Newell: Specialization in Gaming is "The Enemy of the Future"

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I'm still waiting for an un-neutered version of L4D2, thank you very much Gaben.
Whatever happened to verifying your age on Steam and playing "Adult" games, anyways?

Phrozenflame500:
**snip**

I know how many people play the game. My view on those games are that while they're widely played, their success isn't due to Valve so much as people's interest in the already proven system and their development beyond the already established boundaries wasn't too far from the original source, and Counter-Strike hasn't changed much at all from the original format that I played when it was a mod.. BTW Team Fortress wasn't anywhere near realism when it was a Quake or Half-Life mod, not the versions I played at least. Valve initially banked on the mods popularity which is a smart business move. DOTA 2 for example is successful because MOBAs are already successful games and DOTA was the start for that so its natural that DOTA 2 would be highly played.
Again I didn't say they don't release games, nor that the games aren't good, just that their idea of "innovating" is banking on already successful markets which is entirely different than the picture Gabe is painting here, with the exception of the Portal and Half-Life series which are in themselves the MOST original concepts that Valve has released to date. Its interesting that Gabe is saying one thing while his company seemingly does the exact opposite, banking on the already popular specialized genres like Zombies (L4D), MOBAs and popular team deathmatch mods (TF2, Counter-Strike). Its just weird how h says one thing but his company's track record of success IS specialization in popular things.

[quote="Phrozenflame500" post="7.838428.20576482"
EDIT: Also, Valve games by year starting at 2004:

2004: HL2, Counter-Strike Source
2005: Day of Defeat: Source
2006: HL2 Episode 1 Less than 10% the content of a full game
2007: HL2 Episode 2 Less than 10% the content of a full game, Portal, TF2
2008: Left 4 Dead Not made by Valve
2009: Left 4 Dead 2 Not made by Valve
2010: Alien Swarm, Mac OSX ports (alright I'm kinda pulling out of my ass for this year)
2011: Portal 2
2012: Counter-Strike GO Not made by Valve
2013: DOTA 2

Damn, Valve sure doesn't make any games.[/quote]

So, y'know, of all the things you've named as "valve make games" since 2004, three were actually not Valve (Turtle Rock Studios made Left 4 Dead, were later bought by Valve, and Hidden Path made CS:GO, also the makers of Portal were partway through making it before Valve hired them) and two of them were episodic content with significant asset reuse that between them barely made up an expansion pack.

Half Life 3!
Herf Lurfe 3!
Ermagerd where is it?

I think Gabe is well aware now that everyone he ever says will come back to that damn game he's never publishing.

Look just.... Just tell us it's not happening. The sooner we know, the sooner we can do a Kickstarter and make it ourselves. Don't leave us hanging. For copyright purposes we'll just call it 'Life Half', or 'The Free Man'.

Gabe... just.... You know? Ok?..... Ok.

Vivi22:
If those are the biggest problems they have then I'd say they're doing pretty good. People expecting a free holiday event which was never announced

It was launched as an "annual" event. Somehow fans are in the wrong for thinking it would be happening yearly.

or information on a sequel that they may or may not have even been working on this whole time, and have never even come close to officially announcing are pretty mild.

Agreed for Half-Life 3, but it's not true for Episode 3. Which over the years fans have turned it into Half-Life 3. That was talked about a number of times and is even in the developer commentary for Episode 2.

-Snip-

To an extent, sure, but that doesn't make their communication any better. The problem is they dodge any questions they get about Half-Life and just reply with stuff along the lines of "We don't have anything to share right now". At the very least they could confirm/deny that they are working on it. That alone would clear up a lot of the stuff surrounding it.

Phrozenflame500:
Damn, Valve sure doesn't make any games.

The key part there was "smart buyouts of popular mods". Of those IPs you listed only 1 started in-house, which is Half-Life. The rest are a combination of modding teams, indie developers and students. Sure you could argue it for the sequels but then it could be argued that Valve wouldn't have even had sequels to make if it wasn't for that.

albino boo:

UNHchabo:

albino boo:
For all Gabes flat structure, I bet it doesn't apply the the people who clean the offices but those and such as those who are deemed of high enough skill to be full valve employees.

Most companies that rent office space don't have employees clean up; the building owner contracts the job to a cleaning company. I'm pretty sure Valve leases several floors of a fairly big building. So yes, it's entirely possible that every Valve employee has at least a Bachelor's degree.

The public ethos of valve is let people chose what to do and don't specialise, well guess what no one choses to clean up the toilets so they have outsource to a 3rd party. Guess how much choice they get. The whole flat managment thing is artificial because it does not give the cleaners and the ancillary services that Valve need to run a choice. Its not a real flat organisation because it only gives choice to a very narrow part of the business.

haha, so you're faulting Valve for subcontracting cleaners, then not giving the subcontrators the same privaledge as full time staff?

We all love Valve, they made Half-life it was fucking GREAT, and if you were around when that was blowing up along with the many many mods to play on GameSpy3d/Arcade lol. Valve also was way ahead of its time with Steam sure it was not great to start with but a hell of alot better then origin and considering the lessons learned in the time between and the funds its surprising EA fucked that one up so hard. We love valves games, they are great and have long life spans they are in it for the long run, they treat it like a service like mr GabeN has said in the past. But there is one thing that brings them down. And that is Half-life, the game that some could say made them what they are today. over a decade now and still no final to it. And the lack of communication with shit like this. Otherwise. They are still one of the best. Oh and lack of content, i mean as much as i love the re-playability of valve games it would be nice to get more fucking maps for L4D2 for example ?

Mr Ink 5000:

albino boo:

UNHchabo:

Most companies that rent office space don't have employees clean up; the building owner contracts the job to a cleaning company. I'm pretty sure Valve leases several floors of a fairly big building. So yes, it's entirely possible that every Valve employee has at least a Bachelor's degree.

The public ethos of valve is let people chose what to do and don't specialise, well guess what no one choses to clean up the toilets so they have outsource to a 3rd party. Guess how much choice they get. The whole flat managment thing is artificial because it does not give the cleaners and the ancillary services that Valve need to run a choice. Its not a real flat organisation because it only gives choice to a very narrow part of the business.

haha, so you're faulting Valve for subcontracting cleaners, then not giving the subcontrators the same privaledge as full time staff?

No what I am saying is that you can't have to true flat organization because no would do the crap jobs.

Choice A play test the latest game

Choice B replace urinal cakes

The whole flat management is nonsense because the only way it functions because other people don't get the choice. The ability to do what you chose is limited to a tiny minority because if wasn't the business would not function. If extended to society as whole who many people chose to clean the sewers or clean in a hospital ward, yet without those unpleasant and badly paid jobs society would not function. The reality is that it is way of convincing middle aged billionaires that they are still anti establishment. I wonder how long someone would last if they didn't do something when Gabe asked? Its not an equal relationship between a billionaire and employee.

albino boo:

Mr Ink 5000:

albino boo:

The public ethos of valve is let people chose what to do and don't specialise, well guess what no one choses to clean up the toilets so they have outsource to a 3rd party. Guess how much choice they get. The whole flat managment thing is artificial because it does not give the cleaners and the ancillary services that Valve need to run a choice. Its not a real flat organisation because it only gives choice to a very narrow part of the business.

haha, so you're faulting Valve for subcontracting cleaners, then not giving the subcontrators the same privaledge as full time staff?

No what I am saying is that you can't have to true flat organization because no would do the crap jobs.

Choice A play test the latest game

Choice B replace urinal cakes

The whole flat management is nonsense because the only way it functions because other people don't get the choice. The ability to do what you chose is limited to a tiny minority because if wasn't the business would not function. If extended to society as whole who many people chose to clean the sewers or clean in a hospital ward, yet without those unpleasant and badly paid jobs society would not function. The reality is that it is way of convincing middle aged billionaires that they are still anti establishment. I wonder how long someone would last if they didn't do something when Gabe asked? Its not an equal relationship between a billionaire and employee.

it sounds to me like you're taking things far too literally

amaranth_dru:
snip

You're post pretty definitively said you considered those games "minor league", although I suppose you may have misworded it.

You would get so much shit for saying the CS hasn't changed, there's a good reason each installment still retains sizable player-bases so far after sequels have been launched.

I mean relatively, TFClassic wasn't realistic, but not nearly as off-the-wall crazy as TF2.

I'm not going to deny that a lot of Valve's IPs have to do with mod purchases, but I don't really see how there is a contradiction. He pretty blatantly states they're moving to a more multiplayer focused platform with Steam and extrapolates that in a constantly moving industry being able to move like that is necessary.

GloatingSwine:
snip

Left 4 Dead 2 was developed post-buy and I'd imagine that L4D was worked on by Valve after buy although I may be wrong about that. Hidden Path only co-deved CS:GO, Valve stepped in after the project started becoming less of a XBLA port and more of a full game.

HL2E1 had 5 chapters and HL2E2 had 7 chapters compared to HL2's 13, much more then 10% although I can see the argument of maybe not qualifying as a full game.

Yeah we get it Valve has games released every year but c'mon they still have terrible communication with fans. It's not so bad that they haven't released Half-Life 3 yet, it's bad that they haven't said dick about it. Also don't forget that if you're a company that's known for selling a certain kind of product that your current customers like then you go an sell a completely different kind then for the original customers it's like you've done nothing. Valve were providing cutting-edge story driven single-player fps games and then switched gears to short multiplayer experiences that likely don't even register for HL fans. It's no wonder that for many the last game remembered is Portal 2.

It's just like how fans of Warcraft and Starcraft and Diablo were wondering where their games were when the deluge of WoW content continued to flow; it was like Blizzard were doing nothing. So yeah we don't NEED Half-Life 3, but goddamn we need to know where it's at! Communicate Valve! You may release a game every year but you certainly don't act like you are. Hats and cards and now home consoles? WHAT IS PROJECT F-STOP? When was the last time you went to E3? and before anyone mentions that they don't need to announce at E3, they haven't communicated anything on their own either.

Also I don't know why they keep spruiking their employee structure. Valve are already one of the most repected devs out there and must get thousands of people each month applying to work for them, so they don't need to advertise. If they think they're helping to spread their successful tactics to other devs, really, how many other devs have a multi-million dollar distribution platform keeping them afloat? Sorry but other devs can't afford to have Valve's system.

Mr Ink 5000:
it sounds to me like you're taking things far too literally

What's literal about thinking about the practical implications of flat management. I run a business in the real world and I tell you what there is no way in hell I am allowing anyone else to take decisions that affect the financial future of my business and family and doubt anyone else will either. So all key decisions will be taken Gabe in the end. He may allow consensus to develop but if he thinks thats wrong, who do you think is going to have the final say? Real world away, from all the PR its Gabes show and his word is law whatever way he dresses it up. Flat management is just gimmick and only works because Valve is small and everyone he gets a "choice" works under the direct sight of Gabe. You can't have flat management extended across large business becauses authority and responsibility are too far away to monitor all situations and can only be applied areas that people actually would want to do.

VinLAURiA:

How depressingly telling.

But Gabe said it, so it's somehow a good thing.

albino boo:

Mr Ink 5000:
it sounds to me like you're taking things far too literally

What's literal about thinking about the practical implications of flat management. I run a business in the real world and I tell you what there is no way in hell I am allowing anyone else to take decisions that affect the financial future of my business and family and doubt anyone else will either. So all key decisions will be taken Gabe in the end. He may allow consensus to develop but if he thinks thats wrong, who do you think is going to have the final say? Real world away, from all the PR its Gabes show and his word is law whatever way he dresses it up. Flat management is just gimmick and only works because Valve is small and everyone he gets a "choice" works under the direct sight of Gabe. You can't have flat management extended across large business becauses authority and responsibility are too far away to monitor all situations and can only be applied areas that people actually would want to do.

From the story; "We had to think about if we're going to be in a business that's changing that quickly, how do we avoid institutionalizing one set of production methods in such a way that we can't adapt to what's going to be coming next."

I dont think he's talking about your business, that you run. I also dont see it implied that every business should do the same thing.

reiniat:
Let me just leave this here...
https://developer.valvesoftware.com/wiki/Valve_Time
IMO, Valve is great for managing Steam, and for making good videogames.... They just wait WAY TOO MUCH TIME!!

Better to get it right the first time than to get it wrong and have to rush it out anyway like every EA game since 2009

albino boo:

No what I am saying is that you can't have to true flat organization because no would do the crap jobs.

Choice A play test the latest game

Choice B replace urinal cakes

The whole flat management is nonsense because the only way it functions because other people don't get the choice. The ability to do what you chose is limited to a tiny minority because if wasn't the business would not function. If extended to society as whole who many people chose to clean the sewers or clean in a hospital ward, yet without those unpleasant and badly paid jobs society would not function.

In a flat structure, the people doing the unpleasant but necessary jobs are recognized for doing so, and accordingly are often paid better.

albino boo:
Flat management is just gimmick and only works because Valve is small and everyone he gets a "choice" works under the direct sight of Gabe. You can't have flat management extended across large business becauses authority and responsibility are too far away to monitor all situations and can only be applied areas that people actually would want to do.

Yes, small structures are necessary in order to make it flat; if everyone knows your name, and you're accountable for your actions, then people can more easily commend your good work, and critique your bad work. Many software teams have been moving towards the Scrum model, which often still has a manager for the team, but can work in a leaderless fashion, because the team members hold each other accountable.

amaranth_dru:
Never said they need to release games every year, nor did I say they aren't well off. My point is their success as a company is largely due to Steam and not their published games. And their top successful games developed by them aren't really their own idea in the first place but rather mods they bought rights to. Again, I have nothing against Valve just that Gave seems to be largely ignoring the things that made his company successful in this news post.

The success they had making games is almost irrelevant when compared to the success of Steam. Developing half life, counter strike and team fortress was at best a multi-million dollar business, Steam is a multi-billion dollar business, it's more successful than developing video games could ever be besides perhaps something like World of Warcraft. The point is that Valve has been wildly successful by resisting specialization, they develop a wide range of products that they would never have had if they specialized the company and the employees.

albino boo:

Mr Ink 5000:
it sounds to me like you're taking things far too literally

What's literal about thinking about the practical implications of flat management. I run a business in the real world and I tell you what there is no way in hell I am allowing anyone else to take decisions that affect the financial future of my business and family and doubt anyone else will either. So all key decisions will be taken Gabe in the end. He may allow consensus to develop but if he thinks thats wrong, who do you think is going to have the final say? Real world away, from all the PR its Gabes show and his word is law whatever way he dresses it up. Flat management is just gimmick and only works because Valve is small and everyone he gets a "choice" works under the direct sight of Gabe. You can't have flat management extended across large business becauses authority and responsibility are too far away to monitor all situations and can only be applied areas that people actually would want to do.

Now, I'm no business expert but what you are talking about has nothing to do with the article. He's not saying his company runs on consensus or that there is no structure or hierarchy. He's saying he doesn't want people to focus too much on one skill set because the next project they work on may need a completely different one. He wants people to adapt with changes or get left behind. At least that's what I took from the artcle.

Considering the love people have for Valve and hate for companies like EA and MS (for not adapting, amongst other foul practices) Gabe may be on to something.

For a smaller scale example, I spent some time running a grocery stocking crew, and my best employees weren't the ones who excelled at one task, but the ones who were competent at any task. The specialists tended to be arrogant because they were good at what they did, but failed when taken out of their comfort zone, and failed even worse if they got promoted.

So maybe i'm misinterpreting, but his words (in this article at least) seem pretty sound to me, if a little idealistic.

Man, Valve has really pulled off the double whammy in attracting internet rabble-rousers. They've become both popular and successful, so some that don't happen to like it are going to make damn sure they let everyone know awful it actually is. And adding to that they're shamelessly late with an iteration in a series that has a rabid fanbase. It's like The Avengers and George R.R. Martin rolled up into one badly beaten dead horse!

Anyways, if you can say one thing about Gabe Newell and Valve it's that he's always stuck to his guns and been good for gaming. Most similar entities when they hit it big they go public and start turning 'evil', as once upon a time the Google guys liked to call it. At one time EA was a great game developer who corned the market on sports titles (I'm guestimating this was their big leadup to success), and in turn evolved into a massive publisher that just buys up other developers and sucks the life and creativity out of them.

Valve though? Gabe has kept them private so he can call all the shots, and has a long history of finding and enabling creative talent. With all the money they're making off Steam, rather than buying up other smaller developers and folding them under Gabe's iron fist, they're sinking the money into the new Steam OS and Steam Boxes. Pretty much every other successful game developer has either grown into the big bad publisher: EA, Activision, Ubisoft, Square, etc, or at the very least jumped in bed with one: Blizzard, Bioware.

When you get down to it setting aside the complaints some people have I think it would be hard to argue against that in a very good way Valve is a unique entity in the games industry, and we'd be much better off if we had more like them.

i think the biggest factor to valves success is there legion of brainwashed fans who will swallow anything they put out

This made me sad to read. Social multiplayer experiences...
Half-Life 3 confirmed... as never happening.

albino boo:

UNHchabo:

albino boo:
For all Gabes flat structure, I bet it doesn't apply the the people who clean the offices but those and such as those who are deemed of high enough skill to be full valve employees.

Most companies that rent office space don't have employees clean up; the building owner contracts the job to a cleaning company. I'm pretty sure Valve leases several floors of a fairly big building. So yes, it's entirely possible that every Valve employee has at least a Bachelor's degree.

The public ethos of valve is let people chose what to do and don't specialise, well guess what no one choses to clean up the toilets so they have outsource to a 3rd party. Guess how much choice they get. The whole flat managment thing is artificial because it does not give the cleaners and the ancillary services that Valve need to run a choice. Its not a real flat organisation because it only gives choice to a very narrow part of the business.

I choose to clean the toilet in my own house. What makes you think that is not possible in a workplace with flat structure? Ive seen studios where they take care of their own cleaning and dont hire anyone. basically all you need is for your eomployees to care about their workplace, which is entirely possible in valves case.

Oh boy am I the only one who doesn't like Valve and the way they conduct busyness.

I honestly think that Valve owes most of their success to smart luck.

I say smart because while I think the introduction of Steam was a smart decision and very good timing. However, Vavle hasn't really done much of anything since then, and if any other company like MS or even EA beat them to it then I'm pretty sure Vavle wouldn't be around since they were facing trouble from that hack attack.

BlameTheWizards:
"...you want them to recognize that being really good at Half-Life level design is not as nearly as valued as thinking of how to design social multiplayer experiences. ..."

Are you fing kidding me.

black_knight1337:

The key part there was "smart buyouts of popular mods". Of those IPs you listed only 1 started in-house, which is Half-Life. The rest are a combination of modding teams, indie developers and students. Sure you could argue it for the sequels but then it could be argued that Valve wouldn't have even had sequels to make if it wasn't for that.

Sorry but if we're excluding mods and buyouts, we're going to have to exclude a large portion of gaming
Major publishers? They're responsible for basically nothing if you take out companies they've purchased/merged with, yet in a lot of cases those devs wouldn't have been able to create what they have without a large company backing them.
Also, I guess Little Big Planet deserves less credit in terms of level design, because they hired a guy for the community explicitly for his level design
And why not take credit away from Valve entirely? I mean, Half-Life is based on a modified version of the engine id used to make Quake.... and so is Call of Duty for that matter

This is just how the industry works. Companies that want to survive hire people who can prove they have done, or will do, something worthwhile, and then they get paid or bought out. Heck, the current publisher model basically forces devs to make at least part of the game, then hope someone funds it. The publisher then oversees the project, and sometimes lends its own staff to the company in question. Homefront, for example, had a team come in to help them finish the game for its stated release date.

It's also one of the generally accepted ways to get into the industry without necessarily going through the usual career path. Make a mod or game that is big enough, and someone will come knocking at your door to have you replicate it or create something new at their company. If you don't keep trying to bring in new ideas and talented people, you fall behind and fail. The fact that they're still going out of their way to hire these people and throw their weight as a company behind them shows that games are still a priority for them, even if new/unfinished projects aren't getting as much attention as their ridiculously large storefront or attempts at getting into hardware. It's also worth noting that the support their games get years after launch is far better than that of most other companies. As much as I don't really care for the game, compare TF2's free content creation to that of pretty much any other title over the same period of time. Unless you're looking at mods there really isn't much else.

The alternative, really, is to only go with safe franchises. Valve could have been releasing Half Life 14 or HL2 Episode 8 but I suspect that most people in this thread would not really be all that happy with that proposal.

BlameTheWizards:
"...you want them to recognize that being really good at Half-Life level design is not as nearly as valued as thinking of how to design social multiplayer experiences. ..."

Oh, so that's why Rottenburg crashes about 30% more than any other map & Manhattan is flat-out unplayable, it's because level design isn't as valuable as social multiplayer!

Thanks Gabe, I can rest easier knowing that I can socialize with the other players in the game in a better-designed manner than usual in the 45 minutes I have before TF2 inevitably freezes again.

I once had a manager who treated our crew of 10 people like they were human beings with individual lives. We're a very easy group of people to blame because we work at night and none of the upper management ever see us, or how much work we do. "Oh, _______ didn't get done, the night guys are just lazy." This manager stood up for us, fought for us and argued against changes to our job designed by people who had never done it. His job description basically had him supervising us, but he trusted us to do what needed to be done without being watched and he joined in and did the same work we did. He even made sure our schedules were to our liking every week. We go years without applicants to our job and the people we do hire don't show up, or quit after two days - he knew we were very difficult to replace.

He was fired; replaced with an incompetent Yes-Man who agreed to everything upper-management said and puts us at fault when changes don't work and impossible amounts of work don't get done. The conditions in the company have fallen dramatically due to numerous flaws in the new system, and huge drops in morale, job satisfaction and employee trust.

Say what you will about their games, or their business practices - I don't personally play their games much aside from Portal - but I think they're on to something with their internal structure. The crew I work with had a similarly lax environment where we were trusted to do what needed to be done without supervision. We didn't need a manager's approval for every little detail and we didn't need to report to management on our progress. A lot of work got done, and conditions were very good all around. Since they abandoned that 'system' (or lack-there-of) much less work gets done, and conditions are steadily dropping. We used to be among the best in the province, now we are the worst; a fact our new manager continues to throw at our feet and blame us for.

If you love the job, and you bloody SHOULD if your in game development, you won't WANT to be designated to one position, I want to be a designer, I'd be happy to write the story if I wanted to, I have an extreme fixation on the sound and music, I want to be THAT GUY standing in front of an audience revealing the games we have been working on, I could never be "designated" because I enjoy so much of a game and want to see it all raised to a high standard, I refuse to have a weak link because we didn't try, a standard of quality is a sign of a professional and I WILL NOT be seen as anything otherwise should the opportunity present itself.

Ssssooooo ..... HL3 confirmed. No but srsly, flexibility is nice. Adaptability is better. Why is it that only this guy seems to understand the right business approaches to the modern games industry? Fucking take notes, EA. But that aside, what really makes a company productive is a multitude of factors. The work has to be challenging, but not too much so. The payoff for the work has to be worth the endeavor, the bosses have to work with you rather than on top of you, employees need to be encouraged and have their progress recognized, etc etc etc. But most of all, you need employees that LOVE what they do. But he knows this already, it seems. Gabe Newell, well done mate, and KBO. If shoving another $10-15 bucks at your Steam sales keeps you happily shoveling quad-triple cheeseburgers down your gullet and a plump, happy man, I'll do so with gusto. Just focus on getting us all those 3's.

CManator:

So maybe i'm misinterpreting, but his words (in this article at least) seem pretty sound to me, if a little idealistic.

They are a bit idealistic.

I do not know how things go down creatively behind closed doors at Valve, but what I do know is that Gabe Newell has the financial power to let his tiny population of developers fight and argue and revise all they want.
His wealth buys them the luxuries every game developer dreams of: Time and a good Paycheck.

The only other company that grants such luxury, seemingly, is Blizzard.
But that's only based on what I knew about Old Blizzard. I imagine New Blizzard isn't quite as rosy.

All of you complaining about Half-Life 3 not being released fast enough and saying Valve needs more structure so that they can meet deadlines: there are plenty of EA Games out for you to play.

I'll keep waiting patiently for Half-Life 3 because I know even if they don't release it until 2020 it will be the best game yet.

zombflux:
All of you complaining about Half-Life 3 not being released fast enough and saying Valve needs more structure so that they can meet deadlines: there are plenty of EA Games out for you to play.

I'll keep waiting patiently for Half-Life 3 because I know even if they don't release it until 2020 it will be the best game yet.

This. If there was a news story about an EA employee who had a great talent for designing single player levels, but was being ignored because his job title at EA was exclusively 'multiplayer designer', people would be rolling their eyes and going 'lol EA'.

Story about Valve having the opposite attitude and what happens? Outrage because still no Half Life 3.

VinLAURiA:

Gabe:
You don't want them to sort of burrow into that - you want them to recognize that being really good at Half-Life level design is not as nearly as valued as thinking of how to design social multiplayer experiences.

How depressingly telling.

Ha, ha, I want to hurt someone. Someone get the duct tape.

synobal:

According to valves detractors any game put out by valve isn't actually a game unless it is a half life game. I'm not certain how it works but apparently this is the case.

Yeah, I know. I know. I've been posting on this forum for years so I should've known better. I should've just expected the usual line of nonsense.

But sometimes...the nonsense, untruths, and hyperbole get so damned ridiculous; and in this one case so contradictory; that I can't help by chime in.

I guess it's just in my nature to call out bullshit when I see it. It's partly why I sometimes stay out of the more controversial threads, regardless of the topic. The "BS levels" get so high in those that it's overwhelming.

I'll be happy when Half Life 3 comes out myself but I'm hardly begging for it or demanding it like so many people seem to be. Indeed I tend to be more interested in the new stuff valve is working on, they will release a new half life game when they are ready and it will be good, until then I'm more curious about the other stuff they are doing.

My thoughts exactly.

The Half-Life series is still one of my favorites within the video gaming medium. It holds a special place in my "heart". Even so, I'm just as interested in seeing what things the creative minds at Valve come up with as I am seeing them churn out a third installment to the series.

So if Valve wants to put out Dota 2 and TF2 events, Left 4 Dead 3, a game-centric operating system, and a controller instead of a sequel they may or may not be ready to make....so be it.

:/

Welp, gotta appreciate the guy. That's some pretty positive thinking.

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