Time Crisis Strikes iPhones
Reload! Time Crisis Strike, an iPhone version of the lightgun shooter, hits the iPhone's App Store today. Reload!
Oh if we could take back all the quarters that people have wasted on spur-of-the-moment Time Crisis sessions while waiting to see a movie, we would be able to get this economy back in business. You won't need any quarters for the latest version of the game, though, just need an itchy index finger, an iPhone or iPod Touch and $5.99.
Time Crisis Strike seems like a pretty basic adaptation of the Time Crisis formula for Apple's mobile gaming king. You tap enemies to shoot them with a semi-automatic pistol (sounds like there's only one weapon, which is a shame), and instead of holding down some obscenely loud foot pedal to duck and reload, you tilt the phone. Sounds like that might create the same problem that every other iPhone game with tilt has: when you tilt the damn thing, you can't see the screen anymore. Luckily it looks like you don't have to tilt too much, so that might not be an issue.
The game has two modes: an Arcade mode where you go through multiple stages "that culminate in a final showdown with the evil Wild Dog," and a mission mode that "puts players' sharpshooting skills to the test."
"Time Crisis Strike combines addictive action, stunning graphics, and an intense soundtrack," Scott Rubin, senior vice president of sales and marketing for Namco Networks, said. "For fans of frantic shooting-action, this is a must have in your games collection."
Obviously it won't be anything close to the arcade experience - it's not the same without the giant screen and speakers, clacking lightgun with its fake recoil effects, or baffled onlookers with the "people actually play that game?" expressions on their faces. I just hope they've kept the over-the-top announcer who has to shout out every thing you do whenever you do it. Reload! Shotgun! Reload! Machine Gun! Reload!
I guess it can't really be any worse than Wolfenstein on some crappy $20 phone. And I guess you could hack it easily and get it for free, but still...
I wonder if this'll cause phones to explode, too?
Can't a phone just be a bloody phone? No matter what they do, cellular phones will never compete even with handhelds, let alone consoles, and it seems more and more like the real purpose behind a phone (making phone calls) is forgotten with cells. That, and everyone knows Crisis Zone kicks Time Crisis's ass... It has an SMG. (Good luck tapping fast enough for THAT game)
oh my god. i love that announcer! hes pretty fun to listen to. also id like to add that this game sounds like a lot of fun. i wonder if its any good. anyone wanna do a review?
At first I was thinking "OMG that's a great idea", then it occured to me that it's essentially wack-a-mole with a hammer that needs reloading.
Can't a phone just be a bloody phone? No matter what they do, cellular phones will never compete even with handhelds, let alone consoles, and it seems more and more like the real purpose behind a phone (making phone calls) is forgotten with cells.
Not while I'm still here. You see, I actually use those "other" features of my phone more than I use it for making voice calls. I've written several parts of reviews and even most of my OS/360 history piece on my phone, as well as internet connection, et cetera, and as it has a longer battery life than my PDA, it's a superior choice for these things most of the time.
But this is a game for the iPhone, a device which I have come to dislike a lot. I think it's potentially dangerous to the phone market, and while I have no strong feelings towards the iPod Touch, if you're not familiar with my feelings towards the iPhone, you haven't been reading my messages carefully enough.
One of my all time favourite games (from the arcades, at least). But I
think know this won't be anywhere near as good.
Please, can't we go back to when phones just took and received calls?