Kakariko Village is Stunning in Unreal Engine 4

Kakariko Village is Stunning in Unreal Engine 4

Things just got...unreal.

There's been a recent trend of re-imagining Nintendo characters and franchises in Unreal Engine 4 environments. While they've certainly been pretty, Nintendo IPs tend to have a unique charm that doesn't translate well into hyper-realistic makeovers.

A new video from YouTuber ArtistArtorias is a brilliant change to this, as he reproduces Kakariko Village from Nintendo's N64 classic The Legend of Zelda: Ocarina of Time, with young Link as our guide.

Despite the glaring lack of NPCs and Cuccos it's a great attempt, adding just the right amount of realism without stripping the magic from the scene.

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Half-Life 2 looked like this 10 years ago, how is this news?

It's really nice but I wish the camera wobble wasn't there. It feels weird to have the camera wobble for movement when you have a 3rd person perspective.

Lizzy Finnegan:
Kakariko Village is Stunning in Unreal Engine 4

Things just got...unreal.

There's been a recent trend of re-imagining Nintendo characters and franchises in Unreal Engine 4 environments. While they've certainly been pretty, Nintendo IPs tend to have a unique charm that doesn't translate well into hyper-realistic makeovers.

A new video from YouTuber ArtistArtorias is a brilliant change to this, as he reproduces Kakariko Village from Nintendo's N64 classic The Legend of Zelda: Ocarina of Time, with young Link as our guide.

Despite the glaring lack of NPCs and Cuccos it's a great attempt, adding just the right amount of realism without stripping the magic from the scene.

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Now I wish they remake Twilight Princess with that quality of graphics. Hyrule Field in that game would look even more pretty if it had foliage :)

This camera is nauseating, to say the least. I wasn't able to make it through the entire video.

P.S. Thanks

Kakariko Village looks absolutely stunning in this.. I was moved to tears.

Nintendo should seriously consider hiring this guy.

Despite the camera issue, I still think it look visual stunning

Not a fan of the wobbly "handheld" camara work, let me tell you.

That was some beautiful, beautiful work.

That wobble is irritating as hell. Other than that, great work.

Camera wobble didn't really bother me. I was too distracted by the beautiful art!

Yes, yes, that's nice and all but can we please have a developer actually USE this fucking engine? I've been wanting to see a big studio use the engine for AGES. So far the best looking, full game we've gotten out of it is DAYLIGHT and that's... not saying much. I know Gears of War 4 is coming out soon though, and I could really care less for GoW but it is kinda cool someones actually using it...

*COMMENCE OPEN WEEPING*

Reminds me of the original fable for some reason. Oddly enough the simplified nature of the original graphics made it a bit more believable as being a representation of a village. With the new detail it made it a bit more obvious that it would support less people than your typical suburban street.

I must be in the minority, because it looks like any other unstylized 3D game town to me

Nurb:
I must be in the minority, because it looks like any other unstylized 3D game town to me

I'd have to agree with this.

The assets have no real aesthetic to them other than being generically high resolution, but they're not even especially well defined. It uses the same proportions as the original geometry, and doesn't really add much physical definition, just relying on basic texture-work and shaders.

Add into it small touches that make the place feel less alive(lack of NPCs non-withstanding) like no walkways through the grass as well as unnecessary post processing like that awful motion blur, and it ends out just being drab.

Not to say it can't be worked on further to be amazing, but where it's at now is lacking.

KayeFaye:
Yes, yes, that's nice and all but can we please have a developer actually USE this fucking engine? I've been wanting to see a big studio use the engine for AGES. So far the best looking, full game we've gotten out of it is DAYLIGHT and that's... not saying much. I know Gears of War 4 is coming out soon though, and I could really care less for GoW but it is kinda cool someones actually using it...

Unreal Tournament 4

It's in "pre-alpha" right now but at its current stage it actually feels like a beta and plays better and funner than most pay-for early access games, funnily enough. Bugs seem to be few and far between, if you encounter them at all, and it's only going to keep getting better and better.

Oh and it's all and will be completely for free. No monthly sub. No Fee-to-Pay system. Just free.

all this does is remind me of why the Unreal Engine's proliferation was a terrible idea and how it's only worth a damn when it's heavily modified (like with Guilty Gear Xrd). The little we've seen of the Wii U Zelda blows this out of the water and atmosphere.

It's alright...

Looks... Pretty, I guess.

But honestly, Nintendo themselves have done a lot more with much less. Realism isn't always the best choice.
Funny how you can get the UT4 dev kit for free under certain conditions...
Crytek as well, but they put up more restrictions and barrier.

And unity of course, but they restrict your options quite a bit if you don't pay them...

Thing about all these engines, as impressive as any of them might be on a technical level, the games created with them often seem to look kinda 'samey'.
Hard to put a finger on it exactly, but it's like each engine has it's own specific signatures that make the games look similar even if the devs making any given game don't intend that.

Guess there must be a lot of built-in functionality that isn't worth replacing that gets used by pretty much everybody.
Which... I guess is kind of the point, but it's still...
I don't quite know how to put it exactly...

There's something very, very off with this. I can't place it. Maybe the motion blur? Maybe the original low res graphics complimented the art style and pulled it together into something iconic. Or maybe I'm blinded by nostalgia.

KayeFaye:
Yes, yes, that's nice and all but can we please have a developer actually USE this fucking engine? I've been wanting to see a big studio use the engine for AGES. So far the best looking, full game we've gotten out of it is DAYLIGHT and that's... not saying much. I know Gears of War 4 is coming out soon though, and I could really care less for GoW but it is kinda cool someones actually using it...

THIS! SO MUCH THIS!

I remember when Rage came out with the ID Tech 5 engine... and I just wished Zenimax had actually done something with it...

It was a beautiful engine for it's time, just a shame nothing used it...

They really need to remove or change the default camera blur, bloom, eye adaption and HDR settings.

Nurb:
I must be in the minority, because it looks like any other unstylized 3D game town to me

Well, the idea is that you're comparing it to the blocky polygonal graphics on the N64.

Ha, funny stuff, really. Here is a guy who throws together some standard assets of the Unreal 4 Engine to kind of look like an old classic Zelda level and there are people ranting on the engine because of this one person's hobbyproject and comparing it to stuff actual developers do for actual games, you all are the best, really.

not_you:

KayeFaye:
Yes, yes, that's nice and all but can we please have a developer actually USE this fucking engine? I've been wanting to see a big studio use the engine for AGES. So far the best looking, full game we've gotten out of it is DAYLIGHT and that's... not saying much. I know Gears of War 4 is coming out soon though, and I could really care less for GoW but it is kinda cool someones actually using it...

THIS! SO MUCH THIS!

I remember when Rage came out with the ID Tech 5 engine... and I just wished Zenimax had actually done something with it...

It was a beautiful engine for it's time, just a shame nothing used it...

Honestly it's a shame that ZeniMax has put the clamp down on ID in general. I had high hopes seeing how open and mod friendly Bethesda's games were, but NOPE they decided ID Software has to be fully in house with no modding capabilities now. It's not like ID Software DEFINED THE ENTIRE GODDAMN MODDING SCENE or have a game that has HUNDREDS OF MODS RELEASED FOR IT EVEN 22 GODDAMN YEARS LATER. >_> Ugh. Plus, apparently we have to remake Doom again, because remaking it once wasn't enough. C'mon guys, I've been wanting to see Hell on Earth with genuine artist friendly technology for eons now. =( (Ehh at least Doom 4 still looks fun.) Sorry, I'm a huge ID Fangirl and need to shut up now.

This video is lacking things that could made it feel authentic. For example, Link wasn't rolling through the entire town yelling "haa"... and there were pots not being smashed...

Better luck next time.

Ftaghn To You Too:
There's something very, very off with this. I can't place it. Maybe the motion blur? Maybe the original low res graphics complimented the art style and pulled it together into something iconic. Or maybe I'm blinded by nostalgia.

I think it's the lack of constant rolling, personally.

It's very pretty, and it is moving to see this be made.

What I think makes people's back hair stir is the lack of the NPCs in the village. When you arrive in Kakariko in the original game, the charm of the place is that there are people in it who stand around, bantering, doing farm work, and so on. It has a small town vibe that suits the music, which is itself meant to invoke a quaint, peaceful vibe. Having that town empty of NPCs, with the music still on, is why it feels more like a pretty picture without the details - so much more lacking.

With that said, other people have very rightly pointed out that you shouldn't expect that level of detail in this guy's design project. It's nice that someone made this. If they or someone else could go ahead and add the NPCs and the functionality of the Cuccos and puzzles, this version of Kakariko would be just as charming in my opinion.

Now obviously, there is also a lack of "art design" in this design, because it's made to look generically pretty. You can't expect the same quality of art design as a AAA game from someone who's just learning the technical mechanics - that's why game companies hire an art director, sometimes entire teams of people do that job and ensure that every detail creates the right atmosphere.

My personal favourite thing in the video is actually the Death Mountain model. It really makes the mountain as impressive as (I think) it should be, considering its destructive potential.

 

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