unfortunately, seems most MMO's these days have decided that those top 1% or so are their bread and butter.
probably because they are the most visably vocal when it comes to games.
the problem is see, is not that 'we' as users of MMO's want to play alone. we dont all want to play alone, among many other users. we also dont want to play with others. what we realy want are OPTIONS.
the OPTION to continue the games lveling process alone if we want to, because we cant party up (for whatever reason) or because we arent feeling socia tonight. or because our leveling partner has gone out tonight.
the OPTION to party up with another player..our partner, our children or our whole family if we all play the same game / server/ faction. and continue the games quests and leveling system with that party (and not have to constantly check we are all in the same stage, im looking at you ESO for that one)
now for me, i tried to like wildstar. the info was good, even tho im not much of a sci-fi mmo kinda player. i was looking forward to using the home system so that i could decor my partners house for him. plant his garden, renovate his house, while he went off and did pvp or raid or ect.
we had planned to buy the game and give it a go. thankfully for us, a friend gave us a trial code and we gave it a free trial.
for me, personaly. it was the control system that killed it. i just couldnt adapt to the *A* and *D* setup there.
i admit it. i am a keyboard turner.
allways have been....it cant be helped because the mouse turning makes me motion sick. even watching someone whip about via the mouse makes me queasy. i tried the sugestions of setting the turn keys to straif, but then i couldnt turn properly. yes, i know, i should just 'suck it up and play properly' but i dont particularly fancy cleaning sick off my keyboard every couple of hours t play a game.
since i dont raid except for fun, and i dont pvp or compete in arenas ect in games, i felt i could enjoy my games without having to take seasickness pills.
see, me and my partner have been looking for a game we can play *together*
we have tried many MMO's and looked at still more but sometimes our differing likes and disslikes hamper us.
i dont realy like sci-fi so ToR and trek were out. he isnt into cute so many other free games were out because they had too anime / cute a style.
we tried final fantasy reborn, but the problem was we couldnt play *together*
we could play on the same server, at the same time. and still talk using linkshell...but we could not stay in party together and help oneanother. every 5 levels we would be kicking eachother from party because all the class quests were solo only. all the crafting quests were solo only. infat all the damn quests are solo only, so you only party up when you are messing about in dungeons.
i think we are a good example of what basic players want. the ability to go it alone when you feel like it, but also to party up for quests and so on together if you want to.
FFR felt like forced soloing. and ESO is as bad because being a *megaserver* you are phased to all hell and its nearly impossable to party for quests because of that. you can even get phased while in group and standing right next to the person, but you cant SEE them or help them as you might have been a quest part befor them or after them. then you have the forced grouping part of ESO at the end. where everyone has to solo grind some other part to get to a certain level and then can party up in random groups because those at that level can find groups.
MMOs need to stop focusing on the wow killer type idea.
wow wont die untill acti-blizz kill it.
Eve online and so on are the way to go.
niche it up, guys!
stop trying to make a big, bland mess of homogeonised crap and make something that appeals to a small but above all, LOYAL fanbase.
make a no holds barred, free-for-all PvP centric game. make it with karma or honour system where by those who PK their own are outlaws and make the killing have meaning. and you will get a dedicated loyal fanbase. it might not have the numbers wow does. but if you do it right, and dont squeeze em too hard for cash, they will stick to you.
make a carebear game (no, i dont mean a literal Carebears with all those fluffy bears with logo's on their chests..unless you want to make a carebear game for kids) with no PvP at all, and fill it full of crafting and gathering and only the NPC bad guys. not even duels. and again, you will get a following (because i can tell you now, that there are a fair few players who hate PvP completely)
they need to stop
stop being greedy, looking for wow style sub levels.
stop forced grouping and forced solo play.
stop focusing on only the 1% (unless they are going for that specific niche)
stop trying to be all to everyone.
after all, a smaller slice of pie is better than a whole lot of no pie right?