Take a Look at What Lies Ahead in Diablo III's Patch 2.1.2

Take a Look at What Lies Ahead in Diablo III's Patch 2.1.2

the rat king

Diablo III: Reaper of Souls has been out for awhile, but that doesn't mean Blizzard hasn't been working on the game. Here's a roadmap for what the D3 team is planning for the game.

Patch 2.1 for Diablo III: Reaper of Souls went live in August, but there is no rest for the weary. In the case of the Diablo III dev team, that means more planning for the upcoming 2.1.2 update, which will be released sometime in the near future.

The team, headed by game director Josh Mosqueira, was on hand at BlizzCon 2014 to detail a bunch of the changes coming in the patch and beyond. "Death was just the beginning," Mosqueira said as he started the panel discussion of what's next for the franchise. Of course, what's Diablo III without loot, and 2.1.2 will bring some changes to the popular Treasure Goblins.

Previously there were four versions of the goblins and all that differentiated them was the color of their pants. Now, the whole goblin will be a different color, and each color will determine what the goblin will drop. The gold goblin will still drop a variety of loot from gold to gems to items, but the colored ones -- white, green and red -- will drop specific loot. The white Gem Hoarder is just what the name implies: it litters gems until it is killed in an explosion of multifaceted colored gems. The green Odious Collector will drop crafting materials and plans. And finally, the red Blood Thief will drop Blood shards ... LOTS of blood shards.

treasure goblins

In addition, Goblins will start in front of their portals and have a variety of giggles and expressions. They will also offer unique icons on the minimap to alert you as to the type of goblin in play. But beware, the goblin is a bit more devious as it will deliberately lure you toward large groups of monsters, since most players choose to run headlong after them with the sole thought of extra loot.

Game designer Jonny Ebbert was up next to talk about the popular adventure mode. He said changes will bring new legendary gems, new hub layouts and more of a visual variety for greater rifts. Two of the new gems in 2.1.2 will focus on healing (Molten Wildebeest Gizzard) and defense (Esoteric Alteration). He said the reason for the new gems was to give players more options to change up gameplay. He said most legendary gems were in play already, but a few were incredibly popular. The new gems will hopefully balance out the use of the other gems.

As for hub layouts, he said that some of the hubs had the artisans spread out a bit far, especially in Act I. In Adventure mode, the artisans will be much closer together and force the player to do less running around.

diablo 3 2

Senior technical designer Wyatt Cheng next talked about the greater rifts and the need for randomness to keep replayability high. But he said that randomness is being refined in an attempt to make everything in a rift useful. For example, the conduit pylon was by far the most useful in the rifts, but they were looking at ways to make the other pylons just as useful so players didn't have to rely on a conduit pylon to succeed. For example, they are experimenting with the speed pylon to increase its buff to one minute from 30 seconds. The shielding pylon would reflect damage back on enemies and when the buff wears off, there would be an explosion of AoE damage. He said they also want to make sure that each rift will give you from 2-4 pylons instead of maybe one to six.

He said the team is also looking at improving monster density in rifts, so that success or failure is not so dependent on the random number generator. And specifically they are looking at each of the rift guardians to make sure they provide a memorable fight, which includes new mechanics on some existing guardians.

They are also looking at the random level design and will eliminate long dead-end hallways or huge looping dungeons. They are also trying to make it so each area has a more random feel and not variations on the same theme.

ancient items

Finally, lead designer Kevin Martens talked about new legendary items, called Ancients. These are a new tier of Legendaries that provide up to a 30 percent boost in stats and abilities. They will be available in Torment level as well.

He also showed off a bit of a new zone, the Ruins of Sechseron. Diablo 2 players will remember it as the home of the Barbarians before Baal got a hold of it. The new zone is full of traps and has a very "melancholy" feel to it, Martens said.

In addition, he showed off three new monsters: The swarming Naja Beetle with fire spit attacks; Frost Maggots that have low hit points, but can freeze you in place for a short time; and Glowing Death, an aggressive flying insect modeled after the desert sand wasps.

He also unveiled a new rift guardian called the Rat King, describing it as "the most disgusting thing we have done." Rats pop out of holes in the Rat King's back, and all attacks -- such as the rat tornado -- are rat based. When you kill it, it explodes in a shower of ... you guessed it, rats! "That's how rats are born in Sanctuary," he said.

The timeline for these changes will have Treasure goblins, season 2 items, all conquest, adventure mode improvements, and new Legendaries coming in patch 2.1.2. The new monsters, the Ruins of Sescheron zone and more new Legendaries will be coming in a future patch.

Permalink

At the risk of coming off like a broken record, I'm still waiting for the magic words "...and is now playable offline."

I don't really ever expect to hear them, but it's honestly the only new feature I want from this game.

Callate:
At the risk of coming off like a broken record, I'm still waiting for the magic words "...and is now playable offline."

I don't really ever expect to hear them, but it's honestly the only new feature I want from this game.

You best not say that kind of thing 'round 'dese parts, stranger. 'Dat ol' dirty Bogos Steve gon' tell you how 'tis and you won' like it, y'hear?

You run along now 'fore some harm comes yer way.

(<3)

Callate:
At the risk of coming off like a broken record, I'm still waiting for the magic words "...and is now playable offline."

I don't really ever expect to hear them, but it's honestly the only new feature I want from this game.

Do I detect a hint of "melacholy"?

Callate:
At the risk of coming off like a broken record, I'm still waiting for the magic words "...and is now playable offline."

I don't really ever expect to hear them, but it's honestly the only new feature I want from this game.

Yup. That's the only feature that would convince me to buy the game, and the feature that would guarantee that I would. Till then, Blizzard remains a non-factor in my gaming life.

Hmmmm.. so all these changes and nothing about the one change that would actually make more than a few people pick up a copy... i.e Playable offline.

Seriously...Blizzard... even EA wised up on that faster than you guys... E-muthafuggin-A.

At this point there is literally no reason for it now that they marketplace is belly up. What's amazing is that most of the trhings they're talking about is drops and loot... which not to sound cynical, is like a casino owner talking about all the new slot machines they have.

Callate:
At the risk of coming off like a broken record, I'm still waiting for the magic words "...and is now playable offline."

I don't really ever expect to hear them, but it's honestly the only new feature I want from this game.

Same here. Make it like star craft at the very least....

The 2 new gems are good and all, but what about a fire and cold gem? All the other elements are there except those two.

As for everybody that asks for offline mode, I don't get it. I cannot remember even once saying to myself "I wish I could play by myself offline". The single player experience is never anything I dreamed of with Diablo. I however would have loved for more then 3 of my friends in game with me. 5 total seemed like a good number to me. Also give the player the ability to turn off everybody else particle effects. Stash...each character should have their own stash and 1 tab for shared. As it is now I have to throw away a lot of what I find just due to space alone. Quality of life additions I guess are what lack the most in D3.

Overall a let down for the future of D3 for me personally. But hopefully this is just the first patch of many and we could receive some quality of life additions at some point.

XenoScifi:
The 2 new gems are good and all, but what about a fire and cold gem? All the other elements are there except those two.

Arcane would be nice too, if any element could use some love it should be seemingly long forgotten arcane. I know it's wizard-specific but hopefully a future class can use it too. On the other hand fire and cold are quite possibly the 2 most popular elements so I can see why they didn't get a gem yet(mainly because they don't need it). Of course they should all get one at some point, hopefully next patch.

More on topic it's good to hear that they're working on making grifts better, nothing like walking through halls of dead space while looking at the clock run down. Goblins are a nice bonus but nothing to get excited about. Some of the season 2 stuff looks cool. New leg gems sound great, definitely nice to have some defensive options when all the other gems are all offense-based. Ancient will obviously be game changing but 5-10% chance of being the specific legendary you want along with hoping it doesn't roll badly, ugh. Can't imagine how POed I'm going to be get to my first crap ancient, hopefully that'll be balanced out by the joy if I ever get a good one.

Supposedly there's more news coming today so here's hoping for more cool things to look forward to.

XenoScifi:
The 2 new gems are good and all, but what about a fire and cold gem? All the other elements are there except those two.

As for everybody that asks for offline mode, I don't get it. I cannot remember even once saying to myself "I wish I could play by myself offline". The single player experience is never anything I dreamed of with Diablo. I however would have loved for more then 3 of my friends in game with me. 5 total seemed like a good number to me. Also give the player the ability to turn off everybody else particle effects. Stash...each character should have their own stash and 1 tab for shared. As it is now I have to throw away a lot of what I find just due to space alone. Quality of life additions I guess are what lack the most in D3.

Overall a let down for the future of D3 for me personally. But hopefully this is just the first patch of many and we could receive some quality of life additions at some point.

What don't you get? That other people want different things than you, or that playing a game single player is objectively better when all the resources involved are on hard disk rather than when relying on a server, possibly located on an entirely different continent than you, and with no guarantee that you'll be able to maintain a stable connection between you and it?

You know what game worked for pretty much everyone's preferred method of play? Diablo 2. Why is it so hard for developers to match what worked fine over a decade ago?

Scars Unseen:

XenoScifi:
The 2 new gems are good and all, but what about a fire and cold gem? All the other elements are there except those two.

As for everybody that asks for offline mode, I don't get it. I cannot remember even once saying to myself "I wish I could play by myself offline". The single player experience is never anything I dreamed of with Diablo. I however would have loved for more then 3 of my friends in game with me. 5 total seemed like a good number to me. Also give the player the ability to turn off everybody else particle effects. Stash...each character should have their own stash and 1 tab for shared. As it is now I have to throw away a lot of what I find just due to space alone. Quality of life additions I guess are what lack the most in D3.

Overall a let down for the future of D3 for me personally. But hopefully this is just the first patch of many and we could receive some quality of life additions at some point.

What don't you get? That other people want different things than you, or that playing a game single player is objectively better when all the resources involved are on hard disk rather than when relying on a server, possibly located on an entirely different continent than you, and with no guarantee that you'll be able to maintain a stable connection between you and it?

You know what game worked for pretty much everyone's preferred method of play? Diablo 2. Why is it so hard for developers to match what worked fine over a decade ago?

I feel like you are attacking me for asking a question. I legit had no idea why people want an online coop dungeon crawler as a single player offline mode. I wasn't asking the question to put my personal preference ahead of others wants, but rather just curious as to why. I understand and feel all the resource management could have been handled way better on Blizzards part. Leaving so much resource to be processed server side in hindsight is a horrible idea. So I guess it's just possible people want to play offline by themselves? That to me just feels odd, considering D3 is not (in my opinion) a good single player game at all, and only "just gets by" with online play with others.

I also cannot remember any time I played D2 offline single player either, which might lead to most of my confusion.

I still have fun with D3 from time to time. I enjoy it, but I have crappy luck with RNG (though I did get a ballin' Enchantress Focus the other night - lets her use ALL of her skills) and Pub groups aren't terribly fun, so I don't make much progress and haven't been too driven to level my Hardcore characters.

 

Reply to Thread

Posting on this forum is disabled.