Titanfall's Quick-Scoping and No-Scoping Sniping to Be 'Ineffective,' Respawn Says

Titanfall's Quick-Scoping and No-Scoping Sniping to Be 'Ineffective,' Respawn Says

Titanfall HUD

Titanfall will support sniping, but won't be the same as your typical shooter.

While Respawn Entertainment is comprised of former developers that created Call of Duty, that doesn't mean the studio will be relying on shooter tropes for its debut project, Titanfall. Posting on the official Titanfall forums, Respawn developer "scriptacus" has confirmed sniping will be in the game, but "quick-scoping" and "no-scoping" won't be as effective as they are in your typical military shooter.

Sniping is in the game, but due to how the game plays it's a pretty different animal than you'll find in your run of the mill modern military shooter. Quick scoping and no scoping are ineffective.

For those unfamiliar with the term, quick-scoping is when a player quickly presses the "ADS" (aim down sight) button, and without locking on to your target, fire your sniper rifle just like you would a shotgun. No scoping is a bit harder, since it requires the player to rely solely on the crosshairs of their gun while it's not in ADS mode to hit their enemy.

Both methods of sniping have been exploited by countless multiplayer users and can mostly be seen in your typical Call of Duty or Battlefield montage. Even if players somehow find a way to quick and no-scope in Titanfall, I imagine it won't be as effective, since players can run across walls and navigate the environment faster compared to your typical shooter. Add the game's Titans into the mix and that further complicates matters for snipers.

Speaking of Titans, Respawn unveiled the "Ogre" and "Stryder" models at VGX, and just last week showed off the "Atlas" mechs that players can use in the game.

Will Respawn succeed where other shooters failed when it comes to sniping? We'll know for sure once Titanfall hits the Xbox 360, Xbox One and PC on March 11, 2014.

Source: Gamingbolt

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Obviously, the proof of how true this is won't be found out until later, but if this is true then I have just one thing to say.

Thank. Fucking. Christ.

As someone who "hardscopes" ie likes to look down the scope for more than half a second, quick-scoping and no-scoping irritates the hell out of me. Might be because I'm on the receiving end irregularly highly, but it's mostly down to the fact that it makes no fucking sense.

Quickscoping isn't just pressing the aim button and firing before the scope comes up, it's an aim-assist glitch found in other games by these guys, not an industry standard or fps trope.

SecondPrize:
Quickscoping isn't just pressing the aim button and firing before the scope comes up, it's an aim-assist glitch found in other games by these guys, not an industry standard or fps trope.

It's not an "aim assist glitch", it's just the aim assist working as intended. If your crosshair is near an enemy and you aim down sights the aim assist snaps your crosshair onto them.

So you can easily make quickscoping not work by turning off that aim assist.

You can make no scoping harder by not having crosshairs and/or by having the aimpoint waver when you aren't using the scope on a sniper rifle.

Another M.M.S. staple shows it's first signs of being bled out of the FPS market. Now if we could just get rid of the autokill melee weapon, tiny FOV, and ridiculously short and terrible single player campaigns maybe I'll actually buy a military FPS again.

GloatingSwine:

SecondPrize:
Quickscoping isn't just pressing the aim button and firing before the scope comes up, it's an aim-assist glitch found in other games by these guys, not an industry standard or fps trope.

It's not an "aim assist glitch", it's just the aim assist working as intended. If your crosshair is near an enemy and you aim down sights the aim assist snaps your crosshair onto them.

So you can easily make quickscoping not work by turning off that aim assist.

You can make no scoping harder by not having crosshairs and/or by having the aimpoint waver when you aren't using the scope on a sniper rifle.

My bad, I didn't realize that the aim assist meant for you to get a headshot if your crosshairs were near them, or that the the method known as a glitch which was adopted by cod players wasn't actually a glitch.

GloatingSwine:

SecondPrize:
Quickscoping isn't just pressing the aim button and firing before the scope comes up, it's an aim-assist glitch found in other games by these guys, not an industry standard or fps trope.

It's not an "aim assist glitch", it's just the aim assist working as intended. If your crosshair is near an enemy and you aim down sights the aim assist snaps your crosshair onto them.

Additionally, in some games, when you ADS it automatically centers the aim with the center of the screen, even if it doesn't look that way yet, which is how this has been used in a CoD games like Modern Warfare 2. You could literally put a tiny little piece of tape or some other kind of marker in the dead center of your screen, and by tapping really briefly the ADS button, so it centers automatically, and then fire. Its how people can shoot each people from a hundred yards away in the chest with a sniper rifle consistently without even actually seeing any sort of magnification of the scope.

No scoping was a lot worse than quick scoping, The glitch was people would aim with their pistol using non scoped crosshairs and then have a weapon switch fire macro for the sniper rifle, in CS this meant your 1st non scoped sniper round would hit where you aimed your pistol, combined with the AWP meant a lot of easy low skilled kills.

I have never really understood the issues people have with "quick scoping". The console issues are obvious, but that is an aim assist problem.

It seems counter intuitive to go out of their way to reduce the effectiveness of "quick scoping" when Titanfall seems to be all about mobility. If they are worried about it then they should could reduce the aim assist or balance them so the only OHKs are headshots.

Hero in a half shell:

Another M.M.S. staple shows it's first signs of being bled out of the FPS market.

We've seen this sort of promise before, and it's yet to be true. In short, while it might happen, saying it's going to happen doesn't mean it's true.

In the meanwhile, I wonder if this will turn off anyone looking to buy Call of Duty: Mech Warfare. Remember, slight changes in reload times were enough to get the "quicksoping community" to threaten to bail on Blops2. And death threats for the devs.

SecondPrize:
[quote="GloatingSwine" post="7.838062.20561153"]
My bad, I didn't realize that the aim assist meant for you to get a headshot if your crosshairs were near them, or that the the method known as a glitch which was adopted by cod players wasn't actually a glitch.

At best, it is an exploit of the aim assist system.

Hmm... bullshit, Respawn Entertainment. You're the ones that made quickscoping a viable tactic in MW2, you're the ones that have forced the rest of the genre to comply to it.

Titanfall will have quickscoping, they'd be stupid to not include it. And if the game has aim assist, so it will have quickscoping.

I'll kill them... I'LL KILL EVERY TITAN I FIND!

I dislike this. Hardscoping makes the game slower and (in my opinion) less fun.

Then again, the type of quickscope/noscope I'm used to is in TF2 where there is no aim assist and it doesn't do an insane amount of damage. So I suppose if it makes sniping too OP with aim assist it's an unfortunate necessity.

I'm not really getting this. Movement might make things harder on snipers given how much more random a player's route can be compared to other games, but I seriously doubt that will hinder quick scoping. If anything, it might make it more prevalent, since people will realize that hard scoping an area will be much more difficult given the fact that it's much easier to avoid that area. Of course, if they don't allow people to exploit auto-aiming, then that will make things harder on quick scoping as well, but at most I just see this making the sniper's job more difficult, not encouraging players to hard scope over quick scope.

Evonisia:
Hmm... bullshit, Respawn Entertainment. You're the ones that made quickscoping a viable tactic in MW2, you're the ones that have forced the rest of the genre to comply to it.

Titanfall will have quickscoping, they'd be stupid to not include it. And if the game has aim assist, so it will have quickscoping.

They didn't say that it wouldn't be in there, they said that it would be "ineffective" as in, not broken as all Hell.

Phrozenflame500:
I dislike this. Hardscoping makes the game slower and (in my opinion) less fun

Quickscoping bullshit is fun for the people doing it but facing multiple people all walking round with one shot guns, effective at any range is annoying.

If you watch that you will notice that around the 20 second mark a guy uses a submachine gun, puts around 5 bullets into him and he lives ... that is fucking annoying to run into! Especially in COD 'cos around 3 people in every team do it, so you constantly end up in gun fights that you have no hope of winning. Though, they always go negative, no idea how but they do.

omega 616:
snip

Yeah, most of the FPS's I play have snipers not one hit kills and no aim assist so it's never a problem. In console based MMS I can see how it can be a problem.

Hero in a half shell:

Another M.M.S. staple shows it's first signs of being bled out of the FPS market. Now if we could just get rid of the autokill melee weapon, tiny FOV, and ridiculously short and terrible single player campaigns maybe I'll actually buy a military FPS again.

Well they have addressed the single player campaign short comings in Titanfall. There is NONE. Its multiplayer only.

Objectable:
I'll kill them... I'LL KILL EVERY TITAN I FIND!

Day 1 buy. Now that it comes up, I imagine Titanfall could be modded into a proper AoT mode with a little bit of effort. The runny jumpy mechanics are already in there. I suppose they're going to restrict modding though, not so many games let the mods go crazy anymore. I'm still going to have to play Titanfall with that damn song on repeat at all times now though.

OT: And a million twelve year olds just cried out in anguish. Alas their 1337 noscope montages were to be no more. Does the PC version of these games have the whole noscope problem anyway? What with the lack of aim assist and stuff. I haven't played these kind of games since forever and i'm going for the PC version because the new gen is pretty wank at the moment.

Don't get me wrong, there will still be people jumping off rooftops in a spinning frenzy mashing the fire button with their FRAPS on just for the off chance they hit something to add to their montage but hopefully it will calm down a bit.

I've always hated the term "hardscoping." What you mean sniping? As in using the thing as it's supposed to be used? Are you having a laugh mate?

erttheking:

Evonisia:
Hmm... bullshit, Respawn Entertainment. You're the ones that made quickscoping a viable tactic in MW2, you're the ones that have forced the rest of the genre to comply to it.

Titanfall will have quickscoping, they'd be stupid to not include it. And if the game has aim assist, so it will have quickscoping.

They didn't say that it wouldn't be in there, they said that it would be "ineffective" as in, not broken as all Hell.

'Ineffective' implies that they're making it obsolete or not as effective as hardscoping which isn't possible unless they severely nerf the Snipers (like Black Ops did). Like I said if aim assist has a presence (which it will because Titanfall is on console) Quickscoping will be there. As such it will be effective. Well there's always make it so the bolt actions take longer to bolt but that leads to death threats.

Andy Shandy:
Obviously, the proof of how true this is won't be found out until later, but if this is true then I have just one thing to say.

Thank. Fucking. Christ.

As someone who "hardscopes" ie likes to look down the scope for more than half a second, quick-scoping and no-scoping irritates the hell out of me. Might be because I'm on the receiving end irregularly highly, but it's mostly down to the fact that it makes no fucking sense.

effectively Quick scoping and No scoping puts us Hard scopers out of the competition since most of the time they'l kill us quicker than we can them and our own targets and I will wholly agree that frustrates the fuck out of me since I love to look down my scope for more than 2 seconds.

Still glad and hoping that as time progresses they will be able to snuff out those two type attempts because they aren't the norm and they certainly aren't needed over hard scoping (regular sniping) for this game.

So, basically sniping will finally work how sniping is SUPPOSED to work?

SecondPrize:

My bad, I didn't realize that the aim assist meant for you to get a headshot if your crosshairs were near them, or that the the method known as a glitch which was adopted by cod players wasn't actually a glitch.

It isn't and was never a glitch sadly, it's the snap-to auto aim in CoD working exactly as intended. Hit ADS, auto aim snaps to nearest target, hit fire before the scope sway effect takes effect. If it were a glitch it would have been removed, but it's been in every CoD game with snap-to, so somebody obviously wants it there, joy of joys.

Removing quick scoping would be easy, disable snap-to auto aim for sniper rifles, done. No scoping is a pretty valid skill, giving 'sniping' weapons massive hip fire spread Counter Strike style works to discourage it, but doesn't make it completely pointless or impossible. BF3 had the hip fire mechanics of sniper rifles down pretty well, which made it all the more hilarious when you ever so rarely got that no scope headshot in a panic moment.

I've always preferred games that require you to look down the scope and have the kind of "hold breath" function to snipe properly. No scoping and quick scoping is just as painful on PC shooters by the way. The real problem is, as soon as that scope comes up the gun is 100% accurate on the crosshair, this should not be the case with sniping. If you're moving it should be bouncing around, if you've just pulled it up, ditto. Having that 100% accurate (more often than not), one hit kill is nothing but frustrating for everyone else playing the game. Snipers should have to be prone, aim slowly and carefully, and pick their positioning an their targets with some degree of tactical skill. You should not be able to sprint around with a sniper, stop for 0.1sec, aim, fire, kill, run off. It's just silly.

So basically the "new thing" is doing what counter strike always did.

Okay.

That's unfortunate that they removed something that is pretty much only a problem on consoles with auto aim. Seriously, the only thing that is wrong with quick scoping is the added auto aim that exists on some console games. Any console games that don't have that I've never had a problem with it and I've never had a problem with it on pc. If you get quick scoped on PC you deserved to get shot.

TF2 handled it the best way - make your shots sucky unless you're looking down the scope for at least a couple seconds

Oh my god thank you Respawn. This actually means a lot to many people.

Still I think the way TF2 did it is probably the best way, improving damage over time when you're zoomed in, because if you don't you'll be lucky to kill a weaker class with your shot.

Hero in a half shell:

Another M.M.S. staple shows it's first signs of being bled out of the FPS market. Now if we could just get rid of the autokill melee weapon, tiny FOV, and ridiculously short and terrible single player campaigns maybe I'll actually buy a military FPS again.

couldn't agree more with this, it's absolutely irritating that these things aren't all aimed for in every single shooter these days, I'm sick and tired of reading up on shooters and having an instant "wow...same old shit wrapped in a new 60 dollar box? no fucking thanks."

quick scoping has been a plague that needs to die out.

fix-the-spade:

SecondPrize:

My bad, I didn't realize that the aim assist meant for you to get a headshot if your crosshairs were near them, or that the the method known as a glitch which was adopted by cod players wasn't actually a glitch.

It isn't and was never a glitch sadly, it's the snap-to auto aim in CoD working exactly as intended. Hit ADS, auto aim snaps to nearest target, hit fire before the scope sway effect takes effect. If it were a glitch it would have been removed, but it's been in every CoD game with snap-to, so somebody obviously wants it there, joy of joys.

Removing quick scoping would be easy, disable snap-to auto aim for sniper rifles, done. No scoping is a pretty valid skill, giving 'sniping' weapons massive hip fire spread Counter Strike style works to discourage it, but doesn't make it completely pointless or impossible. BF3 had the hip fire mechanics of sniper rifles down pretty well, which made it all the more hilarious when you ever so rarely got that no scope headshot in a panic moment.

while i understand and usually laugh out loud at the random panic/spaz out "oh shit" moments when you fire your sniper, it's getting god awful annoying having people run around with sniper rifles as an all range weapon (abusing the quick scoping mechanic for it to basically be a one hit shotgun)

SecondPrize:

GloatingSwine:

SecondPrize:
Quickscoping isn't just pressing the aim button and firing before the scope comes up, it's an aim-assist glitch found in other games by these guys, not an industry standard or fps trope.

It's not an "aim assist glitch", it's just the aim assist working as intended. If your crosshair is near an enemy and you aim down sights the aim assist snaps your crosshair onto them.

So you can easily make quickscoping not work by turning off that aim assist.

You can make no scoping harder by not having crosshairs and/or by having the aimpoint waver when you aren't using the scope on a sniper rifle.

My bad, I didn't realize that the aim assist meant for you to get a headshot if your crosshairs were near them, or that the the method known as a glitch which was adopted by cod players wasn't actually a glitch.

Its not so much an auto headshots as most MMS sniper rifles doing enough damage to one-hit kill you wherever the shot lands (which is true to life, and most real life professional marksmen don't aim for the head anyway unless there's a specific reason they cant just use center of mass)

Besides the guy you Quoted pretty much stated quick-scoping is BS, and ways to fix it (ironically, I think I remember at least one of the BLOPS games had introduced an aim waver when scoping to neutralizing quick scoping, but put it back in after fans had a meltdown)

Thank you escapist i have found out glitches i never knew existed now. this was definitely an interesting read. at first i didnt understand why would they be bothered but after reading the explanation posts i can certainly see how this is a good good thing.

auto aim or any automated system that takes away skill for convenience is something that the casual market of gaming supports, hence why IMO cod/bf are now in a casual game market, like angry birds and bejeweled (which are the games cod/bf players GF's play). if you want to play a hardcore shooter play quake 3 arena or unreal tournament 2kxx, there still around, but let the casuals think there so good at fps games, because the cpu is aiming for them and that's sad to say the least.

on the subject of titanfall being a game born from mech warrior and cod, "quick/no" scoping seems the least of their worries for balance issues, hopefully this game doesn't become first team to have there titan "fall" wins cuz that sounds boring.

Christ, they better have a good security system because if someone gets death threats for nerfing a sniper slightly i worry what will happen now.

So are they actually working on disabling those exploits or just hope the higher mobility might make them ineffective, because the latter will only make it harder for regular sniper work while not hindering quick-scoping in the slightest.

Uh, yeah. It's not really that hard to prevent this. Just disable aim-assist and snap-to-center when scoping.

Hell, I've been playing Ballistic Weapons for UT2004 lately, and it has iron-sight/scope aiming for every weapon, while managing to balance it. How? Weapons sway a bit as you move OR turn quickly and you can't insta-scope with anything; it takes half a second to actually scope in; quicker for ironsights.

Two simple fixes that ANY shooter, for PC or console, can employ.

If MODDERS figured this shit out back in 2007, surely professional developers can.

 

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