Tactera Preview - Heavy Artillery on a VR Tabletop

Tactera Preview - Heavy Artillery on a VR Tabletop

E. McNeil wants to make games more than experiences in VR, and Tactera is one more example.

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As always with VR games, the question is simple - what's the point? How exactly does an RTS benefit from being attached to your face rather than simply viewed on a screen? Things like shooters and space sims, anything in first person really, have obvious things to gain from VR. But the screenshots here show yet another game where VR is being used to pretend to look at a screen. It sounds like a reasonably interesting game, but one that would work much, much better with a mouse and monitor than a controller and goggles. Hell, it looks as though it work better on a tablet touchscreen than in VR with a controller.


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