The Elder Scrolls Online: Tamriel Unlimited DLC Details and Trailer

The Elder Scrolls Online: Tamriel Unlimited DLC Details and Trailer

Details for the first major DLC for The Elder Scrolls Online: Tamriel Unlimited were announced on Wednesday.

In a post Wednesday, Bethesda detailed the first major DLC for The Elder Scrolls Online: Tamriel Unlimited. The DLC, entitled The Imperial City, is coming to PC and Mac on August 31, Xbox One on September 15, and PlayStation 4 on September 16. The extra content is free for anyone with an active ESO Plus subscription. Otherwise it will cost 2500 Crowns in the in-game store.

"Located at the heart of the Cyrodiilic Empire, the Imperial City has fallen into ruin, claimed by Molag Bal's forces," the summary on the official site reads. "It is comprised of six Imperial Districts, the extensive Imperial Sewers network, and the White-Gold Tower at its center. The dangers of Imperial City and the Sewers below are best suited for small groups of adventurers, but highly skilled warriors have been known to strike out on their own. While exploring and fighting your way through the Imperial City, be prepared to face not only Molag Bal's forces, but also enemy players from the opposing alliances."

The DLC comes in two parts, the DLC game pack and the base-game patch. Both are detailed below:

Imperial City DLC game pack

  • All content is available to players that are level 10 and up
  • A brand new PvP/PvE space, including the six Imperial City Districts
  • New quests and key characters within the Imperial City
  • One new Imperial City PvP Public Dungeon: The Imperial Sewers
  • Two new PvE Imperial City group dungeons with Normal and Veteran versions: White-Gold Tower and Imperial City Prison
  • The Tel Var Stone system
  • 23 completely new Veteran Rank 16 item sets, only available in Imperial City
  • Treasure Vaults that contain new Veteran Rank 16 set jewelry and a chance for even rarer finds
  • Xivkyn racial motif style
  • New collectibles only available in Imperial City (pets, polymorphs, and a costume)

Imperial City Base-Game Patch

  • 15% decrease in the amount of XP it takes to gain a Veteran Rank
  • 100% more XP for all public dungeons
  • 50% more XP for all Veteran Rank quests
  • 20% more XP in Craglorn
  • Veteran Rank increased to 16
  • Racial Passive improvements
  • Mundus Stone buff improvements
  • Glass racial motif style
  • Improvements to existing item sets
  • The ability to hide mount visual upgrades
  • New crafting skill line passives
  • New Undaunted pledges
  • Tons of combat and gameplay balance changes
  • Improved end-of-campaign Alliance War rewards
  • ...and more!

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Uh what does Bethesda have to do with this, it was an official post on Elder Scrolls Online so it was either the Zenimax Online studio, or Zenimax itself not Bethesda that made the post. Bonus points Bethesda had nothing to do with the game at all.

Huh..

Better tell Bethesda to stop selling products for the game then..

http://store.bethsoft.com/brands/the-elder-scrolls-online.html

Makabriel:
Huh..

Better tell Bethesda to stop selling products for the game then..

http://store.bethsoft.com/brands/the-elder-scrolls-online.html

Selling is one thing, Elder Scrolls is their IP... but Bethesda are also owned by Zenimax, so when your owner tells you to do something you do it. Bethesda though did not code, does not operate, and did not work on Elder Scrolls Online in any way shape or form, it was one of the many reasons people had a red flag about ESO. What I will say is the developers at Zenimax Online actually did a good job as much as I hated ESO in the beta it has turned around well.

So again, the article should say Zenimax Online, not Bethesda.

Semantics, really. Bethedsa is also the Publisher of ESO, soooo

I will agree with you about the game. It has hooked me pretty good since I started playing because I was bored with everything else.

Makabriel:
Semantics, really. Bethedsa is also the Publisher of ESO, soooo

I will agree with you about the game. It has hooked me pretty good since I started playing because I was bored with everything else.

Not really semantics since that implies Bethesda put as much effort in as Zenimax Online themselves. Bethesda weren't even going to appear on the game until people raised a stink about it, they also didn't do any work so I don't see how not crediting the people that actually did the work, run the sites and servers is alright. Plus it would help not to spread misinformation.

Setch Dreskar:
Uh what does Bethesda have to do with this, it was an official post on Elder Scrolls Online so it was either the Zenimax Online studio, or Zenimax itself not Bethesda that made the post. Bonus points Bethesda had nothing to do with the game at all.

Bethesda softworks a developer from 1986 to 2001 when they changed to a publisher, also in 2001 the head of Bethesda formed ZeniMax Media to be an overall media/merchandise company for Bethesda IP and also started Bethesda Game Studios as a new development studio for original Bethesda IP games.

Corporate maneuvering yay.

Great, DLC for an MMO. I for one couldn't wait for the chance to start paying for content patches.

P-89 Scorpion:

Setch Dreskar:
Uh what does Bethesda have to do with this, it was an official post on Elder Scrolls Online so it was either the Zenimax Online studio, or Zenimax itself not Bethesda that made the post. Bonus points Bethesda had nothing to do with the game at all.

Bethesda softworks a developer from 1986 to 2001 when they changed to a publisher, also in 2001 the head of Bethesda formed ZeniMax Media to be an overall media/merchandise company for Bethesda IP and also started Bethesda Game Studios as a new development studio for original Bethesda IP games.

Corporate maneuvering yay.

Yep, Bethesda is one of those weird corporate places where they are at the same time the head but also a subordinate in that the head is actually Zenimax with Bethesda Softworks, and Bethesda Game Studios is an underling like Zenimax Online. Funnily it makes sense why it happened but today it just looks like a tangled mess.

SecondPrize:
Great, DLC for an MMO. I for one couldn't wait for the chance to start paying for content patches.

Except for the fact that MMOs have been doing this since the beginning. EQ has 21 expansions now, most of which cost $45 at launch. This is $25. Zen has been adding free content to the game every patch since launch. $25 to play around in the Imperial City, with several new armor styles and new dungeons, is worth the price of entry IMO.

Remus:

SecondPrize:
Great, DLC for an MMO. I for one couldn't wait for the chance to start paying for content patches.

Except for the fact that MMOs have been doing this since the beginning. EQ has 21 expansions now, most of which cost $45 at launch. This is $25. Zen has been adding free content to the game every patch since launch. $25 to play around in the Imperial City, with several new armor styles and new dungeons, is worth the price of entry IMO.

Expansion packs and DLC are different things. MMOs have most certainly not been charging for content patches since the beginning. The question is, is this a content patch or an xpac?

 

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