Source 2 Confirmed: Will be Free to Content Developers

Source 2 Confirmed: Will be Free to Content Developers

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Just like the Unreal and Unity engines, Valve's Source 2 engine will be free for all content developers.

It's a good time to be a video game developer. Hot on the heels of Unity going royalty-free and Unreal 4 going completely free, Valve has finally confirmed it's long-rumored Source 2 engine... which will also be completely free for all content developers. The announcement, which happened at this year's Game Developer Conference, came alongside the reveal of several new Valve products, including Steam Link - which allows you to stream all your Steam content from any PC or Steam Machine on the same home network - and a room scale tracking system for its new VR Headset codenamed "Lighthouse"

"The value of a platform like the PC is how much it increases the productivity of those who use the platform. With Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games," said Valve's Jay Stelly. "We will be making Source 2 available for free to content developers. This combined with recent announcements by Epic and Unity will help continue the PCs dominance as the premiere content authoring platform."

Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

"Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices." said Valve's Joe Ludwig. Valve intends to make Lighthouse also freely available to any hardware manufacturers interested in the technology.

Additionally, those oft-delayed Steam Machines will finally be in our hands in time for Steam Link's November launch. "Steam Machines will start at the same price point as game consoles, with higher performance. Customers interested in the best possible gaming experience can choose whichever components meet their needs," said Valve, confirming that Alienware and Falcon Northwest will be among the dozen initial Steam Machine partners to launch this year.

At this stage, I don't think I need to even tell you that there was absolutely no mention of any game in development with a "3" in the title at Valve's press conference.

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This is the only new engine I'm excited to see in action. I wonder if TF2 will be updated to run with Source 2? Probably not, but I'm curious to see regardless.

Mr.Mattress:
This is the only new engine I'm excited to see in action. I wonder if TF2 will be updated to run with Source 2? Probably not, but I'm curious to see regardless.

The infamous crab-spy and pootis will look brilliant taking on the vagineer in mortal combat. I also hope this will see quick integration into Gmod and SFM.


Well shit...you know what this means guys...sigh.

Valve did A thing. Half Life 3 confirmed!

Valve's making for quite a showing this year at GDC. Numerous lectures, not one but five hardware reveals, Source 2, and talks regarding their in-house physics engine (possibly named Rubikon).

Honestly, this all has me just as excited as I'd be if they'd announced a new game.

All of this coupled with the news from nVidia, AMD, Epic, Unity, and the stuff on Vulkan, means it's a great time to be a PC gamer.

Silentpony:

Valve did A thing. Half Life 3 confirmed!

Pretty much. Not a fan of Valve games, and as someone who saw the HL2 games as overrated Source Engine tech demos, I'm pretty sure they'll release HL3 for Source 2. At least they'll have something new to show.

Silentpony:
Well shit...you know what this means guys...sigh.

Valve did A thing. Half Life 3 confirmed!

It should go like this: Source 2 + Source 1= 3! Half Life 3 confirmed!

OT: I really hope they put out a new game with this. Like a new Portal type game. Not Portal 3 itself though. That series has played itself out I think. I would not be opposed to a new physics based platformer with Portal type humor though.

Gennadios:

Silentpony:

Valve did A thing. Half Life 3 confirmed!

Pretty much. Not a fan of Valve games, and as someone who saw the HL2 games as overrated Source Engine tech demos, I'm pretty sure they'll release HL3 for Source 2. At least they'll have something new to show.

i concur.

you don't make a new engine for nothing.

usually...as in almost every case i can think of...its made as the base for a flagship product.

Sleekit:

Gennadios:

Silentpony:

Valve did A thing. Half Life 3 confirmed!

Pretty much. Not a fan of Valve games, and as someone who saw the HL2 games as overrated Source Engine tech demos, I'm pretty sure they'll release HL3 for Source 2. At least they'll have something new to show.

i concur.

you don't make a new engine for nothing.

usually...as in almost every case i can think of...its made as the base for a flagship product.

Ricochet 2 confirmed

This is an exciting time.
So many free engines.

But now I'll have to pick between sticking with Unity or learning Source 2 and Unreal 4.
Possibly all of the above if I've got the time.

Steven Bogos:

Sleekit:

Gennadios:

Pretty much. Not a fan of Valve games, and as someone who saw the HL2 games as overrated Source Engine tech demos, I'm pretty sure they'll release HL3 for Source 2. At least they'll have something new to show.

i concur.

you don't make a new engine for nothing.

usually...as in almost every case i can think of...its made as the base for a flagship product.

Ricochet 2 confirmed

Team Fortress Classic Remastered and Reloaded confirmed.

Half-Life 1, 2, Ep1, Ep2, and Team Fortress 2 Source 2 ports Confirmed! Half-Life 3? What does this "3" symbol mean?

Seriously, though, it's interesting to see all of these new engines being free (or royalty free) for commercial use. I wonder how many larger studios take advantage of them, compared to the smaller and/or indie teams that don't have the money to either write their own engine or buy one and possibly customize it. I know Valve wants as many games and users as possible on Steam and this is another of their efforts to get them.

Steam Machines that cost the same as consoles and have more power? I could believe that next year. But now? I want to see some comparisons. Also, they really are going with configurable systems, instead of one and letting the consumers upgrade on their own later. I guess they realized that trying to make one config for the ease of optimization is futile, since their are so many different PC systems already in existence, and the Steam machine market might not grow big enough before upgrading happens, rendering the one known config point moot.

Steven Bogos:
Hot on the heels of Unity going royalty-free and Unreal 4 going completely free

The articles on the Escapist that you linked there say that Unity has gone completely free and Unreal 4 now only charges royalties. You may want to fix that.

Does this mean we can expect a Vampire: The Masquerade game to be the first game to market using it?

So how many engines are coming out now? Unreal, Unity and now Source?

valve announces source 2 on the third day of the third month at 3 pm pacific, good to know that they think hl3 is a joke as much as the rest of us.

Sleekit:

Gennadios:

Silentpony:

Valve did A thing. Half Life 3 confirmed!

Pretty much. Not a fan of Valve games, and as someone who saw the HL2 games as overrated Source Engine tech demos, I'm pretty sure they'll release HL3 for Source 2. At least they'll have something new to show.

i concur.

you don't make a new engine for nothing.

usually...as in almost every case i can think of...its made as the base for a flagship product.

I think they're making Left 4 Dead 3 in the Source 2 engine...although they haven't announced it, to my knowledge, and have confirmed that they're working on Half-Life 3 under the name Ricochet 2. I guess it's a question of which one comes first. Honestly, whatever it is, I'll be excited to see it. I am so excited to see what people all over the place are going to be doing with this engine...oooh baby, yesyesyes.

erttheking:
So how many engines are coming out now? Unreal, Unity and now Source?

Yup. All fo' frizzle.

Gennadios:

Silentpony:

Valve did A thing. Half Life 3 confirmed!

Pretty much. Not a fan of Valve games, and as someone who saw the HL2 games as overrated Source Engine tech demos, I'm pretty sure they'll release HL3 for Source 2. At least they'll have something new to show.

Hope so. I've said it before but getting a Half-Life 3 to beta Source 2 for us means we're likely to get a more confidently made Portal 3, Team Fortress 3 and Left 4 Dead 3 on Source 2, which will make Half-Life 3 just Half-Life 2 again but who cares? The fans will get what they want.

Something tell's me Valve isn't all that interested in making Games anymore.

My Youtube Video doesn't want to be embedded...little help?

The Great JT:
Does this mean we can expect a Vampire: The Masquerade game to be the first game to market using it?

I'd actually love that. Although hopefully it would be less of technical mess.

This is interesting, I was starting to think Valve was running out of twos to announce.

Sunburst1:
Something tell's me Valve isn't all that interested in making Games anymore.

My Youtube Video doesn't want to be embedded...little help?

Try using [ youtube = dYE5cxQrIp8 ] without the spaces, and you should get this.

OT: Wew, new engines are always fun.

i concur.

you don't make a new engine for nothing.

usually...as in almost every case i can think of...its made as the base for a flagship product.

New Engine but no new games confirmed as being in development, but I guess they gotta find a way to keep the constant stream of greenlight early access shite pouring on to Steam and what better way than to make a new engine and give it to anyone who wants it for free.... oh and no doubt the nice little side earner from having their old library of games rereleased now with Source 2.

Most developers release a new game engine and then have a new fancy game on the horizon to take advantage of it and show it off, Valve are the only developer on the planet that I am almost 100% sure won't do that but that's ok because they will instead release the new game engine to show off the features of an OS that no one cares about, that can be used on Steam Box systems that no one wants while using their Steam controller that no one gives a fuck about while playing yet another bottom of the rung five minute to develop piece of cr*p bought for peanuts off their overloaded buggy, slow ass DD system, but that's ok folks because they have teamed up with HTC to develop an Occuls Rift knock off which I am sure they will release just in the knick of time to see the end of this whole VR fad.

Anyone remember when the developer Valve could be linked to quality gaming products?

Laughing Man:

Valve are the only developer on the planet that I am almost 100% sure won't do that but that's ok because they will instead release the new game engine to show off the features of an OS that no one cares about, that can be used on Steam Box systems that no one wants while using their Steam controller that no one gives a fuck about while playing yet another bottom of the rung five minute to develop piece of cr*p bought for peanuts off their overloaded buggy, slow ass DD system, but that's ok folks because they have teamed up with HTC to develop an Occuls Rift knock off which I am sure they will release just in the knick of time to see the end of this whole VR fad.

image

Speak for yourself m8, I'm pretty interest in all of the above. Anyways, with all the leaks regarding Source 2 I wouldn't be surprised if we saw L4D3 or new IP at E3 or another con later in the year.

Valve did a thing? I literally do not care. They obviously care more about Steam Workshop, Early access, and making hardware than using their IPs more than twice or fixing Steam.

Good job Valve, myself and many other people have stopped caring about anything you will ever do.

Rex Dark:
This is an exciting time.
So many free engines.

But now I'll have to pick between sticking with Unity or learning Source 2 and Unreal 4.
Possibly all of the above if I've got the time.

Same here! Which one should I try first? Which one will be the most user-friendly to someone like me who has no experience?

Also, according to RPS Source 2 is COMPLETELY free, unlike UE4, where they take a cut. The only catch is that it must be released on Steam, in addition to any other distributors that the developer wishes. Pretty good deal considering if you were making a PC game you would probably put it on Steam anyway.

damn were having a good run lately, unreal 4 , the new cry one , cobra (elite dangerous's engine and omg that things impressive) and mantle all about or coming , the next generation might finally be on the horizon, dont get me wrong unreal 3 did us all proud but it lasted too long. the king is dead , long live the king!

pearcinator:

Rex Dark:
This is an exciting time.
So many free engines.

But now I'll have to pick between sticking with Unity or learning Source 2 and Unreal 4.
Possibly all of the above if I've got the time.

Same here! Which one should I try first? Which one will be the most user-friendly to someone like me who has no experience?

Seeing as I've only got experience with Unity, I'd say Unity.
From what I hear, Unreal is pretty hard to learn, but the results are unreal.
Source 2 isn't actually available yet, but you could try to make a Half life 2 mod to try out Source 1, I guess.

In Unity you get to use C# and javascript (or Boo).
Unreal is C++.

And lastly, there is a lot of documentation out there for Unity that you can use. (I like to use video tutorials.)
But with Unreal 4 being free now, I assume the ammount of documentation it has will grow too.

Rex Dark:

In Unity you get to use C# and javascript (or Boo).
Unreal is C++.

Diversity is nice; It was a real treat to be able to leverage my knowledge of C# (I program in c# for a living) for the lone gaming unit I took at uni.

Question is, what will the new source engine bring other than superfluous doo-dads my machine can't render and HL3?

we knew about source 2 for a while but its nice to see it open to public. maybe unity wont be the only goto engine for people.

Sleekit:

you don't make a new engine for nothing.

usually...as in almost every case i can think of...its made as the base for a flagship product.

We all know what that means - Ricochet 2!

Guy_of_wonder:
Valve did a thing? I literally do not care. They obviously care more about Steam Workshop, Early access, and making hardware than using their IPs more than twice or fixing Steam.

and yet you cared enough to post!

Valve does not make hardware, what are you on about?

capcha: Blinded by science

No, science, what have you done with Valve!

Interesting. Wonder if it's made to support DX12.

Pinkamena:
Interesting. Wonder if it's made to support DX12.

What I know of Source 2 is that it is heavily pushing the Vulkan API which is essentially openGL for next-gen. Unity 5 and UE4 will both support Vulkan as well, but those engines will also implement DX12. I would be surprised if Source 2 does not incorporate DX12, although probably not at launch.

DX12, afaik, is still very much in the beta stage and available for testing to studios Nvidia decide are 'qualified'. Me and thee cannot get in on the test!

pearcinator:
Which one should I try first? Which one will be the most user-friendly to someone like me who has no experience?

I'd definitely back the previous suggestion of Unity. We've got a long history with Unity, but switched to UE4 due to the better shinies and work-flow for small teams. With Unity 5's new shaders and lighting, it is looking like a real contender but I have yet to have hands-on time with it.

The work pipeline in UE4 is definitely geared more towards collaboration than one-man-bands but plenty of people do use it solo. The blueprint 'visual scripting' engine is powerful and being improved on a weekly basis and it is very possible to write a simple game without knowing or writing a single line of code, but you will still have to be able to think like a programmer to make it work. C++ is often discussed in conversations that include self-castration with bricks and worshipping Satan; it's not quite that bad but would be a tough first language to cut your teeth on!

UE4's toolset also favours pro tools such as Maya and fairly complicated material workflows whereas the average toolset for a Unity bedroom programmer is Blender (free) and Gimp (free).

However, for someone new to games and, perhaps in your case, coding as well, Unity's fairly linear work pipeline and implementation of Javascript (very easy to learn and no disadvantages) makes it the clear winner. In fact, Unity 5 is now what I would consider a 'proper' engine for PC and console games but has always been poorly optimised in the past; I've got my copy so I'm going to have a play and see how this version compares as I felt the Unity team were leaning heavily towards mobile platforms in the last few releases and this is not what we do.

I tip my hat in your general direction for being inspired to have a go. Enjoy :)

I have literally had confirmation of Source 2 for like 3 years now....

 

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