Even Ex-Maxis Employees Are Making Cities: Skylines Mods - Update

Even Ex-Maxis Employees Are Making Cities: Skylines Mods - Update

cities skyline coal power plant mod

Cities: Skylines' mod support is so intuitive, it's even gaining the attention of ex-SimCity developers.

Update: If you think Bryan "MaxisLime" Shannon deserves some dosh for his work, you can now support him on Patreon. As Shannon is between jobs at the moment, he is looking to try and get some money for his modding, with Patreons paying him out for every building he makes for Cities: Skylines.

Original Story: From death, comes life. In the same month that we heard EA Games was closing down SimCity studio Maxis, we were also given Cities: Skylines - a game that well and truly managed to "out-SimCity" the latest SimCity. One of the biggest praises of Skylines was its fantastic mod support, and now, even an ex-SimCity developer from the defunct Maxis studio is giving it a whirl.

MaxisLime worked at the Emeryville Maxis studio as an artist, where he contributed assets to SimCity 2013 for about a year and a half. Now, he has turned his talents to Cities: Skylines' mod tools, where he has produced this neat custom coal power plant.

"With my mod of the base Coal Power Plant, you will have some slightly increased stats at the cost of minor increased noise pollution and increased construction cost. A custom model was used as well as various custom textures," wrote MaxisLime. "I wanted to bring some dirty bricks in to the overall pastel palette that the game uses. All of the appropriate particles and entryways have been tuned, and size comparison on the grid is the exact same as the original garish and oddly futuristic coal building that shipped with the game."

MaxisLime praised the ease-of-use of Cities: Skylines' mod tools, which are being used for impressive feats such as re-creating GTA V's Los Santos with impeccable detail. He says that this is just his first mod of many, and to look forward to more of his work.

Source: reddit

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This isn't even my type of game and I'm being drawn to it. It had over ten thousand mods released for it in less than a week an (or was it one thousand, I'm not sure now) and the GTA V map was also out in less than a week.

I've been watching Northernlion play it, and it looks quite good. Since I usually have zero interest in the genre this is to the game's credit.

I actually laughed when I saw the headline though.

I'm even thinking of buying this game just as an F.U to EA. Well that and I like city building games, but hated the direction SimCity took.

008Zulu:
I'm even thinking of buying this game just as an F.U to EA. Well that and I like city building games, but hated the direction SimCity took.

I'm pretty certain someone has added a mod to do just that...well, say "screw you" to EA, that is. Maybe a dilapidated HQ building?
If not, someone SORELY needs to.

yeah as someone who isn't HUGE into city builders...this game has me decently hooked, it seems extremely well done and I haven't even gotten a chance to dip my toes into mods yet.

Definitely have had a few of those moments where you start playing the game, and randomly snap back to reality 4-5 hours later not even realizing how long you'd been playing the game for.

I hope they can get their own city simulator company started out of the ashes of Maxis. Fight EA! Keep going! :D

That really is like the ultimate 'fuck you EA'. Kudos ex-Maxis employee. Just...kudos.

This game was already on my buy list but damn, can't wait till I have a spare $30!

Putting hours of free work into your former boss's competition, because calling them out on twitter just won't do the job.

Is it a mod that makes Skylines require a constant internet connection?

Jandau:
Is it a mod that makes Skylines require a constant internet connection?

Never confuse a publisher with the people who actually toil and sacrifice to make the games you enjoy.

Metadigital:

Jandau:
Is it a mod that makes Skylines require a constant internet connection?

Never confuse a publisher with the people who actually toil and sacrifice to make the games you enjoy.

Never absolve the developer of all guilt, as they are at least to some extent complicit.

Jandau:

Never absolve the developer of all guilt, as they are at least to some extent complicit.

Put away your torch and pitchfork. I don't think this artist is responsible.

I'd love to see some dystopian style buildings. I'd make myself a big evil city, with me as its dictator!

Metadigital:

Jandau:

Never absolve the developer of all guilt, as they are at least to some extent complicit.

Put away your torch and pitchfork. I don't think this artist is responsible.

No torches or pitchforks involved, I was just making a snide jab at Maxis and you decided to take it too seriously...

Li Mu:
I'd love to see some dystopian style buildings. I'd make myself a big evil city, with me as its dictator!

There's someone making Stalinist hellscape soviet bloc buildings. Get to it.

Can we get some non-Euclidian geometry going? R'lyeh could be a tourist hotspot...

"An" ex-maxis employee...heading makes it sound like a trend.

KoudelkaMorgan:
Can we get some non-Euclidian geometry going? R'lyeh could be a tourist hotspot...

I'd love to see more of that in games, but getting it to work, and wrapping your head round it would likely be awkward.

Charli:
That really is like the ultimate 'fuck you EA'. Kudos ex-Maxis employee. Just...kudos.

I think the "Ultimate" (as in, Final, Un-toppable) 'fuck you EA' would be creating a game in the genre they worked in that helps drive them out of business.

Well, even the most noble of endeavors have to start somewhere.

I feel that this guy making these buildings for Cities is in itself a eff you to EA, especially as they would of nickel and dimed people for each building he made had he still worked for Maxis.

"It's so easy to mod, even EA can do it!"

I have left good jobs where the employers were really nice and even though I'm not working there anymore I've still wanted to support the company and send them potential customers. This really does not seem to be the case with ex-Maxis developers.
Maybe that says a lot about EA as a company.

All I really want to know is if someone's recreated all the buildings from Simcity 2000 in Skylines or not...

Feel good story of the month.

Easily my favorite part of SimCity4 was just browsing through all the mods and testing them out.
It's awesome to hear this game went all-in on supporting that dynamic where as EA told us all to f*** off

Zipa:
I feel that this guy making these buildings for Cities is in itself a eff you to EA, especially as they would of nickel and dimed people for each building he made had he still worked for Maxis.

Umm... not sure if you missed the update or not but...

If you think Bryan "MaxisLime" Shannon deserves some dosh for his work, you can now support him on Patreon. As Shannon is between jobs at the moment, he is looking to try and get some money for his modding, with Patreons paying him out for every building he makes for Cities: Skylines.

EA taught him well...

Demagogue:

Zipa:
I feel that this guy making these buildings for Cities is in itself a eff you to EA, especially as they would of nickel and dimed people for each building he made had he still worked for Maxis.

Umm... not sure if you missed the update or not but...

If you think Bryan "MaxisLime" Shannon deserves some dosh for his work, you can now support him on Patreon. As Shannon is between jobs at the moment, he is looking to try and get some money for his modding, with Patreons paying him out for every building he makes for Cities: Skylines.

EA taught him well...

Yeah I didn't see that, though I hardly blame the guy in a way since he just lost his job thanks to EAs butchery of another Dev studio, plus its not like you have to donate if you don't want to.

I'm still in mourning for Maxis, though it wasn't what it was when I worked at EA, it still is sad to see a company I loved both as a fan and as a co-worker (in QA for them) go the way of the Dodo. Still it was bound to happen eventually.
Nice to see this game is continuing the spirit of Maxis and that at least one of the former devs I may have passed in the halls (not sure, it has been awhile and a lot of turnover has happened in EA) is still doing something they love. If I weren't poor as hell I'd support the patreon in a heartbeat (but it'd have to get in line behind quite a few folks who've already got my pledged support as soon as I'm not in poverty).

 

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