Yooka-Laylee Kickstarter Funded In Just 40 Minutes

Yooka-Laylee Kickstarter Funded In Just 40 Minutes

I guess people really, really want a Banjo-Kazooie spiritual successor.

No less than a few days ago, we reported on the announcement of Yooka-Laylee - a Banjo-Kazooie spiritual successor from most of its original team. At the time, developer Playtonic Games announced that a Kickstarter for Yooka-Layle would commence this weekend. No less than forty minutes after the Kickstarter went live, Yooka-Layle hit its funding goal of £175,000 ($264,600 USD), and as of writing has soared to a whopping £842,737 ($1,275,777 USD).

It looks like people really, really want a new Banjo-Kazooie game. Who'd have thunk it?

The stretch goals that Yooka-Laylee has already smashed through include a co-op "buddy" mode, Donkey Kong-style mine cart levels, unique boss battles and professional foreign language translations. The only two stretch goals left are four additional local multiplayer modes at £875,000, and a simultaneous day-one release on all of its available platforms at £1,000,000. At the rate that this baby is going, you can probably expect it to hit both of these targets before the end of the weekend.

The Kickstarter still has 45 days left in it, so you still have plenty of time to contribute, and guarantee yourself a copy of the game on day one. The cheapest option that contains a digital version of the game is £10 ($15), with a multitude of pricier options packed with the usual Kickstarter goodies like t-shirts, artwork, and the inevitable "be in the game!" reward tier.

Yooka-Laylee will be released for Windows, Mac, Linux, Xbox One, PlayStation 4 and Wii U, and while the exact release timing and scope of each version has not yet been determined, the team is aiming for an October 2016 release window.

Source: Kickstarter

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Seems like youtuber JonTron (Definitely one of the most well-known Banjo-Kazooie fans on the internet) might be doing a voice for the game, he hasn't been making videos for a couple months.


Honestly not that much of a Banjo fan (I'm more of a Spyro person), but definitely worth keeping an eye on.

As I said in the other news thread, everything about this game looks significantly worse than Banjo Kazooie, but I am eagerly waiting to see whether the dev team still remembers what made Banjo Kazooie so special in the first place. As long as they nail that I am willing to overlook everything else and enjoy this game to the fullest.

EndlessSporadic:
As I said in the other news thread, everything about this game looks significantly worse than Banjo Kazooie, but I am eagerly waiting to see whether the dev team still remembers what made Banjo Kazooie so special in the first place. As long as they nail that I am willing to overlook everything else and enjoy this game to the fullest.

the kickstarter had some sample music I really liked it.

Honestly im excited I want a rare like game again I miss the ludicrous amount of collecting and the lovably fun cast and the puzzles and such.

How long before Disney's lawyers spot the Lilo and Stitch influence/infringement?

As a Banjo fan, to a fault, I'm so happy for this my words fail me.
The original two banjo kazooie games were freakishly well developed.

With this logic, the villain must be a Wizard, a robot-Wizard if possible.
I hope for the latest.

You know, it's moments like this I just get totally baffled by large corporations. Microsoft owns Rare, they could(to the extend of my knowledge) have them make a true sequel to Banjo-Kazooie. But do they? Nope. They have them make shitty shooters and games that no one asked for. How fast this was funded shows that there is a staggering amount of people who want another Banjo-Kazooie game. Yet Microsoft is too fucking stupid to wrap their heads around that concept and have rare make generic minecraft ripoff I mean Project Spark.

Either way, I never got to play one of Rare's games in their glory. I'm looking forward to playing a game like it.

Elfgore:
You know, it's moments like this I just get totally baffled by large corporations. Microsoft owns Rare, they could(to the extend of my knowledge) have them make a true sequel to Banjo-Kazooie. But do they? Nope.

for microsoft a million dollars is not a lot of money and the ROI for platformers is very low.
they can make a lot more money making other things, so they're going to make other things.

Elfgore:
Either way, I never got to play one of Rare's games in their glory. I'm looking forward to playing a game like it.

Woah, what the hell are you doing here then? Get off the damn computer and go play one!

They've already reached the final stretch goal.
Damn that was fast.

Super excited for this game. The last "banjo-kazooie" was kind of a disappointment.
This is gonna be the real deal :)

I love googly eyes! Googly eyes for all! This is the most positive news I have heard this year. Well done, platonic games. Though if this is going to be as much of a success as it sounds like it will, it could bring back 3d platforming for better and for worse.

I gotta say, I love Grant Kirkhope. This tweet of his sums up the kickstarter pretty well:

https://twitter.com/grantkirkhope/status/594197880434331649

damn. 45 days left? they're gonna have to add more stretch goals.

Good on them. That nose still looks disgusting.

Is this the fastest goal reached ever on Kickstarter?

Over I hoped they don't become overstretched with the extra funding.

Scarim Coral:
Is this the fastest goal reached ever on Kickstarter?

Over I hoped they don't become overstretched with the extra funding.

If they do get an overstretch, they can use that excess money to buy publishing rights for consoles. Nintendo will be all over this, I can tell you that!

keniakittykat:

Scarim Coral:
Is this the fastest goal reached ever on Kickstarter?

Over I hoped they don't become overstretched with the extra funding.

If they do get an overstretch, they can use that excess money to buy publishing rights for consoles. Nintendo will be all over this, I can tell you that!

I'm backing it for WiiU, I need more games.

Well it's not Sly Cooper or Spyro or Jak, but I'm hope for a return of the cheesy 3D platformers from my childhood.

It's nice to see a game that's shamelessly appealing to my nostalgia for once, rather than a game harkening back to the likes of Majora's Mask or something.

*sigh* Looks like they're sticking with those characters. I really don't like 'em, I'll be quite honest. Also, the level design looks a little schizophrenic. We already had those in Nuts and Bolts and besides just one, they were all a mess of themes and things it sounded like they just drew from a hat. Terrarium... In space!

Nononononono!

They can do a Cloud CuckooLand level, absolutely. But making that the overall theme of the levels? Not good. 3/10 Would not kickstart.

My only real complaint is directed toward Yooka, namely that he's naked. Really, he looks flat and lazy design-wise as it is. Throw a pair of pastel-coloured pants on him for some additional character and we're golden real!Rare. A back pack or satchel wouldn't be a bad idea either. In fact, just make him a thinly veiled black bear/Indiana Jones version of Banjo that uses a whip instead of his tongue to get around. Kthanksbye.

I think this might hit the world record of "World's Longest 'Special Thanks' Section in a Credits Sequence." And you better believe my name will be on it.

I also hope the Wii U version ends up looking decent and runs at a passable frame rate. That's been kind of a problem with most non-first party games I've played on it.

Saetha:
Well it's not Sly Cooper or Spyro or Jak, but I'm hope for a return of the cheesy 3D platformers from my childhood.

It's nice to see a game that's shamelessly appealing to my nostalgia for once, rather than a game harkening back to the likes of Majora's Mask or something.

Did you miss A Hat in Time?

Isn't the reason Microsoft doesn't want Rare to make a new Banjo-Kazooie game because they don't think platformers sell?

If so, I think projects like this and Shovel Knight prove otherwise.

BakaSmurf:
My only real complaint is directed toward Yooka, namely that he's naked. Really, he looks flat and lazy design-wise as it is. Throw a pair of pastel-coloured pants on him for some additional character and we're golden real!Rare. A back pack or satchel wouldn't be a bad idea either. In fact, just make him a thinly veiled black bear/Indiana Jones version of Banjo that uses a whip instead of his tongue to get around. Kthanksbye.

The thing to remember is, Yooka's a chameleon - a creature chiefly known for its ability to change color to blend in with its immediate surroundings. Any use of clothing or accessories would completely subvert this. (And of course, the idea of a bear for a protagonist in this of all games has 'lawsuit-bait' written all over it.)

And yeah, I do think they'll actually make use of the color-change thing in the game. Maybe some kind of Sparx*-style health indication. Or a stealth mode! Note the red markings on his hands, feet, horn-like head protrusions and the tip of his tail - that's probably so the player will always have a clear idea of where he is!

*Spyro the Dragon's dragonfly sidekick, who would indicate Spyro's health by changing color.

Oh man, I loved the way you had to go to different connected worlds, upgrade your moves, and return to other areas to get stuff you previously couldn't.
It's like a Metroidvania, but instead of just progressing, you're hoarding! That's two of my favourite genres combined!

Let's just hope they get the characters right. The original had so much charm, but I'm confident they'll manage somehow.

 

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