Halo 5 Had The Biggest Launch in Franchise's History

Halo 5 Had The Biggest Launch in Franchise's History

Halo 5: Guardians is officially the biggest launch in Halo history, as well as the fastest-selling Xbox One exclusive.

Halo 5: Guardians has reached $400 million in global sales of game and hardware, pushing the franchise to over $5 billion over the course of its lifetime. The game not only had the biggest launch in Halo history, but also was the fastest-selling Xbox One exclusive, and was the most-played of any game on Xbox One and Xbox Live.

"The success of Halo 5: Guardians is a testament to the innovative work from the entire team at 343 Industries to bring this installment to Xbox One and the incredible community of fans who have come to love the story, characters and gameplay central to the franchise," said Phil Spencer, head of Xbox. "The game represents all the possibilities of Xbox One and has earned its place as the anchor title in the greatest holiday games lineup in Xbox history."

"Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone," Microsoft said in a press release. "The widely praised multiplayer modes have also led to nine million total hours played with nearly seven million multiplayer matches played across Arena and the all-new Warzone mode. In addition, Halo fans are taking to the new Requisition System in a big way, with over 45 million REQ Packs acquired, totaling more than 568 million REQ Cards."

Halo 5: Guardians launched on October 27 as an Xbox One exclusive, although Frank O'Connor, Halo's franchise director, recently stated that there is "plenty of chance" of Halo 5 making its way to PC.

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Something I find rather suspicious about this is that they don't come out and say how many copies were sold, but rather how much money was made, a number that can most certainly be bloated with their new bullshit microtransactions. And they say "Game and hardware" which makes me wonder if they're counting people who bought and Xbone just to play this drek. Five bucks says they didn't do that with the other games.

erttheking:
Something I find rather suspicious about this is that they don't come out and say how many copies were sold, but rather how much money was made, a number that can most certainly be bloated with their new bullshit microtransactions. And they say "Game and hardware" which makes me wonder if they're counting people who bought and Xbone just to play this drek. Five bucks says they didn't do that with the other games.

Bundles come to mind for me as well.

I'm sure a sizable number of people out there waited for this game to jump over onto the XBone bandwagon.

Regardless...this is just sad.

LostGryphon:
Bundles come to mind for me as well.

I'm sure a sizable number of people out there waited for this game to jump over onto the XBone bandwagon.

Regardless...this is just sad.

What's sad, and why is it so?

Halo 5 was generally the point I was waiting for to go 'next' gen and vote XB1, but it seems the campaign's a bit of a letdown (as well as being tiny). Either way, I'm still jumping aboard the MS train for other games. I'll no doubt pick up Halo sometime next year.

As for the sales 'figures': I find it hard to believe 5 - judged on units shifted - is actually the best/fastest selling Halo. But then who cares about videogame sales figures announcements anyway... They tend to be an arcane PR art.

erttheking:
And they say "Game and hardware" which makes me wonder if they're counting people who bought and Xbone just to play this drek.

They're obviously counting the Xbone Halo 5 bundles towards that number, which could potentially mean they've sold a million-ish copies to get that 'massive' number, it does seem to be a very specific superlative they're using.

Great, the Halo game that is most expensive at launch with the shortest campaign with and a story that tries the least out of any of them, has the least amount of multiplayer content since the first, lacks split-screen multiplayer because "fuck you give me money!" and filled with microtransactions that directly effect competitive multiplayer gameplay is the fastest selling title in the franchise's history.

This is why its hard for me to get attached to franchises anymore, because they go to shit and people just lap it up.

I have very little interest in Halo anymore, I find the PVP of it, and it's descendant, Destiny, to be very unsatisfying.

Why do I not believe this? Its the worst rated of the entire franchise, yet its sells gang-busters?
Something doesn't add up here...

Too bad that everything I've heard from it - including from a friend of mine who's so obsessed with Halo that he wrote an essay to one of an author of one of the Halo books expressing everything that said author got wrong in the book - says that at best this is a mediocre entry in the series. Not so much a step-up from Halo 4, more more of a step to the side.

Silentpony:
Why do I not believe this? Its the worst rated of the entire franchise, yet its sells gang-busters?
Something doesn't add up here...

Remember, those of us on message boards who care about the erosion of our consumer rights, those who care about the addition of crap like microtransactions, those of us who care about the decline of content in a series over time, those of us who go onto sites like Metacritic to give a game a score, we're the minority. We're a loud minority but still a minority nonetheless. The average Halo fan is probably going to grab the game without even realizing that there isn't split-screen or forge.

MarsAtlas:

Silentpony:
Why do I not believe this? Its the worst rated of the entire franchise, yet its sells gang-busters?
Something doesn't add up here...

Remember, those of us on message boards who care about the erosion of our consumer rights, those who care about the addition of crap like microtransactions, those of us who care about the decline of content in a series over time, those of us who go onto sites like Metacritic to give a game a score, we're the minority. We're a loud minority but still a minority nonetheless. The average Halo fan is probably going to grab the game without even realizing that there isn't split-screen or forge.

I dunno...they're avoiding saying how many copies were sold and they're just saying how much money was made. And they're including hardware, so if you bought a Xbone bundle, that's a 500 dollar purchase that counts towards this number instead of sixty. They don't do that with other games. I think Microsoft is trying to make things look better than they are, which sounds a lot like a failure to meet expectations.

Oh and the money from microstransactions is also included.

"Halo fans are taking to the new Requisition System in a big way, with over 45 million REQ Packs acquired, totaling more than 568 million REQ Cards."

Yep, that's a ton of suckers spending on microtransactions alright. Also, it's kind of ironic that the most underwhelming game of the entire franchise is the "fastest selling" one.

Silentpony:
Why do I not believe this? Its the worst rated of the entire franchise, yet its sells gang-busters?
Something doesn't add up here...

A: It's trading on the reputation of the Halo franchise.
And
B: The gaming populace has been trained to slurp up mediocrity(or out right shit) like it's life giving honey.

This sort of thing is the very reason Jim Sterling has such a platform, because the gaming industry isn't learning it's lessons. Though to be fair gamers aren't learning our lessons by not buying this crap. Game sells great, companies like EA and Microsoft continue to grin, because the immoral way they exploit their markets still works.

Thats right! How Dare people buy stuff we don't like!

As others have already mentioned, that "games and hardware" tidbit seems pretty suspect. Does hardware simply refer to console bundles? Does that include things liked themed controllers too?

Avoiding talking about specific sales numbers seems to become more and more common for AAA publishers looking to avoid discussion of actual sales numbers. They pulled something similar with Halo 4 talking about how it was the beat the Halo 3 24 hour sales record, yet that game still failed to ultimately outsell Halo 3 and still managed to die out in a hurry.

I feel like the more interesting story will be if the game itself manages to actually outsell Halo 4 in terms of unique copies in the long run. It seems like AAA game sales are becoming more and more front loaded at launch without as much long term viability.

EDIT: Looking back at some older articles it seems that Halo 3 made $300 million in its first week without that "and hardware" modifier. The legendary special edition was $120 cheaper too.

Well I love the game and I understand why it is selling so well. Campaign is great and so is the multiplayer but to each their own guess.

Blasted through the campaign, largely because I've been hyped for this game for months. My favorite series. While I enjoyed it, I'm hoping we get some spartan ops style snippets along the way. Coming without forge was silly and miffed my son quite a bit since that's his favorite thing to do - he and his cousin try to build the silliest levels and play them - but even he is pretty hyped for the campaign.

Lack of split-screen also sucked, because I really liked co-op'ing with my son. We've been to every launch since Halo 3 and usually sit and play through together.

Hopefully they'll patch forge in soon! Now back to waiting for Halo 6.... Met a bunch of 343 guys at the launch, will have to keep harassing them to get going! :D

I really hadn't noticed Halo even came out. Certainlynot the same kind of television media exposure that Halo 3 or Halo 2 got.

Soviet Heavy:
I really hadn't noticed Halo even came out. Certainlynot the same kind of television media exposure that Halo 3 or Halo 2 got.

Why go with Television when hardly anyone watches it anymore? Most people now a days are on the internet so mainly go focus on that. Also there were a few commercials for halo 5 that played during the Walking Dead show. As well as something else I believe but sort of forget what...

Rad Party God:

"Halo fans are taking to the new Requisition System in a big way, with over 45 million REQ Packs acquired, totaling more than 568 million REQ Cards."

Yep, that's a ton of suckers spending on microtransactions alright. Also, it's kind of ironic that the most underwhelming game of the entire franchise is the "fastest selling" one.

You do know you can earn the req packs and it really doesn't take that much time right?

Kenbo Slice:

Rad Party God:

"Halo fans are taking to the new Requisition System in a big way, with over 45 million REQ Packs acquired, totaling more than 568 million REQ Cards."

Yep, that's a ton of suckers spending on microtransactions alright. Also, it's kind of ironic that the most underwhelming game of the entire franchise is the "fastest selling" one.

You do know you can earn the req packs and it really doesn't take that much time right?

Right? All you have to do to get a large amount of points is to play Warzone (Which is why they have Req packs). I got like...2000 in one game. The "most" expensive is 10,000 which isn't even that much if you are having fun for a few hours. Plus you can even sell cards you don't even like. (Damn those mongoose cards!!!!!)

OT: While I understand some people frustration about the new halo, I feel like its one of the better well made games. They pretty much learn their lesson from halo 4 about MP. As well as making a better forge from the looks of it. Might have to give that a go when it comes out in December.

I do wonder why they haven't just said what the sales are. They clearly know them if they know how much money the game made.

Still, I'm surprised it's done so well. Halo 4 wasn't even mechanically solid and the fanbase was highly critical of its modernising in the multiplayer, and the Master Chief Collection was famously broken on launch and it was on the Xbox One[1]. What made Halo 5 look appealing?

I'll pick it up when it's cheap out of curiosity. I don't trust 343 Industries as far as I could throw their building of business.

[1] Me being a campaign player, I largely avoided said issues though ;-)

"The success of Halo 5: Guardians is a testament to the innovative work from the entire team at 343 Industries to bring this installment to Xbox One"

No, it's selling because it's called HALO and it's on a console that has little worthwhile exclusives. Least nintendo mostly has the good grace not to brag about its 'innovative work' when it pumps out another mario kart to help save its struggling console.

Outcast107:
Thats right! How Dare people buy stuff we don't like!

I can agree with this. I'm not a share-holder, I haven't played a Halo at launch since Reach (skipped Wars and OCD) and I haven't even got firm plans to get a next-gen console yet since all the games I really want for them are still in that limbo-state wherein they're on both generations. It's a shame though, that this Halo (which features very little master chief and takes away the core feature: Couch Co-Op) is the fastest selling.

I bought an Xbox One because as a huge Halo fan the hype got the better of me in the end.

Christ, I've never been so disappointed by a game in my life. The campaign is short and the gameplay is lacklustre. The plot is slap in the face to people who care about the lore. The multiplayer is actually an improvement on Halo 4 in terms of structure, but the aiming system has been a source of considerable ire with long term fans as it is nothing like that of previous Halo games (I can't use it for shit and I was really quite good at previous Halo games). And don't get me started on the REQ system...

An Ceannaire:
I bought an Xbox One because as a huge Halo fan the hype got the better of me in the end.

Christ, I've never been so disappointed by a game in my life. The campaign is short and the gameplay is lacklustre. The plot is slap in the face to people who care about the lore. The multiplayer is actually an improvement on Halo 4 in terms of structure, but the aiming system has been a source of considerable ire with long term fans as it is nothing like that of previous Halo games (I can't use it for shit and I was really quite good at previous Halo games). And don't get me started on the REQ system...

Campaign did seem a bit short, and while I don't think the plot was that much of a slap in the face it was... weird. Bu then I haven't read all the books, just the games and plowed through some youtube channels. I don't like the cliff-hangery aspect of the ending.

Also, in Reach multiplayer I remember having a much closer to 1.0 kdr, but for some reason in 5 I am Just. Plain. Terrible. I don't get it. Maybe I'm getting too old for twitch games, but I can't aim for shit. Seems like every time I actually get sights on target I'm already dead.

It's funny, this is the first Halo game that I haven't bought and the first I have no intention of buying.

Rad Party God:

"Halo fans are taking to the new Requisition System in a big way, with over 45 million REQ Packs acquired, totaling more than 568 million REQ Cards."

Yep, that's a ton of suckers spending on microtransactions alright. Also, it's kind of ironic that the most underwhelming game of the entire franchise is the "fastest selling" one.

"Underwhelming"? I thought that Halo 4 was worse for that... Although maybe you could call Halo 4 "Overwhelming...ly awful".

Really though...

I miss Halo3 and Reach's Forge and custom games more than I miss anything else in the franchise. Forge was something that my friends and I all had great fun with, building maps for each other to play on that varied from elegant and simple to... Well... I built a teleporter maze map (always fun), one of my friends built a King of the Hill map where the point exploded every 30s (respawning explosive barrels above it that dropped onto it) and one of my friends even made a floating map where they only way between scattered platforms was extremely careful Man Cannon or Grav Lift uses ("WheeeeeeeeeOHNO!"). Until 343 start recognizing that Forge brought a lot of longevity and community to the series I'm not touching their games with a 10 meter rod.

vallorn:

Rad Party God:

"Halo fans are taking to the new Requisition System in a big way, with over 45 million REQ Packs acquired, totaling more than 568 million REQ Cards."

Yep, that's a ton of suckers spending on microtransactions alright. Also, it's kind of ironic that the most underwhelming game of the entire franchise is the "fastest selling" one.

"Underwhelming"? I thought that Halo 4 was worse for that... Although maybe you could call Halo 4 "Overwhelming...ly awful".

Really though...

I miss Halo3 and Reach's Forge and custom games more than I miss anything else in the franchise. Forge was something that my friends and I all had great fun with, building maps for each other to play on that varied from elegant and simple to... Well... I built a teleporter maze map (always fun), one of my friends built a King of the Hill map where the point exploded every 30s (respawning explosive barrels above it that dropped onto it) and one of my friends even made a floating map where they only way between scattered platforms was extremely careful Man Cannon or Grav Lift uses ("WheeeeeeeeeOHNO!"). Until 343 start recognizing that Forge brought a lot of longevity and community to the series I'm not touching their games with a 10 meter rod.

Forge is coming back. Their just making sure it's 100% working before adding it in. From the few leaks they shown on their video it looks 10x better then the old forge.

Edit: a video showing some of the things they are bringing.

https://www.youtube.com/watch?v=oDltTQiZMmw

 

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