Total War: Attila Gets Release Date, Special Edition

Total War: Attila Gets Release Date, Special Edition

Total War: Attila will hit physical and digital retailers on February 17th, 2015.

Back in September, the fine folks at Creative Assembly unveiled the latest entry in their long running strategy series: Total War: Attila. Aimed at transporting players to the era of ancient Rome's fall, the game's initial announcement revealed that it will include improved siege mechanics and "survival-strategy" gameplay focusing on the helplessness of civilized nations when faced with barbarians like the titular Attila.

Gamers itching to get their hands on Attila will be happy to learn, in turn, that its release isn't all that far off. According to a press release put out by Creative Assembly earlier today, the game will be launching globally on February 17th, 2015. Its launch will include both digital and physical formats, both of which are already available for pre-order.

Individuals who pre-order the game will be rewarded for their early purchase with free access to its first DLC: The Viking Forefathers Culture Pack. The Vikings pack will add three new Norse factions to the game including the Danes, the Jutes and the Geats. All three will be playable and come packaged with their "own unique land and naval units, missions and factional traits." Players who don't pre-order the game will be able to buy the DLC separately for $7.99.

In addition to all of this, the studio also announced that Total War: Attila will be receiving a special edition containing several extra perks not included in the base game. Gamers who invest in the special edition will receive a biography about Attila written by author Nic Fields, a reference guide poster and the aforementioned DLC. The studio neglected to include any pricing information for the special edition.

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Hopefully they bring back assassination and spying cutscenes. I really like them in medieval and Shogun.

I'm excited too but please don't preorder this one, make sure it's playable before giving them your money.

So saddening the pathetic cash cow that the Totalwar series has become.

Nothing but broken buggy releases, zero support for the modding community and players held to ransom over content that should be in the base game and not gated off in a hundred different 'faction packs'. Not to mention pre-order only day one DLC.

Thing that pisses me off the most though, is that these shitty practices get called out in all the other big regular franchises and somehow Totalwar always seems to skate on by and continues to get good review scores even though half their games have been broken on release.

Heck even Shogun 2, which seemed like a step back in the right direction at first, had an entire co-op multiplayer feature that was completely broken (and last I heard was only fixed with the help of the modding community)

ron1n:
So saddening the pathetic cash cow that the Totalwar series has become.

Nothing but broken buggy releases, zero support for the modding community and players held to ransom over content that should be in the base game and not gated off in a hundred different 'faction packs'. Not to mention pre-order only day one DLC.

Thing that pisses me off the most though, is that these shitty practices get called out in all the other big regular franchises and somehow Totalwar always seems to skate on by and continues to get good review scores even though half their games have been broken on release.

Heck even Shogun 2, which seemed like a step back in the right direction at first, had an entire co-op multiplayer feature that was completely broken (and last I heard was only fixed with the help of the modding community)

How can there be zero support for the modding community if the game is hooked up to the Steam Workshop explicitly by the developers? And also, recently in the past year, Creative Assembly apparently released the source code for either Rome or Medieval 2 to the modding community so they could continue to expand their projects.

Just because Empire was a piece of shit and Rome took eight months to fix doesn't mean they're actively attacking their customers. They've just been really, really dumb at times. And they seriously need to hire a new AI guy.

This release seems a little soon after the previous one. I'm concerned it'll be either buggy or lacking on content, but I guess there's no real way to know until it's out.

Kinda wish they would do a total war based somewhere in asia besides japan. There's gotta be SOMETHING there to be used, and damn did the ancient chinese have style.

Mmm, interesting. Now, if you give me Total War: Sun Tzu , I will forgive you for Rome 2.

Edit: aaand ninja'd

i might pick it up eventually but its definitely not a pre-order, and definitely not after the mess that was the launch of rome 2, although it is vastly better now.

i see someone calling empire a piece of shit. i never really understood that its one of my favourite total war games.

Not chancing a pre-order with these guys.

I'm staying away from games with pre-launch DLC announced.

The best total war game for real time combat is medieval 2, for best campaign map is empire total war, for best rome, rome 1. For every thing else, just give it a pass and wait for it to go on sale for 10 bucks.

Shogun 2 was decent.

If you are more interested in having a very detailed strategic campaign map, you need to check out the games from paradox. Thats where the good shit is.

Crusader kings 2 is the closes thing you can get to a game of thrones experience in a video game.

Eu4, best genocide simulator in years.

tofulove:
The best total war game for real time combat is medieval 2, for best campaign is map empire total war, for best rome, rome 1.

I think rome total war is better in every way . Though i have only played Rome and medieval 2 . Rome is much faster and smoother while medieval is clunky.

For comparison with rome 2 , just see the link below

http://www.reddit.com/r/totalwar/comments/1qwj7a/everything_rome_1_had_that_rome_2_doesnt/

As for the expansion , I would rather play Barbarian Invasion expansion ( expansion ! not dlc ! ) for the original Rome : Total war which btw is just as big as the original game itself.

And with some mods even Rome looks better than Rome 2

Rome 1:

Rome 2:

TheArcaneThinker:

Rome 2:

Is this what Rome 2 looks like right now? These are the early screenshots of the buggy release version, it's hardly fair to judge the game in its current state by them. I haven't touched Rome 2 since soon after the release for various reasons, but I launched it a couple days ago and found a nicely looking game. It even got rid of that brown filter so now there's some colour to the battles.
Now the diplomacy and politics are as rudimentary as they were in day one, but at least graphically it's much better than what's in your screenshots.

Shayman:
I'm excited too but please don't preorder this one, make sure it's playable before giving them your money.

Says the guy with the Kickstarter AV

Fulbert:

stuff

Yes these are screenshots of the early version . I found them on comparison threads which were made some time ago and since no one makes them now since it has been sometime since the game has been released and the people have accepted it the way it is and are not comparing it to the others , it is hard to find a good recent comparison thread but you do get the picture how good Rome is compared to Rome 2

TheArcaneThinker:
Yes these are screenshots of the early version . I found them on comparison threads which were made some time ago and since no one makes them now since it has been sometime since the game has been released and the people have accepted it the way it is and are not comparing it to the others , it is hard to find a good recent comparison thread but you do get the picture how good Rome is compared to Rome 2

I know how good Rome is compared to Rome 2 and it has nothing to do with graphics.

Lono Shrugged:

Shayman:
I'm excited too but please don't preorder this one, make sure it's playable before giving them your money.

Says the guy with the Kickstarter AV

I see your point, but Total War still has a history of being broken at launch.

I... don't care...

I used to love Total War games. Rome was brilliant, Medieval 2 took the Rome model and built upon it, adding new features and resulting in a richer experience (this was before game design became a zero sum game, where you have to take something out to put something new in), Empire was a mess, but an endearing one, as it tried a ton of new things and some stuck, some not so much. Then Shogun 2 came along, offering a well polished and focused experience, with very solid expansion campaigns coming post-launch.

Then Rome 2 happened. And it was so bad. It torpedoed complexity and replaced it with... nothing. It slashed features left and right and gave pretty much nothing in return, aside from a leveling system that nobody wanted and which was just a tedious mess that might as well have been automated for the most part. Then they wrapped it all up in some of the worst money-milking schemes I've seen in ages. I played that game for a while, but didn't derive much pleasure from it, as I mostly spent my time wondering "When will this get good?" and having nostalgia trips for Rome 1.

This one I don't really care about anymore. Rome 2 was such a massive failure that I honestly can't muster any faith in CA. What little hope I might have got wrecked as soon as I read the words "culture pack". This is Rome 2.5 coming at us, and I don't want anything to do with it.

Quazimofo:
This release seems a little soon after the previous one. I'm concerned it'll be either buggy or lacking on content, but I guess there's no real way to know until it's out.

Kinda wish they would do a total war based somewhere in asia besides japan. There's gotta be SOMETHING there to be used, and damn did the ancient chinese have style.

The problem with China is that the vast majority of conflicts was Chinese V Chinese. There is very little to make each faction unique and easy differential from the others. During the era of warring states the rival armies closely resembled each other, the decisive factor was the total militarization of the Qin state. Then we have reaped civil wars with occasional coalitions of from central Asia being able to conquer northern China when a dynasty was tottering. Only 3 times did a central asian power manage to conquer all of China There is no sustained factions that are culturally different to each other. Even during the Mongol invasion of the Southern Song that lasted 40 years, the mongols used largely Chinese troops.

albino boo:

Quazimofo:
This release seems a little soon after the previous one. I'm concerned it'll be either buggy or lacking on content, but I guess there's no real way to know until it's out.

Kinda wish they would do a total war based somewhere in asia besides japan. There's gotta be SOMETHING there to be used, and damn did the ancient chinese have style.

The problem with China is that the vast majority of conflicts was Chinese V Chinese. There is very little to make each faction unique and easy differential from the others. During the era of warring states the rival armies closely resembled each other, the decisive factor was the total militarization of the Qin state. Then we have reaped civil wars with occasional coalitions of from central Asia being able to conquer northern China when a dynasty was tottering. Only 3 times did a central asian power manage to conquer all of China There is no sustained factions that are culturally different to each other. Even during the Mongol invasion of the Southern Song that lasted 40 years, the mongols used largely Chinese troops.

How's that different from Shogun though? That's where the game failed me, it's lack of replay value. 'Oh look I can do this again, but this time my Samurai wear white instead of green'

Megalodon:

How's that different from Shogun though? That's where the game failed me, it's lack of replay value. 'Oh look I can do this again, but this time my Samurai wear white instead of green'

The factions in Shougun existed for long time. Most Chinese wars were short in duration and more in the nature of civil wars rather than a long sustained period of division. Even in Shougun each clan has access to the same broad units and technology and begins the game with roughly the same amount of land, each clan has a specific advantage in a particular area. For instance, the Imagawa clan trains more efficient espionage agents, while the Takeda clan can produce higher quality cavalry. China is not quite so balanced. The best option of the Era of warring states with there being a maxim of 6 factions with the political system of one giving a massive advantage. Lack of factions in China and them all being basically identical makes them different from Japan

Shayman:
I'm excited too but please don't preorder this one, make sure it's playable before giving them your money.

This. SOOOO Much this.

Was coming here to post this exact thing. Seriously, I love the TW series, but the Rome 2 release was so horrible botched, that we really need to not preorder this. Make them prove that it works before spending money.

Being a Dane i have to ask, isn't jutes and danes the same thing?
Anyway i'll buy this on a sale along with the other dlc

Drejer43:
Being a Dane i have to ask, isn't jutes and danes the same thing?
Anyway i'll buy this on a sale along with the other dlc

The Jutes were a German speaking group that was part of the wider Saxon conquest of post Roman Britain in the 4th century AD. In this case the Jutes was the northern edge of the Germanic culture as opposed to the norse speaking Danes. Roughly the border was between North and South Schleswig. The Jutes lost an individual identity and ended up as part of the Frisians. The expansion of Danish power came later, which took the whole of Jutland into the kingdom of Denmark

Lotet:

TheArcaneThinker:
Yes these are screenshots of the early version . I found them on comparison threads which were made some time ago and since no one makes them now since it has been sometime since the game has been released and the people have accepted it the way it is and are not comparing it to the others , it is hard to find a good recent comparison thread but you do get the picture how good Rome is compared to Rome 2

I know how good Rome is compared to Rome 2 and it has nothing to do with graphics.

Yes , you may know how good Rome is compared to Rome 2 but that doesn't mean other do.
The graphic point was made so that people (a.k.a idiots) who don't play games due to their graphics can play a well made game rather than a badly made game . The rest of the points were in the link before it .

I didn't pre-order Rome2, but did buy shortly after release and that experience has taught me not to do so again with a Total War Game. I think I will just wait until they release all of their ten million dlc packs as part of the final edition later on in the year and buy it a steam sale.

Soviet Heavy:

How can there be zero support for the modding community if the game is hooked up to the Steam Workshop explicitly by the developers? And also, recently in the past year, Creative Assembly apparently released the source code for either Rome or Medieval 2 to the modding community so they could continue to expand their projects.

Not to mention that they now have a yearly modding summit which involves modders from the community and they gave some pretty awesome awards (imo) to the best mods for Rome2 not too long ago. On the modding scene itself it seems like they are bending over backwards to support mods especially with the tools - there are several they have developed as part of the Creation Kit which they had absolutely no reason to develop other then for the modders to use. We still don't have a mapping tool and despite how insanely complex map generation is in this engine I don't think we will be without one forever. There are a lot of things CA can be criticised for, but imo modding support is not one of them.

albino boo:

Megalodon:

How's that different from Shogun though? That's where the game failed me, it's lack of replay value. 'Oh look I can do this again, but this time my Samurai wear white instead of green'

The factions in Shougun existed for long time. Most Chinese wars were short in duration and more in the nature of civil wars rather than a long sustained period of division. Even in Shougun each clan has access to the same broad units and technology and begins the game with roughly the same amount of land, each clan has a specific advantage in a particular area. For instance, the Imagawa clan trains more efficient espionage agents, while the Takeda clan can produce higher quality cavalry. China is not quite so balanced. The best option of the Era of warring states with there being a maxim of 6 factions with the political system of one giving a massive advantage. Lack of factions in China and them all being basically identical makes them different from Japan

I think you're giving Shogun too much credit for diversity; there are minor differences between factions that matter in grand strategy, but every battle plays out much the same, regardless of factions involved. I think a Warring States game could work in the same vein as Shogun or the Rome games that rely on control of the senate, with people competing to control the Emperor. If the exoticize the units a bits (with mercenaries from the steppes in the north, Southeast Asia in the south, etc.) you could introduce a bit more variety.

And hey, Koei is open to partnerships; maybe make a Total War/Dynasty Warriors mash-up, with general units returning to the heights of Medieval II, when they could slaughter small armies by themselves.

OT: Looks kinda interesting, but I'll delay until I see more. Arcane Thinker mentioned the Barbarian Invasion expansion for the original Rome, which had good ideas but executed them kind of poorly; if they can show they've polished things like wandering hordes on the strategy map, I'll definitely give it a buy.

Thunderous Cacophony:

I think you're giving Shogun too much credit for diversity; there are minor differences between factions that matter in grand strategy, but every battle plays out much the same, regardless of factions involved. I think a Warring States game could work in the same vein as Shogun or the Rome games that rely on control of the senate, with people competing to control the Emperor. If the exoticize the units a bits (with mercenaries from the steppes in the north, Southeast Asia in the south, etc.) you could introduce a bit more variety.

And hey, Koei is open to partnerships; maybe make a Total War/Dynasty Warriors mash-up, with general units returning to the heights of Medieval II, when they could slaughter small armies by themselves.

OT: Looks kinda interesting, but I'll delay until I see more. Arcane Thinker mentioned the Barbarian Invasion expansion for the original Rome, which had good ideas but executed them kind of poorly; if they can show they've polished things like wandering hordes on the strategy map, I'll definitely give it a buy.

The Zhou were Kings in name only, in a similar way the Japanese Emperor during the samurai period. Unlike Japan these states were large and few in number. The Dukes of Qin only won because of their rejection of Confucianism and adoption of legalism. This created a totalitarian state run by a paranoid megalomaniac. There are few factions with no kind of central authority, it simply leaves very little opportunity for game balance and playability. There were more factions taking part in the punic wars then in the warring states era. China is large and isolated from long term major rivals which limits what you can do in terms of an actual game.

Shame on you OP. This article comes off as a ad for CA and Sega and not a news article. You really aren't going to urge caution to the Escapist readers about how broken rome 2 was at launch? But if it is a paid for ad at least label it as such. Cracked does it, google does it, why can't you?

 

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