Star Trek Game's Producer Leaves Paramount

Star Trek Game's Producer Leaves Paramount

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He's pursuing personal projects, not being canned. Honest.

You remember Paramount's Brian Miller; he's the guy who said "our goal was to make the most authentic Star Trek game we could," who produced the game, and put himself out there as its public face. There are penalties for being the public face of a game which tanks; after 14 years at Paramount, Miller's on his way out the door, to pursue personal projects.

This news may please J.J. Abrams, who claimed to have been emotionally hurt by the video game tie-in. He also alleged its failure had hurt his film's prospects - a debatable claim, given the film's other problems - and suggested throwing out everything that had gone before and starting from scratch for the next game.

"For me," Miller told Forbes a while back, "if we can go out there and we can get fans to really like the game and say 'you know what, that was a really fun game' that's a win." It didn't pan out that way, and that's as much of a disappointment for Paramount as anyone. It deliberately kept development in-house, thinking that farming it out to a game developer would only hurt the brand. Now Miller has to be wondering whether being the public face of a conspicuous failure - all those interviews, all those quotes - was such a great idea after all.

Source: Deadline

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"Personal projects" such as employment, perhaps?

One would think after over 30 years of tie-ins that movie shovelware is not a lasting product.

You can count on one hand the number of movie games worth playing.

thiosk:
One would think after over 30 years of tie-ins that movie shovelware is not a lasting product.

You can count on one hand the number of movie games worth playing.

True, but I still had high hopes for the Star Trek game, given that Star Trek games are not universally terrible. We've had relatively decent Star Trek games in all kinds of genres - action, strategy, simulation, you name it. I guess one more was too much to hope for this time around.

Regarding the news itself, all I can say is that Paramount might feel that the game hurt the brand in some way. I doubt it did any more damage than Into Darkness did, but it sure didn't help.

Marshall Honorof:
True, but I still had high hopes for the Star Trek game, given that Star Trek games are not universally terrible.

But the best Star Trek (and Star Wars for that matter) games are the ones not tied to the release of a movie. It's impressively stupid how movie studios can look at the history of movie games, both critically and financially, look at all the great developers out there and think nah, we can do better than that on our first try.

You've got to wonder what kind of research Paramount did (if any at all) beyond a quick costing.

Can't say I feel sorry for Brian Miller though, make yourself the face of a game, suffer the consequences.

fix-the-spade:

Marshall Honorof:
True, but I still had high hopes for the Star Trek game, given that Star Trek games are not universally terrible.

But the best Star Trek (and Star Wars for that matter) games are the ones not tied to the release of a movie.

Pretty much this. There have been half a dozen Star Trek movie tie-in games, and of those exactly 0 have not been terrible.

While something like Armada would not work with the reboot due to the limited number of ships available in universe, I don't see why something like Bridge Commander or Starfleet Command couldn't work. Hell, if Paramount was really set on having ground segments, I would not be adverse to seeing more games with the Away Team setup.

 

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