Planetary Annihilation Dev Launches Apocalyptic RPG Kickstarter

Planetary Annihilation Dev Launches Apocalyptic RPG Kickstarter

Human Resources is a post-apocalyptic strategy RPG with a twist: instead of saving or defending humans, you're mining them.

An apocalyptic environment is not unusual in gaming, but Uber Entertainment hopes to put a unique spin on the oft-used setting with Human Resources. This strategy RPG puts players in control of devastating factions of killer robots or interdimensional monsters, with humans being the resource mined. The developer is hoping to raise $1.4 million in funding for Human Resources via Kickstarter, with just over $172,000 raised as of this morning.

According to Studio Art Director Chandara Ekanayake, humans are "not in a good place" in Human Resources, which is made clear in the Kickstarter video. What's left of humanity is being used as an energy source for the warring factions to make "bigger and better things" to continue their paths of devastation. The Kickstarter page boasts "insanely huge battles" in which the player can command hundreds of units, as well as "breathtaking" comic-inspired artwork. Design Director and strategy veteran John Comes calls it "an amalgamation of everything I love merged into one awesome package." Human Resources is currently planned as a February 2016 PC release, assuming it meets its crowd-funding goal.

Uber Entertainment is no stranger to the strategy RPG arena, nor is this its first time using crowd-sourcing to raise funds; a Kickstarter campaign for the recently released Planetary Annihilation raised over $2.2 million, more than double its original goal of $900,000. With over a month to go until its November 4 deadline, Uber Entertainment has over $1.2 million left to raise.

Source: Kickstarter

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I guess all I've ever wanted from a real-time strategy game was the leeway to crush buildings with kaiju. At first I thought that "Summon Deity" thing would be a new unit, but from the how it looks I'm assuming it's more of a victory condition. Which is...cool...I guess...

Definitely looking forward to how this turns out, even if I don't tend to kickstart strategy and role-playing games.

Malbourne:
I guess all I've ever wanted from a real-time strategy game was the leeway to crush buildings with kaiju. At first I thought that "Summon Deity" thing would be a new unit, but from the how it looks I'm assuming it's more of a victory condition. Which is...cool...I guess...

Definitely looking forward to how this turns out, even if I don't tend to kickstart strategy and role-playing games.

Don't even bother, the way PA was handled, trusting this dev is just a bad idea.

They made a Kickstarter, they got 2 times more money than they needed and they will now start selling the game. I hope no one is stupid enough to back it because they should use the profit from this game to make the next, like every other publisher/developer in the god damn world.

sturryz:

Malbourne:
I guess all I've ever wanted from a real-time strategy game was the leeway to crush buildings with kaiju. At first I thought that "Summon Deity" thing would be a new unit, but from the how it looks I'm assuming it's more of a victory condition. Which is...cool...I guess...

Definitely looking forward to how this turns out, even if I don't tend to kickstart strategy and role-playing games.

Don't even bother, the way PA was handled, trusting this dev is just a bad idea.

Yeah, I read up on some other articles and...well, given how they've taken care of SMNC and PA's problems, I'm not entirely sure I'm confident this will turn out the way they or their backers hope it will.

This looks amazing

Then again, so did the last one they made and yeah.

I can't get over what a huge disappointment that was, it's amazing how much they screwed the pooch compared to other indie studios making similar games. Even though it's a different team (supposedly) I'd be leery of starting another game when the original is charitably only half done.

Charitably.

I can live without divergent factions, I can live without half of the tech tree that was advertised and I can just about live without local processing (why do we need servers for number crunching again? My PC is as powerful as lower end server iron and it's not exactly a huge game) but the shit pathfinding and ensuing lack of terrain? That's a killer for a strategy game.

Nope, not backing this, not after what happened with PA, I was over the moon that we were getting a decently pitched RTS game 2 years ago because lets face it the RTS genre right now is pretty damn small compared to most others, two years later and this is what we get, a botched release and devs calling it "delivered" just like the devs behind DS9.

Given their track history this isn't anything new, they cobble together a really early Alpha with a hype pitch, go through KS and now ea with them eventually spanning it out and then by release it's a shoddy game, called a done day and then announce the next project afterwards, this doesn't surprise me because now they're asking for double the funds even though it's obvious the maps are going to now be flat and not fully spherical and even more cartoony than before (not that I don't mind the style, just cartoony doesn't cost anywhere near as much as actual realism).

That said PA is still a mess, we've no DRM free version, no offline gameplay, no ability to save our games, still missing promised units/structures and people with beefy rigs are suffering really bad FPS and since it's all server side it cripples everyone to a snails pace after a while, it's been a month now since release and they've hardly done much about all those issues and apparently they "hate giving out ETA's" according to their Steam mod...

My faith in them is pretty much at rock bottom, I like this concept sure but I can never bring myself to support them on this, I love RTS games very much and the treatment for PA was pretty damn shit and reminds me how much people care about the genre and why it's so stagnant and small right now.

The worst is people who still support PA, how could that do that to themselves? especially since their are a lot of really good feature complete RTS games on Steam and GOG or what have you that fully work without any silly DRM nonsense. They could be playing Supreme Commander or Age of Mythology or something, games which didn't launch and disappoint a lot of people, i understand wanting a new good RTS, all though to be honest i don't think there was really much interest in PA to begin with, it's barely had any coverage by anyone.

and for as much flak as it sometimes gets, Starcraft 2 is a damn fine game and even though it's always online DRM sucks, atleast it's stable and the game has a campaign and everything else you expect in an RTS.

Or hell, go back and play Total Annihilation, that game has only gotten better with age.

https://www.youtube.com/watch?v=mPuZbG_nGQ8

After what happened with Planetary Annihilation.

Nope.

No way.

That looks amazing, I mean even better then PA concept did. Somehow Uber Entertainment art guys just know how to do simple stuff that looks awesome.

Sad to say however I backed Planetary Annihilation and they didn't fucking deliver, yes they made a sort of functional game thing but it is just there enough to piss you off every time you try it. But at least there was hope that it would keep improving until maybe everything is as promised... not any more then I guess.
So this sadly I have zero confidence that Uber will do anything solid with this concept either, on top of being pissed that this has sealed the fate of PA.

they abandoned MNC on console
they abandoned MNC on PC
they abandoned SMNC
they got over 2 million dollars for planetary annihilation and delivered a mediocre, buggy and unfinished game

uber entertainment are TERRIBLE devs, DONT GIVE THEM YOUR MONEY!

It's a real shame. I've really been wanting to go back to SMNC recently too, and i had good memories from when it was released, but they pump out one game, leave it half-finished, and then abandon it to die.

I feel like Uber has potential, but they don't bother using it.

I feel that Uber somehow knew RTS was in a steep decline the past 5 years and probably thought they could get a cheap buck and some attention by appealing to that crowd without shifting their full weight and their skills into PA, I know this because on bth their PA kickstart and now this new one they have this plastered there as if it's some badge of veterancy/honor.

image

After seeing what they've done to PA and previous projects I can't see such veterancy in them at all, they can say they worked on previous C&C's, previous other RTS games and Morrowind in general but what they've done on their own clearly hasn't shown the talent they put into the AAA's they had once in the past.

I do feel though that this image describes the devs well to the final result.

image

All I can say is in the end I'd suggest no one trust Uber, I don't know if they'll ever get my trust again but they're damn well not doing a good job of it even a month after release.

NuclearKangaroo:
they abandoned MNC on console
they abandoned MNC on PC
they abandoned SMNC
they got over 2 million dollars for planetary annihilation and delivered a mediocre, buggy and unfinished game

uber entertainment are TERRIBLE devs, DONT GIVE THEM YOUR MONEY!

I managed to come across this on the Steam forum page of PA, I've never been so disgusted in my life.

They also had the comments locked from the start, if they "love" us so much and thank us then why keep the comments locked?, I know how terrible they are when it comes to criticism on their official forums and how they delete comments left and right leaving only praise.

They basically see the games they make as a service now, not an actual finished product, I've seen thousands of complete games and I've even seen some completed KS games that have done leaps and bounds better than PA, what they think is just disgusting to me.

http://steamcommunity.com/app/233250/discussions/0/616189742760070977/

You are right though, no one should ever give them money, they don't deserve it, not if we're going to get shoddy "released/delivered" games and have them discontinued shortly after due to the treatment.

Uber's on my list of indie devs not to trust. Just under Double Fine and Picorma.

Article praising a developer that is notorious for dropping support for games and releasing buggy messes they claim are games, and yet there isn't an article of Warhorse Studios recent Kingdome Come: Deliverance developer video which hasn't been even half-assed mentioned because Daniel Vavra is #based.

0/10 article, hope Uber takes all the idiots money and delivers yet another shitty game.

Great tming, now that Piranha got bored with MechWarrior and tries to crowdfund it's next job... I mean game, Uber got bored with PA and starts it's next crowdfund. I like the premise of this game, though.

Can't believe the trailer isn't set to 'Intergalactic'

those Lovecraftian plushies made me laugh so hard i thought the game was a joke until about halfway.

Guess im the only one happy with PA , yeah its got some issues but its giving me fun

For Pete's sake, would it kill them to get their first Kickstarter finished before they move on to making another one?

zumbledum:
those Lovecraftian plushies made me laugh so hard i thought the game was a joke until about halfway.

Guess im the only one happy with PA , yeah its got some issues but its giving me fun

I don't think anyone's arguing that PA is fun, but Uber didn't put in all the features that promised. And the $90 Early Access Alpha price was a joke.

No offline Single Player is a huge negative as well.

AzrealMaximillion:

zumbledum:
those Lovecraftian plushies made me laugh so hard i thought the game was a joke until about halfway.

Guess im the only one happy with PA , yeah its got some issues but its giving me fun

I don't think anyone's arguing that PA is fun, but Uber didn't put in all the features that promised. And the $90 Early Access Alpha price was a joke.

No offline Single Player is a huge negative as well.

90$ early access? Ouch.

I'm hearing a lot of bad things but for 15$, I might give PA a try anyway. At least there may be a chance for future updates to fix things.

AzrealMaximillion:

zumbledum:
those Lovecraftian plushies made me laugh so hard i thought the game was a joke until about halfway.

Guess im the only one happy with PA , yeah its got some issues but its giving me fun

I don't think anyone's arguing that PA is fun, but Uber didn't put in all the features that promised. And the $90 Early Access Alpha price was a joke.

No offline Single Player is a huge negative as well.

Zydrate:

AzrealMaximillion:

zumbledum:
those Lovecraftian plushies made me laugh so hard i thought the game was a joke until about halfway.

Guess im the only one happy with PA , yeah its got some issues but its giving me fun

I don't think anyone's arguing that PA is fun, but Uber didn't put in all the features that promised. And the $90 Early Access Alpha price was a joke.

No offline Single Player is a huge negative as well.

90$ early access? Ouch.

I'm hearing a lot of bad things but for 15$, I might give PA a try anyway. At least there may be a chance for future updates to fix things.

The 90 dollar early access thing was meant to keep kickstarter backers from feeling like they got ripped off.
And I cant totally see why. In order to get backer access to the game at that particular point in development, you had to back the project for 90 bucks.
And if you wanna buy the game in steam early access at that same point, you have to pay the same as a backer did.
It's really not as evil as everyone seems to be implying.

I've never touched planetary annihilation and after seeing that trailer I definitely wanted to back it. But seeing all these comments is very eye opening. I think I'll have to give a miss this time, shame too its a nice idea.

Gundam GP01:

AzrealMaximillion:

zumbledum:
those Lovecraftian plushies made me laugh so hard i thought the game was a joke until about halfway.

Guess im the only one happy with PA , yeah its got some issues but its giving me fun

I don't think anyone's arguing that PA is fun, but Uber didn't put in all the features that promised. And the $90 Early Access Alpha price was a joke.

No offline Single Player is a huge negative as well.

Zydrate:

AzrealMaximillion:

I don't think anyone's arguing that PA is fun, but Uber didn't put in all the features that promised. And the $90 Early Access Alpha price was a joke.

No offline Single Player is a huge negative as well.

90$ early access? Ouch.

I'm hearing a lot of bad things but for 15$, I might give PA a try anyway. At least there may be a chance for future updates to fix things.

The 90 dollar early access thing was meant to keep kickstarter backers from feeling like they got ripped off.
And I cant totally see why. In order to get backer access to the game at that particular point in development, you had to back the project for 90 bucks.
And if you wanna buy the game in steam early access at that same point, you have to pay the same as a backer did.
It's really not as evil as everyone seems to be implying.

Them making the the game's Early Access $60 when the game went from Alpha to Beta was still a pretty bold move considering the game's $30 now. Not calling Uber evil here, just saying they really shot themselves in the foot with how they handled PA. To do another Kickstarter after releasing PA as "complete" when it doesn't have its promised features is also pretty scummy. It pretty much shows that Uber was trying to squeeze money out of the crowd of people who bought in early, making whatever the entry price to buy it unjustified at any price.

They pretty much screwed their Kickstarter backers the hardest in all this.

AzrealMaximillion:

Gundam GP01:

AzrealMaximillion:

I don't think anyone's arguing that PA is fun, but Uber didn't put in all the features that promised. And the $90 Early Access Alpha price was a joke.

No offline Single Player is a huge negative as well.

Zydrate:

90$ early access? Ouch.

I'm hearing a lot of bad things but for 15$, I might give PA a try anyway. At least there may be a chance for future updates to fix things.

The 90 dollar early access thing was meant to keep kickstarter backers from feeling like they got ripped off.
And I cant totally see why. In order to get backer access to the game at that particular point in development, you had to back the project for 90 bucks.
And if you wanna buy the game in steam early access at that same point, you have to pay the same as a backer did.
It's really not as evil as everyone seems to be implying.

Them making the the game's Early Access $60 when the game went from Alpha to Beta was still a pretty bold move considering the game's $30 now.

Why? That seems like a completely linear progression to me. If you're talking about how the kickstarter tier for that stage was 40 bucks, well I dont see that as a problem. people who backed earlier get a discount. People who jump on later have to pay more.
It's a pretty normal tactic from my perspective.

AzrealMaximillion:
Not calling Uber evil here, just saying they really shot themselves in the foot with how they handled PA. To do another Kickstarter after releasing PA as "complete" when it doesn't have its promised features is also pretty scummy. It pretty much shows that Uber was trying to squeeze money out of the crowd of people who bought in early, making whatever the entry price to buy it unjustified at any price.

They pretty much screwed their Kickstarter backers the hardest in all this.

Even if that's true, I can't really condemn them. I have a philosophy of 'Dont buy early access unless you feel that the game is wroth the price as it is now.' I used this philosophy on PA when it went on a steam sale during the summer, and I felt that the game absolutely met that criteria at the time. And it only got better with the updates, as far as I could tell. Havent really had the time to play it since release, so I may be wrong on that. But if it's beta quality or better, I'm happy.

I feel like a dissenting opinion is needed: PA is fun as hell and delivers exactly the game-play I was pitched. Some of the technical issues range from annoying to sucking, but they are far from unique to PA and I rarely end up caring or noticing them.

Backed, love the idea.
Uber is my favorite Indie developer :)
And $50 in SMNC currency, sweet.
Hopefully if this goes well, they can make MNC2 for their next KickStarter :D

AzrealMaximillion:

zumbledum:
those Lovecraftian plushies made me laugh so hard i thought the game was a joke until about halfway.

Guess im the only one happy with PA , yeah its got some issues but its giving me fun

I don't think anyone's arguing that PA is fun, but Uber didn't put in all the features that promised. And the $90 Early Access Alpha price was a joke.

No offline Single Player is a huge negative as well.

They're working on it. Offline single player launched yesterday and they're working on the online server code now, so that the players will be able to host their own online games. The timing hasn't been ideal, I know, but its way too early to cry out that they've abandoned the game, surely?

(Edited for clarity)

The Eupho Guy:

AzrealMaximillion:

zumbledum:
those Lovecraftian plushies made me laugh so hard i thought the game was a joke until about halfway.

Guess im the only one happy with PA , yeah its got some issues but its giving me fun

I don't think anyone's arguing that PA is fun, but Uber didn't put in all the features that promised. And the $90 Early Access Alpha price was a joke.

No offline Single Player is a huge negative as well.

They're working on it. Offline single player launched yesterday and they're working on the online server code now, so that the players will be able to host their own online games. The timing hasn't been ideal, I know, but its way too early to cry out that they've abandoned the game, surely?

(Edited for clarity)

Let me say firstly, offline being added is a great first step. Secondly, I myself never said that Uber was abandoning the game. What I'm personally talking about is the way that Uber released PA as a finished product when they haven't put in all of the features their Kickstarter promised as well as the poor design choices they made.

I'm saying they handled PA very poorly, and Uber launching another Kickstarter that's qouted as calling PA a "critically acclaimed" game when the community and the reviewers have said anything but should leave a bad taste in the mouths of anyone who gave Uber money.

AzrealMaximillion:

The Eupho Guy:

AzrealMaximillion:

I don't think anyone's arguing that PA is fun, but Uber didn't put in all the features that promised. And the $90 Early Access Alpha price was a joke.

No offline Single Player is a huge negative as well.

They're working on it. Offline single player launched yesterday and they're working on the online server code now, so that the players will be able to host their own online games. The timing hasn't been ideal, I know, but its way too early to cry out that they've abandoned the game, surely?

(Edited for clarity)

Let me say firstly, offline being added is a great first step. Secondly, I myself never said that Uber was abandoning the game. What I'm personally talking about is the way that Uber released PA as a finished product when they haven't put in all of the features their Kickstarter promised as well as the poor design choices they made.

I'm saying they handled PA very poorly, and Uber launching another Kickstarter that's qouted as calling PA a "critically acclaimed" game when the community and the reviewers have said anything but should leave a bad taste in the mouths of anyone who gave Uber money.

First of all, I should apologise. I didn't mean to imply that you thought the game was being abandoned. It was meant as a generalised observation, but it really should've been in a separate post.

Secondly, yeah, Uber has dropped the ball pretty hard with PA on a number of occasions. Its still a decent product, but I wonder how much better it would've been received if they had gotten their shit together in the first place, or at least communicated better when they would be released. I've just had a quick look through the backer updates, and there has been precious little in the way of updates regarding offline and private servers in the month or so leading up to release and the only announcement about offline after launch was the one I linked before. I've backed Human Resources, but only for the game, not anything extra.

Without getting into Uber's practices as a company, Human Resources is the exact opposite of what I want in a game. I don't want humans as resources, I want humans as heroes. Planetary Annihilation is the same - an interplanetary RTS would be right up my alley, but not when it's about nothing but robots.

Developer video, John Comes explaining how the game will play:
https://www.youtube.com/watch?v=06I-Lc5ptKc

 

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