Ubisoft Says Open World Games Are the Future

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In my opinion they are missing half of the answer. It's not so much open world games that are the future... simulation games are the future. Not confined to any one genre, huge open worlds, that provide combat, social features, strategy, even racing. Games that encompass all aspects of our world but in a fantastic setting, whether it's modern-day, fantasy, sci-fi or anything you can imagine. Star Citizen is an example of what I believe is the game of the future. Imagine SC's depth of play in say, a fantasy world with magic and monsters - no not Skyrim - real depth, a huge populated multiplayer world where you can play the game the way you choose. Trade, fight, explore, race, build. These are the games of the future, especially with tools like the Oculus Rift on the way.

Disclaimer; all of the above is the opinion of AldUK and nothing more. ;)

AldUK:
In my opinion they are missing half of the answer.

And the other half is DLC. And the question's release got delayed, but according to their press releases, it will be exclusive to Season Pass holders. Pre-order bonuses include an explanation!

Yes, the future is one singular genre, fuck niche genres.
No one bought silly stuff like x-com or starcraft 2 anyway we all just want the same game over and over again forever.

ron1n:
Prove me wrong Watch Doge...prove me wrong.

You can forget about that idea right away. Watch Dogs is basically Far Cry 3+Assassin's Creed. Instead of climbing towers and synchronization points you have to hack areas to unlock stuff. Same system, just a different mini-game. All of their open-world games follow the same pattern now. It's fine now, but next year when they do the same it will be boring.

Open world is the future, but not because of what ubisoft thinks. We increase our computing power exponentially, this allows us to make more in the same world. once graphics start to hit the ceiling of no longer worth it we will see growth in AI and world size. openworlds are the future because only in the future we will be able to make good open worlds. And every game can be enchanted with removal of invisible walls and silly limitations, even linear shooters.

CriticalMiss:
So was GTA3 a decade ahead of it's time? Rockstar must be able to predict the future or something.

probably more.

Metalrocks:
everything is the future for them. who said that open world are the future? yes open world are fun but not eveyone likes it. ah ubisoft, you sure dont surprise anymore.

Future has nothing to do with "liking" it.

tzimize:
See, we get this. Why cant Ubisoft?

because ubisoft is your avatar of gaming world.

loa:
Yes, the future is one singular genre, fuck niche genres.
No one bought silly stuff like x-com or starcraft 2 anyway we all just want the same game over and over again forever.

Because Open WOrld is a genre now?
There are open world shooters, open world action games, open world racing games, open world platformers, open world fighting games, open world RTS and turn based strategy games. open world is a design setting. Its like saying that characters using cars is a genre. no, cars are used in many genres.

Open world is all well and good but it's not suited to every game or story

ccdohl:
Way to be on top of the newest story from the year GTA3 was released Ubisoft.

Next week they will probably release a press release about how World War II games are out and modern military shooters are in!

I hear great things about those 'polly gones' far better than that foreign pixel muck. Although you can't be too hard on them, Ubisoft HQ has only recently stopped using whale oil lamps in favour of electricity.

Zachary Amaranth:

I'm hoping the next Rocksmith will be open world, myself.

That's fantastic. Thank you for the early morning laughter.

Since this thread is a Dear Ubisoft thread...

Dear Ubi,

My favourite game of yours this generation was Splinter Cell: Blacklist. It's a hub with very cleverly crafted levels. Remember that.

If you're gonna release a sandbox game, at least give us a toolset so we can mod it. It extends its lifespan, builds a community around the game and lets fans carry the baton forward after you're done with it.

And sandbox has its place, but it isn't the be all and end all. There's something to be said for the Mass Effect way of doing things, the Deus Ex style of game. Tightly scripted, elegant and masterful level design is a thing of beauty. It creates immersion, fun and generally makes for a great experience. Open worlds have a place for sure, but don't neglect other greats, like the Sands of Time games or Splinter Cell.

Ah that's nice for you Ubisoft, I played an open world game called Elite on the BBC Micro in the 80s. I also heard text adventures are going to be big in 2014! (Okay I'll stop being facetious now!)

*sigh* Cue the trend of publishers forcing/pushing developers to make their games "open world".

Fucking hate this bullshit.

So, Open World is the new Modern Military FPS? Yeah, I can see that happening. It's already getting somewhat annoying...

To be far in some ways open world games offer a solution to increasingly costly games to make.

Open world games include a heavy time sink so publishers know that people who buy the game will keep playing it. The design also offers a good justification to include DLC to single player without too much conflict.

Living_Brain:
I really don't like when companies say "X is the future!!!!1!1!". They're usually wrong and with that prediction promote stupid policies that aren't intact with the consumers' ideologies. The only future it's possible to predict at the moment is "all digital" and that is at least a decade, maybe 2, off.

We all know the full digital thing is coming. Music couldn't stave it off forever but that leaves room for novelty shops to make some money off of things that aren't sold anymore. Hell Movie Trading company is one such store for games and movies. Its the only reason I have the first 2 Zelda games in cartridge form. I'm not sure if Nintendo has said anything about "x is the future" but if they have I'm pretty certain it would just be "fun is the future" which might be refreshing to hear in a medium that seems to be dominated by cynical 20-30 year olds these days.

KingsGambit:
If you're gonna release a sandbox game, at least give us a toolset so we can mod it. It extends its lifespan, builds a community around the game and lets fans carry the baton forward after you're done with it.

And sandbox has its place, but it isn't the be all and end all. There's something to be said for the Mass Effect way of doing things, the Deus Ex style of game. Tightly scripted, elegant and masterful level design is a thing of beauty. It creates immersion, fun and generally makes for a great experience. Open worlds have a place for sure, but don't neglect other greats, like the Sands of Time games or Splinter Cell.

Or hell Rayman. I know they just made a game for him but its like as soon as they made a mascot that wasn't silly or goofy they cast him to the wolves for years. No type of game is the end all be all. What is the end all be all is taking a genre of game and seeing what you can do with it. For example Titanfall is the first FPS since Bioshock to get me excited about a straight FPS. Why? It has free running and freaking giant mech robots which I feel the game world is lacking in. I've heard of only one other game using giant mech bots which to me is sad. Anyway Titanfall is changing up the formula of one of my least favorite genres enough that I am actually considering getting it. For my R2D2 360 cause I don't want to get boned yet.

Nintendo has gotten it down to a science with Mario and Zelda. Yeah they crank those out every year but I believe they said that Mario is like a skin for a new mechanic or game engine they want to try before they apply it to other games. Hell the new Zelda game is shaking up a formula that has been in use since A Link to the Past. With each Kingdom Hearts game they've added/tweaked the gameplay and combat. Sure they didn't always stick the landing (Chain of Memories) but they kept trying to make it new and came up with what I think is the new standard for them (Birth by Sleep).

i happen to be a fan of open world games, and besides those 2 franchises they Do have alot of other games they can pull out and either Renew the franchise or start making Sequels too. now them actually doing that is a completely different matter.
i personally dont see them bringing out anything else besides watchdogs, far cry and assassins creed.

Now, maybe I'm just a moron with no idea the trend of video games, but open world games seem to be the present... And even, well, kind of the past now.... I dunno, I'm just spitballing here, but hey, I think Ubisoft is just talking bullshit

As someone who generally prefers open-world games to linear ones, I am in favour of a company who professes a dedication to this particular facet of gaming. And yes, I agree with the "but gaming can't ALL be open world", etc, but it's not as though Ubisoft is the ONLY games company on the planet. When it comes to open-world games though, Bethesda gaming aside, it might very well be the one with the best product.

(The irony is I've never actually bought "Far Cry 3" because of UPlay. The absolute last thing I need is my system being cluttered up with yet ANOTHER company's attempt at DRM, no matter how good the game is.)

So, if they're gonna shoehorn open world elements into their games, should we look forward to the inevitable Hitman or Splinter Cell installment where Agent 47/Sam Fisher has to take a car/helicopter to his next mission or sneak across large, copypasta'd cities in order to simply get to the part where the sneaking actually matters?

Ah a Ubisoft thread, the only place where you'll see people defending linearity. But in all seriousness some of my most favourite games this year have had linear stories... and Troy Baker.

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