Mighty No. 9 Has Been Delayed - Aiming For Q1, 2016

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Mighty No. 9 Has Been Delayed - Aiming For Q1, 2016

Beck

There is no solid new release date for Mighty No. 9 but the team is aiming for Q1, 2016.

Some bad news greeted Mighty No. 9 backers this morning. Fans who have been following the title since its Kickstarter first kicked off would know that its initially predicted release date of April, 2015, has come and gone. Now Comcept has announced via a backers-only forum post that the game has officially been delayed to an indefinite date in 2016.

"This is a project that would not have existed without the support of our backers, so we at least wanted to deliver this news to our backers before it is officially announced," wrote the forum post (via NeoGAF). "We are unable to confirm a final release date at this time, however we will be aiming for a release in Q1 2016. Once a solid release date is set, we will announce it immediately to our backers and fans."

Comcept insists that while "all of the core content for the game is developed and in a complete state," "there are still bugs and issues pertaining to the online features (of the game)" which is what is causing the holdup. "These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release."

The news isn't great, especially as it comes mere days after Keiji Inafune's other project: Red Ash, failed to meet its Kickstarter goal.

Source: NeoGAF

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Is this game ever coming out? Wasn't it funded a long ass time ago?

Steven Bogos:
Now Comcast has announced

Yikes, Inafune is already pretty shady, but if Comcast was involved that'd just be horrible.

It seems like every time I hear something about Comcept they just keeping looking worse and worse. Recently their game, Red Ash, had an announcement during the last few days of the campaign that the game was getting publisher and that the kickstarter would be retooled for "extra features". Funnily enough, the publisher is some random Chinese electronics company that focuses on mobile games, making this game literally a Chinese knock-off of Megaman Legends.

I'd actually heard murmurings of this before Red Ash finished/failed/bacon. It appears they held out on accouncing this until Red Ash's KS was over.

Uratoh:
I'd actually heard murmurings of this before Red Ash finished/failed/bacon. It appears they held out on accouncing this until Red Ash's KS was over.

Well, guess it's good it didn't get funded this time around then. Would've just caused even more outcry about Inafune being Asia's Schafer(or Schafer the U.S. Inafune depending on who you ask) considering the delay for their first game still.

This game's been delayed like a year now, and every time I've said anything negative about it the last few months people have been telling me they backed it and had been able to play it and that there was just production and shipping left to do...I may hate being right at the wrong points in time, but I never get tired of being able to call bullshit.

Also the Steam page still says it's coming out September 15th with pre-orders still open as of right now. So that's nice.

Ah Jim. Even almost a year after leaving the fruits of your labors are still being posted.

Aside from pointing out that the game isn't made by Comcast, I have zero fucks to give.

It isn't Mega Man, maybe for a while we could have believed it would be, but what it has become is something I don't care about.

Hopefully Bloodstained turns out great.

*still waiting on Plague of Shadows* v_v

Shitty news, but I'd rather they push back the release date so they can iron-out bugs than to go with the "release it anyway and patch it later" mentality that everyone's been complaining about with the Triple-A games. As Miyamoto (I believe) has said, a delayed game can eventually be good. It's kind of a catch-22. They could either release it with the bugs, and everyone will jump down its throat for being a glitchy mess, or they can delay it and everyone will jump down their throats out of frustration.

WhiteTigerShiro:
Shitty news, but I'd rather they push back the release date so they can iron-out bugs than to go with the "release it anyway and patch it later" mentality that everyone's been complaining about with the Triple-A games. As Miyamoto (I believe) has said, a delayed game can eventually be good. It's kind of a catch-22. They could either release it with the bugs, and everyone will jump down its throat for being a glitchy mess, or they can delay it and everyone will jump down their throats out of frustration.

Pretty much this. Of all the complaints I could have about this or any other crowd funded game(or any game at all really), being behind schedule isn't one of them. That's a publisher concern, not a consumer one. If they run out of funds without finishing the game, then that's a different story. Barring that, delaying is better than rushing out a product just to meet a self-imposed deadline.

#GamergateWasRight. C'mon guys, you can admit it just one time. While the complaints mostly centered around a horrible "community manager" that no business getting the job in the first place, they also touched on Inafune and the direction the game was heading from a design standpoint.

Personally I have no problems with a game being delayed if they have to, I mean no one wants to play a bug field mess like Arkham Knight on PC, and I see no problem for MN.9 to be delayed if they have to.

But again the fact they waited till the Red Ash KS to end to announce the delay, after lying that the game was still on track to be released in September despite it clearly being a lie, goes to show that Inafune cannot be trusted.

Basically the game being delayed isn't a problem, delays happen all the time in this industry, but the problem is how bad Inafune is communicating to his backers, if you resort to KS to have your product get funded, your backers are trusting you to provide constant updates about how the project is going, don't keep them in the dark, and choose a fine day to spill the beans so your other KS won't suffer from the bad news. Which is equally worse, if not more.

And this is why I don't trust KS period.

This is just getting to be hilarious now.

4 million dollarinos and they still can't get it to even come close to releasing when they had expected

So they get a bajillion more dollars than they expect

Then announce, put out, and LIE about a kickstarter for ANOTHER game

Now they're delaying the original

Oh yeah. Keji Inafune has pissed away all goodwill that allowed MN9 to be funded.

Igarashi, please don't let my faith in you be misplaced. Given how transparent your campaign for Bloodstained was compared to Inafune's double disaster of MN9 and Red Ash, you've given me at least some hope. Please don't fuck it up.

Well, this isn't good news at all after other recent Inafune related events. The bug testers and programers fixing said bugs aren't necessarily working on concepts for the Red Ash game, the tie-in anime, or external relations with other companies, but the general public might not think that way. Comcept's handling of Mega Man Mighty No. 9 has been questionable in the past few months, and if that game isn't well received, Red Ash's success could suffer and faith in crowdfunding games could be seriously shaken.

Maybe that's why they delayed MN9. They want to make sure the game doesn't have any nasty bugs that could continue to make headlines long after praise of an otherwise good game would have subsided.

Coincidence or not, it's is still funny how they announced the delay right after the Red Ash Kickstarter ended.

Hmmm... See, I remember being a bit more understanding with the Red Ash thing but that's gone down the pisser now. Trying to gleam more money before you announce you've missed your release window by a whole YEAR and 'september' isn't happening any more? Sorry, that's some shady shit, I think Red Ash has zero chance of getting backed now.

'Not going to mention Red Ash is fully funded anyway, or that its companion anime's Kickstarter did succeed? The Red Ash game's Kickstarter was purely for extras in the end, so .. slightly misleading closing line.

Also I'm not.. seeing why people are quite so impatient and angry o.o When it comes out, it'll be out.. 'til then there's plenty else to do. I'd get mad if it were cancelled obviously, but.. And besides the original release estimate was for a vastly smaller game, wasn't it? Well whatever.

Kinda makes me happy I only gave them $2.

Fensfield:
'Not going to mention Red Ash is fully funded anyway, or that is companion anime's Kickstarter did succeed? The Red Ash game's Kickstarter was purely for extras in the end, so .. slightly misleading closing line.

Also I'm not.. seeing why people are quite so impatient and angry o.o When it comes out, it'll be out.. 'til then there's plenty else to do. I'd get mad if it were cancelled obviously, but.. And besides the original release estimate was for a vastly smaller game, wasn't it? Well whatever.

Eh I can get people's anger. On the surface it doesn't look great, missing the release date by a year and they're already crowdsourcing another title which had it's own shadiness going on. I can see why people would lose trust.

Is anyone even still hyped for this?

B R A V O I N A F U N E

Shitposting aside, I'm not surprised. Comcept's practices were pretty 'shady' early on, too. It's a path they want to stick to, it seems.

Shiftygiant:
Is anyone even still hyped for this?

Why ought they be? o.o Without a firm release date, who'd be hyped more than passingly for any game, crowdfunded or no? Getting 'hyped' just for a kickstarter's in development is like getting hyped for any other game's apparently in development.

I'm excited for Shipbreakers, but I'm not bouncing off the walls with hype while it's still in trundle-on-development mode.

To Quote Miyamoto. " A Delayed game is eventually good. A rushed game is bad forever. " I like what I've seen so far, will wait for them to finish.

Wait, I though the community had decided that rushing games out to meet arbitrary dates then using patches to fill in the gaps was the cancer killing games, but now when a dev actually does what you want its rage as far as the eye can see?

As a backer, I checked on the forums, and holy jeez the level of butthurt there is amazing.

Yeah, ok, look, it sucks that it's delayed.

But it's better they wait on it and iron out all the kinks. The game itself still looks good, so I'm willing to wait a few more months.

God knows I've had to wait way longer, and am STILL waiting longer than I wanted to for Cryamore and Lost Paradise. *sigh*

major_chaos:
Wait, I though the community had decided that rushing games out to meet arbitrary dates then using patches to fill in the gaps was the cancer killing games, but now when a dev actually does what you want its rage as far as the eye can see?

I think it's less JUST that it's the delay(which usually is probably a good thing, though not always - see WatchDogs), but it's the delay in combination with the questionable Red Ash kickstarter in combination with them forging ahead on an animated series for a game that JUST got delayed because it wasn't ready yet, and so on.

The delay is just a further symptom of eyebrow-raising behavior Comcept has been doing. If people have faith in the developer, a delay is usually seen as a good thing, like when the Witcher 3 was pushed back a little.

If people have no faith in the developer, then a delay comes off like the desperate floundering to make the game at least passable before being launched into the void to be forgotten about, like with WatchDogs.

erttheking:
Is this game ever coming out? Wasn't it funded a long ass time ago?

Being funded doesn't automatically complete development, man. Game development takes a loooong time. It'll be out when it's out.

Winnosh:
To Quote Miyamoto. " A Delayed game is eventually good. A rushed game is bad forever. " I like what I've seen so far, will wait for them to finish.

This is kinda my stance on the whole thing. Granted there comes a time where that grace period expires and its certainly past that for me. Though that's one of those things that'll change for everyone.

The Enquirer:

Winnosh:
To Quote Miyamoto. " A Delayed game is eventually good. A rushed game is bad forever. " I like what I've seen so far, will wait for them to finish.

This is kinda my stance on the whole thing. Granted there comes a time where that grace period expires and its certainly past that for me. Though that's one of those things that'll change for everyone.

I'm a neutral observer here since I'm not a backer and don't really have any immediate plans to purchase this. I also typically strongly agree with that sentiment and find it a major nuisance when people bitch about delays.

But... I don't want to make light of game development, but I mean come on this is a 2D side scrolling Megaman clone. On kickstarter they claim an "all-star team of veteran Mega Man devs". Two years ago (or 22 months) they raised nearly $4 million dollars on kickstarter. What the hell could they possibly be doing that's taking so long?

To add some contrast, I don't think it would be a stretch to say on a technical level that Might No. 9 shouldn't be much different than fellow 2-d side scrolling indie game Rogue Legacy. Except Rogue Legacy was created by two brothers in 18 months for a cost of $15,000. See what I'm getting at here?

RandV80:

I'm a neutral observer here since I'm not a backer and don't really have any immediate plans to purchase this. I also typically strongly agree with that sentiment and find it a major nuisance when people bitch about delays.

It's not that there is a delay it's the reasoning for the delay, we have to spend a year ironing out bugs is basically fobbing off talk.

But... I don't want to make light of game development, but I mean come on this is a 2D side scrolling Megaman clone. On kickstarter they claim an "all-star team of veteran Mega Man devs". Two years ago (or 22 months) they raised nearly $4 million dollars on kickstarter. What the hell could they possibly be doing that's taking so long?

Which is exactly what everyone else is asking now. It's a bloody Megaman game...It's a sweet looking megaman game but it's a megaman game. They're not exactly breaking new ground here.

To add some contrast, I don't think it would be a stretch to say on a technical level that Might No. 9 shouldn't be much different than fellow 2-d side scrolling indie game Rogue Legacy. Except Rogue Legacy was created by two brothers in 18 months for a cost of $15,000. See what I'm getting at here?

And as someone who has played Rogue Legacy, that game was simple and toight! So yeah one wanders what Kenji is doing. I think we've seen this pattern enough times. My theory is, he wants to ride the fame train a little longer because he knows once people realizes all he did was make a Megaman or Megaman X reskin, the love will dry up pretty quickly.

And he's still trying to capitalize on his fame for other things Like Red Ash, and the Red Ash anime...seriously.. an anime already? Not to mention he's already doing the preorder thing on STeam. Preorder now and get retro hero DLC. only $20.

Me thinks Kenji is gonna be in for a run awakening when someone likely beats him to the punch.

Oh wait: http://store.steampowered.com/app/363440/?snr=1_5_1100__1100

I think the people are less grunpy that the game overall is delayed, but rather about the fact that the same team wants to be backed for a second project (that leaned itself a bit far out of the window), despite not having finished the first project, and the first project beeing now held by a publisher.

So yeah, I totally can see why people are nagging. It's not the delay, it's the way they handle the public, their finances and their fans.

What?!? That's not how modern games work. If they were a AAA game developer they'd release the game as is, then let the community patch the problems out while also taking percentage of the bug fixing mods. Clearly they don't understand the modern game industry.

It's not so much the delay itself, but what's surrounding the delay. First there was the mess that they called community management, a considerble disconnect between backers and devs that was NOT supposed to happen, the suddenly getting a publisher (very late into the process I might add), the "backer exclusive" content being put as pre-order incentives, the anime, the movie , the second game which now has a publisher that is shady at best, two weeks ago Inafune saying the game was ready to be pushed out as it was, and now this.

For a game that was promoted as being made by the community, for the community, the community was largely seen and treated as little more than walking wallets and they're getting fed up with it.

And to think that I was actually initially sad that I missed the boat on this particular Kick-Starter. So glad I put my KS money into Grim Dawn, Path of Exile, and Umbra instead of this. It is just unfortunate that because of this, other more worthy/responsible kick-starter projects will have people being very hesitant to donate to them.

RandV80:

The Enquirer:

Winnosh:
To Quote Miyamoto. " A Delayed game is eventually good. A rushed game is bad forever. " I like what I've seen so far, will wait for them to finish.

This is kinda my stance on the whole thing. Granted there comes a time where that grace period expires and its certainly past that for me. Though that's one of those things that'll change for everyone.

I'm a neutral observer here since I'm not a backer and don't really have any immediate plans to purchase this. I also typically strongly agree with that sentiment and find it a major nuisance when people bitch about delays.

But... I don't want to make light of game development, but I mean come on this is a 2D side scrolling Megaman clone. On kickstarter they claim an "all-star team of veteran Mega Man devs". Two years ago (or 22 months) they raised nearly $4 million dollars on kickstarter. What the hell could they possibly be doing that's taking so long?

To add some contrast, I don't think it would be a stretch to say on a technical level that Might No. 9 shouldn't be much different than fellow 2-d side scrolling indie game Rogue Legacy. Except Rogue Legacy was created by two brothers in 18 months for a cost of $15,000. See what I'm getting at here?

This is actually exactly what I'm getting at. I didn't back the project but was certainly excited to hear about it, just now the hype has died down. If there was a better level of communication with them explaining why its taking so long (ie a lot of extra content, staffing problems, bugs, etc) I'd be more forgiving, even and especially with the bad stuff because it would at least convey that they want a really good launch and product.

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