Dragon Age: Inquisition Patch Aims to Fix Shoddy PC Controls

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Dragon Age: Inquisition Patch Aims to Fix Shoddy PC Controls

dragon age inquisition tactical view

Dragon Age: Inquisition's first post-launch patch aims to address the shoddy controls and UI of the PC version.

When PC gamers were first offered a glimpse of Dragon Age: Inquisition, we rejoiced the return of Dragon Age: Origins' tactical mode. Unfortunately, when we actually got the game in our hands, many PC gamers complained that the tactical mode was full of bugs, didn't zoom out far enough, and had very shoddy controls. Bioware is aiming to address this issues with Patch 2, the game's first post-release patch.

"Patch 2 is focused on stability, but does include numerous improvements and fixes across the board," wrote Bioware in a blog post. The post mentions fixes to numerous PC control & UI issues, fixes to some hitching, improved Mantle performance, and graphical glitches.

"Patch 2 includes the first range of fixes towards addressing the feedback we've received on the PC controls; it cleans things up so you'll see fewer problems with the current layout. This gives us a more stable base upon which to work. After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We're investigating how to expand on PC usability and functionality to address specific requests from the community."

Patch 2 will roll out on PC, PS3, PS4, and Xbox 360 on December 9, 2014, with the Xbox One release date still TBD.

Looking forward, Bioware promises that "We'll be creating new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates."

Good to see Bioware acknowledging and addressing the game's PC issues, but it really should have sorted these out before launch.

Source: Bioware

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I bareley ever use tactical but whenever I did I was like "uggghhh! why can't I just pan around with the mouse like anormal person!!??" which I know you can but its tedious...it felt like I needed to use a controller

I also kind of wish I could have free mouse control with the camera, its annoying trying to get the proper view so I can close a fade rift

EDIT: oh look..its rolling out on my birthday...thanks Bioware!

Something that controls well instead of controlling like a drunk on a unicycle in the tactical view would be wonderful and its glad to see they are working on that. The first time i went into the tactical camera it was just like. "Well this in unwieldy and it feels like theres a boat load of mouse acceleration going on." So i havent used it since but multiple battles i would have liked to as it feels clunky switching from normal view to a mage just to dispel the rifts and then go back to the PC.

That's cool and all, but if the 8 skill slot limit and the lobotomized companion tactics stays in, it's still going to be rubbish.

Glad that they're doing this. It was literally the very first thing I tried (and was subsequently disappointed with). Too bad I already finished my main playthrough... and also that the tactics system is too simple to really ever need tactical view.

Though perhaps this will get me to try the really hard modes.

Xcaliber:
Glad that they're doing this.

And the question on everyone's mind is: Why now and not before?

Even though this is good news, it still raises many many questions about Bioware's attitude towards PC gamers and their development cycle.

Fiiiiiiiiinally.

Maybe I can actually get into playing it now without it feeling so damned off.

im glad i decided to wait before i got it. with this news they will have themselves a sale next week

mad825:

Xcaliber:
Glad that they're doing this.

And the question on everyone's mind is: Why now and not before?

Even though this is good news, it still raises many many questions about Bioware's attitude towards PC gamers and their development cycle.

Oh I absolutely agree. When I realized that the tac cam was restricted by roofs (and thus nothing like the DA:O tactical view), I was pretty shocked that anyone was claiming this was closer to DAO than DA2. One of my first thoughts about the gameplay was "Oh, this is still basically a console port."

In any case, I am even more convinced that I would have hated DA2, if DAI's "return to the roots" is any metric to go by.

YOSH! FINALLY! Now I can at last advance the main plot without my badass, scarred warrior woman chancing her voice into Princess McGirlie Pixie Pix. Though I understand that with such an expansive game it might be challenging to iron out all the bugs, this really shouldn't happen. I do wonder if it's laziness, or if there's something to the testing process I don't understand.

mad825:

Xcaliber:
Glad that they're doing this.

And the question on everyone's mind is: Why now and not before?

Even though this is good news, it still raises many many questions about Bioware's attitude towards PC gamers and their development cycle.

I imagine the conversation was probably:

Bioware employee 1: Well john looks like our DRM is about to be cracked.

BE2: Yes bill we should probably actually fix the PC version since people might actually be playing it now.

As for Biowares attitude to PC? They're like most devs at the moment, It's cooler to hate on PC than it is to cater to them. It's times like these im glad CDProjekt exists.

And the question on everyone's mind is: Why now and not before?

Probably because some suits at EA said "the game will be released 6 weeks before christmas, finished or not: you'll fix it after the suckers customers paid their tithe bought the product."

Then again, Origins was such a cornucopia on glitches (plus the interface was shitty as hell) on consoles that I can't help but feel a little schadenfreude reading about the PC woes...

Good. I've learned to use tactical regardless, but it's mostly the annoying bugs that are the only thing to drag the game down for me.

You don't really need to spend a ton of time in tactical cam though, not even on nightmare. After you unlock specializations and get some gear, the game becomes infinitely easier because of the lolwtf damage you put out.

Which is another negative honestly, I want satisfying difficulty (it did have that before level 10).

Still, it's a great game that mostly just keeps on giving. I'm at 80 hours or so now with no end in sight (still haven't touched Exalted Plains, Emprise Du Lion and Hissing Wastes).

Fdzzaigl:
Good. I've learned to use tactical regardless, but it's mostly the annoying bugs that are the only thing to drag the game down for me.

You don't really need to spend a ton of time in tactical cam though, not even on nightmare. After you unlock specializations and get some gear, the game becomes infinitely easier because of the lolwtf damage you put out.

Which is another negative honestly, I want satisfying difficulty (it did have that before level 10).

Still, it's a great game that mostly just keeps on giving. I'm at 80 hours or so now with no end in sight (still haven't touched Exalted Plains, Emprise Du Lion and Hissing Wastes).

I will say that you're closer than you think, as those 3 aren't "large" zones.

But yeah, same gripes. Difficulty scales awkwardly, even on the higher ends, which reflects poorly on the tactical gameplay/camera since it's almost never necessary outside of key moments. If that's what they were going for, it wasn't communicated very well through the pace of the game.

I don't think it diminishes the actual game that much, but the playing thereof is a little less than satisfactory is the result. I enjoyed my first playthrough quite thoroughly, just either ignoring or under-employing some features because they seemed to stand in the way of me playing rather than enhancing my time with it. Still easily GOTY for me, but, that's me.

You don't really need to spend a ton of time in tactical cam though, not even on nightmare. After you unlock specializations and get some gear, the game becomes infinitely easier because of the lolwtf damage you put out.

Overpowered high level characters you make a mockery of the late game are a Bioware tradition: you had it in Kotor, in Jade Empire, in the other Dragon Ages... Mass Effect 3 was the only game to avoid it (at least on the highest difficulty) because of the ton of instakilling ennemies found on Earth, (also because I loved to have my Vangard Shep finishing the Banshees with a Charge/punch combo: incredibly risky, but oh so cathartic.)

So what about the DXGI_ERROR_DEVICE_HUNG crashes that a lot of people, including me, keep getting in cutscenes and cinematic dialogues? I kinda want that fixed above all else.

God I hope the patch addresses the really long load times. They're so long as to be annoying, but just short enough that by the time I decide to read my book while I wait, I only get a sentence in before it loads up.

I don't have much problem with keyboard controls. Yeah they're not good, and tac-cam is worthless, but the controller input is still pretty decent. Still, I acknowledge not everyone has, or chooses to use, a controller, so hopefully this will make it easier on them all the same.

I'd really like it if they fixed a game *before* releasing it. You know, just to shake shit up. For once.

Usual AAA Publisher bollocks, release on "The Optimum Sales Date" whatever the state of the game.
Patch later only if we must, and even though PC patch was ready long ago, we had to wait for console Patch approval.

So why is XBox One not included, MS foot dragging, is my guess and the accountants have said we are now losing too much money and XBox One isn't important enough to delay all other platforms on it's own, at this moment, it's unlikely any single platform is dominant enough for to delay the patch on the others.

Contrast that attitude to the Witcher also scheduled for November release, first delayed to february, Now set back until May, according to marketing wisdom The Death Zone for game releases.

Yet becuase the developer, probably as all developers will, wants to release a polished complete game, it gets delayed.
Difference is no Publisher telling CD Projekt Red they must release in November and screw the fans.
EA and Ubisoft are the worst, but all publishers don't care about the quality of the game at all, if they weren't trying to sell DLC, many games would never be patched at all.

It won't change until the customers stop preordering this rubbish, because they preorder, they get rubbish.

Somethingfake:
I'd really like it if they fixed a game *before* releasing it. You know, just to shake shit up. For once.

The game isn't broken, and is far from it. Unity and MCC are far more broken.

Waiting...on it...to be pushed.

I still haven't really gotten into the game because of issues with performance/controls, so this is sorely needed for me. >.<

Next patch maybe they can fix the tactics for companions and might consider buying this.

Somethingfake:
I'd really like it if they fixed a game *before* releasing it. You know, just to shake shit up. For once.

Bioware, or the WHOLE DAMN INDUSTRY... because they're a drop in the bucket at this point.

Right now, games launching FINISHED are the exceptions rather than the rule. Probably the last company that really does it is Nintendo, because they have this crazy idea that they should release a game when it's ready and complete.

Stability's a priority, sure, but the only thing that's going to make a major difference for me is the addition of auto-attack - at least in the crappy 'tactical' cam. If it's never added, the combat will still be a complete hassle.

Actually putting Tactics back in to the game would be nice, too, but I don't know how feasible that is.

...also letting 360 players actually install the play disc should've been a given, but clearly they let the tea boy and cleaners work on that version, so I'm not exactly confidant of that changing.

BioWare Forum Post:
...
Priority 2 - Features and content

As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We'll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates.

That should have been Required before any release and is Bioware indirectly saying Publisher (EA) wouldn't let us actually finish the game before it was released, if you don't have enough time, delay the release, then you'll have the time.

I'm coming to the conclusion no game from EA, should be bought until they release the "Definitive" (Meaning actually Finished) Version.
Ubisoft has long been there for me and EA's apparant progress, in comparison, is more Ubisoft getting worse rather than any EA improvement.
Publishers with an "exclusive client" required to run there games, more often restricting trade forcing purchase only from them, a monopoly, in other words, it's anti-consumerism at it's worst. Treating their customers like dirt on their shoes, EA and Ubisoft have these abominations, not a surprise they are the two worst publishers.

I don't care that the game may no longer be the hot and fashionable game, however old the Game may be, it will still be new to me and more importantly as good quality as I can get. Year after year, these publishers churn out broken overhyped games, until customers say I will not buy before release and after only when I'm satified it's actually playable.

I pity the devs who put such efforts into a game only to be scuppered by a forced release, some games in such a bad state they never recover from it. Assasin's Creed Unity is applauded for the quality of Revolutionary Paris, yet forever tainted by faceless characters and lack of basic finish. Tainted by Publisher greed

Trishbot:

Somethingfake:
I'd really like it if they fixed a game *before* releasing it. You know, just to shake shit up. For once.

Bioware, or the WHOLE DAMN INDUSTRY... because they're a drop in the bucket at this point.

Right now, games launching FINISHED are the exceptions rather than the rule. Probably the last company that really does it is Nintendo, because they have this crazy idea that they should release a game when it's ready and complete.

I also generally find BioWare games are complete and working when released unlike other games, the one game of recent memory that didn't have a major issue is Alien: Isolation, but I don't have any first hand experience with it either. With Shadows of Mordor I had a captain that just wouldn't stay dead and kept coming back, Destiny with its broken loot system, Assassin's Creed: Unity, and there are probably more I can't think of.

Yes its frustrating to have controls that don't work the way we expect with Inquisition, but at least they are there. I don't have a magic eight ball to understand why there have been so many DX issues with the game, but I am thinking its not just issues within the game itself, but issues with drivers as well for I can't think of another reason why its only impacting certain people. My experience with a friend who also bought Inquisition is they were having the comment DX issue and I took over my video card to their house and the game worked fine with my card and not his and both were variants of a 670 card. I can't explain why my EVGA card works fine, but their MSI doesn't aside from there is some minute difference between them that nobody thought would be a problem.

BioWare Forum Post:
...
Priority 2 - Features and content

As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We'll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates.

That should have been Required before any release and is Bioware indirectly saying Publisher (EA) wouldn't let us actually finish the game before it was released, if you don't have enough time, delay the release, then you'll have the time.

I'm coming to the conclusion no game from EA, should be bought until they release the "Definitive" (Meaning actually Finished) Version.
Ubisoft has long been there for me and EA's apparant progress, in comparison, is more Ubisoft getting worse rather than any EA improvement.
Publishers with an "exclusive client" required to run there games, more often restricting trade forcing purchase only from them, a monopoly, in other words, it's anti-consumerism at it's worst. Treating their customers like dirt on their shoes, EA and Ubisoft have these abominations, not a surprise they are the two worst publishers.

I don't care that the game may no longer be the hot and fashionable game, however old the Game may be, it will still be new to me and more importantly as good quality as I can get. Year after year, these publishers churn out broken overhyped games, until customers say I will not buy before release and after only when I'm satified it's actually playable.

I pity the devs who put such efforts into a game only to be scuppered by a forced release, some games in such a bad state they never recover from it. Assasin's Creed Unity is applauded for the quality of Revolutionary Paris, yet forever tainted by faceless characters and lack of basic finish. Tainted by Publisher greed

Vault101:
I bareley ever use tactical but whenever I did I was like "uggghhh! why can't I just pan around with the mouse like anormal person!!??" which I know you can but its tedious...it felt like I needed to use a controller

I also kind of wish I could have free mouse control with the camera, its annoying trying to get the proper view so I can close a fade rift

EDIT: oh look..its rolling out on my birthday...thanks Bioware!

I know, right? The game takes one step closer to perfection! ^^

I am glad for the patch but would it kill them to give a more specific time. Simply saying it is
out today is not exactly helpfull.

Edit:

DO NOT DOWNLOAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Something is fucked withthe graphics options now. Even when the options are set on Ultra the quality is set at medium. Textures are worse, face detail is worse, scars are gone completly and hair looks like a big shiny plastic helmet. DO NOT DOWNLOAD!!!!!!!!!!!!!!!!!!!!!!

EDIT 2:
Biowear are still working on a hotfix but they have told us of a Command Line we can add to get our graphics back. Instructions are in the spoiler

Gizmo1990:
I am glad for the patch but would it kill them to give a more specific time. Simply saying it is out today is not exactly helpfull.

If its like any other patch/DLC they probably will have it go live around 10am PST.

People seem to confuse "Patch" and "Fix" a hell of a lot.

A patch is something that basically improves on something that might simply not work as well as it should. Still usable, but its annoying to use because of the minor errors it has (like with this tactical view thing on DA:I)

A fix is something that is done to make something that does not work...actually work. Like the trouble AC: Unity is having at the moment.

It's good to see at least 1 company can churn out a game and have it working decently.

Sanunes:

Gizmo1990:
I am glad for the patch but would it kill them to give a more specific time. Simply saying it is out today is not exactly helpfull.

If its like any other patch/DLC they probably will have it go live around 10am PST.

Thanks. I will remember that next time. 6pm is not too bad.

Good. Not buying games on launch pays off again.

I don't really care about the controls, I just want auto-attack back. T__T

I wish more people would show some understanding for just how tricky it is to hunt down every last bug in games. I mean this game is played on millions of computers which in turn have tens of millions of different combinations of RAM, CPU, hard drive etc. From the character creator to the credits there's thousands of "moving parts" that needs to be perfect and many features after a while become so familiar to the programmers that they don't even think of it as an issue. Then it's tossed out to millions of people out there who each have their own preferences and sensitivities and will complain about different things. Even if they playtested it it won't be obvious that this or that might be a problem unless they had tens of thousands of game testers, which won't happen.

The game was functional on launch, I have logged almost 180 hours since it came out and while they were issues there were no dealbreakers overall, all features were in it that needed to be in it (no, an extra armor on launch is not a "core feature", it's a fun little extra) for the game to be enjoyable. To call the game "unfinished" because a few features among thousands was a bit clunky just strikes me as petty-minded. There, I said it, now feel free to call me a corporate whore.

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