Age Of Conan Servers Cut Sharply

Age Of Conan Servers Cut Sharply

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Funcom has begun merging the Age of Conan servers, a drastic consolidation which will see the number of servers supporting the game reduced by almost two-thirds.

Funcom Senior Community Manager Oliver "Tarib" Kunz said the first merge, which joined the U.S. servers Bloodspire and Hyperborea, took place on January 7 without any difficulties. "We monitored the new server closely and can confirm that the merge was going very well and without issues," he wrote in a post on the Age of Conan forums. "So we will now proceed with the next steps for the other servers."

As a result of the consolidation, the number of game servers across North America and Europe will be cut from 49 to just 18. With the initial merge having gone smoothly, Funcom said it plans to merge all European servers in "one go," followed later by another major merge that will cover all U.S. servers. A specific schedule, including downtimes, is expected soon.

Reaction among Age of Conan players has been mixed, with some expressing frustration over the forced relocations that have left some players and guilds on servers dedicated to unfamiliar types of gameplay. "Wizard-of-Ahhs," leader of a Hyperborean guild that has been moved to Bloodspire, said his guild members are angry about being forced from a role-playing-based server to a pure PvP environment, and that as a result some have already left the game. "RP is a different style of play, and it does not fit with dedicated PvP," he wrote in the forums. "Funcom dumped us into a PvP Server, and we're not happy about it - we chose Hyperborea PvP-RP for a reason... Forcing me to play hard-core PvP is not a way to keep people in the game."

But being forced onto a new and unfriendly server may end up being the least of the players' problems. A server merge of this magnitude is not a good sign for the future, and in the harsh light of World of Warcraft's continued success and growth it looks even worse. Age of Conan was positioned as the Next Big Thing in the MMOG arena and a legitimate contender to WoW's crown, but the game has been plagued with problems ranging from deflated boobs to the high-profile departure of Funcom co-founder and Age of Conan Lead Designer Gaute Godager in September 2008, reportedly the result of the game's ongoing issues.

Even the server merge itself proved troublesome: After being announced at the end of September 2008, the merge was finally scheduled to begin in early December but didn't actually get underway until well into January. It's possible that scaling back the game will give Funcom the breathing room it needs to build it into a winner, but more likely that this is the beginning of a slow and ugly spiral toward a very premature end.

(Thanks to the IRC crew for the heads-up.)

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There was already Cimmeria, another RP server, available for a merge. Funcom could have at least tried to use their brains for once, and merge these two servers.Even the RP community in Warhammer Online were 'forced' to relocate to Dark Crag, which really, shouldn't have occured.

Although, a server merge was required for this game, I won't say that I am pleased with this particular move. I do enjoy RP'rs as long as I'm not forced to RP, since they do come up with decent ideas about improving a game content, more than hardcore PvP'rs.

it sux it's going but it's a good example of a developer not listening to the critics and play testers, who mostly said it was a big pile of meh

i'd like to say funcom will learn the next time but i thought this was the next time after anarchy online

This game is still live? Doing better then I thought...

I found the game enjoyable...for the week I played it. But I will always say that nothing will beat the first MMO you've ever played. MMO's are to "samey" in their game mechanics that its just tough to find another experience thats different enough to keep you playing, but familiar enough that you enjoy it all over again. Its tough to explain, but after playing WoW and trying 3 other MMO's after that, I can safely say I am done with MMO's for good.

Too bad, this game had potential. I remember the first day I got this game, It was grand, but constant server crashes, horrible unbalanced classes, and poor tech support, I'm not surprised its having player issues. I only stayed in game for under 2 months. Only payed for 1 month, like all MMO's you get the first month for new accounts free.

Server mergers, and key people of the staff leaving are the first step down the path of sun setting a game it seems. Star Wars Galaxies just introduced free server transfers for a month for players on servers with light population to any server listed as a free transfer server. But it took SOE 6 years to do something like that. AoC has only been out less then a year and already having problems. I dont see this game lasting longer then 2 more years. Of course they may pull themselves together and work through it. Only time will tell.

Mr.Pandah:
But I will always say that nothing will beat the first MMO you've ever played.

True. SWG was the first MMO I ever played. Its probably the most bashed MMO on the market, and no matter how bad it gets sometimes, my guild and the community always make the best of it. Once that goes so do I. Bloodfin ftw.

I played it, I loved it and then I dropped it... From level 1 to like level 30 is was fun, real fun, to like level 50-55 the quests and story slowly start to dry up, after that I dropped it because all the guests were too high level and the only option was the repeatable quests and grinding...

Jursa:
I played it, I loved it and then I dropped it... From level 1 to like level 30 is was fun, real fun, to like level 50-55 the quests and story slowly start to dry up, after that I dropped it because all the guests were too high level and the only option was the repeatable quests and grinding...

I hear ya. I got to level 59 and stopped. I did the pyramid grind from 25-45 for a good 2 days until they nerfed it. The story was lame, didnt really grasp the imagination, of course maybe for a fan of Conan it does, really it was the combat system and environment that caught my attention. Of course horse kicking players off the side of a narrow path along a mountain to their death never got old lol.

 

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