Latest Assassin's Creed Unity Patch is Accidentally 40 GB on Xbox One

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Latest Assassin's Creed Unity Patch is Accidentally 40 GB on Xbox One

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Some Xbox One users hoping to install a patch for Assassin's Creed Unity could be waiting a long time.

Yesterday Ubisoft released the fourth patch to Assassin's Creed Unity to fix several of the remaining problems in the game, which launched a month ago, but the patch is unexpectedly large for one system. The 6.7 GB patch appears as 40 GB for Xbox One.

Ubisoft confirmed this is the case, and it is working with Microsoft on a solution to reduce the size. After all, 40 GB takes a long time to download. Ubisoft stated this problem only seems to appear for Xbox One players who have applied the third patch to Unity.

"This is obviously not the expected behavior, and we apologize that many of you will have to wait longer than expected to complete this download," Ubisoft stated. "This issue isn't causing any other problems and once the download is completed players will have the most-up-to-date and fully patched version of Assassin's Creed Unity."

Ubisoft does not have a timeline for when the problem will be fixed, but it does have a workaround for people with the disc version of the game; if you uninstall the game and reinstall it, the patch will be the right download size.

This problem does not seem to affect anyone on PS4.

The fourth patch fixes performance and stability issues, such as frame rate drops, crashing and lost progression, as well as the navigating and lock picking chests. The patch will also address online problems with connectivity, matchmaking, and the companion app. The patch will be available later in the week on PC. The full patch notes are available to read in the Ubisoft forums.

Source: Ubisoft

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Like a trainwreck.

I'll get the game, but in like... two years when everything is fixed.

Holy hell ubisoft how many times you going to shoot that now stub of a foot. 40 fucking gigs Jesus it's like everything that can go wrong has and will.

This is the text of Ubisoft's email to MS this morning:

hey microsoft I need your help

I accidentally 40GB of .rar files

what should I do...is this dangerous ?

Even without this glitch...

6.7 GB. For a patch.

Holy fuck.

The 40GB glitch is just the mayo on the poop sandwich.

Quick! Someone patch the patch that was patching other patches!

"Ubisoft...ahem" *Clears throat*
image

ScrabbitRabbit:

6.7 GB. For a patch.

Welcome to the future of gaming son. XD
And people wonder why I tend to play older games more often than newer ones.

OT: Well, that's one massive screw-up for a patch. Hell, with a size like that I'd of used all of my monthly download cap with just that alone.

ScrabbitRabbit:
Even without this glitch...

6.7 GB. For a patch.

Holy fuck.

The 40GB glitch is just the mayo on the poop sandwich.

I was going to type almost the same thing.

AT 6.7GB, that patch is embarrassingly large especially for the fourth one. Lots of people in the States have 250GB data caps...not only have Ubisoft's customers paid $60 for a PoS game, but many have devoted a large portion of their internet for the month letting Ubi faff about pretending to fix it.

The GOG download for the first assassins creed is 2.9 gigs. The whole game unpacks to about 5 gigs. What the clear utter fuck is going on here? I love the assassins series, I've supported it from day 1, but you know there comes a time where something must just die; and I think I hear the bell toll for AC. Please Ubisoft, please end it while there are still some good times to be remembered.

Their patches need patches...

Fuck this, I'm gonna get the GTAV version of the PS4, get Rogue for my AC cravings and leave this unless it's dirt cheep.

Haha, I remember way back when Blade Runner was released (late 90s) and it required 150mb to install. A lot of ppl. actually complained b/c it was not unusual to have less total hd space. How times have changed...

Okay, I might be pointing out the obvious here, but it still begs the question:
HOOOOOOW? How do you turn an already redicilous 6.7GB patch into fourty gigs? That goes against any kind of logic I can think of.

Well, I would wonder how a very basic test of installing the update in sequence would have escaped QA engineers attention, but it seems like they've already demonstrated their ability by missing floating characters and other terrible glitches. Either that or they found the bugs and reported them but a project manager decided to include them anyways due to time constraints on the project.

I'm only giving the QAs the benefit of the doubt because I used to be one. I used to relish in finding terrible bugs and doing a mean spirited dance in front of the developers as I explained just how compromising the bug would. Mmmm, those were the days and I was good at it. Oh well, shame to see QA departments go to use either due to management or lack of talent.

Almost 7 gb for a patch... Jesus... Ubi sure knows how to properly optimize a game.

Veldie:
Holy hell ubisoft how many times you going to shoot that now stub of a foot. 40 fucking gigs Jesus it's like everything that can go wrong has and will.

Let's calculate the damage with Warhammer 40k Rogue Trader...hm...

The force of the attack rips the lower half of the leg away in a stream of blood. The target must make a toughness test or die from shock. On success the target is stunned for 1d10 rounds, takes 1d5 levels of fatigue and suffers Blood Loss. The target only has one leg.

SupahGamuh:
Almost 7 gb for a patch... Jesus... Ubi sure knows how to properly optimize a game.

You know what the sad thing is. All of Colonial Marines' patches put together only total about 4 GB...that's really telling in all honesty when it comes to this. :P

ScrabbitRabbit:
Even without this glitch...
6.7 GB. For a patch.
Holy fuck.
The 40GB glitch is just the mayo on the poop sandwich.

Indeed!

But, how the hell is that possible? To turn a 7 GB download into a 40 GB one?
I thought I knew everything about computers, but this just baffles me...

Is it all filled with files you don't really need, cause you already have them?
And what is the problem about anyway? Delete your mysterious 40 GB file and slap the proper, 6,7 GB file you supposedly prepared in it's place; boom, done?!

Kenjitsuka:

But, how the hell is that possible? To turn a 7 GB download into a 40 GB one?
I thought I knew everything about computers, but this just baffles me...

I have a theory, but it only depends if something else is in the patch. There may be some sound files inside the patch itself, and Ubisoft didn't compress them when they made the Xbox One patch. Hell, when you see how big uncompressed audio files can get, it adds up to be sure. That of course is depending on if this patch has sound files to begin with, and if there aren't any then there goes my only rational explanation.

Another sterling success from the guys at Ubisoft.

Anyone know what the size of the original install for the game is on the Xbox 1? For I could see the problem having to do with the game thinking it needs to download the entire game again because something is corrupt because of a key file being updated.

I was gonna post just "hahaha, haha, ahhahaahaha, haha, ha, hahaha" etc. but then I realised that Ubisoft still sold a stupid amount of fucking copies. I hope they aren't breaking even at least, otherwise they will never learn. If they keep making money for releasing games that first year game design students can optimize better then guess what? AC: Victory will be the same glitchy fucking atrocity.

Yes I am bitter, used to be my favourite god damn series and now its less exciting than Medal of Honour.

This Unity launch has been a next gen user's guide for fucking up.

There's probably one competent person at Ubisoft whose life is a living hell.

Ubisoft Twat: "Hey so we're going to tell everyone that we can't put women into Unity"
Competent Person: "What? That's a stupid idea, no one will fall for that"
Ubisoft Twat: "Yeah, they didn't fall for that"

UT: "Hey so we're going to tell everyone that we put a woman in the Rainbow Six: Siege trailer so that you'll want to protect her more"
CP: "Remember the thing with the women in Unity?"
UT: "So we told people and they were pissed off"
CP: "Fuck's sake"

UT: "Hey so Unity isn't working properly yet"
CP: "So have we been told to push the release date back?"
UT: "What? Are you mad? Of course not, we'll just release it anyway!"
CP: "I'm not sure-"
UT: "So we released it and people were pissed off again"
CP: "I am surrounded by cretins"

UT: "Hey so we released a patch for Unity"
CP: "Oh good, maybe people will-"
UT: "Oh hahaha whoops it's accidentally 40GB for Xbox One"
CP: *Sobs*

I wonder what'll happen next. Maybe the next patch will simply install a console melting supervirus that's tranmittable to humans.

ScrabbitRabbit:
Even without this glitch...

6.7 GB. For a patch.

Holy fuck.

The 40GB glitch is just the mayo on the poop sandwich.

This is exactly what I was thinking. This is patch 4 and it's 6.7 GB???!! I knew the game was broken but holy shit I can't believe there was 6.7 more GB worth of fixing to be done after 3 prior patches. Damn Ubisoft.

Can someone explain to me how this could happen? How does downloading one patch after another to become larger? Is it filled with junk data?

How the actual hell did Ubisoft do it this time?

Neronium:

Kenjitsuka:

But, how the hell is that possible? To turn a 7 GB download into a 40 GB one?
I thought I knew everything about computers, but this just baffles me...

I have a theory, but it only depends if something else is in the patch. There may be some sound files inside the patch itself, and Ubisoft didn't compress them when they made the Xbox One patch. Hell, when you see how big uncompressed audio files can get, it adds up to be sure. That of course is depending on if this patch has sound files to begin with, and if there aren't any then there goes my only rational explanation.

My theory's much simpler and one that the article gives credence to - the Xbox version of the patch redownloads the entire game as opposed to only the necessary patch files, which would help explain why uninstalling, then reinstalling the game works around the issue. Nevertheless....

Jimminy Cricket on a flaming chariot, how the flying fuck did they make this goof in the first place? Regardless of if my theory is right or not, a patch mysteriously increasing exponentially in size for unknown reasons by even the creators is something I've NEVER heard of happening before, even from half-assed indie titles. With Unity's disastrously buggy launch that puts BF4 to shame, the need for a nearly 7GB patch after 3 previous patches jut to fix all the bugs, and now this... I have to wonder if there even is a QA team for this game. If there is, Ubi must be pulling a Sonic '06 and ignoring the crap out of them or something.

Seriously, how does this even happen, especially from a AAA publisher and title?

Captcha: "i'm only human" Captcha's scaring me on two fronts here.

I've never seen a performer pull that off so I commend Ubisoft on innovating a new move.
Its not quite credible as a finisher, but it makes a lovely set up move.

Aggieknight:

ScrabbitRabbit:
Even without this glitch...

6.7 GB. For a patch.

Holy fuck.

The 40GB glitch is just the mayo on the poop sandwich.

I was going to type almost the same thing.

AT 6.7GB, that patch is embarrassingly large especially for the fourth one. Lots of people in the States have 250GB data caps...not only have Ubisoft's customers paid $60 for a PoS game, but many have devoted a large portion of their internet for the month letting Ubi faff about pretending to fix it.

And it only makes it worse for people outside the US with shittier internet. I've only got 100GB (and 50 of that is only usable between 2am and 8am). I'm very glad I didn't get Unity.

Heh, no wonder why Ubisoft leaked Victory, Unity is just such a huge fuck up they're trying to make people look away from it.

Loved this series, all of the games, and then Unity came out and was just shit, and Rogue, the game that was less marketed and seemingly less cared about just ended up being waaaay better. Now getting on topic, why the fuck is the patch 6.7gb? Are they shipping half the DLC files with the patch so that it will be easier for some reason? Damn it Ubisoft you are shoveling dirt onto a potential gold mine.

Blacklight28:

Aggieknight:

ScrabbitRabbit:
Even without this glitch...

6.7 GB. For a patch.

Holy fuck.

The 40GB glitch is just the mayo on the poop sandwich.

I was going to type almost the same thing.

AT 6.7GB, that patch is embarrassingly large especially for the fourth one. Lots of people in the States have 250GB data caps...not only have Ubisoft's customers paid $60 for a PoS game, but many have devoted a large portion of their internet for the month letting Ubi faff about pretending to fix it.

And it only makes it worse for people outside the US with shittier internet. I've only got 100GB (and 50 of that is only usable between 2am and 8am). I'm very glad I didn't get Unity.

Huh? But outside the US tend to have better internet (except if you live in Canada).

I'm sure EA appreciates Ubisoft stealing all the spotlight this year

How do you "accidentally" 40gigs? seriously i want to know the technical details of how a 7gig file turns into a 40gig one and only for one console

wow. who knows. then for the pc the patch will be also 40gb big or even more. im glad i didnt buy this game and got my self alien isolation. at least there i havent noticed any major bugs. some minor glitches like the aliens head was suddenly inside the locker i was hiding in. good thing nothing happened and it walked away.
ubi should fix first watch dogs. im still having constant freezing wile playing and thats very unacceptable. so yeah, i think i keep my fingers off unity for a long time. which suits me fine. there are other games im looking forward to.

40 gig patches? hows that 500gb is enough for everything going again? hehe

eve at the intended size - 6.7 gb thats ungodly amount of data for the path. what are they replacing entire engine or something? if you need to replace this much its clear that you should not have released it.

Kenjitsuka:

But, how the hell is that possible? To turn a 7 GB download into a 40 GB one?
I thought I knew everything about computers, but this just baffles me...

ITs easy to inflate file size, altrough how they accidentaly 33gb and didnt doublecheck is beyond me. you can make compressed data actually take more if you force libraries that dont fit the data, but not to that size. you can also easily generate a shitton of multi-gigabyte logs almost instantly nowadays. they will be full of shit noone cares about you it will take space.

and of course knowing Ubisoft they probably just rared somones porn collection with it by accident.

Aggieknight:
AT 6.7GB, that patch is embarrassingly large especially for the fourth one. Lots of people in the States have 250GB data caps...not only have Ubisoft's customers paid $60 for a PoS game, but many have devoted a large portion of their internet for the month letting Ubi faff about pretending to fix it.

But then its really your fault for still having datacaps after aboluision of dialup. (wait, right, you still got dialup running too in some places). Datacaps only exist if costumers tolerate shitty ISP price gouging.

Blacklight28:

And it only makes it worse for people outside the US with shittier internet. I've only got 100GB (and 50 of that is only usable between 2am and 8am). I'm very glad I didn't get Unity.

With exception of crazy land (Australia) there is no such thing as "outside the US with shittier internet"

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