This War of Mine Hands On - War is Changing in Video Games | |
This War of Mine Hands On - War is Changing in Video Games 11 Bit Studios' This War of Mine tells a story about war not often seen in video games. | |
I have two responses: | |
See, I should be really excited for this, but... I'm not. I can't really put my finger on what it is, but while this sounded really interesting at first, now it sounds kind of 'meh.' It could be because I look at it, and I find myself questioning if it will actually be insightful. Honestly, it's starting to look very broad in it's approach, to the point where it even seems... a little disconnected, and a little bit too 'gamey.' As if it's just going to tell me that war sucks, and then that'll be it. Also, it'll boil down what should be complex issues to basic resource management. 'Oh, this guy is depressed, so I have to wait five turns until he's stable again.' See what I mean? And, while a 'disconnected' approach can sometimes work (12 Years a Slave), I don't see it panning out well here. No, when it comes to sad games set during wartime, I'm still going with Valiant Hearts. | |
Looks like Limbo had a love child with Hotel Rowanda. And I'm not saying there isn't an audience for miserably depressing ultra-realistic games with the incredibly groundbreaking theme of *gasp* War Is Bad, but I certainly wouldn't want to meet any of them. They'd probably spend 30mins crying about how people die if they don't eat food, or that bullets hurt. | |
"While they're in a rut, they'll refuse to help out." | |
For some reason though, reading it the way the author wrote it makes me want to play this game more, just to try to do everything I can to help. I'd do the same for somebody who is a depressive (and speaking as one myself). But I do agree, it is a myth, one that I'm glad was pointed out. | |