Ubisoft Posts Laundry List of Assassin's Creed Unity Issues

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circularlogic88:
Starting to see why most publishers are doing highly controlled environment demos and embargoing reviews until after launch. These games are being launched in unfinished, broken states.

No kidding, first we had Battlefield 4's battlelog of issues (which pretty much doubled before the bugs were (mostly) fixed)
And now Ubisoft have an official bug tracker list. I really hope this doesn't become a 'thing'. Hardline is pretty much doomed to fail because of the bug mess, I wonder how the next Assassins Creed will be affected?

CrazyBlaze:

BeerTent:
[...]

This isn't on the testers and there had to be some because I shudder at what the game would be like if there weren't. No, this goes on the devs that ignore the testers and write them off as being picky (not a bad thing) and it goes on the corporate overlords who just want to see that bottom line so badly that they will force games out in broken states.

I see what you're saying, but here's the problem.

You're right, they will only do what makes them money. And in the state there is in the industry, it's likely they simply do not have the time to repair what the testers have stated. "We still have collision issues." - "Well, deadline's in a week, is it game-breaking?" - "Uuhhh~ I can still play the game?"

The issue is that first part. Publishers will do what makes them money. Plain and simple. That's why we have WoW Clones, billions of Halo and Half-Life rips. So many WW2 games because they were 'in.' It's why we have "dead" Genre's as well. But the thing is that they listen to us, but they listen to sales more.

We've taught them that it's alright to release a buggy game. We've taught them that a press release will soothe our wounds, and we've pretty much said, "Hey, this isn't so bad. I'll still buy your game if it's a stale bug-ridden trainwreck. Fuck, I'll just continue to buy more of your products."

That, right there, is the cause of our problem. You need to realize that you have a choice. You can NOT buy that game until you know it's in a better state. That is an option for you, you know. You can reach out to these publishers, and say, "Hey, I'm not buying your stale bug-ridden trainwreck. Your stale bug-ridden trainwreck has ruined my trust and any chance of me buying your content." This is an option, if we can get enough to do it.

But people are gonna keep buyin' it. And eatin' it up. Because. "pplz b-dum"

Dragonbums:

What heat? They damn well knew this game wasn't ready. Half of that crap shouldn't even gone past 3 hours of playtesting. They just wanted them on shelves before holiday season.

That's another obsession that needs to stop: this constant insistence on cramming everything into the holiday rush. It's kind of fascinating how gaming companies have turned their own franchises into disposable products; something you buy, play once, and then sell it because you'll never play it again. And of course, the kinks in the armor are starting to show

What I don't get is why they didn't just release Rogue as this year's Assassin's Creed and release Unity next year. I don't mean delaying Unity, either, I mean actually just developing it with a 2015 release in mind.

Did we really need two titles in one year? Rogue is likely to sell really poorly now, too.

Half of the problem is that publishers, by and large, have embraced the "hype formula": Increase game budget, increase advertising, increase sales. Quality and even basic playability be damned; they'll buy it if the screenshots look pretty enough.

The other half of the problem is that gamers have also embraced the "hype formula".

ScrabbitRabbit:
What I don't get is why they didn't just release Rogue as this year's Assassin's Creed and release Unity next year. I don't mean delaying Unity, either, I mean actually just developing it with a 2015 release in mind.

Did we really need two titles in one year? Rogue is likely to sell really poorly now, too.

Funny thing is, lots of people don't even know that Assassin's creed Rogue exists. Personally i was more interested in it than unity anyway, but I have seen almost zero coverage or marketing for it.

So, Ubisoft put out a "laundry list" of problems, eh? You know what you do with laundry...right? Ya get it cleaned in a rather timely manner. Given Ubisoft's track record, I don't think they'll be changing the laundry until the smell is so bad it can chase skunks away.

Just another case of a big-time publisher trying to reduce costs while trying to sell a shit product they know to be shit to a consumer base they have looooooooooong since cared for or about. The only place they care about the consumer is at the point of sale, that's all and that's it. Until people stop giving in to a pre-order culture with publishers who have a history of things like this, expect it to continue for as long as they exist.

Assassin's Creed games always seem to have problems at launch, but Unity really takes the cake. It's appalling, but they'll likely do it again next year as well, because people will continue to pre-order and pick up these games "Day One", because "Day One" is a thing that publishers are now saying should be extremely important to us, when really, it's only important to them. They need Day One sales and fucking Season Pass attach rates, so the answer is simple... stop giving them to these AAA companies. If they don't have their shit together when the game actually launches, why should we care enough to pick the game up, let alone buy a season pass for it?

This applies not just to Ubisoft, of course. With Dragon Age: Inquisition next week, I'm waiting for feedback from actual users before picking it up. Dragon Age II was plagued with terrible bugs and glitches that ranged from events not triggering to multiple corrupted save files causing me to lose at least 10 hours of gameplay at one point.

Open the door, fall through the floor, everybody walk the dinosaur...

Oh, Ubi. This is when you grit your teeth and announce a delay in your release date. Release date grumbling passes; brand damage endures.

webkilla:
Whelp... at least they seem to working on fixing this

But damn, someone's gotta be feeling the heat for letting that many bugs and crap slip out from beta to gold

Yeah.. the heat generated by piles and piles of money.

I've worked as a tester for a major games publisher and I've learned that 99.9% of issues are found during the testing process. They are just ignored.

"Known Shippable" is the term for them issues.

Ubisoft press release

"All of these bugs occur within the Animus, so therefore are features to immerse yourself into the world. Please directs complaints to Abstergo because they are the developers of animus technology, not Ubisoft."

Hey, wanna have more fun?

http://www.ign.com/articles/2014/11/14/assassins-creed-unity-gets-monetization-fixes-ahead-of-patch-2

They already fixed their microtransaction service. That got fixed before falling through the level and the hilarious inverted faces.

crimson5pheonix:
Hey, wanna have more fun?

http://www.ign.com/articles/2014/11/14/assassins-creed-unity-gets-monetization-fixes-ahead-of-patch-2

They already fixed their microtransaction service. That got fixed before falling through the level and the hilarious inverted faces.

I'm really not shocked that this got fixed before, I don't know, the problem of pc gamers literally not even being allowed to play the game.

I know that hating Ubisoft is a thing now, hell, I personally hate Ubisoft, and Assassins Creed in particular, but can we take a moment to remember that Bethesda also released a game in the last 5 years that was unplayable and buggy and the gamer community just laughed? I'm recalling Skyrim, the game where looking too deeply into a puddle could literally delete your save file, and after several months of "patching out the worst of it" Bethesda just clocked out and said "Good enough". My PS3 version of the game still occasionally lets me walk through the floor and makes me reload to get back on top of the land.

So while Ubisoft did drop the ball and deserves public ridicule, this isn't the first time that an unfinished product was released on the gaming market.

OrokuSaki:
My PS3 version of [Skyrim] still occasionally lets me walk through the floor and makes me reload to get back on top of the land.

Getting a PS3 version of Skyrim is like playing Borderlands without the coop. You miss out on so much content, and what's the point? Bethesda games are made for, and made better by, the easy availability of mods to do whatever you want with them.

If their QA budget was this bad, no wonder they couldn't afford to put in female characters.

Between this and Watch Dogs, Ubisoft really desperately needs to slow down it's rate of release, stop saturating the market with advertisements and hype, and focus hard on quality control. They make games that I like. Nothing I consider ground breaking, but things like Far Cry and Assassin's Creed are usually at least solidly enjoyable games. Even so, this recent trend of them putting out glitch-filled games that cannot come even close to living up to the hype they built for them is going to do very serious damage to the trust of their consumer base.

I honestly hope that Far Cry 4 knocks it out of the park, because if that one turns out to be another unpolished buggy mess rushed to the door for the holiday seasons, I'm going to be adding Ubisoft to my list of publishers whose games I patiently wait to fall into the bargain bin to play.

Strazdas:

EHKOS:

I'm getting worried because I'm getting FC4 tuesday, but afaik it's running on the same engine as the last one so there shouldn't be much of a problem. I don't give a toss about Uplay so I can play it offline if necessary. Not like I could platinum it anyway. THANKS...for the multiplayer trophies.

Uhm, if your offline you CANNOT play with Uplay. thats what Always-online-DRM mean - you have to always be online.

Not championing Uplay or anything, but as with steam, Uplay has an offline mode you can use to play games with. It's not an always-on rights launcher.

EDIT: Fixed quote, my bad

Zachary Amaranth:

Strazdas:

If you notice in the list there is alsoa Uplay servers not working correctly problem, also with "working on it" tag.

Yes, which is not the same as uPlay itself not functioning, which kind of makes it irrelevant.

you do realize that if Uplay servers are not functioning then neither will Uplay itself, unless you restrict that to solely software is running on your system in which case it was never a problem to begin with.

andago:

Not championing Uplay or anything, but as with steam, Uplay has an offline mode you can use to play games with. It's not an always-on rights launcher.

Not fir games that use Ubisofts Always-online DRM, which Assasin Creed games do.

Framerate in a single player game can be helped by diconnecting from the internet? Damn it Ubisoft, your ubiplay is basically malware.

Does anyone know what kind of data or connections it's making currently?

Ugh, this shouldn't be a post-launch release bug list. This is what a development project looks several months before release. They aren't Bethesda. This isn't a huge Skyrim-esque universe as far as I know.

Or is it?

Strazdas:
-snip-

Do you intentionally go out of your way to miss the point, no matter how many times rephrased?

Dark Knifer:
Let's watch some of the things that need fixing all together now yay.

They have a lot of work ahead of them that they probably won't do.

WTF, Ubisoft! I've seen early access games less buggy than this!

bjj hero:
This is why I no longer buy games on release day. It doesnt matter what the reviews say.

But aren't you using this list of reviews about the game and it's flaws to justify your stance of not buying on release date? Thereby making what reviews say actually matter?

I mean I agree with your stance of not buying on release, but it seems sort of contrary to use the evidence of flaws from reviews, to say that reviews don't mean anything. xD

Happyninja42:

bjj hero:
This is why I no longer buy games on release day. It doesnt matter what the reviews say.

But aren't you using this list of reviews about the game and it's flaws to justify your stance of not buying on release date? Thereby making what reviews say actually matter?

I mean I agree with your stance of not buying on release, but it seems sort of contrary to use the evidence of flaws from reviews, to say that reviews don't mean anything. xD

Not really. Reviews do impact on my purchases, it makes sense to look into what youre buying. I just never buy on release day or preorder as testing is saddly lacking on most games. Let the dust settle and see what the community can work out first.

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