In Titan, You Would Have Held a Mundane Day-Job on a Sci-Fi Earth

In Titan, You Would Have Held a Mundane Day-Job on a Sci-Fi Earth

titan title card

A whole bunch of details regarding Blizzard's cancelled MMO Titan have leaked out.

The big gaming news of the week was that Blizzard announced it's long-in-development "secret" MMO project, Titan, has been given the ax. Blizzard was extremely tight-lipped on what the project was during its development, and even now that it has been cancelled, is very reluctant to share details. But, that isn't stopping a few anonymous tipsters, no doubt dismayed that their baby was canned, from leaking some details on what exactly Titan could have been.

Apparently, in Titan, the player character would have lived in a future, sci-fi Earth, held down a mundane job by day (IE: butcher, engineer - even office worker) and then fought aliens secretly by night, like some kind of space-age Clark Kent. But here's the crazy thing: the night battles were completely optional - if you wanted to, you could spend the entire game simply working at your non-combat profession.

Another source revealed that players would have been able to select from the Reaper, Jumper, Titan, Ranger, and Juggernaut classes, each with its own special abilities and items. Jumpers, for example, would have been agile scouts with a teleport ability and the ability to quickly leap in and out of combat. Titans were tanks, while Rangers were stealthy snipers with a cloak ability.

As for the story, Titan would have taken place on a near-future Earth that had just fought off an alien invasion. Players would join one of three factions waging a cold war over control of the planet, and zones planned for the game ranged from the west coast of the United States to Europe, South America, and even Australia.

Most of the sources who commented on the game's artstyle drew comparisons to Team Fortress 2 and Pixar.

It certainly sounds like a very interesting concept, and it's a real shame that we never got to see anything materialize out of this. Hopefully, Blizzard takes some of these concepts and applies them to its other titles.

Source: Kotaku

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Honestly, sounds kind of shit. I'm not disappointed to hear that they killed it off.

Perhaps now they'll consider rekindling SC: Ghost's green light?

Something tells me they axed it for Destiny, after all Activision wouldn't want to have 2 products competing for the same customers.

Honestly, it sounds like something that I wouldn't play. I suppose I'd have to see gameplay to really know if I'd enjoy it or not. But the concept doesn't wow me.

Shit, I guess I'm the guy who says that sounds really interesting.

The most fun I had in World of Warcraft was as a traveling mechanical squirrel salesman. MMOs are very bad at delivering the kind of responsive, kinetic combat I enjoy and very good at delivering a sense of shared community and reactive commerce. A game that demanded less of the former to progress and offered more opportunities concerning the latter would have gotten my attention.

That does sound like it could've been really interesting. I was intrigued by this until I read "fight aliens secretly by night", but even then it still did sound like a neat change of pace. But without more details that's pretty much everything meaningful I can say about it.

This makes me think of Secret World, and thinking of Secret World makes me retch. I'm rather happy that they didn't decide to proceed with it.

Makes me think of the Persona series for some reason. XD

No wonder it got cancelled.. I can't imagine the amount of work that would have gone into that.

Why a game in which all you do is accomplish mundane tasks? Who would play such a thing!

image

Interesting concept sure, but I can see why it was cancelled given activision has Destiny out at the moment and likely wanted to avoid any type of competition between their own franchises. That said I have no faith in Blizzard being able to pull off a proper representation of earth given how crap their writing is. So yeah this being canned was probably for the best.

Varis:
This makes me think of Secret World, and thinking of Secret World makes me retch.

How dare you sir the secret world is one of the finest MMOs ever created, it just lacks end game content. Its not perfect quite a few of the things like augments are very big grind but its a joy to play, the 5 man nightmare instances are changeling and fun, i also love the combat. I would love to see what they could have done with that money blizzard wasted !

No wonder they couldn't find a way to make it fun... But i guess most rpgs are about performing mundane tasks, when you get to the core of it all. But a game where you work in boring jobs? Defineately not something i would want to play, unless they wanted to pay me...:p

"Jumpers, for example, would be agile scouts with a teleport ability and the ability to quickly leap in and out of combat. Titans were tanks, while Rangers were stealthy snipers with a cloak ability."

Ghasp!!!! So much innovation, I can no longer draw breath!!!
Talk about clichéd... :\

Steven Bogos:

It certainly sounds like a very interesting concept

No it doesn't. It sounds like a mainstream piece of shit that should never have seen the light of day.
The cancellation was nowhere near as dissapointing as the "details" on this project.

I'm bitter and butthurt and I'm not blind to the vast challenges that developers face in making a game or the fact that this is not a good picture of the game overall, but this really does sound like a project that should never even have been started.

If this is what Titan would have really been like, then I am glad that Blizzard took it out back like Old Yeller. The game just sounds like The Secret World crossed with Firefall, and neither of those games look remotely interesting. I hope that if Blizzard does revisit making another MMO, they don't touch this with a 10-foot barge pole.

This sounded interesting to me...but I kinda like the idea of the mundane, kinda Sims Online MMO kind of thing. I could see it being profitable, just not profitable as other things they could do. Hopefully they don't abandon the concepts along with the game.

Well, there's definitely something to be said for having optional, non-combat focused content in your MMO. I am currently raiding on heroic difficulties (well who doesn't it's been a year) in WoW, and would absolutely love to have something else to do, apart from PvP (bleh) and farming mounts or achievements or Poké-er... I mean Pet battles, yeah, Pet battles, that's it.
So maybe now that Titan's got canned, some ideas may be brought over to WoW?

Well, one can hope, right?

Good riddance.

I note that while the fighting aliens aspect is specified as being optional, the grinding monotony of working life is not. If you're going to give civilian life so much importance, at least make it a setting where this is interesting. A sci-fi frontier town like in Fallout, for example, or an interstellar sandbox of massive cartels like in Eve.

Man this sounds super interesting, I'd like to hear some more details.

The premise about the jobs reminds me a of The Elder Tales from the anime and light novel Log Horizon. And honestly, I would love to play a MMO game that would allow the players to open up a shop, play as a traveling merchant, cook, blacksmith without having to grind.
The problem with WoW and all other MMO's is the auction house. It makes it impossible to play the game as a merchant because in the end, all you do is put it on the auction house and it's over. I wish the auction house never happened and player would be able to open shops and gain exp. from buying selling. That way crafter would probably sell their stuff in bulk to merchants which would in turn sell it to adventurers and it would would the other way around, adventurers sell their looted raw materials in bulk to merchants, those in turn sell it to crafters which will make new, better items and the circle would go on. It would make huge crafting oriented guilds possible, merchant guilds and adventurer guilds.

Of course, there would a lot of work in balancing all out to even make it remotely possible. But I think it would be worth it because in the end, a MMO is like a second life... not the game Second Life. That one is shit.

*Snigger*

Evey day jobs, really? I doubt these would have been fun mini-games more likely the slog and grind that is WoW's professions system which could be relaxing after a high level area but weren't that grea-

Steven Bogos:
Most of the sources who commented on the game's artstyle drew comparisons to Team Fortress 2 and Pixar.

... oh you f*ckers, now i'm curious/disappointed.

They gave Titan the axe? But I rolled need!

(Ba dum tsh)

Buuuuut, yeah. This sounds like one of those intriguing-on-paper concepts that's really easy to mess up on execution- and I suppose Blizzard realized that they were doing just that. At least they didn't just throw it out there to try to squeeze some money out of it.

Steven Bogos:
In Titan, You Would Have Held a Mundane Day-Job on a Sci-Fi Earth

Okay, if this is true, Im not all that broken up over them axing it.

It seems like a pretty interesting idea, but The MMO direction was a terrible one. Perhaps if it was more akin to Borderlands or PayDay, it would have fared better.

It's also good that this info is leaking out. That way, someone other than the one-trick-pony, Blizzard, could build something similar.

Huh, sounds interesting. I tend to like the combat the least in MMO's so I would've probably given this a shot.

kat-pottz:
Why a game in which all you do is accomplish mundane tasks? Who would play such a thing!

image

Oh god... flashbacks of when I was a teenager are coming fast and hard.

I think this sounds like it could have been very interesting, but it would have depended on how they approached it.

I'm thinking of something Eve-like, with interconnected networks of resources and stuff.
But I wonder if it would have been like that.

No wonder they didn't go with it.

I feel like it should have been the other way around. With the mundane job being optional. Sort of like crafting is in other MMOs. Say, you use the mundane job to get some extra money or some other benefits to the rest of the game. Like working at a car dealership nets you free vehicles.

Can't say I'm heartbroken to hear this, though. It sounds like the mundane task would be insanely boring. I just can't see a game making working in a cubicle fun.

Smilomaniac:

Steven Bogos:

It certainly sounds like a very interesting concept

No it doesn't. It sounds like a mainstream piece of shit that should never have seen the light of day.
The cancellation was nowhere near as dissapointing as the "details" on this project.

I'm bitter and butthurt and I'm not blind to the vast challenges that developers face in making a game or the fact that this is not a good picture of the game overall, but this really does sound like a project that should never even have been started.

Other than the cookie-cutter classes, I honestly don't see how this game mimics the mainstream games(I could be missing something).
It kind of sounds like they were making a very niche game considering the seemingly boring job features. Almost sounds like an mmo parody.
And a parody was most definitely not their intent and it probably would have gone horribly, but I still would have liked to try it.

Steven Bogos:

It certainly sounds like a very interesting concept, and it's a real shame that we never got to see anything materialize out of this. Hopefully, Blizzard takes some of these concepts and applies them to its other titles.

Ok lets try to do that:

World of warcraft set in western Europe and Hearthstone is set in Australia.
New job in wow: Insurance salesman.
New Sc 2 unit: the office worker. It gives you data on your mineral storages and intake.
Also a giant alien Spaceship crashes into Azeroth. Na this is getting stupid.

That actually sounds like it might have been pretty interesting depending on how it was done. I'd have liked to have seen it.

GiantRedButton:
New job in wow: Insurance salesman.

Sounds like a good way to draw aggro.

RicoADF:
Something tells me they axed it for Destiny, after all Activision wouldn't want to have 2 products competing for the same customers.

How would a PC exclusive and a console exclusive be competing?

 

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