Rhianna Pratchett Won't Be Part Of Mirror's Edge 2

Rhianna Pratchett Won't Be Part Of Mirror's Edge 2

image

"I consider myself a casualty of [the Mirror's Edge] development process," Pratchett Tweets.

Mirror's Edge was an interesting title that didn't quite work, so when EA's Patrick Söderlund stepped forward in June last year and said a sequel was always going to happen, it came as a slight surprise to the rest of us. But even if Mirror's Edge 2 is on it's way, Rhianna Pratchett, who wrote the first one, isn't on board. She's a self-described "casualty of that [Mirror's Edge] development process," and wishes the new team all the best.

"Go with God, I say," she Tweets. "Create cool stuff. We always need more of that." When Pratchett came on the team, Faith was nothing more than a template; Pratchett created the character, and continued her adventures in the DC comic book version. Oddly enough, the comic was a prequel, and so is Mirror's Edge 2, but that doesn't seem to make a difference to EA; presumably the comic isn't canon.

Pratchett's sanguine about the whole thing. She knows she's just hired help, and nobody from the studio's talked to her in years, so she gave up on that possibility a while ago. "It was a difficult project for all," she Tweets, "and I no longer have any contacts [at DICE]."

EA's open-world Mirror's Edge 2 adventure hasn't got a release date yet, but when it does come out it will be for PC, PS4 and Xbox One.

Source: Rhianna Pratchett Twitter

Permalink

Wait wait wait, open world Mirror's Edge?

I hope that they mean that the new Mirror's Edge will be open world, and i just missed some info. Not that the franchise is an open world one. The first one was more linear than CoD.

Someone "wrote" ME? I always thought it's just random bits thrown into a hat and pulled out randomly to create a the plot.

On one hand the game just lost the only thing that kept me interested. On the other hand, Ms Pratchett is not in the clutches of EA. Can't say I'm disappointed.

Sgt. Sykes:
Someone "wrote" ME? I always thought it's just random bits thrown into a hat and pulled out randomly to create a the plot.

Apparently some content - mostly in-game dialogue - was cut before release, so the finished thing was lacking important bits that would've pulled the whole thing together. Or so the story goes.

That said, I have a great deal of respect for Rhianna Pratchett, so I'm going to say it's their - and our, if we wanted to play the game - loss.

Too bad really. That game had no business giving me the warm fuzzies like it did. I imagine that was her doing.

no offense, the game was great. I actually enjoyed what story was there too. But I don't think the writing makes or breaks this. The game play combined with the level design were what made ME. The level on the ship after you exit that back of that van? On hard mode? One of those moments in my gaming life!

That said, I am still worried that they'll mess up the game :(

Thank fuck for that. The writing in ME was terrible.

"Sooner or later you have to jump!" 5 seconds before you "kill" the final boss by jumping.

Well, I'm not necessarily going to say it was her fault because it sounds very much like the game was developed in such a way as to make writing for it very difficult, but the writing in Mirror's Edge 1 was just awful so this really isn't very concerning.

still love the game but yeah, the story was not the best so lets hope it will be better in the second one.
but wait a minute....open world??? sounds good if they really pull it off.

I would be surprised if Mirror's Edge 2 is NOT an open world or, at least, a 15 hours long sandbox-like campaign (that with subsequent playtroughs can be reduced to a couple of hours)... That being said im surprised about the rumors of it being a prequel; the trailer (or should I say "proof of concept"?) for the game suggests a more futuristic environment and the new Faith tattoos suggest the previous existence of the original Faith. TBH i dont like prequels, and M'sE2 being just the second game just makes it even more annoying.
Also, yes, Mirror's Edge started as an open world game with all the runners playing a bigger role in a bigger history, and Faith was originally just one of said runners, but it got dumbed down over and over, and only the original gameplay was left unaltered, you can even see red doors or blocked passages at the beginning or ending of some levels suggesting that they were originally bigger.
Honestly if DICE is just planning to repeat M'sE with fancier graphics, and they are not dedicating enough time/workers to the project, then just drop it and focus on the goddamn Battlefront and make sure its not another buggy mess like BF4.

mechalynx:
On one hand the game just lost the only thing that kept me interested. On the other hand, Ms Pratchett is not in the clutches of EA. Can't say I'm disappointed.

Personally it was the gameplay and navigation puzzles that always kept my interest while the story was merely "meh."

There are other good writers out there, but if we're being honest Mirror's Edge 1 didn't exactly impress anyone with its story. Setting? Sure. Characters? I love the game and have played it multiple times and I still can't remember the name of the blonde girl, the police officer you keep talking to, your communications ally, or even Faith's sister.

They were all just sort of... there... to tie the platforming together. It certainly wasn't any Legacy of Kain title.

Still, Miss Pratchett did great work on Tomb Raider. I'm sure she could've done something good with Faith, given enough time, but I'm not exactly mourning her absence.

The real test won't be the story but whether EA will rummage their dirty mitts over it, add in competitive deathmatches, microtransactions, forced online co-op, more guns and shoot-bang sections, and, like Dead Space 3, strip out the soul and try and fit it into the Call of Duty action mold again like they keep trying and trying and trying and failing and failing and failing to do.

What's the definition of insanity again?

Cant really care much as the story was kind of just there. This to me its like the team that did the audio isnt doing the audio for the second game.

Erm, hooray?

I don't know who this person is, but I think I recognize the name from one of those many, many controversies from the last year. Maybe. Not really sure.

Either way, Mirror's Edge was not a well written game in the slightest. The only thing the story served to do was detract from the freerunning. Faith was little more than an anarchist of the most generic kind and the supposed evil government never did anything worse than, as Yahtzee mentioned, keep the city very very clean and shiny.

Sir Thomas Sean Connery:
Erm, hooray?

I don't know who this person is, but I think I recognize the name from one of those many, many controversies from the last year. Maybe. Not really sure.

Either way, Mirror's Edge was not a well written game in the slightest. The only thing the story served to do was detract from the freerunning. Faith was little more than an anarchist of the most generic kind and the supposed evil government never did anything worse than, as Yahtzee mentioned, keep the city very very clean and shiny.

Terry Pratchetts Daughter.

Very talented in her own right though (and the later works of her father probably have a large input from her).

Suprised that she would have had the time for this anyway what with founding a production company thats making tv or film adaptaions of 3 of her fathers works.

Rember that spotty game writing is at least as likely to be the editor or similar deciding what makes the cut as the writer who wrote it.

Sir Thomas Sean Connery:
I don't know who this person is, but I think I recognize the name from one of those many, many controversies from the last year. Maybe. Not really sure.

Likely the whole uproar surrounding the rape-not-really-rape bit in Tomb Raider, she was the/one of the writer(s) of the game and I think she commented on various things people were ranting about at the time. She's also the daughter of Terry Pratchett, the greatest writer of all time with the name Terry.

I loved Mirror's Edge and this new title is setting off some serious alarm bells.

Erm, yeah... whatever...

I think ME2 should let you choose if you want to play in 1st or 3rd person view. Mostly because I'd like to play this from my couch (PC guy here) and doing that in 1st person is just shite. Either that, or build it in a way that you can play through it without having to fire a single shot.

No huge loss there. The writing in Mirror's Edge was decent, but wasn't either stunning or original in a stylistic and and story sense. It's quite possible the new writer might change that.

Still cautiously optimistic about this revamp. This fence is just too damn safe and comfy to leave.

Speaking as someone who loves the game, the plot to the first Mirror's Edge wasn't exactly the greatest story ever told in the medium, and Tomb Raider wasn't fantastic either - in my opinion, of course.

I get that she's attached to the character and all that, but there's just little to no part of the story that I remember. What mostly did it for me was the visual style and gameplay, not the "much oppression so rebellious" plot it had.

I'm not gonna lie; the story of Mirror's Edge was certainly one of the game's weakest aspects. As a string of set-pieces it worked fine, but the characters felt slightly one-note and the type of story the game tried to tell didn't match with the gameplay or setting.

I can't really say anything of value was lost. None of the games Pratchett has written have ever gone above adequate in the narrative department. Mirror's Edge was especially weak, its story basically being a paper thin excuse to go leaping everywhere. She obviously has NOT inherited her father's talent as a writer

proghead:
Erm, yeah... whatever...

I think ME2 should let you choose if you want to play in 1st or 3rd person view. Mostly because I'd like to play this from my couch (PC guy here) and doing that in 1st person is just shite. Either that, or build it in a way that you can play through it without having to fire a single shot.

3rd person, ew no. First person parkour action game was one of the selling points of the series to me. And you can go through the game without shooting anyone. In fact, it had an achievement for doing so.

As for the writer, the story was one of the weaker points of the game but that's more because the game is so short that there was hardly any to begin with. If that cut content thing above is true though then I can understand why it may have been weak.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here