BattleTech Kicks Butt, Reaches Kickstarter Goal in 53 Minutes

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BattleTech Kicks Butt, Reaches Kickstarter Goal in 53 Minutes

Jordan Weisman's new BattleTech Kickstarter raised more than $250,000 in under an hour.

Originally released in 1984, BattleTech was, for many gamers, their first introduction to the wide and wonderful world of giant robots blowing stuff up. Influential as the game was however, the franchise and its MechWarrior offshoots have fallen somewhat to the wayside in recent years. While MechWarrior Online has provided some relief for the mecha-inclined, it's been years since fans of the franchise have received anything even resembling the deep and addictive solo experiences that originally defined it. Thanks to a KickStarter launched by BattleTech creator Jordan Weisman however, that may soon no longer be the case.

Launched yesterday, Weisman's campaign was aimed at raising 250,000 dollars to fund the creation of a new PC-centric BattleTech game. Response from fans was intense and immediate. The campaign reached its goal in a mere 53 minutes and, in the hours since, has continued to raise money hand over first. At the time of this story's publication it had already climbed past the 900,000 mark with more than 13,300 backers.

The game itself will be "a single-player, turn-based, tactical 'Mech combat game." Weisman and his team intend to use their Kickstarter funds to create a full-fledged story campaign in addition to an already funded skirmish mode. If the campaign can reach a 1.85 million dollars stretch goal, they will also add in side contracts and procedurally generated missions. A final 2.5 million dollar stretch goal will also unlock a PVP multiplayer mode "in the famous arenas of Solaris VII." The game will be built with Unity 5 and developed by Harebrained Schemes.

Normally, we'd say something along the lines of "time will have to tell if it makes it that far." In this case however, we'd be surprised if it didn't raise that much. In the 25 minutes it took to write the rough draft of this news story, the campaign's funding climbed another 15,000 dollars. Granted, the influx of backers might eventually taper off, but we somehow get the feeling that that won't be happening anytime soon.


Source: Kickstarter

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Looks like a cross between Mechcommander and Panzer General. Seeing I loved both games, I'm looking forward to this one.

Huh. I thought PGI had the rights to all things Mechwarrior related on the PC.

shintakie10:
Huh. I thought PGI had the rights to all things Mechwarrior related on the PC.

I think this is a separate thing because its turn based tactical whatever as opposed to actually piloting a mech.

shintakie10:
Huh. I thought PGI had the rights to all things Mechwarrior related on the PC.

Weisman is the original creator of Battletech. And is not using the Mechwarrior name, so i'm assuming he still owns the full rights to the Battletech license.
Also. They will be using the art designs of the mechs from Mechwarrior Online with PGIs permission. To keep consistency in designs across the games.

Looks cool, but for me to be interested, it needs two things.
Firstly, an endless campaign like in Mount&Blade. Everyone can slap together a linear, finite story. That doesn't affect anyone anymore, nowadays.
Secondly, 4 controlled units at a time is not much, so it needs tactical depth to be interesting. This includes localized damage, enviromental things, customizability, and just in general tactical options.

I'm fairly certain these are reasonable demands.

shintakie10:
Huh. I thought PGI had the rights to all things Mechwarrior related on the PC.

As far as I understand PGI only bought the rights to publish Mechwarrior online from Infinite Games in September last year. Infinite Games was developing a turn based game called Mechwarrior tactics but Infinite Games went bust at the end of last year. It looks Jordan Weisman bought those rights and they have come full circle after he bought them back from Microsoft and sold them to Infinite Games

Piorn:
Firstly, an endless campaign like in Mount&Blade. Everyone can slap together a linear, finite story. That doesn't affect anyone anymore, nowadays.

Thats one of the stretch goals. 1.85 million for an open-ended campaign and its at one 1 million right now. It could break through to that goal but since Battletech has a dedicated but relatively small fanbase it could possibly fail to reach it.

Secondly, 4 controlled units at a time is not much, so it needs tactical depth to be interesting. This includes localized damage, enviromental things, customizability, and just in general tactical options.

It four mechs to a lance to keep in line with lore. Clans have five mechs in a star, but the clans don't show up until 3050. There have been environmental factors in Battletech going back years. If by "localized damage" you mean modular damage, its been a staple of the series since the beginning so its not going anywhere. And there will be some degree of customization. Probably not a great deal, but it'll cover the ability to change mech loadouts to your liking and probably include the ability to change the amount of weight and heatsinks as well, as well as likely upgrades to both of those, like double heat sinks, so while roleplaying customization might sadly be limited hey're not dumb enough to ship the game without lance and mech customization. They'd have to be the biggest dipshits ever not to, seeing as one of the major people involved created the franchise and worked on nearly every previous game.

albino boo:
Infinite Games was developing a turn based game called Mechwarrior tactics but Infinite Games went bust at the end of last year.

Mechwarrior Tactics actually didn't have a single person working on it for the better part of a year, yet IGP still maintained that it was being developed and was accepting people buying into the closed alpha. Shady shit.

Freakin' awesome. I spent a good chunk of time at London's Virtual World as a teenager, good to see BattleTech up and running again.

I wish people would stop conspiring to take my money away

A new BattleTech game reaches its goal in less than an hour? I have only one thing to say.

Piorn:
localized damage

Location specific damage is one of the core premises of Battletech. A baseline mech has separate hitboxes for the head, arms, legs, and six torso sections.

enviromental things

Things like terrain cover, concealment, dug-in infantry, and turrets? All Battletech.

Previous Battletech games have had destructible turret generators. Buildings and terrain that block line-of-sight for direct fire weapons, but allow arcing weapons to pass overhead. Naval units predictably restricted to the water, helicopters that like to pop-up from behind hills, roads that increase movement speed, and hovercraft that can go almost anywhere.

customizability

Battletech has a variety of weapons. There are three basic types of ranged weaponry: energy, ballistics, and missiles.

Just for energy, and just off the top of my head, I can think of:
-Short, medium, and large lasers, each with multiple variants.
-Plasma flamethrowers.
-Particle projection cannons of multiple sizes and ranges.
-Targeting lasers that facilitate target locks in general, and missile locks in particular.

and just in general tactical options

Battletech isn't just mecha. Tanks, ground vehicles, watercraft, aircraft, hovercraft, infantry, turrets, and artillery are all available. Honestly, it's TBD how many other assets will actually be in-game, but the possibility's definitely there.

A giant robot tactics game developed by my favorite new company? Good lord, I might actually donate to a kickstarter

Marik or Kurita, Marik or Kurita ... decisions, decisions!

Edit: holy poop, batman! I was just thinking "I still have the Wolf's Dragoons trilogy from Stackpole on my shelf, wonder what he's doing these days..." and boom! there he is in the project. /fangasm

Edit of Edit: Backed! Thanks, Escapist. :)

So the sequel to MechCommander 2 is finally here. Go get 'em, Weisman!

I really like how large the mechs look on the concept art. Even if they only look that way in-game on a close zoom in, it'll be nice to have a game that presents mechs as massive constructs. Even the MechWarrior games didn't really manage that. Everything felt knee high and unsatisfying.

P.S: Go House Steiner. Nothing bets the Rabid Foxes. Nothing.

Silverbeard:
So the sequel to MechCommander 2 is finally here. Go get 'em, Weisman!

I really like how large the mechs look on the concept art. Even if they only look that way in-game on a close zoom in, it'll be nice to have a game that presents mechs as massive constructs. Even the MechWarrior games didn't really manage that. Everything felt knee high and unsatisfying.

P.S: Go House Steiner. Nothing bets the Rabid Foxes. Nothing.

I wouldn't call this a sequel to Mech Commander 2.. Very different types of games. Same world/setting. But Mech Commander is realtime, while Battletech will be turn-based.
I would love to see an actual sequel to Mech Commander as well. But i also like turn-based games. And Hairbrained where especially impressive in how they made Shadowrun. So this title will defiantly tide me over nicely.

The art design on the mechs for this, will be based on the designs from Mechwarrior Online, to maintain consistency between the titles.

Great news indeed and they certainly have some of my money. Not only is this project headed by (one of) the original creators of Battletech but its also set in the "classic" Battletech era sometime between the Third and Fourth Succession Wars. As an old school Battletech fan, I do admit that this particular era has a certain special place in my heart. Don't get me wrong, the subsequent "expansion" eras like the Fourth Succession War and the Clan Invasion were great although I did not like the Dark Age era very much. The mid to late 3020s however were when many of us first fielded mechs and shot at each other over the tabletop. Fingers crossed for having missions based around events like the Silver Eagle Incident or fighting storied units like the Genyosha and Wolf's Dragoons.

Wiggum Esquilax:

Just for energy, and just off the top of my head, I can think of:
-Short, medium, and large lasers, each with multiple variants.
-Plasma flamethrowers.
-Particle projection cannons of multiple sizes and ranges.
-Targeting lasers that facilitate target locks in general, and missile locks in particular.

Nitpicking here:

- Since the game is set in the 3025 timeline we wont have: multiple variants of lasers.. there are only the 3 standard lasers

- there is only one size of PPC... and even later there are only 2 sizes.. normal PPC and snub nose PPC

- no targeting lasers either in 3025 and targeting lasers are used for artiller and Arrow IV since LRMs are actually NOT guided missles in Battletech.. they are either a directfire or area saturation weapon... and are only called LRMs because they have a longer range then the equally dumbfire SRMs wich both operate under a shotgun like effect. A LRM salvo of 20 missles for example might hit 4 different locations on a mech in 5 point damage packages. (1 LRM = 1 point of damage) and that is IF all missles hit... wich they never will.

Furthermore there will be no:

Pulse lasers of any kind

Ultra autocannons (doubletap cannons)

Gauss cannons (coilguns)

Any ER weapons (energy weapons with extended range)

MRMs (medium range missles)

Rocket Launchers

C3 computers (advanced computers)

Omni mechs (mechs that can change their loadout on the fly thanks to a modular pod system)

LBX autocannons (shotgun cannons)

Targeting computers

Battle armor (power armored infantry)

XL engines (bigger but lighter engines.. dont ask me how that works)

no double heatsinks

And any mechs that are carrying the above including clan mechs.

This game will only feature content from the Classic battletech era wich was pretty limited but much better balanced then the later time period.. wich made for good reading.. but terrible unbalanced gameplay.

Piorn:
Looks cool, but for me to be interested, it needs two things.
Firstly, an endless campaign like in Mount&Blade. Everyone can slap together a linear, finite story. That doesn't affect anyone anymore, nowadays.
Secondly, 4 controlled units at a time is not much, so it needs tactical depth to be interesting. This includes localized damage, enviromental things, customizability, and just in general tactical options.

I'm fairly certain these are reasonable demands.

Thirdly, they get together with Paradox to create a grand strategy version where you can play as anyone ranging from someone controlling a single planet as a vassal of one of the House Lords to one of the five House Lords themselves, having to deal with not just the other Successor States, but the internal politics of your own Successor State. Make the earliest possible start date the Amaris Usurpation, and have bookmarks for things like the start of each of the Succession Wars, the Clan Invasion, Operation Bulldog and the FedCom Civil War, and you'd be onto a winner there.

My monies!!! They takes it, they takes it mommy!!!

Karadalis:

LBX autocannons (shotgun cannons)

To nitpick further, LBX are a variable ammo weapon and can carry multiple kinds at the same time so you could switch out between shells and canisters. Furthermore, if I am not mistaken, different manufacturers built LBX (and non LBX) cannons with different behaviors. Some shot one big slug or a rapid succession of slugs at different velocities and calibers, I do not think any game other than Mechwarrior Online explored (poorly) the different varieties of autocannons.

JustAnotherAardvark:
Marik or Kurita, Marik or Kurita ... decisions, decisions!

Edit: holy poop, batman! I was just thinking "I still have the Wolf's Dragoons trilogy from Stackpole on my shelf, wonder what he's doing these days..." and boom! there he is in the project. /fangasm

Edit of Edit: Backed! Thanks, Escapist. :)

marik and kurita scum !!! house steiner is the only choice

ill back this in a couple of weeks when i actually have money, but good to see they already have enough for the single player campaign.

alot of people are going to pick this up and then the complaints will start.. where is my.. insert weapon here.. as others pointed out the original gear and weapon selections were very limited

Eh... I've wanted a new Mechwarrior game for some time, but I was hoping for a Mech simulator, not a strategy game (turn-based or otherwise). I'm probably gonna take a pass on this.

rgrekejin:
Eh... I've wanted a new Mechwarrior game for some time, but I was hoping for a Mech simulator, not a strategy game (turn-based or otherwise). I'm probably gonna take a pass on this.

Mechwarrior Online is around and its improved drastically in the past 13 months but it, at the moment, is entirely a PvP MMO so it may not be your bag. The devs have been considering single-player and co-op additions for the better part of a year but to my knowledge there haven't been any announcements.

Silverbeard:
So the sequel to MechCommander 2 is finally here. Go get 'em, Weisman!

While it has the people who worked on it, this will be in the vein of the tabletop game rather than the live-action of Mechcommander 2. If you want to try the tabletop gameplay out try Megamek. Its a free fan creation that lets you play the tabletop game against a computer or a live opponent using various rule sets and time periods. Its a decent way to learn how to play the game.

We shall join battle for the glory of House Davion!

Now shut up and take my money already.

Here I had thought the battletech universe was pretty much dead. I was playing the mechwarrior games since I was old enough to grasp a joystick.

Tantalizing. Oh, so tantalizing. I took a gamble on HBS with their very first project, and it paid off in a big way. And now they're doing a Battletech tactical turn-based game? I think... I don't really have a choice here.

Hey Stew, awesome to see the love of BattleTech is alive and well. Just wanted to point out that the tabletop experience for BattleTech is still alive and well also, and can be enjoyed in a variety of ways as I detail on the Catalyst Tumblr. Any way we might get a short update to the article? Either way, thanks for the enthusiasm! http://catalystgamelabs.tumblr.com/post/130139882901/battletech-choose-your-experience

Right when I saw "turn-based", I lost all interest. Whhhhyyyyy... ? Also, the time they set it in. If a poster is to be believed here, we won't have a massive crapload of cool stuff. Whhhhhhhhhhyyyyyyyyyyy?

Arnoxthe1:
Right when I saw "turn-based", I lost all interest. Whhhhyyyyy... ?

Well they're taking the decades old tabletop game and translating that gameplay into a videogame. The last year has blown a lot of life into the franchise and live action gameplay could be in the cards.

Also, the time they set it in. If a poster is to be believed here, we won't have a massive crapload of cool stuff. Whhhhhhhhhhyyyyyyyyyyy?

3025 is probably the most popular time to play Battletech among the fanbase for the purpose of roleplaying. The events at the time can probably be quickest described as "three hundred years of Game of Thrones". 3050 seems to be the second most popular because thats when the Clan invasion begins.

MarsAtlas:

Arnoxthe1:
Right when I saw "turn-based", I lost all interest. Whhhhyyyyy... ?

Well they're taking the decades old tabletop game and translating that gameplay into a videogame. The last year has blown a lot of life into the franchise and live action gameplay could be in the cards.

Also, the time they set it in. If a poster is to be believed here, we won't have a massive crapload of cool stuff. Whhhhhhhhhhyyyyyyyyyyy?

3025 is probably the most popular time to play Battletech among the fanbase for the purpose of roleplaying. The events at the time can probably be quickest described as "three hundred years of Game of Thrones". 3050 seems to be the second most popular because thats when the Clan invasion begins.

I doubt they're going to make a real-time mech game though because, if THIS is so popular, I'm sure after it's finished, fans will be asking for another turn-based game instead of a real-time one.

image

I wonder if I'll ever see the equivalent of Mechwarrior 3 in this day and age again... XP

Arnoxthe1:

MarsAtlas:

Arnoxthe1:
Right when I saw "turn-based", I lost all interest. Whhhhyyyyy... ?

Well they're taking the decades old tabletop game and translating that gameplay into a videogame. The last year has blown a lot of life into the franchise and live action gameplay could be in the cards.

Also, the time they set it in. If a poster is to be believed here, we won't have a massive crapload of cool stuff. Whhhhhhhhhhyyyyyyyyyyy?

3025 is probably the most popular time to play Battletech among the fanbase for the purpose of roleplaying. The events at the time can probably be quickest described as "three hundred years of Game of Thrones". 3050 seems to be the second most popular because thats when the Clan invasion begins.

I doubt they're going to make a real-time mech game though because, if THIS is so popular, I'm sure after it's finished, fans will be asking for another turn-based game instead of a real-time one.

image

I wonder if I'll ever see the equivalent of Mechwarrior 3 in this day and age again... XP

Well you only really need an expansion pack. Furthermore, they don't currently own the Mechwarrior IP. I believe PGI does, the studio who does Mechwarrior Online. Since they cut ties with their publisher whom was holding them back they've been improving the game drastically and have stated for about a year now interest in developing a single-player campaign.

Arnoxthe1:

I wonder if I'll ever see the equivalent of Mechwarrior 3 in this day and age again... XP

I'd like that; I'd skip the complete customization this time, or at least balance it better.
No moar all engine + 1 laser/machine gun toads. :P
Had enough of that crap in pirate's moon.

I *love* Mechwarrior, and have fond memories of both the single player and the campaign that ran on Genie. That said, I got into Battletech with, well, Battletech, and I'll squee more than adequately for a turn based Battletech game.

With none of this new fangled Clan twiddle twaddle.
>.>
<.<

Well, I was pretty happy with what HBS did with Shadowrun. I wish them luck with this one.

Hopefully this will be like the tabletop version and the mechs will be able to punch,kick and hit each other with blown off mech limbs. That was always my favorite part.

I hope that if this does well HBS will do what they did with Shadowrun and make several expandalones exploring other settings. Nothing wrong wrong with 3025, but I would love to see a story set during the 3050 invasion. Or hell, go out even farther with the Word of Blake jihad in 3067 or the schism that created clan Wolves-in-Exile in 3057. So many interesting stories to explore.

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