Diablo III's Auction House Has Now Officially Shut Down

Diablo III's Auction House Has Now Officially Shut Down

diablo III auction house

Players have until June 24 to collect their completed auctions out of Diablo III's Auction House tab.

Last year, Blizzard said it would shut down Diablo III's Auction Houses by April, 2014. Today, true to its word, both the gold and real money auction houses have come to a close. All auctions that were open at the time have been cancelled, leaving players until June 24 to collect their completed auctions from the game's Auction House tab. If they fail to collect the items by this date, they will disappear forever.

The Auction House was controversial right from the game's launch. Many players questioned it's necessity, and lamented being caught in the "trap" of having to "play the AH" for hours on end to find gear upgrades. Blizzard initially vehemently defended the system, saying players needed a "safe place to trade items," but eventually changed its tune as the Loot 2.0 patch neared completion.

"When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot," Diablo III Production Director John Hight said when the shutdown was announced.

Now that Loot 2.0 is here, bringing with it "smart loot" and bind-on-account legendaries, the Auction House has been rendered completely unnecessary. It's certainly a lot more fun slaying demons and finding an upgrade, rather than desperately trying to snipe auctions to buy one.

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Better late than never I guess?

This was a great decision. I never was fond of the auction house. You were almost required to go on there to get better gear because they were not drpping in the game. In two years time and 200+ hours into the game I only found three legendary items. Since the last patch was implemented I got 15 legendaries. It's more fun killing demons if you get rewarded with great loot.

Good for you, Blizzard.

Now fix the game's other major problem.

Too little too late.

In addition, playing blizzard games now is a real hassle, especially if you need to travel for work like I do. The locked my account because I tried to access it from a hotel IP. Tried to unlock it, took picture of the disc, game box and cd-key and send it to them and no words. Tried their website to unlock the account with the cdkey and it doesn't work.

Sad thing is: their games are so bad [for me] right now that I didn't bother trying after that. Guess I'll be skipping the new expansion for sc2.

ExtraDebit:
Too little too late.

In addition, playing blizzard games now is a real hassle, especially if you need to travel for work like I do. The locked my account because I tried to access it from a hotel IP. Tried to unlock it, took picture of the disc, game box and cd-key and send it to them and no words. Tried their website to unlock the account with the cdkey and it doesn't work.

Sad thing is: their games are so bad [for me] right now that I didn't bother trying after that. Guess I'll be skipping the new expansion for sc2.

Now see this is where Blizz made the mistake.. D2 and games like it are more useful as games you can fire up on your lap top to kill time where you might not have an internet connection handy. Trust me, that's a big thing. and what with more and more ISP's trying to push data capped packages.. this entire 'always on' DRM crap is gonna bite them hard. If I wanted to play an always on loot grind.. I'd play WoW!

BigTuk:

ExtraDebit:
Too little too late.

In addition, playing blizzard games now is a real hassle, especially if you need to travel for work like I do. The locked my account because I tried to access it from a hotel IP. Tried to unlock it, took picture of the disc, game box and cd-key and send it to them and no words. Tried their website to unlock the account with the cdkey and it doesn't work.

Sad thing is: their games are so bad [for me] right now that I didn't bother trying after that. Guess I'll be skipping the new expansion for sc2.

Now see this is where Blizz made the mistake.. D2 and games like it are more useful as games you can fire up on your lap top to kill time where you might not have an internet connection handy. Trust me, that's a big thing. and what with more and more ISP's trying to push data capped packages.. this entire 'always on' DRM crap is gonna bite them hard. If I wanted to play an always on loot grind.. I'd play WoW!

There's a real difference between an ARPG centered around loot and an MMO centered around progression. Loot's in both, but it's relevant in the first one because people want shiny gear. It's relevant in the second one because people need shiny gear to progress in their respective raid scenario. The whole draw of an ARPG like Diablo is RNG loot systems while the main draw for WoW is semi-RNG-based progression in raid tiers. It's much like a plate and a bowl not being the same just because they're both made to hold food.

I can't really address the always online concern because it's just not an issue to me, but I will say that my experience with the costumer service has never been bad. I got hacked once, called them, got it resolved in like 15 minutes. It's really not worth submitting major lock-out related problems via the ticketing system, it's just not made to handle specifics (I assume because of staffing).

OT:
Saw this, actually had a conversation in-game with randos that ended up being pretty intelligible (until the end anyway). I fully support it, although I'm still a bit weary of a game that likes loot so much without any way to trade it. Hopefully they'll keep working on other potential outcomes.

Mausthemighty:
This was a great decision. I never was fond of the auction house. You were almost required to go on there to get better gear because they were not drpping in the game. In two years time and 200+ hours into the game I only found three legendary items. Since the last patch was implemented I got 15 legendaries. It's more fun killing demons if you get rewarded with great loot.

Same. It made the game 10 times more fun. Playing Auction House: The Game got so boring.

RatherDull:
Good for you, Blizzard.

Now fix the game's other major problem.

Whats the other problem?

Imperioratorex Caprae:

RatherDull:
Good for you, Blizzard.

Now fix the game's other major problem.

Whats the other problem?

Always online, I'd wager.

Imperioratorex Caprae:

RatherDull:
Good for you, Blizzard.

Now fix the game's other major problem.

Whats the other problem?

My guess is that they're referring to the online requirement for single player.

Guess I should log in to see what I might still have lingering out there. Guess I'll need to patch first. I can't help but feel they're trying to sucker me into the expansion pack.

Ferisar:

There's a real difference between an ARPG centered around loot and an MMO centered around progression. Loot's in both, but it's relevant in the first one because people want shiny gear. It's relevant in the second one because people need shiny gear to progress in their respective raid scenario. The whole draw of an ARPG like Diablo is RNG loot systems while the main draw for WoW is semi-RNG-based progression in raid tiers. It's much like a plate and a bowl not being the same just because they're both made to hold food.

That's a rather good post on the matter, actually.
Well done.

And that illustrates one of my biggest problems with D3 in its design; Blizzard wanted to exploit the D2 playerbase's seemingly mad addiction to grinding for random numbers as hard as they could. And inadvertently destroyed the entire appeal of the game in the process.

"Random" progression works best when it's used as an initial-value scenario (Roguelikes exemplify this and what follows). Where the player has ENOUGH control over their destiny that they aren't just gambling, but are making calculated decisions based on the random elements they encounter; weighing what they need now vs later.

I've played through D2 countless times, and most of those times I played through it was not with the sole intent of maxing my numbers or prepping for PvP*, but to try a new build and see how far it could get before hitting the inevitable immunity ceiling.
(*D2's PVP was a sad joke taken far too seriously; along with WoW, I actually blame it for the disgusting state D3 launched in)

But Blizzard took "Random" in a different direction with D3; the Skinner Box direction. Random Reward.
It's like MMO progression, but so much worse because in D3 your gear determines 99% of your character and unlike WoW there are no "bootstrap" sets of gear at a given tier that will let you get by.

By Inferno, characters are 100% at the mercy of the RNG. Either the player grinds for that next step up in numbers, hits up the AH, or stops playing because there's nothing else they can do. It's the Worst of Both Worlds scenario; tedious MMO like progression, but with a loot game's random element amping it up to the max.

At least in D2, you could play through Nightmare on any given build with some difficulty relying solely on skill damage and store bought items. Hell, a few builds can solo the entire game without much twink at all. (Summoner Necros, Hammerdins, Bonemancers, Berserkers, Mage-Zons, Trapsins)

Though D2 Hell mode immunities can still fuck right off.

I can't really address the always online concern because it's just not an issue to me, but I will say that my experience with the costumer service has never been bad. I got hacked once, called them, got it resolved in like 15 minutes. It's really not worth submitting major lock-out related problems via the ticketing system, it's just not made to handle specifics (I assume because of staffing).

I can, and will.

I terminated my Bnet 2.0 account since:
1) Bnet 2.0 hates my home connection. It was lagging and dropping CONSTANTLY and it's not like I cannot play games on it.
(though lately, it's been pissing me off more; I think it's time to replace the router.)
Since every Blizzard game requires Bnet 2.0, this is a major point of failure. It rendered Starcraft 2 online matches practically unplayable and virtual LANs impossible due to net bottlenecking (even on good cable connections at my friends').

2) Blizzard let my account get hacked one too many times. And before you or anyone else, tries to pull the "Well, stop looking at porn/scams/durr hurr IR so fun-E" line, I'm a computer security specialist by trade. It's my bloody JOB to fix and prevent this shit, including the social engineering aspect.

The failure could have only come on their end, and sure enough it was. A cursory search on the net will reveal many incidents of Blizzard's shit getting broken into. Contrary to what some folks say, Blizzard isn't infallible, and they made themselves a HUGE target with this Bnet business. It was inevitably going to happen.
(and Blizzard is by no means the only major gaming company to get hacked; it's happened to bigger, like Sony. The lesson is to never assume Big and Rich = Secure)

3) The second time it was hacked was right on the heels of a fresh format and install (read: I didn't even have Starcraft 2 installed, so even if a keylogger or root somehow hooked into my system, it couldn't get my credentials in the first place) but that isn't point.

The point here, is that Blizzard customer service gave me the runaround for the better part of a week before I just got fed up and terminated the account for good. Since Bnet 2.0 rules everything in their games, obviously I haven't done business with Blizzard since, and I never plan to again.

So from that day forward I made a new, simple, policy: If a company doesn't trust me with the game I paid for, I don't trust them with my money or information.

If that means missing out on games that otherwise look good, so be it; it just isn't worth the hassle anymore.

I like how they release this patch now instead of say 6 months ago when they first announced this patch and Diablo expansion.

Still not going to buy the expansion cause Diablo 3 bores me, the skills bore me , the Items bore me, and the story was dribble.

And its still online even though its console counterparts aren't so yeah a waste of my time.

Epic_Bubble:
I like how they release this patch now instead of say 6 months ago when they first announced this patch and Diablo expansion.

Still not going to buy the expansion cause Diablo 3 bores me, the skills bore me , the Items bore me, and the story was dribble.

And its still online even though its console counterparts aren't so yeah a waste of my time.

but you seem content to waste your time reading a post about a game you claim not to care about.

Atmos Duality:

That's a rather good post on the matter, actually.
Well done.

And that illustrates one of my biggest problems with D3 in its design; Blizzard wanted to exploit the D2 playerbase's seemingly mad addiction to grinding for random numbers as hard as they could. And inadvertently destroyed the entire appeal of the game in the process.

"Random" progression works best when it's used as an initial-value scenario (Roguelikes exemplify this and what follows). Where the player has ENOUGH control over their destiny that they aren't just gambling, but are making calculated decisions based on the random elements they encounter; weighing what they need now vs later.

I've played through D2 countless times, and most of those times I played through it was not with the sole intent of maxing my numbers or prepping for PvP*, but to try a new build and see how far it could get before hitting the inevitable immunity ceiling.
(*D2's PVP was a sad joke taken far too seriously; along with WoW, I actually blame it for the disgusting state D3 launched in)

But Blizzard took "Random" in a different direction with D3; the Skinner Box direction. Random Reward.
It's like MMO progression, but so much worse because in D3 your gear determines 99% of your character and unlike WoW there are no "bootstrap" sets of gear at a given tier that will let you get by.

By Inferno, characters are 100% at the mercy of the RNG. Either the player grinds for that next step up in numbers, hits up the AH, or stops playing because there's nothing else they can do. It's the Worst of Both Worlds scenario; tedious MMO like progression, but with a loot game's random element amping it up to the max.

At least in D2, you could play through Nightmare on any given build with some difficulty relying solely on skill damage and store bought items. Hell, a few builds can solo the entire game without much twink at all. (Summoner Necros, Hammerdins, Bonemancers, Berserkers, Mage-Zons, Trapsins)

Though D2 Hell mode immunities can still fuck right off.

The outcome of the loot system Diablo 3 initially went with was largely a response to the AH existing at all. The idea was, even if loot was 99% stacked against you, you would "obviously" use the auction house to make up the difference, since the amount of players would cause there to be plenty of availability. Problem is, everyone understood what was a good item and what was shit so the AH just served to intensify the problem by not only being a barrier of progression, but within itself having gold barriers that determined what gear you could even try getting. Meanwhile, Inferno itself was also incredibly hard, which meant that the only gear which rated as "good" would only drop past act 3.
I think that, essentially, Blizzard read it wrong when they decided to put in a measure to prevent bots and third-party sellers in the form of the AH, because it just slowly pulled the rest of the game into acknowledging it. The only real good that came out of it is that gold had actual worth in the game, but even that just inflated horrendously.

Most of the problems with gear are gone now, sans a bug here or there. My biggest concern is, still, them having a real trading system in the game, because we just went from one extreme of the total inability to self-sustain characters to the complete cut-off from others outside of playing with them. They also gave RNGesus a buff, but I'm yet to see what that means long-term. So far so good, I suppose, since you can sustainably gear yourself and have some control over stats in crafting and finding gear. Either way, too early to make a call.

I can't properly respond to the latter half of the post because it's sadly a case-by-case problem. I sympathize with all qualms related to security, but there just haven't been that many (if there have been any) for me. My hacking incident was a looooong time ago.

Ferisar:

The outcome of the loot system Diablo 3 initially went with was largely a response to the AH existing at all. The idea was, even if loot was 99% stacked against you, you would "obviously" use the auction house to make up the difference, since the amount of players would cause there to be plenty of availability. Problem is, everyone understood what was a good item and what was shit so the AH just served to intensify the problem by not only being a barrier of progression, but within itself having gold barriers that determined what gear you could even try getting. Meanwhile, Inferno itself was also incredibly hard, which meant that the only gear which rated as "good" would only drop past act 3.

Yup!
They took the worst parts of D2 (Hell mode's absurd artificial difficulty and RNG mercy) and emphasized those over, well, everything else. The only thing I will say in D3's defense (ONLY THING) is that the loot-grinder genre was far more novel back when D1 and D2 were new. In Diablo's long looooong break between entries, the genre mutated into more interesting games and more interesting directions.
(Borderlands springs to mind)

"Same old shit" wasn't going to cut it, and that assumes the bulk of their fanbase still had the time to grind for hundreds of hours. (read: some do, but more and more of us "core gamers" don't. Eventually life catches up and takes your free time away, and that's only going to get worse as the economy continues to list like a breached ship)

I think that, essentially, Blizzard read it wrong when they decided to put in a measure to prevent bots and third-party sellers in the form of the AH, because it just slowly pulled the rest of the game into acknowledging it. The only real good that came out of it is that gold had actual worth in the game, but even that just inflated horrendously.

Agreed, and this brings up a good point:
Blizzard managed to slow the effect of scam sites (not stop, slow) by becoming the biggest game in town.
Pity they only had to gut everything that made D1 & D2 great from D3 in order to accomplish it.

In fact, by making the game Always Online, Blizzard made the scam-site problem WORSE because scammers and hackers had more incentive than ever to ply their trade.

After all, what use does an offline/LAN D2 player have for "Item/Gold Sites"?
What use does a hacker have for offline items? None!

D3 didn't have to be like this; Hell, it technically isn't for some. *glares the console version of D3*

(Nice double standard there Blizzard. Only give the console gamers exactly what the Diablo fans wanted. Why couldn't you provide that to the PC gamers again? Oh right, because the lead design was a flaming butthurt asshole who left the project after rightly getting grilled for his stupid decisions.

That, and it would only serve to illuminate how Bnet 2 is at best nothing more than a digital hen house.
Don't want the animals to start thinking; might hurt that easy golden egg production.)

I don't think they should have even bothered trying to "save us" from scam sites.
Scam sites only work on stupid people; and you can't fix stupid, only treat its symptoms.
Unfortunately, that treatment left everyone feeling the side effects.

I can't properly respond to the latter half of the post because it's sadly a case-by-case problem. I sympathize with all qualms related to security, but there just haven't been that many (if there have been any) for me. My hacking incident was a looooong time ago.

That's fair enough, and I appreciate you taking the higher road here, and not treading down the oft-beaten path of "Well, it doesn't bother me, so it obviously isn't a problem at all."

Imperioratorex Caprae:

RatherDull:
Good for you, Blizzard.

Now fix the game's other major problem.

Whats the other problem?

You know what it is dammit, don't play coy. The always online, which they stated MANY times was because of the Real Money Auction House. Also, damn fitting I think and surprised no one else did it:

Now all they need to do is get rid of the awful stupid pointless meandering tee-totaling totally unnecessary always online and I will actually BUY IT! Because the console versions PROVED they don't need always online and I enjoyed what I got on them but I'd really like to get the PC version since my consoles died on me and I don't have the dosh to dole out duplicates for usage.

Good start, now implement offline single player (like consoles will have) and I'll buy it.

otakon17:

Imperioratorex Caprae:

RatherDull:
Good for you, Blizzard.

Now fix the game's other major problem.

Whats the other problem?

You know what it is dammit, don't play coy. The always online, which they stated MANY times was because of the Real Money Auction House. Also, damn fitting I think and surprised no one else did it:

Now all they need to do is get rid of the awful stupid pointless meandering tee-totaling totally unnecessary always online and I will actually BUY IT! Because the console versions PROVED they don't need always online and I enjoyed what I got on them but I'd really like to get the PC version since my consoles died on me and I don't have the dosh to dole out duplicates for usage.

Oh yeah I forgot that was a thing for some people. Thats how little it bothers me when I play, how little of an inconvenience it is to me. No offense to you or anyone else, I realize yes they could do that. It'd cost them some dev time to convert it and maybe they'd get more users, maybe not.
Beyond that, it isn't a hassle for me to login to play, since I play with friends and family a lot.
BTW I wasn't playing coy, its just that it didn't ever bother me at all that the game was always online (except the bugs of the early stages of its life).
I do realize it sucks for people who don't have good online service and get dropped or like to play offline, and yeah it should have the option to do so.
I am also of the mind that eventually things will be mostly online and necessitate always on connectivity and some people are going to be left behind. Progress sucks for some people.

Imperioratorex Caprae:

Oh yeah I forgot that was a thing for some people. Thats how little it bothers me when I play, how little of an inconvenience it is to me.

I am also of the mind that eventually things will be mostly online and necessitate always on connectivity and some people are going to be left behind. Progress sucks for some people.

This isn't really progress. Always online is not the automatic future and people will fight it tooth and nail for a whole raft of good reasons. I wish people would stop acting like all these consumer shafting practices were 'progress'

1. Gaming companies are incompetent. If their severs go down you are stuck. It's simply a convoluted answer for a problem no one had.

2. "Games as a service" means the service will eventually shut down. Look at the serves for any lackluster console release with an online mode. If it's over a year old chances are official support has ended and the serves have been turned off. You can only play Diablo III for as long as Blizzard says you can play it. A good exmaple of what can happen to online authenticated games is Games for Windows live. That service died and now some games are 100% unplayable without a crack. You won't be able to play this game in 10 years like you can Diablo II.

3. If offers no benefit to a game that is not an MMO. Always on DRM (and it is DRM) is meant to benefit the publisher and developer. It went hand in hand with the real money auction house. If people could no longer mod their game files then Blizzard could make money by taking a cut of the Auction house transactions. The "Always on" 'progress' here was a money making move and had nothing to do with the integrity or playability of the game.

4. No Mods. No community content. Not even a little bit. None. You will play Diablo III exactly how Blizzard tells you to play it or they will ban you from a single player game.

If this is 'progress' then I'm taking up knitting. For how Diablo III should have worked see Torchlight II, a game that didn't explode because you could play it both offline and online.

It's a shame the AH got made a scapegoat for the old design issues with the loot system. At least it shows Blizzard put their customers first, contrary to what people claim.

ExtraDebit:
In addition, playing blizzard games now is a real hassle, especially if you need to travel for work like I do. The locked my account because I tried to access it from a hotel IP. Tried to unlock it, took picture of the disc, game box and cd-key and send it to them and no words. Tried their website to unlock the account with the cdkey and it doesn't work.

Really? I was in a similar situation a while back and within 10 minutes of me contacting them I had my account back.

Atmos Duality:
-Snip-

Loot tables? All that really achieved was forcing people to farm the same content over and over in hopes of getting the item they wanted. Personally, I prefer Diablo 3's method of farm whatever content you want and you'll still be rewarded but I can see why that could be appealing to some people.

Outside of that though, it's always been just good old RNG. If anything, there's less of it in Diablo 3 thanks to the number of systems in place to control it.

2) Blizzard let my account get hacked one too many times. And before you or anyone else, tries to pull the "Well, stop looking at porn/scams/durr hurr IR so fun-E" line, I'm a computer security specialist by trade. It's my bloody JOB to fix and prevent this shit, including the social engineering aspect.

The failure could have only come on their end, and sure enough it was. A cursory search on the net will reveal many incidents of Blizzard's shit getting broken into. Contrary to what some folks say, Blizzard isn't infallible, and they made themselves a HUGE target with this Bnet business. It was inevitably going to happen.
(and Blizzard is by no means the only major gaming company to get hacked; it's happened to bigger, like Sony. The lesson is to never assume Big and Rich = Secure)

3) The second time it was hacked was right on the heels of a fresh format and install (read: I didn't even have Starcraft 2 installed, so even if a keylogger or root somehow hooked into my system, it couldn't get my credentials in the first place) but that isn't point.

Going to need a source on that. Had a bit of a look myself and haven't found any official statements saying that any of their security breaches have been enough to compromise an account. Only ones I could find explicitly state "this information alone is NOT enough for anyone to gain access to Battle.net accounts" which means the accounts are still secure.

Scrumpmonkey:
For how Diablo III should have worked see Torchlight II, a game that didn't explode because you could play it both offline and online.

So the right way to do it is to have no hack prevention whatsoever for a game which is part of a genre that is multiplayer focused?

black_knight1337:

Loot tables? All that really achieved was forcing people to farm the same content over and over in hopes of getting the item they wanted. Personally, I prefer Diablo 3's method of farm whatever content you want and you'll still be rewarded but I can see why that could be appealing to some people.

From what I heard, they had to adjust those tables considerably from launch.
It was bad; very bad. Where some folks were spending several dozen hours doing nothing but grinding and getting 1 or 2 items.

Outside of that though, it's always been just good old RNG. If anything, there's less of it in Diablo 3 thanks to the number of systems in place to control it.

If you say so.

Going to need a source on that. Had a bit of a look myself and haven't found any official statements saying that any of their security breaches have been enough to compromise an account. Only ones I could find explicitly state "this information alone is NOT enough for anyone to gain access to Battle.net accounts" which means the accounts are still secure.

The "official" source for the July 2011 hack is gone, unfortunately, and that's when my account was compromised.
I can throw up some forum posts on the event, but that's just as good as my word, so I'll leave it at that.

Choose not to believe me if you want, that's fair.
But I'm not touching anything that requires Bnet 2.0 again.

What a tragedy this game is. How long before they patch it to get rid of the online requirement? I hope they release a Diablo 4 and try to pretend this game never happened. Instead though, I think Blizzard is trying to forget everything that made them a cool company to begin with. I still don't understand their merger with Activision... What made that happen and why did Activision get the better half of the deal? Was WoW really not that profitable? If they did retain autonomy in the deal why did they become complete douche bags? Was it through osmosis? If I sit next to a douchy person will I too become douchy? So many questions and the answers keep disappointing...

Great to hear that it is finally the game it was meant to be. This means I just might pick up the expansion after all, but I will probably kill off my old action house based characters and start fresh.

It's a damned shame that it had to take so long for Blizzard to realise the error of their ways, but good on them for actually admitting to their faults instead of pridefully sticking to their misconceptions.

Ferisar:
My biggest concern is, still, them having a real trading system in the game, because we just went from one extreme of the total inability to self-sustain characters to the complete cut-off from others outside of playing with them.

This is my concern as well. Having the entire loot system designed around the existence of the auction was a problem, but the existence of the auction house itself was not. As long as it's possible to play the game without using it, there's no reason not to have it. And that's been possible since fairly soon after release - I've never used the auction house, but I've beaten Inferno with more than one character. Loot 2.0, where you can actually find unique and set items rather than just gear that is good enough for inferno, makes things even better for those of us who don't want to use the AH, but it still doesn't give a sensible reason for shutting it down entirely. If some people want to trade for items they haven't found themselves, why shouldn't they be able to?

Kahani:

Ferisar:
My biggest concern is, still, them having a real trading system in the game, because we just went from one extreme of the total inability to self-sustain characters to the complete cut-off from others outside of playing with them.

This is my concern as well. Having the entire loot system designed around the existence of the auction was a problem, but the existence of the auction house itself was not. As long as it's possible to play the game without using it, there's no reason not to have it. And that's been possible since fairly soon after release - I've never used the auction house, but I've beaten Inferno with more than one character. Loot 2.0, where you can actually find unique and set items rather than just gear that is good enough for inferno, makes things even better for those of us who don't want to use the AH, but it still doesn't give a sensible reason for shutting it down entirely. If some people want to trade for items they haven't found themselves, why shouldn't they be able to?

Well you can still trade, because nothing says "Convenience/Progress/Fun" like having to drag yourself to a trade server, see if anyone there is actually selling something you want, working out how many gems/runes/whatever each thing is worth (because I doubt ANYONE will actually use Gold as currency now) repeat for each thing you want to buy[1] all because a few whiners can't tolerate the idea that someone out there has better gear than them.

Wonder how long it'll be until "Loot 3.0" or something removes gear altogether.

[1] (as opposed to just bringing up a list of items, clicking the one you want and clicking "buy/bid")

Aeshi:
Well you can still trade

Except that you actually can't - gold and legendary items are now account bound (possibly crafted items as well, can't remember), so all you'd be able to do is swap rares in some kind of barter system. This is why it really confuses me - responding to some balance issues in the economy by deleting the economy entirely and physically preventing anyone from ever trading again just seems like an insane overreaction.

because nothing says "Convenience/Progress/Fun" like having to drag yourself to a trade server, see if anyone there is actually selling something you want, working out how many gems/runes/whatever each thing is worth (because I doubt ANYONE will actually use Gold as currency now) repeat for each thing you want to buy

Indeed. Path of Exile is often brought up in comparison to Diablo 3, but it has exactly this problem that trading is made just about as inconvenient as it's physically possible to be. Which is quite a big problem given that PoE is very much built around trading. I can't understand why anyone would be happy that D3 is going from a convenient, secure place for trading to as close to the opposite as they can manage.

Kahani:

Aeshi:
Well you can still trade

Except that you actually can't - gold and legendary items are now account bound (possibly crafted items as well, can't remember), so all you'd be able to do is swap rares in some kind of barter system. This is why it really confuses me - responding to some balance issues in the economy by deleting the economy entirely and physically preventing anyone from ever trading again just seems like an insane overreaction.

Wow, seriously?

So they've just gone and made the game ENTIRELY dependent on dumb luck now (because we don't want those people who play the most getting the best stuff now do we?)

Aeshi:
Wow, seriously?

So they've just gone and made the game ENTIRELY dependent on dumb luck now (because we don't want those people who play the most getting the best stuff now do we?)

Yep. You do find a lot more legendary items than before, but if you happen to want a specific one you're pretty much shit out of luck.

 

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