Borderlands and Civilization IV Switching From Gamespy to Steamworks

Borderlands and Civilization IV Switching From Gamespy to Steamworks

Borderlands Cover

2K's legacy titles will be taken temporarily offline until they make the transition to Valve's Steamworks platform.

GameSpy used to be the biggest name in online multiplayer and matchmaking, with services integrated directly into the latest PC releases. Now that GameSpy is defunct however, these titles will soon lose multiplayer support, even in games like Borderlands and Civilization IV. Thankfully, several publishers have made plans to transition their services to other matchmakers, and 2K is no exception. Starting on May 31, 2014, Civilization III, Civilization IV, and the PC edition of Borderlands will gain Steamworks support, allowing fans to continue their multiplayer sessions after a brief transition period.

Once Glu finally pulls the plug on GameSpy Technologies, online services will be taken temporarily offline as 2K's games transition to Steamworks. 2K is warning players to expect interruptions of features like online play, matchmaking, and voiceover Internet protocol until transitions are complete for the following titles:

  • Borderlands
  • Civilization III
  • Civilization III: Conquests
  • Civilization III: Play the World
  • Civilization IV
  • Civilization IV: Beyond the Sword
  • Civilization IV: Colonization
  • Civilization IV: Warlords

Offline play for these titles will not be affected.

Steamworks will be a natural fit for 2K's legacy titles, considering that Steam sales are a big reason the games remained so popular after release. That being said, the bulk of 2K's legacy titles still won't make the transition, including the Viking-inspired Rune which is a real shame. And while I'm sure many won't miss the online experience of games like Major League Baseball 2K9 Fantasy All-Stars, it's always disappointing to see features cut from something you paid for.

2K titles losing online service as of May 31, 2014

  • Close Combat First to Fight (PC / Mac)
  • Jetfighter (PC)
  • Jetfighter V: Homeland Protector (PC)
  • Leadfoot (PC)
  • Rune (PC)
  • Stronghold 2 (PC)
  • Stronghold Legends (PC)
  • Top Spin (PS2 / PC)
  • Top Spin 2 (PC / DS)
  • Vietcong (PC)
  • Vietcong Demo (PC)
  • Vietcong Fist Alpha (PC)
  • Vietcong 2 (PC)
  • Vietcong 2 Demo (PC)
  • MLB Fantasy All-Stars (DS)
  • Sid Meier's Civilization Revolution (DS)
  • Major League Baseball 2K9 Fantasy All-Stars (DS)
  • NHL 2K10 (Wii)
  • NBA 2K10 (Wii)

Source: 2K

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Well atleast some of these games will be saved, which is good because Borderlands still has a community.

Question: I have Borderlands Game of the Year edition physical copy and it used SecuROM, is there any information about being able to add the keys for the game and its DLC to steam?

I think this deserves a "Good news everyone!" tag.

Oooh, good! I was worried about borderlands 1 multiplayer.

Well I believe this is a delay response to game spot's server hissy fit last year. I wonder if publishers and developers are going to avoid them.

Now if only they'd remove the SecuROM from Borderlands I'd be a happy camper. I've never played either of the Borderlands games out of principle. Because I loath playing series out of order and they still have SecuROM in the first one (it was taken out for Steam... then they snuck it back in on the Mad Moxie's Underdome DLC and have never taken it off) same reason I've never played any of the Arkham games. Oh well, not like there aren't other games to play in the meantime.

Well I guess I'll finally get to play Borderlands multip... Naaaah, I don't care at all.

Now if only they'd remove the SecuROM from Borderlands I'd be a happy camper.

There's a good chance of it. They removed it from BioShock 2 when they transitioned that from Games for Windows Live to Steamworks, and WB Interactive removed it from the Batman Arkham games when Games for Windows Live was patched out of those. It seems to be the common wisdom in the gaming industry now that Steamifying an older game means removing all third-party DRM even when it isn't strictly necessary - or perhaps just in case, so you don't have to go through the same song and dance again if that ever gets shut down as well.


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