No Private Dedicated Servers For Overwatch

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No Private Dedicated Servers For Overwatch

Hanzo from Overwatch

Overwatch won't have traditional dedicated servers, but players will be able create private, custom games.

Dedicated servers are a kind of staple for online shooters, allowing players and ISPs alike to purchase servers and customize them to their hearts content. When Blizzard's new TF2-esque shooter Overwatch launches, however, it will be lacking the feature. What it will have is a suite of servers hosted by Blizzard itself, in a similar fashion to Diablo III, meaning that players won't have to deal with the dreaded peer-to-peer server system of *shudder* console shooters.

"Overwatch will run completely on Blizzard servers. With that said, and when we do matchmaking it will be in a Blizzard pool, we are looking at regions and IPs and doing the best to minimise any sort of ping issues," Blizzard's Jeff Kaplan told Kotaku.

He did clarify that the game would certainly have a sort of private custom game option, allowing friends to play together, as well as muck about with custom settings. "We'll allow you to set up some of those things that traditional dedicated servers allow you to do. Basically give you a safe place to go play a match to play with your friends and not go into the big matchmaking pool, we'll have a setup that will allow for that as well," he said.

Kaplan also confirmed that Overwatch, being a Battle.net game, will completely lack any sort of LAN play function.

While not having private dedicated servers, the option to make custom games does sort of make up for it. The only thing that will be lacking is the community - PC shooters like TF2 and CS: GO often build distinct communities within their dedicated server networks, as you'll usually find yourself playing with the same players if you stick to one server.

Source: Kotaku

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And just like that, any interest I had in this game is dead. I'm really sick of Blizzard being such control freaks.

Ok Blizz. I'm still kind of hyped for your pretty interesting take on the FPS genre but boasting LESS features than the mighty ass Team Fortress 2 is fucking weak, especially cutting dedicated servers cuz the more hardcore members of the PC FPS community will take that stuff seriously. You have to bring your A game to even stand a chance at taking a shot at the class and objective based FPS market that is currently being dominated by TF2.

Was Overwatch being F2P ever mentioned by Blizz officially actually? I just assumed that it was because this NOT being free while trying to compete with TF2 would be suicide.

"Oh no we can't possibly allow people to run and police their own servers, that might mean that someone could do something we don't like and we can't have that, if there's one thing we've learned it is that making everyone conform to our carebear rules is an absolutely essential aspect of game design. I mean, surely you don't mean to imply that ADULTS actually play video games"

Adam Jensen:
And just like that, any interest I had in this game is dead. I'm really sick of Blizzard being such control freaks.

I with you on that, the second I read the headline my interest went from 10 to 0 just like that.

You know Blizzard, gloating about less features in your game and attempting to put a positive spin on it is only going to fool the exact people that, in your eyes, make this a necessary "feature".

Adam Jensen:
And just like that, any interest I had in this game is dead. I'm really sick of Blizzard being such control freaks.

I went from "Egh, I'm mildly interested in seeing how this turns out." to "Ha! Guess what we won't be playing at my friends LAN parties."

I mean, really? They sold oodles of copies of Diablo 3, marking it as a runaway success, but even they have to be aware that the two biggest complaints about the game (when it actually worked) were its lack of LAN play and private servers. And yet, they exclude these features from yet another of their upcoming games?

Fuck's sake...

This is so dumb.

I'll still play it a bit but honestly this is just ridiculous. What, exactly, is with this obsession with removing dedicated privately owned servers?

I mean at least the games will still be apparently run on dedicated servers and its not P2P (with all the fun of the host dropping on that) but still...some people like to have their own servers.

So hang on, I get theyre running their own servers, but have they confirmed the game will work via matchmaking only or will it have a server browser too? I'm assuming it's the former.

Thank you very much for your time Blizzard Entertainment don't call us, we'll call you, the check is decidedly not in the mail. May Activision absorb you completely and fire all the staff, as there is a non-zero chance that Activision would actually listen to people however small.

I'm not really surprised or all that bothered by this.
This is the standard model for MOBAs these days and this game looks to be closer to a MOBA than anything else.
As long as the custom matchmaking Blizzard puts in is good, you haven't lost that much.

Well.

This game is dead out the gates for me. Remember the last time an FPS, namely Call Of Duty MW2 did away with dedicated servers ? It's multiplayer and surrounding mod community just skipped it and Call Of Duty multiplayer kinda passed away.

There are enough alternatives to make me care not one dingos kidney now about this game any longer. Looked interesting.

Nobody trusts major companies to keep servers running. Nobody.

Was looking forward to playing this at some point, but this makes me a bit more wary.

I refused to buy COD after they got rid of dedicated servers, never bought a COD game since (That boycott clearly worked...). On the other hand the FPS I play most though at the moment is Titan Fall, which doesn't have dedicated servers and i enjoy that for the ability to get into a game quickly, play a few matches and leave.

On the other other hand I have many fond memory of playing TF2 on dedicated servers that I used to frequent. When I was unemployed I spent ages on the same server, with the same people, having some really good fun. We would do all sorts of random things, like have entire games using just melee weapons or the time we all went spy so you couldn't trust anyone. You can't get that sort of thing without dedicated servers, I was kind of hoping Overwatch would be more like that.

Sounds like a proper recipe for a good error 37 all over again...
I'll go get the popcorn to enjoy the incoming news...

I don't fully understand what any of this entails. Nothing good, I gather.

Dedicated servers was the reason I played CS:S so long, because I found a community server with people I enjoyed playing with for years.

Game queues are watering down Blizzard games. D3, Hearthstone and HoTs have no sense of community, and that takes a huge chunk of fun from the games. It's to me what takes that level from just being invested in time and money to be invested emotionally as well.

This actually might completely kill Overwatch for me. I still play Counterstrike because of the communities on the servers I play on. That's the only reason I still play any online games, Blizzard games included. I don't give a damn about matchmaking; I don't want to play with random stranger #1234 who I'm never going to see again. I want to be able to play with people I know AND people I don't know yet, at the same time. I want to play with John for the millionth time and hear his daughter, Emma, in the background and realize that she's started learning how to talk and that I started playing with John before she was born because we've both been playing the same game for years. Why would you take communities away from players? Isn't that what keeps people coming back to the games? Isn't that a large part of why WoW still exists almost 11 years later?

And what about mods? Are the Blizzard dedicated servers going to have those? Counterstrike still holds my interest because, in addition to all the normal FPS stuff, it also has zombie mod, gungame, and even warcraft mods.

InB4 Blizzard hate.... ah shoot.

Even before clicking the link I could guess what the comments would be like.

so if I play this game my ping is going to be a constant 200+, that just kills the game for anyone living in south america and far from west europe.

Vigormortis:
I went from "Egh, I'm mildly interested in seeing how this turns out." to "Ha! Guess what we won't be playing at my friends LAN parties."

I mean, really? They sold oodles of copies of Diablo 3, marking it as a runaway success, but even they have to be aware that the two biggest complaints about the game (when it actually worked) were its lack of LAN play and private servers. And yet, they exclude these features from yet another of their upcoming games?

Fuck's sake...

Those who fail to learn from history are doomed to repeat it.

This is a new IP, without the name recognition that Diablo came with. They need to get this right if they don't want another failure along the lines of HotS. Hearthstone can only make up so much of the difference.

And suddenly my interest in this game has risen. Not to play it, but to see how Blizzard can once again ruin a promising game for a lot of people with just one or two obvious mistakes. (The desire to try Overwatch never existed from the beginning, and this news certainly doesn't help.)

At least for Valve, the little threat this game posed for scooping up hat buyers TF2 players is quickly waning.

There's a smalllll chance someone at Bliz will see how hated these decisions are. Either way, it's popcorn time for me.

That's honestly very troubling, and it'll probably turn me away from this game in the long run. The only reason I quit certain shooters like TF2 was because that servers I always frequented were shut down and the community around it faded away. Even after most of the updates that I felt really strained my interest in the game itself, the community was what kept me there. I feel like this is true for a lot of people too - community run servers add something more personal to the game that people grow more attached to, and it's a lot more enticing to play a game with familiar faces rather than with complete strangers.

Sure, there's an option to play with friends, but it's not exactly the same as having a server community with several dozens of acquainted people that frequent it.

Makabriel:
InB4 Blizzard hate.... ah shoot.

Even before clicking the link I could guess what the comments would be like.

I hope your not implying that the negative feedback for this change is unwarranted.

Well that makes me slightly more interested. Wasting my time fucking around with the sever browser, thus making sure I had a migraine before the game even started was one of a large list of reasons I quit TF2. Being able to hit the matchmaking button and go is more convenient and conducive to my continuing to play by a factor of roughly infinity. This post would just about double in length if I went into detail about every unique moment of "that gave me cancer" I have encountered on community servers.

Also: "But... but... LAN..." Yea I can see how this might put a damper on using the game at LAN parties, but lets be honest here, Blizzard isn't going to notice even if all ten of you actually go through with boycotting. LAN, along with splitscreen and actual face to face human interaction are things now widely considered to be in so little demand that they aren't worth supporting. If I refused to buy any game that didn't support splitscreen just because me and my buddies played a shitton of Halo 3 that way I would suddenly find myself very short on games.

ShakerSilver:

Makabriel:
InB4 Blizzard hate.... ah shoot.

Even before clicking the link I could guess what the comments would be like.

I hope your not implying that the negative feedback for this change is unwarranted.

I'm implying that it's all the same Blizzard hate that follows every single game or expansion they release. It never changes, and yet their games still make a killing and are still highly popular.

"We'll allow you to set up some of those things that traditional dedicated servers allow you to do. Basically give you a safe place to go play a match to play with your friends and not go into the big matchmaking pool, we'll have a setup that will allow for that as well,"

To me that implies that communities would be able to set up games for their people to join. It's way too early to start boarding the hate train, but as always people are eager to jump on. Because it's Blizzard. It's the popular thing to do.

I will probably get crucified for this, but this actually increases my interest in the game. Not that I'm surprised, this is a new IP and if you want to get new players in, you have to be user-friendly. This is something that the communities of old games like TF2 and DOTA don't seem to get. I loved the gameplay of TF2 but hated having to scroll through all these weird server names with no idea how to know which server to pick. Until they added quick matchmaking (which took them way too long in my opinion), I just had to pick a server at random and hope I got one where people were actually playing the game and not holding an auction or ERP'ing as ponies. As long as the servers are stable, I just want a game where I can get on with my friends, we can get right into a game, and we know we'll be playing the game as it was intended, in the setting it was intended, without all kind of weird private server mods and unspoken rules.

(Yes, I know the first response will be that removing features is not ever to anyone's benefit because if they have both features, you can just opt out of the one you don't want. But TF2 being based around private servers meant that for years, you *didn't* have the choice to just jump into a game, and even when you did the matchmaking was buggy and there was no ability to use a ranked system to play against people of your basic winrate. Yeah, if you could have fully functional matchmaking in public servers *and* private servers at the same time it'd be great. But that particular case is definitely a lot of extra work and bandwidth for Blizz, and if we do have to choose, I'd take smart matchmaking and the guarantee to be in a stable server when I click to enter a game.)

Adam Jensen:
And just like that, any interest I had in this game is dead. I'm really sick of Blizzard being such control freaks.

Same here.
I started playing TF2 on the public server, but really soon I moved to private and never went back. No private server is really a deal breaker for such games.

Nope.avi sorry Blizzard you've killed any interest I had now see yah!

Oh don't worry I'll stick around to see how you manage to fuck this game up royally because of your need to control everything

Absolutely nothing surprising about this news.
In fact I find it odd that this was deemed newsworthy.

It's going to be a free to play game and so Blizzard naturally wants to control the environment and minimize the impact of hacking/mods/etc could have on their payment model. This is no more surprising than a game like Path of Exile having no offline single player mode.

Hearthstone and Heroes of the Storm was a clear giveaway to this.

Now it's time to go through the predictable motions:
- Tons of people will claim to no longer play the game because of this.
- The games launch will be unplayable due to severe lag as a result of the massive number of players trying to play the game they already declared they'd never play.
- People will complain and declare they'll never play overwatch again because of the launch.
- The game will remain overwhelmingly popular despite the hate.
- Blizzard won't have to learn from their mistakes because the fans refuse to stand by their word. Rinse and Repeat for the next game.

This news doesn't bother me at all. As someone who's played Counter Strike since around 1.2, I've connected too many times to a server only to spend several minutes downloading sounds and/or other files just to play the game there. I'm one of those types who 99.9999999999999% of the time just wants to play a vanilla version of the game. No mods, no tweaks, no Quake announcer shouting 'Head Shot!' or 'Kill Streak!'. Just the plain old boring regular game is all I'm looking for.

Eh, no big loss. 90% of the Public/Custom servers for TF2 are just "Like a Valve Server, but now you can buy our new Premium option for perma-crits and insta-respawns for only $9.99!", and I doubt these would've fared any better.

Johnisback:
I'm not really surprised or all that bothered by this.
This is the standard model for MOBAs these days and this game looks to be closer to a MOBA than anything else.
As long as the custom matchmaking Blizzard puts in is good, you haven't lost that much.

Its a team based shooter. Is TF2 a MOBA?

Aeshi:
Eh, no big loss. 90% of the Public/Custom servers for TF2 are just "Like a Valve Server, but now you can buy our new Premium option for perma-crits and insta-respawns for only $9.99!", and I doubt these would've fared any better.

It's not just about that, it also provides better ping and thus gameplay for everyone(hence why they talk about ping in the article). Server a bit dodgy on Blizzards end? Well then you're fucked. Dedicated servers allow you to find a server with the better latency, provide longevity for the game and free up resources on the developers end.

major_chaos:
Well that makes me slightly more interested. Wasting my time fucking around with the sever browser, thus making sure I had a migraine before the game even started was one of a large list of reasons I quit TF2.

So use the matchmaking system TF2 has?

Makabriel:

I'm implying that it's all the same Blizzard hate that follows every single game or expansion they release. It never changes, and yet their games still make a killing and are still highly popular.

"We'll allow you to set up some of those things that traditional dedicated servers allow you to do. Basically give you a safe place to go play a match to play with your friends and not go into the big matchmaking pool, we'll have a setup that will allow for that as well,"

To me that implies that communities would be able to set up games for their people to join.

As much as the general Blizzard hating and pissing and moaning fucks me off too, this isn't that. Refer to earlier in my post for as to why Dedicated servers are better and because people get fucked off /whenever/ dedicated servers are denied.

babinro:
Now it's time to go through the predictable motions:
- Tons of people will claim to no longer play the game because of this.
- The games launch will be unplayable due to severe lag as a result of the massive number of players trying to play the game they already declared they'd never play.
- People will complain and declare they'll never play overwatch again because of the launch.
- The game will remain overwhelmingly popular despite the hate.
- Blizzard won't have to learn from their mistakes because the fans refuse to stand by their word. Rinse and Repeat for the next game.

Yeah, pretty much. Remember when everybody said they were going to boycott Modern Warfare 2 for not having dedicated servers?

I have to say that I'm getting a little tired of Blizzard's art style. Does everything have to look like Mists of Pandaria stylistically?

elvor0:

Its a team based shooter. Is TF2 a MOBA?

Look deeper than the genre. There's a cast of widely varying fantastical characters all with unique (and again) widely varying abilities. There will most likely be a persistent character system where the player levels up and gets more options as they compete in more and more games. The game will obviously involve micro transactions.

Look beyond the surface and it has way more in common with MOBAs than it does any team based shooter.

I have no problem with this. If you're not connected to Blizzard's own servers, how could they tell you're not fudging your account data to progress faster?

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