Fallout 4 Mod Adds Full Sentence Dialogue

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Braedan:
I don't see the voiced character as much of a problem. Sure, I would have loved 4 ways of saying yes to a quest, but this is Bethesda we're talking about here. Fallout 3 has some of the worst writing I've ever seen in a game. They just don't have the chops, or at least the inclination to make a game with meaningful dialog. Lets not forget that they didn't make New Vegas. I prefer a simplified dialog system that has mostly logical sentences and responses to Fallout 3's garbled mess.
Should we ask for better? Sure. Bethesda however has made it abundantly clear that they don't give two shits about writing convincing dialog.

That said, I have to agree with everyone that one word descriptions of a response sucked ass, and so did clicking those microscopic buttons.

At least in Fallout 3, you KNEW what your character was going to say. Because it was written out for you.
Here, you have to guess. And it's not uncommon that your character says the exact opposite of what you thought he would say because you only get a single word - which can mean anything.

Bindal:
*snipped*
If that's the cost for a voice protagonist, then it's just another reason to show why you SHOULDN'T make a voice protagonist (and even if you did, there is enough room - Mass Effect also had up to six choices, which worked well enough)

Good point regarding mass effect.

To be honest, I'd rather have an unvoiced protagonist and more options than voiced in most situations.
Despite never hearing them, it does allow you to give them a 'voice' of their own through the options you select.
Better for roleplaying.

That said, sometimes dialogue can feel a little stilted and unnatural under that model given the absence of quicker back and forth elements of the dialogue between the pc and npc.
not to say this more lifelike communication happens too often in games anyway, but sometimes in game dialogue can read/sound like two people talking on a forum rather than talking to each other face to face.

AnthrSolidSnake:
It's a step in the right direction, but it's still the incredibly watered down conversation replies. However I doubt anyone can really do anything without removing the voice acting.

I don't see why not (to remove voice acting). A mod to have a silent protagonist.

Demagogue:

Except for it isn't a shitty design choice... it is a design choice You (and others) happen to not agree with, but there is nothing wrong with their design choice. It works well for both PC and Consoles, the interface is quick to maneuver with, without taking a huge amount of space.

Shitty is in the eye of the beholder. But to say "there's is nothing wrong with their design choice" is simply untrue. Not being able to tell exactly what the dialgoue choice you're picking will actually cause your character to say is a flaw.

One of the first things I think of when I think "dialogue wheel" is Captain Shepard throttling a guy when all I wanted was for him to gently advice him that it would be better to communicate more openly in future.

Zulnam:
Nice one Bethesda. Now, besides fixing the bugs, the modders also have to fix your schitty design choices.

You must not be familiar with every other Bethesda game ever. Fixing crap design choices is a staple of the mod community. From Skyrim's UI mods to nearly everything else.

Look, the game itself is fantastic. It rightfully deserves to be a GOTY contender and all the sales it's still making. The reason why some people are particularly outspoken now is just because they keep making the same mistakes thanks to them still using the same engine (albeit heavily altered at this point).

This is precisely why I decided to wait a month or two to pick up Fallout 4, I knew 2 things would happen
1: It would have bugs
2: It would have some questionable design decisions that some modders (bless your hearts, every one of you) would give you the option of changing.

Demagogue:

Zulnam:
Nice one Bethesda. Now, besides fixing the bugs, the modders also have to fix your schitty design choices.

Except for it isn't a shitty design choice... it is a design choice You (and others) happen to not agree with, but there is nothing wrong with their design choice. It works well for both PC and Consoles, the interface is quick to maneuver with, without taking a huge amount of space.

You may not like it, that is your opinion and you are more than welcome to it. In their opinion it was the interface that functioned best for the requirements they had. Just like Lizzy's opinion that the mod makes dialogue better (which really should read dialog interface, I think) is her opinion

I take your point although I would argue otherwise. While truncated answers that summarise a response is a legitimate creative choice (even if people might not like it), anecdotal evidence would suggest that the way this has been implemented has left people unable to select the appropriate conversation choices as the summary responses do not accurately convey the content or tone of the actual response that selecting this option will trigger. That's poor design in exactly the same way that shots being intercepted by invisible walls is poor design.

Demagogue:

Yes, it took seven days for a mod to be released that changes the dialogue system...

The full nude mod for FO4 was on the Nexus on the 14th, which would be four day for a mod to change something Bethesda did. Does that mean that they should have included a settings option for the nude preference by default in the game? Because by your logic, it does.

FYI that mod has also been downloaded 30k more times than the UI Fix (granted probably because it has been available longer) it is currently the 3rd most downloaded mod, behind the Configu Tool tweaks, and the enhanced wasteland presets.

What are you even talking about...? One is an erotica graphic modification that would make the game 18+.
The other is a HUD option so simple it could be activated/deactivated from the Settings menu.

Don't do logic.

Ftaghn To You Too:
While this makes the system slightly better (and shows how wacky Bethesda is for not including this in the first place) the dialog system as a whole remains terrible. This is a flaw that I don't think will be easily fixed by modding.

Yeah, it's a much needed UI fix, but the dialog system is still crippled by restricting the player to only 4 choices, which is probably the thing that single handedly killed actual roleplaying in Fallout 4.

I wouldn't be suprised if we saw a mod that overhauled the story, in 4 or 5 years. Same overall storyarch, but 'proper' dialog-options.

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