Gone Home Custom Map Lands In Counter-Strike

Gone Home Custom Map Lands In Counter-Strike

Gone Home's iconic house map is now a fan-made hostage scenario for Counter-Strike: Global Offensive.

Gone Home has been out for over a year, and it's still getting lots of attention from the gaming community. It's a widely-recognized breakout hit from the relatively calm exploration genre, but apparently some players see Gone Home and think "You know what this needs? More hostage situations." That explains why one intrepid level designer ported Gone Home's house map to Counter-Strike: Global Offensive, adding far more terrorists and counter-terrorists than the original allowed for.

Counter-Strike: Global Offensive is the latest edition of Valve's multiplayer shooter franchise, which allows fans to add custom maps directly through the Steam Workshop. That's where the "cs_gonehome" can be found, a recreation of Gone Home's house designed by workshop contributor NIPPER. In this map, the counter-terrorists must find and escort a randomly-spawned hostage to a rescue zone the garage, while the terrorist team tries to prevent them from doing so.

"Your family is mysteriously missing again," the description reads. "But you can figure that out later. Right now you have more pressing issues to attend to, like the fact that your house is full of terrorists and some dude has been taken hostage. Rescue him by taking him to the garage where you can make a swift getaway on that old bike [that's] been sitting there for twenty years."

All things considered, that's a pretty amusing mash-up. Now how about that BioShock/Gone Home crossover? It's supposed to be canon, after all. In the meantime, Gone Home is expected to head to the Wii U next.

Source: Steam Community

Permalink

I will never understand the hype surrounding Gone Home. It was awful, yet is feverishly defended by some for being "progressive" and "clever".

After all this time, finally something worthwhile has come out of Gone Home.

Whenever anyone brings up Gone Home I am compelled to reinstall and play through the game again. Unfortunately being exploration based it's one of those experiences that's never quite as powerful once you know what the entire house is like and where everything is.

An Ceannaire:
I will never understand the hype surrounding Gone Home. It was awful, yet is feverishly defended by some for being "progressive" and "clever".

Also for being a fun game.

An Ceannaire:
I will never understand the hype surrounding Gone Home. It was awful, yet is feverishly defended by some for being "progressive" and "clever".

Well, it's easy to understand: There's a lesbian romance plot, therefore it is progressive and perfect in every way!

I don't actually have the same complaints about Gone Home as others do; to me it appears to be similar to old click and point adventure games in tone and style, just from a first person perspective. I don't think there's anything wrong with that sort of game - I don't agree that it's "awful" - but at the very least, I don't think it lives up to the hype.

From some of the scant descriptions I'd heard and some of the promotional art seen I had assumed it was some kind of neat murder mystery or horror story, but actually wasn't anything so interesting :(

OT: I don't particularly care for theme maps in CS, especially since I doubt the Gone Home map translates well to a shooter arena, but I do like the ironic twist of blending the two completely different games.

Playing that map in the game will bring more fun and entertainment then Gone Home is capable of accomplishing.

The description actually got a chuckle out of me.

I actually liked Gone Home for what it was. I mean, I don't think it's a paragon of innovation and virtue or anything. I just don't understand a lot of the vitriol that gets spewed about it. That being said, it was a one-time experience, that was almost certainly not worth 15 USD.

As for Counter Strike... never really got into Source. Mostly just bought it so I could use it with G-Mod. Might grab this one while it's on sale or something.

From that third image (and the map description), I am now imagining Katie (Gone Home's PC) arriving home, opening the front door, seeing the dead body of some terrorist in the lobby and thinking "Well, shit..."

Gone Home was fun. Different, but fun. And it definitely tugged at my heartstrings quite well (Especially with the growing concern over what I might ultimately find in the attic).

Shooter multiplayer is also fun, but for entirely different reasons. And this is one of the more amusing mash-ups I've seen in a while. I do have to wonder how well the map is balanced for team combat though...

Finally someone made Gone Home a game!!!

Well i wouldn't exactly call it 'iconic' (more Watch_Doge hat level of iconic) but at least "Gone Home" will have some actual gameplay now. So Kudos modders.

But will it have a gay romance? That's the only real way to determine if it's good or not.

Can't wait to see all the people who never played Gone Home getting slaughtered via all of the secret passageways.

I actually liked the game, but imo, it's only because I played it without knowing the ending beforehand. It's pretty magical that way, but going in knowing what the game is about could possibly 'kill it' for a lot of people

Man, I can't wait to plant the bomb at dad's stash of unsold books. Maybe the hosties will be all of the strategically placed letters detailing his writing career and we can rescue them.

Maybe if we drag a match out for an hour we can get the "Heavy Handed" achievement.

This is the most delightful example of COMPLETELY MISSING THE POINT I've ever seen in gaming.

Mahorfeus:

I actually liked Gone Home for what it was. I mean, I don't think it's a paragon of innovation and virtue or anything. I just don't understand a lot of the vitriol that gets spewed about it. That being said, it was a one-time experience, that was almost certainly not worth 15 USD.
.

huh an actual fair criticism

I mean I can see how $15 might be a little much for some people, I really enjoyed it and feel like I got my moneys worth

I think if you know what kind of game it is without knowing the plot (and are fine with that) then I think Gone home was great

The Sister was just about to kill herself right before Her Army bound girlfriend came back. Why is the wife leaving evidence of her affair lying around the house? Talk about tropes against women

That description is awesome.

Oh, and since we're having the requisite hate-on for Gone Home, let me just add my voice to those who liked it. It was good at what it attempted to be: A quiet, contemplative little piece of exploratory artwork and character development.

psijac:
The Sister was just about to kill herself right before Her Army bound girlfriend came back. Why is the wife leaving evidence of her affair lying around the house? Talk about tropes against women

Clearly its offensive against women because it pushes the stereotype of careless lazy women. Gone Home is clearly sexist.

Honestly it makes more sense then anything the actual feminists are saying.

Am I weird for liking Gone Home for the other plots more than the 'main' plot? I thought it was still interesting. It is possible to like the game without also considering it some paragon of innovation.

That said, I suppose it COULD have used more gun battles and hostage situations.

*press X to shoot while reading journals of your sister coming to terms with her sexuality*

11/10 GotY it was ok

I've never understood the criticism that Gone Home "isn't a game." You explore an unfamiliar location, collect keys and solve puzzles. It seems like a game to me. I'm sure that the developers could have added combat, or health pick-ups, or padded the game out to 10 hours, or whatever else would somehow classify it as a "real game", but that would defeat the point of the story that they were trying to tell.

Gone Home is primarily focused on telling a story and providing an emotional experience, rather than on gameplay or graphics, and that is perfectly fine. So many people have spent so much time arguing about how games are a legitimate art form (which I agree with), that it amazes me how much vitriol Gone Home has gotten for trying to tell a story. You might not like the story, but I thought that it was one of the most emotionally effecting stories I've seen in a game. It was also a story that could only really be told through the medium of a game. It someone tried to shoot a Gone Home movie, it wouldn't work nearly as well.

I've been playing video games for almost 20 years. I have over 1500 hours logged into my Steam account. Don't try to tell me that Gone Home isn't a game.

It's about time people will finally be able to play Gone Home.

I swear, every single loud mouth-breathing idiot claiming Gone Home has no gameplay has never played the game or any other point-and-click adventures.

OT: This amuses me. There should be more maps taken out of other games that have no business being in a competitive FPS.

i like that no one is actually saying that gone home isnt a game
i also like that no one is really saying gone home is an amazing game
i like that it's easy to tell which extreme opinion each person harbors by what imagined thing they accuse others of.

amazing

I picked GH yesterday as part of a Humble Bundle. It was alright. If I had bought it for $15, I imagined I'd be very pissed, so I understand where the criticism is coming from.

Making it a CS map? Well... It's clever. I hope it has a few easter eggs.

Zontar:
Playing that map in the game will bring more fun and entertainment then Gone Home is capable of accomplishing.

While I didn't hate Gone Home THAT much... this.

I am hoping this map gets ported to demolition. Hostage mode never did it for me in any CS game. Shooting down terrorists that are trying to blow a safe in the basement or just blow the house up. That is my cup o tea.

The_Darkness:
From that third image (and the map description), I am now imagining Katie (Gone Home's PC) arriving home, opening the front door, seeing the dead body of some terrorist in the lobby and thinking "Well, shit..."

That's actually the plot. Turns out, all of Katie's friends are gun nuts and have obscene amounts of guns, grenades, and body armor lying around.

OT:

If this can be used for GMod, this map will be perfect for TTT or GMod Murder.

This idea reminds me a lot of this video

An Ceannaire:
I will never understand the hype surrounding Gone Home. It was awful, yet is feverishly defended by some for being "progressive" and "clever".

Having been gifted the game and then playing through it a day ago, I can safely say that it was entertaining with lots of wasted potential (gameplay wise) and I wouldn't have paid more than a buck or two for it were it not gifted to me.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here