata HAD a PC release.

But I think you can actually just make an offline account. Cloud saves are something else entirely, no idea if you can get local saves...

Wonder if this means my games that use GFWL will be bricked when it ends. Oh goodie, July 1 2014 will be a fun day...

Granfaloon:

SupahGamuh:

Granfaloon:
Am I no longer going to be able to play GTAIV, Fallout 3/New Vegas...

New Vegas doesn't even use GFWL :/

But I totally agree, I have a few GFWL games that I still play from time to time, like FO3, Dirt 2, Dawn of War 2 and most importantly, Dark Souls. Does this mean only the multiplayer will die?*, how could we access those games when the service goes kaput?. I know there'll be some cracks and whatnot, but I still want to know what are they going to do about it.

*Fun fact, Halo 2 PC still has many players on MP.

My mistake, I thought it did because FO3 had it, haven't played NV for awhile. I am going to be sad though if I can't get my Dark Souls saves stored locally, it's a game I've been wanting to play through for a while now, just have barely had any free time.

Fallout 3 also has a mod that removes GFWL from the game, so it'll be fine.

Translation: I have a little under a year to grind-up Fallout 3 and Bioshock 2 to 100% completion, or they will be forever locked at their current progress. Hm... Fallout 3 shouldn't be too hard, since I mostly just have some alignment-based levels to get, but Bioshock 2 will take a little more doing since I haven't even actually finished the game, let alone figured out what I need to do for 100%.

Edit: Oh shoot! And Bioshock 2 has those stupid multiplayer achievements. I honestly don't even know if people even play that anymore. :/

And here I thought I'd never get to use this video.

WhiteTigerShiro:
Translation: I have a little under a year to grind-up Fallout 3 and Bioshock 2 to 100% completion, or they will be forever locked at their current progress. Hm... Fallout 3 shouldn't be too hard, since I mostly just have some alignment-based levels to get, but Bioshock 2 will take a little more doing since I haven't even actually finished the game, let alone figured out what I need to do for 100%.

Edit: Oh shoot! And Bioshock 2 has those stupid multiplayer achievements. I honestly don't even know if people even play that anymore. :/

There's easy ways to get around GFWL, I know if you use FOSE and the mod manager Fallout 3 doesn't even remember it has GFWL.

Saviordd1:
And here I thought I'd never get to use this video.

WhiteTigerShiro:
Translation: I have a little under a year to grind-up Fallout 3 and Bioshock 2 to 100% completion, or they will be forever locked at their current progress. Hm... Fallout 3 shouldn't be too hard, since I mostly just have some alignment-based levels to get, but Bioshock 2 will take a little more doing since I haven't even actually finished the game, let alone figured out what I need to do for 100%.

Edit: Oh shoot! And Bioshock 2 has those stupid multiplayer achievements. I honestly don't even know if people even play that anymore. :/

There's easy ways to get around GFWL, I know if you use FOSE and the mod manager Fallout 3 doesn't even remember it has GFWL.

That's not really my concern so-much as making sure to get 100% achievements before it's locked-out. I have a bad mix of OCD and completionism, so it'll bug me every time I check my Live achievements and see FO3 and BS2 sitting there incomplete, and knowing that I can never fix that.

Hopefully if this happens Microsoft or the people that developed the games patch out GFWL from all the games that have it.

I have a bad feeling that Microsoft may just say deal with it when this happens and all my GFWL games don't work anymore.

Louzerman102:

"You can continue to enjoy all the features of Age of Empires Online as the service will remain 100% operational until July 1, 2014 when the server will shut down."

This would seem to imply that Dark Souls Prepare to Die mulitplayer will end on July 1, 2014 as it also uses GFWL.

Well that is just tragic, why with no multiplayer I might actually be able to go human form in the burg/parish without getting instantly invaded by a low SL dickwraith with +15 gear and a maxed out pyro flame, and that would just be awful /sarcasm

OT: As long as the games that used GFWL continue to work in single player, I'll call this good news. For all the hate people fling at origin, in my experiencing it actually works 99% of the time, which is more than I can say for GFWL. Although this will probably make it so you can't get achievements anymore, which is a little bit disappointing, but also totally worth it if it means the worst digital distribution platform ever made will just go away.

Oh, Andy. Calling it a "service" is a disservice to actual things that offer a service. I know, not your word per se, I just find that phrasing ironic... and not the humorous kind of ironic.

If this is true, it has been a long, long, very long, very slow death. Like Microsoft fun bucks, I won't be sorry when this is gone. I don't even care if this renders my GFWL games useless, I just want it gone, dead, quartered, burned, and scattered into the winds.

If my copy of Dawn of War 2 ends up getting bricked because of this, I'll be pissed. I can't stand needing to log into GFWL just to play the singleplayer, and if they shut it down and lock me out, I'll be even angrier. Why use the damn thing in the first place?

If this is true, why did they bring on that ex-Steam boss? Holtman, I think his name was. Seems odd to hire new blood if the plan is to shut down the entire service in the medium term.

This just follows through with the "Microsoft doesn't want gaming on PC. But in my opinion, is there any other thing to say than "GOOD". I mean the system was shit, because there's no way I'd call that thing a "service".

The only problem I see is all the people that will want to keep on playing a game that has to go through it for the online functions. Other than "Age of Empires Online" I mean.

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