Bloodstained is the Eighth Most Funded Kickstarter Ever

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Bloodstained is the Eighth Most Funded Kickstarter Ever

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Legendary Castlevania producer Koji Igarashi's Kickstarter campaign for the upcoming title Bloodstained has just closed at over $5.5 million, more than eleven times its original goal.

Koji Igarashi, who produced more than a dozen Castlevania titles and worked as assistant director for the iconic Castlevania: Symphony of the Night, launched the fundraiser for new title Bloodstained: Ritual of the Night with an original goal of $500,000. The campaign closed at 11pm EDT, with a total of $5,545,991.

Igarashi, known to his fans as Iga, reports that additional support through Paypal was "over $208,778," bringing the total amount of funding received to more than $5.75 million.

Bloodstained met all of its stretch goals, including one quickly added at the last moment earlier today. The campaign also became the most funded video game on Kickstarter this week, and closed out as the eighth most funded Kickstarter campaign of all time. It even beat out Reading Rainbow.

Iga's goal was to create a game "built on some of the classic gaming principles my works are known for." The campaign stretch goals included Wii U and PlayStation Vita ports, three playable characters, orchestrated tracks, a prequel mini-game for PC, consoles, and handhelds, and an online challenge mode. Backers of a certain amount had the option between a digital copy of the game at $28 and a physical retail copy of the title at $60.

Iga teamed up with Fangamer, the American maker of game-geek memorabilia and merchandise for the Kickstarter rewards.

"The fan response has been exactly what we hoped and expected. Everyone at Fangamer grew up participating in and operating fan communities, so we knew where to set the bar, and the fans rose to every occasion," Fangamer CEO Reid Young told me earlier today. "What we weren't prepared for was the scale. A $2 million campaign was as much as any of us were holding our breath for, so it's almost an out-of-body experience to be bracing for a $5.5 million stretch goal."

"We knew Iga was well-respected for his contributions to the gaming industry, but the fans have been *bursting* out of the woodwork to embrace him. We're honored to have played our part. It couldn't be happening to a more deserving or trustworthy creator."

Castlevania: Symphony of the Night was the starting point for the Metroidvania video game sub-genre. In an implied promise to fans, Igarashi has dubbed Bloodstained an Igavania. Iga said that he's hopeful for a 2017 release.

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And they said there was no interest in these types of games any more...

This is awesome! Glad to have contributed to this, and I do hope it lives up to expectations. It was a rush, especially seeing how it met the initial goal of $500,000 within a few hours of starting. I now just have to figure out what system I want my copies to be on...

P.S. I thought it was interesting that one part of this is not making as much news: the people working on the port to Wii U and Vita (Armature) say they are going to give out the code for the modifications they make to Unreal Engine 4 to make the games exist on those systems. If this part turns out successful, that could open many doors for other programmers to bring more games on those systems.

Then again, by the time the code is out, who knows just how much interest there will be in making games for those systems...? But a very interesting side-note nonetheless.

P.P.S. F*** Konami.

Aw. I'm kind of disappointed I didn't get to fund it.

Aw well, I'll just buy it when it comes out.

Honestly, the only reason I contributed to this kickstater was to stick it to Konami because fuck those guys.

But, I'm really glad I was able to put up some money so that Iga can make a really sweet game. From what little art and stuff that they've shown, I'm super pumped for this game and I'm really glad that Iga is now able to make the game he's always wanted.

Can't wait to see the final version. :D

Good god, last time I checked the kickstarter it was at about 3.5 with about 60 hours to go...that's 2 million in 60 hours.

Can't wait for this to come out! I chipped in a meager amount, but I'm glad I played my small part. Wish I had enough money to get my pet Jack Russell Terrier turned into a monster for the game. :3

The interesting bit is that he apparently had backers already going into the Kickstarter, simply awaiting proof of public interest to fork over the goods. Now, they have that money, the crowdfunding money, and the money of all the people waiting the next few years to hand them more money for the actual game if they didn't already back it.

Meanwhile Konami keeps racking in that sweet pachinko money..

Pledged $100 to it and am eagerly awaiting any new updates. Considering how Metroidvania is one of the most oft-copied styles amongst devs, it's no surprise Bloodstained got the support it did. Perhaps the level was a surprise, but not that it would be successful.

VoidOfOne:
And they said there was no interest in these types of games any more...

This is awesome! Glad to have contributed to this, and I do hope it lives up to expectations. It was a rush, especially seeing how it met the initial goal of $500,000 within a few hours of starting. I now just have to figure out what system I want my copies to be on...

P.S. I thought it was interesting that one part of this is not making as much news: the people working on the port to Wii U and Vita (Armature) say they are going to give out the code for the modifications they make to Unreal Engine 4 to make the games exist on those systems. If this part turns out successful, that could open many doors for other programmers to bring more games on those systems.

Then again, by the time the code is out, who knows just how much interest there will be in making games for those systems...? But a very interesting side-note nonetheless.

P.S. F*** Konami.

That too; Armature has clarified they'll share code, but devs shouldn't expect support from them or Epic on the matter. However, it will make things far easier for people who want to use it on the Wii U and Vita. Plus considering how Unreal only really works in an interesting way when it's modified anyway I doubt much is lost on that front.

Sad thing is, Konami probably doesn't care.

mysecondlife:
Sad thing is, Konami probably doesn't care.

No, the sad thing is that Konami will probably still insist that there isn't enough interest for this type of game.

Despite my better judgement, I backed it.

I look forward to the dozens of emails about unforeseen delays, and the endless Reddit bickering about mismanaged funds. Maybe we'll get a community manager who gets everyone in a tizzy over a drawing of Dracula with tits.

Oh what fun it is to ride, a ride that never ends.

Since I have never played any of the Castlevania games and early access and "paying for a promise" are not my cup of tea I did not back this, but I am looking forward to buying this at full price when (if) it releases.

Well I donated $5 to them, so...woot I guess.
Here's hoping its actually playable on my laptop.

Scrythe:
Despite my better judgement, I backed it.

I look forward to the dozens of emails about unforeseen delays, and the endless Reddit bickering about mismanaged funds. Maybe we'll get a community manager who gets everyone in a tizzy over a drawing of Dracula with tits.

Eh, plenty of games have been backed on Kickstarter and released just fine (with another right around the corner). Granted I couldn't tell you the ratio of backed games to successfully released games, but it's hardly a given that Bloodstained is going to have problems. Personally, I backed the $100 tier for this game. As Scruffy put it best:

Edit: Holy crap, my avatar finally works!

It is good that it was funded but are we really celebrating that it was the eighth most funded? What is next? Such and such was the 84th most funded!

Clive Howlitzer:
It is good that it was funded but are we really celebrating that it was the eighth most funded? What is next? Such and such was the 84th most funded!

Breaking the top 100 and breaking the top 10 are different things.

Clive Howlitzer:
It is good that it was funded but are we really celebrating that it was the eighth most funded? What is next? Such and such was the 84th most funded!

It's also the most funded video game Kickstarter, beating out the previous champion, Torment: Tides of Numenera, by well over a million dollars.

Scars Unseen:

It's also the most funded video game Kickstarter, beating out the previous champion, Torment: Tides of Numenera, by well over a million dollars.

That is what I would have put in the title then. Good for them.

Dalrien:

Breaking the top 100 and breaking the top 10 are different things.

#1 or nothing!

Scars Unseen:
beating out the previous champion, Torment: Tides of Numenera, by well over a million dollars.

And this is why we can't have nice things.

And I rather like Castlevania. Still, it just can't compare on the fundamental level.

Marxie:

Scars Unseen:
beating out the previous champion, Torment: Tides of Numenera, by well over a million dollars.

And this is why we can't have nice things.

And I rather like Castlevania. Still, it just can't compare on the fundamental level.

Umm... of course it can't. The reverse is also true. The things that made Planescape: Torment good and the things that made Igarashi's Castlevania games good are not the same things. Trying to compare the two at all is ridiculous from the start.

And this is why we can't have nice things.

And I rather like Castlevania. Still, it just can't compare on the fundamental level.

We did get nice things, that being the game itself.Dun be a hayter.

Clive Howlitzer:

Scars Unseen:

It's also the most funded video game Kickstarter, beating out the previous champion, Torment: Tides of Numenera, by well over a million dollars.

That is what I would have put in the title then. Good for them.

Dalrien:

Breaking the top 100 and breaking the top 10 are different things.

#1 or nothing!

Good luck... Star Citizen at $84 million and still going strong.

Scars Unseen:

Umm... of course it can't. The reverse is also true. The things that made Planescape: Torment good and the things that made Igarashi's Castlevania games good are not the same things. Trying to compare the two at all is ridiculous from the start.

Just because two things are different doesn't mean we can't compare them. True, a number of categories of one simply does not exist for the other, but we still can look at overall value and impact.

With new Castlevania, we will get... another portion of classic Castlevania gameplay. Probably fun and enjoyable, yes. Still - something we kinda sorta already had.
New Torment means a brand new story, new themes and ideas, and also amazing and memorable characters. Not just an extra dose of what we love, but probably a new territory to explore. Have you seen the cast of writers they got on board?

It's like if we could choose between a new Stephen King book and a new movie by Sergei Eisenstein. Both brilliant and enjoyable, but only one is capale of delivering something immortal.

>but Marxie why can't you enjoy both?
Stop trying to make me stop not liking things that you like.

TT Kairen:

Star Citizen at $84 million and still going strong.

And this is why we all are going to suffer on the Judgement Day. When Jesus died for our sins, he did not foresee what the sinful human nature is actually capable of.

TT Kairen:

Clive Howlitzer:

Scars Unseen:

It's also the most funded video game Kickstarter, beating out the previous champion, Torment: Tides of Numenera, by well over a million dollars.

That is what I would have put in the title then. Good for them.

Dalrien:

Breaking the top 100 and breaking the top 10 are different things.

#1 or nothing!

Good luck... Star Citizen at $84 million and still going strong.

Not on Kickstarter, and not within 32 days. That, and Star Citizen isn't so much get pledges at this point as making sales in microtransactions on a game that isn't out yet. I backed that game and am looking forward to it, but you're comparing apples and oranges here.

Marxie:

Scars Unseen:

Umm... of course it can't. The reverse is also true. The things that made Planescape: Torment good and the things that made Igarashi's Castlevania games good are not the same things. Trying to compare the two at all is ridiculous from the start.

Just because two things are different doesn't mean we can't compare them. True, a number of categories of one simply does not exist for the other, but we still can look at overall value and impact.

With new Castlevania, we will get... another portion of classic Castlevania gameplay. Probably fun and enjoyable, yes. Still - something we kinda sorta already had.
New Torment means a brand new story, new themes and ideas, and also amazing and memorable characters. Not just an extra dose of what we love, but probably a new territory to explore. Have you seen the cast of writers they got on board?

It's like if we could choose between a new Stephen King book and a new movie by Sergei Eisenstein. Both brilliant and enjoyable, but only one is capale of delivering something immortal.

>but Marxie why can't you enjoy both?
Stop trying to make me stop not liking things that you like.

TT Kairen:

Star Citizen at $84 million and still going strong.

And this is why we all are going to suffer on the Judgement Day. When Jesus died for our sins, he did not foresee what the sinful human nature is actually capable of.

And so are you. This is why I said that the two couldn't really be compared to each other. You can look at Castlevania and say that the story is mostly throw away melodrama that barely has a presence in the game. I can look at Torment and say that the actual gameplay is barely functional horse piss that pads out the time between the awesome dialogue. Which is the greater criticism when talking about a video game? The answer is highly subjective, and trying to compare the pros and cons of the two does a disservice to both. They are different types of games, each a legend in its own genre.

Scars Unseen:

the two couldn't really be compared to each other

Yes they can.

Scars Unseen:
I can look at Torment and say that the actual gameplay is barely functional horse piss that pads out the time between the awesome dialogue

And you will be right.

Scars Unseen:
Which is the greater criticism when talking about a video game? The answer is highly subjective

It's not about greater criticism, subjective enjoyability or pros and cons. At this point, one is simply something more than the other. It doesn't mean it's more fun to play or that more people will like it, and this fact in itself is tragic.

Scars Unseen:
does a disservice to both. They are different types of games, each a legend in its own genre.

Not, it's in no way a disservice. Cultural value of masterpieces only grows when we compare, discuss and analyze them from different points of view and in different context, not even but especially if it seems like we're comparing the incomparable.

Marxie:

And I rather like Castlevania. Still, it just can't compare on the fundamental level.

True, they can't be compares due to them being of such vastly different genres, settings, and design philosophies, which is baffling why you're comparing them in the first place other than to kick off a pointless argument. Yeah, Torment's record got shattered, big deal, that's why records exist in the first place. You're talking about a game by a legendary designer whose previous projects inspired a LEGION of imitators and are still seminal classics that will continue to go down in gaming history. There is no point in getting pissy over him managing to raise nearly $6 million for a project that clearly has a significant audience waiting for it.

Aiddon:
Yeah, Torment's record got shattered, big deal, that's why records exist in the first place

Who gives a shit about the record. I give a shit about people giving more of a shit about Castlevania, even though we kinda know what we're getting.

Aiddon:
You're talking about a game by a legendary designer whose previous projects inspired a LEGION of imitators and are still seminal classics that will continue to go down in gaming history

And that's the point. Metroidvania genre is currently in coma (sometimes briefly reawakened by likes of Ori) mostly due to being drained to hell and back. It was discovered, explored, perfected and slowly killed by crisis of creativity. There is almost nothing new left to say on this field, other than adding pointless gimmicks just for the sake of them. The best option for Castlevania series would be simply ported to all new platforms so that youth gets to know the classics.

Yes, it's sad, but trying to facefuck our dead beloved will not bring her back. And damn, when I want me some Symphony of the Night I just play Symphony of the Night. Who the fuck actually needs ANOTHER Symphony of the Night but now called Bloodstained when we already have Symphony of the Night called Symphony of the Night? And God help it to actually be at least Symphony of the Night, as opposed to a failure at necrophiliac nostalgiamancy.

It's like if instead of Torment: Tides of Numenera we had Planescape 2: The Return of TNO. That one story is as done and perfected as Castlevania's gameplay, that's why we love them! Returning back to it gives us NOTHING.

Aiddon:
There is no point in getting pissy over him managing to raise nearly $6 million for a project that clearly has a significant audience waiting for it.

I'm glad that the audience is waiting. So let the audience be glad that I'm pissed at them.

WhiteTigerShiro:

mysecondlife:
Sad thing is, Konami probably doesn't care.

No, the sad thing is that Konami will probably still insist that there isn't enough interest for this type of game.

If they care enough to insist that is.

I will admit I was surprised by Bloodstained's kickstarter. For awhile there I thought it would never break the 4 million threshold, but it end up getting to 5.5 million. The features this game will have are the things you'd find a company release for DLC at $3-5 a pop; 2 extra playable characters, Boss Rush mode, Boss revenge mode, Retro mode, Classic mode, Roguelite mode, Co-op, etc. They only wanted $500,000 but got 5.5 million. That's to say the quality should be better. Still I can only imagine the profit it will bring once they sell it overall. Much like Mighty No 9 there will people throwing money at the official release.

Marxie:

Aiddon:
Yeah, Torment's record got shattered, big deal, that's why records exist in the first place

Who gives a shit about the record. I give a shit about people giving more of a shit about Castlevania, even though we kinda know what we're getting.

Aiddon:
You're talking about a game by a legendary designer whose previous projects inspired a LEGION of imitators and are still seminal classics that will continue to go down in gaming history

And that's the point. Metroidvania genre is currently in coma (sometimes briefly reawakened by likes of Ori) mostly due to being drained to hell and back. It was discovered, explored, perfected and slowly killed by crisis of creativity. There is almost nothing new left to say on this field, other than adding pointless gimmicks just for the sake of them. The best option for Castlevania series would be simply ported to all new platforms so that youth gets to know the classics.

Yes, it's sad, but trying to facefuck our dead beloved will not bring her back. And damn, when I want me some Symphony of the Night I just play Symphony of the Night. Who the fuck actually needs ANOTHER Symphony of the Night but now called Bloodstained when we already have Symphony of the Night called Symphony of the Night? And God help it to actually be at least Symphony of the Night, as opposed to a failure at necrophiliac nostalgiamancy.

It's like if instead of Torment: Tides of Numenera we had Planescape 2: The Return of TNO. That one story is as done and perfected as Castlevania's gameplay, that's why we love them! Returning back to it gives us NOTHING.

Aiddon:
There is no point in getting pissy over him managing to raise nearly $6 million for a project that clearly has a significant audience waiting for it.

I'm glad that the audience is waiting. So let the audience be glad that I'm pissed at them.

The more I read into this, the more it seems like you're deconstructing your own argument with the sad thing being that you're not exactly realizing it yourself but facefucking "Torment" Is a fun activity too, I guess.

Dalrien:

The more I read into this, the more it seems like you're deconstructing your own argument with the sad thing being that you're not exactly realizing it yourself but facefucking "Torment" Is a fun activity too, I guess.

Marxie:

It's like if instead of Torment: Tides of Numenera we had Planescape 2: The Return of TNO. That one story is as done and perfected as Castlevania's gameplay, that's why we love them! Returning back to it gives us NOTHING

They are both exercises at nostalgia-milking to some extent, yes. The difference is that new Torment might give us new story and ideas, while new Castlevania certainly won't give us new gameplay.

Marxie:

They are both exercises at nostalgia-milking to some extent, yes. The difference is that new Torment might give us new story and ideas, while new Castlevania certainly won't give us new gameplay.

Implying Bloodstained won't. You're a very tunnel visioned person and very sure of Torment, even it hasn't even come out yet. I wish you luck In your tunnel visioned ways and may your bias stay with you forever.

Marxie:
-snip-

Are you done? Seriously are you DONE? Have you got that all out of your system now? Because I certainly have, mostly because you have shot any chance you had of me taking you seriously with this little gem:

I'm glad that the audience is waiting. So let the audience be glad that I'm pissed at them.

And now we're getting to it. Pissed at them for WHAT? Supporting a game that they clearly want to see be made by a designer who hasn't given one of them in awhile? Certainly the Metroidvania genre has its imitators, but the forefathers are the truest ones and to see them return is a welcome sight. And that's before we get into the bigger deal: that this does not effect you or Torment in the slightest. What, did Iga's success retroactively steal funds from Torment's KS campaign, is it suddenly not going to come out because its record got broken by Bloodstained, did it beat up Colin McComb and steal his lunch money, what? Because it doesn't make any sense to get mad at it otherwise.

And that's before we get into the REAL problem: Numenera is just Planescape with the serial numbers filed off. That's why Torment is in the name, like Planescape: TORMENT, so much so that they made sure to get the rights to the title "Torment" back. It's no different or better than Bloodstained in that regard because it banked on nostalgia and familiarity with a cult classic game and they clearly benefited from saying that. It's going to channel ALL the same things Planescape did because that's what the supporters and the even the design team wanted. Criticizing people for supporting Bloodstained because it's channeling Castlevania while supporting Torment (which again, is Planescape in all but name) is freaking loony. Now I'm done and am now going to play every Metroidvania I have in my collection because they're just that fun. Moving on.

KoudelkaMorgan:
The interesting bit is that he apparently had backers already going into the Kickstarter, simply awaiting proof of public interest to fork over the goods. Now, they have that money, the crowdfunding money, and the money of all the people waiting the next few years to hand them more money for the actual game if they didn't already back it.

Meanwhile Konami keeps racking in that sweet pachinko money..

Yeah, they said the Kickstarter money was only 10% of the overall budget in order to get the investors to fork out, so they actually ended up getting more from the Kickstarter than the entire original game budget. Its now more than doubled at over $10 million. Ridiculous money for a game of this type.

Dalrien:
[quote]

We did get nice things, that being the game itself.Dun be a hayter.

Unlike David Hayter who's voicing the villain/Dracula analogue of the game. I'm also surprised they managed to convince Robert Belgrade (the original voice of Alucard) to return for a cameo. The real intriguing mode is going to be the Roguelike mode in the game where the castle is randomly generated.

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