New Doom Gameplay Footage Is Bloody And Grim

That was an intense minute and a half. It might just be clever editing, but this trailer looks like it's closer to the original's fast paced run 'n' gun antics. Also, I think someone at id played some of the Brutal Doom mod.

It might be time for me to build a new PC *must resist hype* (as soon as the GOTY edition of DooM comes out, because I'm still a cheapskate).

I can't judge anything related to Doom until I see the level design and pacing. This is what most games aspiring to capture the appeal of the original Doom always miss.

Out of everything I think I liked the look of their level editor the most... That and I was VERY happy to hear that they kept Doom as an arena shooter rather than a CoD knock off.

vallorn:
Out of everything I think I liked the look of their level editor the most... That and I was VERY happy to hear that they kept Doom as an arena shooter rather than a CoD knock off.

Here is the thing though. Doom was never an arena shooter. It featured massive sprawling levels, with careful pacing. It wasn't just walking into a big open room, fight off waves of respawning enemies and then move onto the next area. Doom was so much more than that. The reason people oddly remember it as an 'arena shooter' is probably why so many games claiming to be the next Doom fail so hard.

Part of what made Doom was great as it was was the amazing level design, careful pacing, resource management, and fast paced and visceral shooting. It all came together to create an amazing game. It was NOT just another arena shooter.

I don't know, I was pretty disappointed in what I saw. Like, the Shadow Warrior reboot came out in 2013 and did what this is trying to do buy way better. I mean to be fair it's not out yet and it was probably played like this for demonstration purposes, but still. If anything all it did was get my hyped for Shadow Warrior 2.

I just felt like I saw Doom 4, Master Chief edition.

Was that not how I was supposed to feel?

There was what, ten seconds of gameplay there?

The grim part is certainly true, the aesthetic looks incredibly dull, but good on them for adding a level editor.

What some may call grim and gritty, I call "brownest game ever" :(

Clive Howlitzer:

vallorn:
Out of everything I think I liked the look of their level editor the most... That and I was VERY happy to hear that they kept Doom as an arena shooter rather than a CoD knock off.

Here is the thing though. Doom was never an arena shooter. It featured massive sprawling levels, with careful pacing. It wasn't just walking into a big open room, fight off waves of respawning enemies and then move onto the next area. Doom was so much more than that. The reason people oddly remember it as an 'arena shooter' is probably why so many games claiming to be the next Doom fail so hard.

Part of what made Doom was great as it was was the amazing level design, careful pacing, resource management, and fast paced and visceral shooting. It all came together to create an amazing game. It was NOT just another arena shooter.

I was referring to the multiplayer section. I was afraid that it would be some horrible abomination of pickups and louadouts like Halo 4's multiplayer is but if they went for a more arena focus in the multiplayer then that WORKS, that's the spirit of multiplayer shooters from those days like Quake. I hope they don't pull that mentality into the single player and so I agree with you on that, but from what I saw it looks promising at least. It's definitely on my "Buy" list but I need more data and info before it's "Buy on day1", "Buy later" or "Buy next summer sale"

Looks like Doom alright.
Damage model for enemies... gruesome... neat!
Well I'm not into competitive MP anymore so I pass on that, the demon invasion on Mars will be enough for me.

Ok iD, you have my attention, please continue....

I must say this looks promising.

the_maestro_sartori:
What some may call grim and gritty, I call "brownest game ever" :(

Well theres no shortage of demons, so go paint it red. Or green. Or whatever colour of viscera flies out of a demon once you open its ribcage.

Not bloody enough.

This is faar too tame.

Does look like Doom, however the models looks pretty damn old and the brownness of the demons blends with the brownness of the levels far too much.
I'm guessing this isn't one of their highest budget games made considering ID hasn't been doing that well.

Given the footage I saw during the livestream and this trailer all I have to say is this...welcome home my old friend.

Clive Howlitzer:
I can't judge anything related to Doom until I see the level design and pacing. This is what most games aspiring to capture the appeal of the original Doom always miss.

Well here's the recap:

I'm liking what I'm seeing alright.

While I liked the gunplay and the look of the game I just don't understand what the hell they were thinking with bullets and health flying out of bodies like a loot piñata...this isn't Destiny, this isn't Borderlands, this is Doom. The flying loot has absolutely no place in this game and it just looks like they throw it in because its what other games recently have done ignoring why those games do it in the first place.

Why would you ditch static health packs and ammo? it was one of the challenges of the original games was that you had a limited number of health packs to reach the end, making you learn the level encounters and forcing planning in order to beat the hardest difficulties.


Last thing that bothered me was the shimmering effect on the demons, who thought that was a good idea? It is completely immersion breaking. Is it supposed to show that you can use a close combat execution move? Why not just make them stammer to signify that they can be executed? That shimmer effect is just terrible.

Other then that I thought it was a decent return of the franchise, the level and mode customization is exactly what this game needs to keep people playing and interested in the multi-player.

In terms of what was shown of the aesthetic and level design, it reminded me some mix between Doom 3 and Halo. That's not a good thing.

Movement seemed meh (not all that "fast" as they said but certainly faster than CoD I guess), gunplay seemed decent, enemies seemed rather unresponsive though and exploding into power-ups is pretty dumb - health and ammo was never that plentiful in Doom. Those one-hit finishers, while interesting to look at the RIPPING AND TEARING the first time, gets boring quick and I'd rather just shoot the enemies to death instead.

I don't really have much hope for this but I'll keep an eye one it.

Did anyone else think that he'll looked a lot like Oblivion? I want Bethesda to advertise this game as "like Oblivion with guns!"

But yeah, looks pretty fucking sick. I'm down like a clown.

Yeah I'm not feeling it. The movement was way too slow for my liking, and whilst the originals had their quiet keycard-collecting moments you could at least run at Olympic sprinter speeds whereas here we just got a slightly faster generic shooter. The takedown animations will get old quickly, especially with shit like the chainsaw which needs one for EVERY single kill.

They haven't really shown anything that implies that this will be Doom's The New Order at all. Maybe when some PC footage played by actual people I'll be excited but for now, not that good of a show.

Negative opinion time. The "Gameplay" videos looked too much like bullshots too me. The character's movements seemed too smooth and the shooting was not as "frantic" as a Doom game would be like. This felt more like a specially made Doom designed solely for E3.

Coreless:
While I liked the gunplay and the look of the game I just don't understand what the hell they were thinking with bullets and health flying out of bodies like a loot piñata...this isn't Destiny, this isn't Borderlands, this is Doom. The flying loot has absolutely no place in this game and it just looks like they throw it in because its what other games recently have done ignoring why those games do it in the first place.

Why would you ditch static health packs and ammo? it was one of the challenges of the original games was that you had a limited number of health packs to reach the end, making you learn the level encounters and forcing planning in order to beat the hardest difficulties.

It looks like there are static health and ammo pickups as well.

I see why they've gone the route of having ammo and health drop from some of the enemies. Take a look at the ammo counters for the weapons. The total reserve count is pretty low. The shotgun looks to hold no more than 20 shells.

So, while different, it looks like they're still going heavy on the resource management style of gunplay from the original Doom.

Last thing that bothered me was the shimmering effect on the demons, who thought that was a good idea? It is completely immersion breaking. Is it supposed to show that you can use a close combat execution move? Why not just make them stammer to signify that they can be executed? That shimmer effect is just terrible.

From what I've been seeing, they're going for a lot of varied, reactive animations, so it would probably be hard to differentiate between a monster being susceptible to an execution and one just stammering from an impact.

It also looks as though the shimmer effect denotes the kind of execution(s) that can be performed. I noticed at one point in the gameplay stream that a monster's legs were the only part to shimmer, and the player ran up and performed an execution involving the monsters legs.

Cowabungaa:

I'm liking what I'm seeing alright.

Agreed.

Thanks for linking that video.

That giant demon at the end...that shot looks so very familiar. Wasn't that a scene in one of the pre-back-to-drawing-board trailers of Doom4? With just a few more shiny lights so you can actully see the monster in all it's reddy brown goodness.

I think it looks like DOOM, modern graphics and aesthetics, but at heart its still DOOM. I'll probably get it. I'm not overtly hyped, just not disappointed which IMO is the best possible scenario. Hype always seems to be an overreaction to a lack of pertinent information that your mind just fills in the blanks with awesomeness that can never be duplicated because your expectations are too high.

InsanityRequiem:
Negative opinion time. The "Gameplay" videos looked too much like bullshots too me. The character's movements seemed too smooth and the shooting was not as "frantic" as a Doom game would be like. This felt more like a specially made Doom designed solely for E3.

This was something I couldn't help but notice too. Things like stopping for a split second to fire the shotgun.
I completely lost interest at the point the guy on stage said something to the effect of "Hey while we're talking about multiplayer, you know what arena shooters always benefit from? Powerups! " No thanks.

I see Bethesda saw and liked Brutal Doom.

killerbee256:
I see Bethesda saw and liked Brutal Doom.

This is pretty much what I was thinking.

It definitely has the same feel(even if not necessarily the monster density) of brutal doom, what with the copious juiciness of the kills, the takedowns, and so on.

It's pretty compelling, thus far. We'll see if they can keep the appeal on the march to release.

Is stuttering framerate a stylistic choice now?

ObsidianJones:
I just felt like I saw Doom 4, Master Chief edition.

Given how much Master Chief owes to the doom guy (aesthetically and Halo CE's gameplay) that might not be entirely unintentional. Or it might be a case of it being so long since the last one that people forget which influenced which.

I really like the gameplay demo though, made me think of somewhere between Quake 2/4 and Gear of War in first person. Admittedly neither of those things is Doom, but it's still purile and violent enough for me to approve!

Pyrian:
Is stuttering framerate a stylistic choice now?

Clearly someone high up in Bethesda has a stammer and believes all things that don't are imperfect.

One thing that newer Doom games never seem to get right is enemy health. Your main enemies of imps, and several variety of zombies always took about one hit from your mighty boomstick to die, and pretty much at a whole number of ranges other than "So close I can kick you" range. Also the speed isn't too bad, but could be just a bit faster.

To quote a wise man: "Don't see myself ever being thrilled to my very soul by particularly good volumentric lighting." Stellar graphics aside, nothing about this game excites me in any way. Everything about this looks game looks generic and dull. Doom just isn't Doom to me unless it's running on the id Tech 1 engine. I closer associate Chex Quest with Doom than I do with this. There's no reason for this game to even be called Doom. There already is a game with that title, and it's my favourite first person shooter of all time. I wonder what DizzyChuggernaut's thoughts on this are.

With that said, I actually do think this has been the been by far the best E3 of recent memory.

 

Reply to Thread

Posting on this forum is disabled.