First Fallout 4 Beta Patch to Release Next Week

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First Fallout 4 Beta Patch to Release Next Week

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"A hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues."

For all its strengths, Fallout 4's release can not be called bug free. The issues range from a convenient unlimited cap glitch to a game-breaking bug when some players head to Monsignor Plaza. In a blog post today, Bethesda said that it plans to release the game's first patch, which will arrive as a beta next week, with the full PC and console release to follow.

"It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once," Bethesda wrote on its official blog. "We're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues."

"Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles," the post continues. "This process has worked well for us in the past and allows us to get more fixes out faster. Expect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge. We expect the first beta patch to be up next week."

Bethesda spared no expense in hyping players for Fallout 4, including a limited edition Loot Crate, a Fallout themed beer, and even a Target exclusive Nuka Cola Quantum. The game, which released on November 10, has shipped more than 12 million units since its launch - possibly explaining the 10% drop in Pornhub traffic that day.

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So now they FINALLY admit that they release their games before proper testing is done so PAYING customers can do it for them.

At least its on its way. I hope that fixes the quickload crashing I get.

I'm slightly amused by the disparity certain developers receive in their treatment by gamers when it comes to the amount of bugs in their games. Fallout 4 is allowed to have multiple stupid bugs because "it's a Bethesda game", but people righteously raked Ubisoft over the coals for AC:Unity. I think it shows just how far the bar has sunk when people genuinely got upset that Totalbiscuit flamed the game for being buggy when he played it.

Tanis:
So now they FINALLY admit that they release their games before proper testing is done so PAYING customers can do it for them.

Let's be honest though, if a Bethesda game was released that was in prefect running condition, we'd all be incredibly suspicious.

Zontar:

Tanis:
So now they FINALLY admit that they release their games before proper testing is done so PAYING customers can do it for them.

Let's be honest though, if a Bethesda game was released that was in prefect running condition, we'd all be incredibly suspicious.

agreed. I would start suspecting that Bethesda had struck a deal with the devil for unholy bugtesting powers and begin waiting for pigs to start flying and volcanoes to start freezing over.

Beta Patch? Holy moly, that's a funny word.

It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad...

"Hey there, paying customers! Not happy with how broken our game is? Then come and beta test it for us, because lord know we can't be assed to do it ourselves!"

If EA or Ubisoft pulled this they would be rightfully crucified. Screw this company and the people that excuse or defend their horrible practices.

I'm a cynical bastard beyond all reason, but I really gotta say that I'm nothing compared to half the people here so far...

First, "Beta" in this context, assuming we're talking about PC, would refer to beta patches, which are opt-in unlike the normal patches which are universal. I plan on opting in myself so I can add my thoughts on the patches to my Let's Play of the game, but it seems like I'm one of the few operating on a correct definition.

That being said, it's not surprising that they waited a bit to release it, since like they said, millions of people will come up with a lot more random stuff to try than a hundred or so QA testers, who by virtue of being paid, have a limited amount of time to try everything they can think of.

Yikes, going by the hostility of some of the comments in this thread thus far, one would be forgiven for thinking that Bethesda had stolen their baby and killed their spouse.

"RAR RAR BETHESDA DOESN'T BETA TEST THEIR GAMES HERPA DERPA DURR." <-- Proven wrong by this very article itself, where it says they employ a team of 100 QA testers.
Sooo, what are you saying... 100 isn't enough? Would you have preferred a thousand? A million?

Bethesda are absolutely right when they say a sample size of QA testers is never going to be able to find every bug, not like the actual gaming public can given their sheer numbers.

IceForce:
Yikes, going by the hostility of some of the comments in this thread thus far, one would be forgiven for thinking that Bethesda had stolen their baby and killed their spouse.

"RAR RAR BETHESDA DOESN'T BETA TEST THEIR GAMES HERPA DERPA DURR." <-- Proven wrong by this very article itself, where it says they employ a team of 100 QA testers.
Sooo, what are you saying... 100 isn't enough? Would you have preferred a thousand? A million?

Bethesda are absolutely right when they say a sample size of QA testers is never going to be able to find every bug, not like the actual gaming public can given their sheer numbers.

what this person said.

as a QA tester myself (albeit not for Bethesda), it's a bit disheartening to see people expect those in this line of work to be able to find every bug, given time, budget, and team size restraints. especially given the sheer amount of variables in a game like Fallout 4, where reloading a save from just five minutes previous can yield almost entirely different results due to quirks in programming, AI, physics, etc. that and i can't imagine the nightmare of trying to reproduce a bug that only happened 5/10 times, or worse, only once.

they have to prioritize, and sometimes that means missing something that the player might think is obvious, but that only happened the one time or didn't happen at all.

saluraropicrusa:

IceForce:
.

what this person said.

as a QA tester myself (albeit not for Bethesda), it's a bit disheartening to see people expect those in this line of work to be able to find every bug, given time, budget, and team size restraints. especially given the sheer amount of variables in a game like Fallout 4, where reloading a save from just five minutes previous can yield almost entirely different results due to quirks in programming, AI, physics, etc. that and i can't imagine the nightmare of trying to reproduce a bug that only happened 5/10 times, or worse, only once.

they have to prioritize, and sometimes that means missing something that the player might think is obvious, but that only happened the one time or didn't happen at all.

Exactly.

It's possible that people are upset about the 'beta' nature of the patch, but the article says that Bethesda are going to be rolling out patches with a faster turnover period this time, so it won't be long before the 'beta' patch turns into the 'official' patch. And as the poster above me said, beta patches are always opt-in and never forced on you.

Besides, it's not like Bethesda are the only ones doing the above, -- Microsoft release beta patches, service packs, and even entire beta operating systems to the public all the time, and no one seems to give much of a shit.

... amazing QA staff

I almost laughed at this, but honestly, it may not be an inaccurate statement. Speaking from personal experience, software QA is not an easy job. Considering how big Bethesda games are, I am sure properly QAing it is a colossal undertaking. If anything is to blame for Fallout's buggy launch it's probably the engine itself. Gamebryo is an archaic piece of shit that does not belong in the modern AAA market. I'm more inclined to put the blame on the higher ups responsible for making the call to develop the game in this obsolete engine.

EDIT: For the record, I love the game. It's buggy as holy fuck, however.

scotth266:
I'm slightly amused by the disparity certain developers receive in their treatment by gamers when it comes to the amount of bugs in their games. Fallout 4 is allowed to have multiple stupid bugs because "it's a Bethesda game", but people righteously raked Ubisoft over the coals for AC:Unity. I think it shows just how far the bar has sunk when people genuinely got upset that Totalbiscuit flamed the game for being buggy when he played it.

The reason we accept it is because Bethesda has developed a decent amount of good will among their player base. As such, we can tolerate a few imperfections now and again. Ubisoft and EA have no such luxury. There antics have lowered their goodwill to the point where quite a few people refuse to buy their games at all (at least for full price, I for one have bought them occasionally during heavily discounted steam sales).

It's amazing what you can get away with when you aren't voted worst company ever or have crippling scandals such as servers going down on an always online required game.

Beta-Patch; The new way to say "It needs multiple patches". Only this way, they are technically only releasing one.

I'll gladly take anything I can get at the moment, the textures in my game refuse to load and I've tried every fix I can possibly find.

scotth266:
I'm slightly amused by the disparity certain developers receive in their treatment by gamers when it comes to the amount of bugs in their games. Fallout 4 is allowed to have multiple stupid bugs because "it's a Bethesda game", but people righteously raked Ubisoft over the coals for AC:Unity. I think it shows just how far the bar has sunk when people genuinely got upset that Totalbiscuit flamed the game for being buggy when he played it.

Did you play Unity on release? Dropping into the 10-15 range of frames per second on a PS4/Xbone wasn't unusual, falling through the game world or getting stuck on geometry was par for the course and you'd be lucky to go more then one or two cutscenes without the game spazzing out and one of the models either not loading or distorting like no man's business. On top of that there was a host of game breaking bugs and a multiplayer mode that only connected about a fifth of the time.

Compared to Fallout 4, which has seen one game breaking bug and the usual host of fairly minor open world bugs and they are not even in the same ball park. Skyrim, by comparison, was far, far worse in terms of bugginess then Fallout 4 is.

ShakerSilver:
"Hey there, paying customers! Not happy with how broken our game is? Then come and beta test it for us, because lord know we can't be assed to do it ourselves!"

If EA or Ubisoft pulled this they would be rightfully crucified. Screw this company and the people that excuse or defend their horrible practices.

it helps that there wasnt a fallout brotherhood or a fallout revelations or a fallout 3.5 every year now.

Dosbilliam:
I'm a cynical bastard beyond all reason, but I really gotta say that I'm nothing compared to half the people here so far...

First, "Beta" in this context, assuming we're talking about PC, would refer to beta patches, which are opt-in unlike the normal patches which are universal. I plan on opting in myself so I can add my thoughts on the patches to my Let's Play of the game, but it seems like I'm one of the few operating on a correct definition.

That being said, it's not surprising that they waited a bit to release it, since like they said, millions of people will come up with a lot more random stuff to try than a hundred or so QA testers, who by virtue of being paid, have a limited amount of time to try everything they can think of.

This seems about what i wanted to say, plus a bearded puppet avatar always helps. Am very surprised some people don't see the difference between not only Bethesda and EA/Ubibooby, but also Unity and Fallout 4. I still Haven't experienced this alleged horrific buggy mess that everyone keeps banging on about, and am having a pretty good time with the game. Once, it quit the game in the typically annoying PS4 system's jarring way, in which it insta-quits while it tells you fuck-all other than "error occurred, sorry. What? You want a reason? No can do! On your way now, pathetic human." But that has occurred with at least half my games already. Fallout is a complicated game on an old engine, QA testing will be difficult and time consuming to test all the various possibilities, which boggles one's mind merely thinking of them. Lighten up, let's put a smile on that face...think of the dying children (edit: half joke there, probably should've stuck to the more serious "economically downtrodden" phrase instead) that do not get to even experience this entertainment. Hell, i didn't have any technical priviledges (oops, is that word still bad these days?) as a kid or young teenager, so can appreciate these bonuses to life.

scotth266:
I'm slightly amused by the disparity certain developers receive in their treatment by gamers when it comes to the amount of bugs in their games. Fallout 4 is allowed to have multiple stupid bugs because "it's a Bethesda game", but people righteously raked Ubisoft over the coals for AC:Unity. I think it shows just how far the bar has sunk when people genuinely got upset that Totalbiscuit flamed the game for being buggy when he played it.

I believe this is due to several reasons. I can't say if this is completely true, but given the impression I've got from Assassin's Creed Unity it was borderline unplayable for some and completely unplayable for others, while Fallout 4 has been playable but buggy (this makes a huge difference).

Assassin's Creed got yearly releases so whenever Ubisoft give off an impression that they care more about releasing a game every year than releasing a solid game every year. People might get a little annoyed if they think developers just shove a game out the door and start working on a new one before they even know if customers are going to experience massive bug related problems (not how it works of course, but we rarely pay any mind to how things actually do work).

There is goodwill. Bethesda pretends to give a damn, they don't come across as equally condescending to their customers.

There is of course a great deal of bias and gamers being gamers. I think we might see the opposite ratio of complaints if we just go to the "right" place. We aren't logical.

Wow... 8 escapist articles linked in that small of an article. 338 words total.. 39 of which link to other escapist articles. That's 11% of this being fluff (and that's literally just the hyperlinked words, not all Lizzy's additional wording to make proper sentences and such)

OT - I probably won't opt into the beta patches myself, as I haven't been having too many issues, but glad to see they're hard at work catching things. Also

IceForce:
-snip-

All of what IceForce said. This isn't a shooter on rails, its an extremely open ended game. QA simply cannot fathom all the different ways the players will play the game it is impossible. Between my friends and I so far playing it (which is 5 of us) None of us have played things in the same way or order. We are a small anecdotal sample, but if 5 of us that hang out and chat throughout playing can't even play the game the same way, then what are the odds that the 12 millions players are playing the same way?

Tanis:
So now they FINALLY admit that they release their games before proper testing is done so PAYING customers can do it for them.

Or you could actually read the article and see where they pointed out that they do have a QA staff who worked hard to break the game but that as many as they have, it's never going to be enough to simulate the millions of ACTUAL players.

But hey, that's not as fun as randomly bitching.

"...a hundred testers will never replicate the many millions playing the game now..."

This is true, and I wish people would get it through their skulls. HOWEVER:

"...and we're hard at work addressing the top issues."

This is probably also true, but for how long? Bethesda is infamous for two things: Making games that are riddled with weird bugs, and leaving some of those bugs unfixed forever. Valve, in contrast, is another company regularly described as "using their players as beta testers", but when they put out an update that introduces a major bug into one of their games, they almost always patch it out within a couple of days. Meanwhile, Bethesda, as often as not, expects their customers to take care of fixing bugs as well as finding them - there are numerous mods out there for various Elder Scrolls and Fallout games that exist solely to fix bugs, and Bethesda hasn't so much as bought them out and patched them into the base game. To this day, Fallout 3 and New Vegas cause random crashes to desktop for many people for reasons the community has still never figured out. There are a couple fixes you can use to cut down on them, but you can never be rid of them for good.

Considering that many of the issues have been present in the games since at least Fallout 3 and others since Oblivion...

I call BS. Just laziness.

Fingers crossed that I still can play it on "high" with my Phenom II X4 965 BE after the patch.

When they patched Skyrim and I still had my GeForce 260 back then, it became unplayable on any setting after a certain patch. Appearantly, they made shader settings mandatory from one patch to another.

Just fix the settler AI and settlement stats, please...

scotth266:
I'm slightly amused by the disparity certain developers receive in their treatment by gamers when it comes to the amount of bugs in their games. Fallout 4 is allowed to have multiple stupid bugs because "it's a Bethesda game", but people righteously raked Ubisoft over the coals for AC:Unity. I think it shows just how far the bar has sunk when people genuinely got upset that Totalbiscuit flamed the game for being buggy when he played it.

I understand the complaint, but I think there's more to it than just Bethesda rulz, Ubisoft seeeerks'
AC Unity was dissappointing in a number of ways; the gameplay was't up to snuf, the story was convoluted, the characters were pale and two dimentional, but more than that it was yet another full game release served up with on disk DLC, pre-order exclusives, microtransactions designed to frustrate you into spending more money and on top of that on release the game was for many people all but unplayable.

With Bethesda games like Fallout 4 and skyrim we look past the buggy glitched out launch phase because we're not playing some bland yearly released shovelware brought out by a company clearly more interested in making a quick buck than generating a decent product; Bethesda sells these games on the promise that even though they can't guarantee the game will run perfectly when it comes out it will still be a solid enormous experience containing hours of entertainment without even thinking about the main quest line.

I still remember dealing with backwards flying dragons in skyrim and waiting for ages for Bethesda to finally patch the issue and yes; that frustrated me. But i accepted it as an understandable result of the development of a huge game world that you can't always find everything that's wrong.

They'd better not fix the merchant glitch, since like fuck am I blowing ten grand on ammo and gear when most of my stuff sells for less than a hundred.

Charcharo:
Considering that many of the issues have been present in the games since at least Fallout 3 and others since Oblivion...

I call BS. Just laziness.

Oh hey it's you again. Ayup mate, how's it going?

I'll tell you what bug is present in Fallout 4 that's in bugger all else. That bloody VATS Stimpak bullshit. You go to shoot some fucker through VATS and for literally no reason at all, your guy looks the enemy square in the eye and shoots up with an aggressive sigh. It's messed up and actually frightening that my character is so comfortable with shooting up in front of everyone.

Only that's the only issue I've had. In Fallout 3, I once went jumping around some rocks and found a hole the exact size and shape of my power armour and got neatly wedged in it. Haven't had that issue in 4 yet.

I tend to give Bethesda at least a little bit of a pass because of the sheer breadth of their games. I feel like I'm cutting out half the game if I fast-travel anywhere because the fun is in the random events that happen when you go for a stroll. That's gotta be nearly impossible to test, so unless there's a really obvious, really shitty bug ruining the game, I'm hardly going to go on the offensive.
The real question is whether or not CD Projekt Red fixed Skellige's Most Wanted, yet. Now that's a real bug that impedes progress in the game.

Thyunda:

Charcharo:
Considering that many of the issues have been present in the games since at least Fallout 3 and others since Oblivion...

I call BS. Just laziness.

Oh hey it's you again. Ayup mate, how's it going?

I'll tell you what bug is present in Fallout 4 that's in bugger all else. That bloody VATS Stimpak bullshit. You go to shoot some fucker through VATS and for literally no reason at all, your guy looks the enemy square in the eye and shoots up with an aggressive sigh. It's messed up and actually frightening that my character is so comfortable with shooting up in front of everyone.

Only that's the only issue I've had. In Fallout 3, I once went jumping around some rocks and found a hole the exact size and shape of my power armour and got neatly wedged in it. Haven't had that issue in 4 yet.

I tend to give Bethesda at least a little bit of a pass because of the sheer breadth of their games. I feel like I'm cutting out half the game if I fast-travel anywhere because the fun is in the random events that happen when you go for a stroll. That's gotta be nearly impossible to test, so unless there's a really obvious, really shitty bug ruining the game, I'm hardly going to go on the offensive.
The real question is whether or not CD Projekt Red fixed Skellige's Most Wanted, yet. Now that's a real bug that impedes progress in the game.

Far Cry 4 is decent. I find it fun so far. That is how it is going.

That is not really so much of an issue to be frank.

I was referring to the UI issues. As well as the repeatable mistakes in the options menus.

You should not give them leeway. Do you give Ubisoft a bit of a pass? They make big games too. Or CDPR when their games are just as (well... probably much more) technologically ambitious? Did people give GSC Game World a pass for some of the most ambitious games ever conceived? No. Not really.
Did they learn from their mistakes? Well, yeah they all did... except Ubi.

Charcharo:

Thyunda:

Charcharo:
Considering that many of the issues have been present in the games since at least Fallout 3 and others since Oblivion...

I call BS. Just laziness.

Oh hey it's you again. Ayup mate, how's it going?

I'll tell you what bug is present in Fallout 4 that's in bugger all else. That bloody VATS Stimpak bullshit. You go to shoot some fucker through VATS and for literally no reason at all, your guy looks the enemy square in the eye and shoots up with an aggressive sigh. It's messed up and actually frightening that my character is so comfortable with shooting up in front of everyone.

Only that's the only issue I've had. In Fallout 3, I once went jumping around some rocks and found a hole the exact size and shape of my power armour and got neatly wedged in it. Haven't had that issue in 4 yet.

I tend to give Bethesda at least a little bit of a pass because of the sheer breadth of their games. I feel like I'm cutting out half the game if I fast-travel anywhere because the fun is in the random events that happen when you go for a stroll. That's gotta be nearly impossible to test, so unless there's a really obvious, really shitty bug ruining the game, I'm hardly going to go on the offensive.
The real question is whether or not CD Projekt Red fixed Skellige's Most Wanted, yet. Now that's a real bug that impedes progress in the game.

Far Cry 4 is decent. I find it fun so far. That is how it is going.

That is not really so much of an issue to be frank.

I was referring to the UI issues. As well as the repeatable mistakes in the options menus.

You should not give them leeway. Do you give Ubisoft a bit of a pass? They make big games too. Or CDPR when their games are just as (well... probably much more) technologically ambitious? Did people give GSC Game World a pass for some of the most ambitious games ever conceived? No. Not really.
Did they learn from their mistakes? Well, yeah they all did... except Ubi.

Far Cry 4 is decent. But that's all it is. It's let down by the Radio Free Kyrat DJ who is mandatory listening for vehicles in 'liberated' areas and he has only three lines. That's annoying. I also find the whole 'climb the radio towers to unlock new areas' to be dull and repetitive. And lazy. And how can you say the stimpak problem isn't an issue? Do you have any idea how many times I've died because my last-ditch headshot turned into a stimpak animation? I don't even think it heals me. It just takes up time and gets me killed.

And I give Ubisoft a pass depending on the game. Unity didn't get a pass because I played it on Xbox One and not only was it buggy as all fuck, it was just shit. The story was shit. The characters were shitter. The controls felt like Arno was trying to swim through dough, and the multiplayer was a joke. A massive fucking joke. During that whole 'can't play as women' debacle before Unity's release, the justification was that you're not playing a custom Assassin, you're playing as Arno. All four of you. Then the game came out and the multiplayer missions were one-shot scenarios that had no reason to include Arno whatsoever.

Rogue got a pass on a few of its issues because the end result was enjoyable. I even forgave Shay's amusing pronunciation of 'Galway,' and the other mistakes regarding his accent his actor made - because "I make my own luck" was such an enjoyable phrase.

The difference between us though is I literally cannot bring myself to care about the issues you claim to have had. It's akin to saying "I hated The Lord of the Rings because the text was too small," or "I respect Samuel K. Cohn Jr's credentials as a historian but the cover art for The Black Death Transformed is just a joke. Literally unreadable."

And it irks me that you refer to the developers as lazy. When's the last time you embarked on a project with a six-year turnaround? When's the last time you spent six years doing anything? Worse still, it implies that you believe Bethesda's staff to be totally devoid of creativity or passion for the project and cut corners for money - but obviously they wrote to you first to find out which corners they could cut and successfully only upset you in particular.

What makes it even better is I only understood roughly fifty per cent of that complaints post you copied and pasted all over the forum. Most of the words were totally unfamiliar to me - which shows the level of effort you've gone to, to be offended by Bethesda.

Thyunda:

Charcharo:

Thyunda:

Oh hey it's you again. Ayup mate, how's it going?

I'll tell you what bug is present in Fallout 4 that's in bugger all else. That bloody VATS Stimpak bullshit. You go to shoot some fucker through VATS and for literally no reason at all, your guy looks the enemy square in the eye and shoots up with an aggressive sigh. It's messed up and actually frightening that my character is so comfortable with shooting up in front of everyone.

Only that's the only issue I've had. In Fallout 3, I once went jumping around some rocks and found a hole the exact size and shape of my power armour and got neatly wedged in it. Haven't had that issue in 4 yet.

I tend to give Bethesda at least a little bit of a pass because of the sheer breadth of their games. I feel like I'm cutting out half the game if I fast-travel anywhere because the fun is in the random events that happen when you go for a stroll. That's gotta be nearly impossible to test, so unless there's a really obvious, really shitty bug ruining the game, I'm hardly going to go on the offensive.
The real question is whether or not CD Projekt Red fixed Skellige's Most Wanted, yet. Now that's a real bug that impedes progress in the game.

Far Cry 4 is decent. I find it fun so far. That is how it is going.

That is not really so much of an issue to be frank.

I was referring to the UI issues. As well as the repeatable mistakes in the options menus.

You should not give them leeway. Do you give Ubisoft a bit of a pass? They make big games too. Or CDPR when their games are just as (well... probably much more) technologically ambitious? Did people give GSC Game World a pass for some of the most ambitious games ever conceived? No. Not really.
Did they learn from their mistakes? Well, yeah they all did... except Ubi.

Far Cry 4 is decent. But that's all it is. It's let down by the Radio Free Kyrat DJ who is mandatory listening for vehicles in 'liberated' areas and he has only three lines. That's annoying. I also find the whole 'climb the radio towers to unlock new areas' to be dull and repetitive. And lazy. And how can you say the stimpak problem isn't an issue? Do you have any idea how many times I've died because my last-ditch headshot turned into a stimpak animation? I don't even think it heals me. It just takes up time and gets me killed.

And I give Ubisoft a pass depending on the game. Unity didn't get a pass because I played it on Xbox One and not only was it buggy as all fuck, it was just shit. The story was shit. The characters were shitter. The controls felt like Arno was trying to swim through dough, and the multiplayer was a joke. A massive fucking joke. During that whole 'can't play as women' debacle before Unity's release, the justification was that you're not playing a custom Assassin, you're playing as Arno. All four of you. Then the game came out and the multiplayer missions were one-shot scenarios that had no reason to include Arno whatsoever.

Rogue got a pass on a few of its issues because the end result was enjoyable. I even forgave Shay's amusing pronunciation of 'Galway,' and the other mistakes regarding his accent his actor made - because "I make my own luck" was such an enjoyable phrase.

The difference between us though is I literally cannot bring myself to care about the issues you claim to have had. It's akin to saying "I hated The Lord of the Rings because the text was too small," or "I respect Samuel K. Cohn Jr's credentials as a historian but the cover art for The Black Death Transformed is just a joke. Literally unreadable."

And it irks me that you refer to the developers as lazy. When's the last time you embarked on a project with a six-year turnaround? When's the last time you spent six years doing anything? Worse still, it implies that you believe Bethesda's staff to be totally devoid of creativity or passion for the project and cut corners for money - but obviously they wrote to you first to find out which corners they could cut and successfully only upset you in particular.

What makes it even better is I only understood roughly fifty per cent of that complaints post you copied and pasted all over the forum. Most of the words were totally unfamiliar to me - which shows the level of effort you've gone to, to be offended by Bethesda.

If it gets you killed... well damn, worse than I thought it seems.

I do not give Ubisoft a pass. Never. And the " shit story, shit characters" thing is applicable to almost all of Bethesda's games. They all have mediocre storylines with bad-mediocre characters and no thematic coherence. So in this exact comparison, they are no better than Ubisoft's Unity.

I do not give a pass to technological laziness and incompetence just because the end result may be a good game. Have I stated Fallout 4 is not a good game? It is... just one coded by idiots :P Hence my complaints.

Another difference between us is that I actually can bring myself to care about your issues. Generally low FOV is no issue to me, but I STILL cared about people who have it as a problem. It is an OBJECTIVE issue in the game, one that a Bethesda employee could have EASILY remedied. By making it into the menu. So... simple.
And that is just an example. Mouse Acceleration is completely unbearable to me. So it affects me. It has its reason to exist though and some people do not find it hard to play with. Good for them. Why not make it into the menu too?

These are known things PC Gamers want. Simple things, especially when the engine can do them no problems at all. And easy to implement. And known issues from previous Bethesda games. So... if it is not laziness or incompetence... what is it then?

Charcharo:

If it gets you killed... well damn, worse than I thought it seems.

I do not give Ubisoft a pass. Never. And the " shit story, shit characters" thing is applicable to almost all of Bethesda's games. They all have mediocre storylines with bad-mediocre characters and no thematic coherence. So in this exact comparison, they are no better than Ubisoft's Unity.

I do not give a pass to technological laziness and incompetence just because the end result may be a good game. Have I stated Fallout 4 is not a good game? It is... just one coded by idiots :P Hence my complaints.

Another difference between us is that I actually can bring myself to care about your issues. Generally low FOV is no issue to me, but I STILL cared about people who have it as a problem. It is an OBJECTIVE issue in the game, one that a Bethesda employee could have EASILY remedied. By making it into the menu. So... simple.
And that is just an example. Mouse Acceleration is completely unbearable to me. So it affects me. It has its reason to exist though and some people do not find it hard to play with. Good for them. Why not make it into the menu too?

These are known things PC Gamers want. Simple things, especially when the engine can do them no problems at all. And easy to implement. And known issues from previous Bethesda games. So... if it is not laziness or incompetence... what is it then?

Well I don't even know what mouse acceleration is so I can't answer that question. But I do know that Bethesda's storylines and characters are a damn sight more interesting than Unity. Not that this is a conversation we can have, because you refuse to acknowledge video game stories or plots as valid media, so we'll just have to settle this by saying "the books for the Assassin's Creed series are godawful."

And scene.

Thyunda:

Charcharo:

If it gets you killed... well damn, worse than I thought it seems.

I do not give Ubisoft a pass. Never. And the " shit story, shit characters" thing is applicable to almost all of Bethesda's games. They all have mediocre storylines with bad-mediocre characters and no thematic coherence. So in this exact comparison, they are no better than Ubisoft's Unity.

I do not give a pass to technological laziness and incompetence just because the end result may be a good game. Have I stated Fallout 4 is not a good game? It is... just one coded by idiots :P Hence my complaints.

Another difference between us is that I actually can bring myself to care about your issues. Generally low FOV is no issue to me, but I STILL cared about people who have it as a problem. It is an OBJECTIVE issue in the game, one that a Bethesda employee could have EASILY remedied. By making it into the menu. So... simple.
And that is just an example. Mouse Acceleration is completely unbearable to me. So it affects me. It has its reason to exist though and some people do not find it hard to play with. Good for them. Why not make it into the menu too?

These are known things PC Gamers want. Simple things, especially when the engine can do them no problems at all. And easy to implement. And known issues from previous Bethesda games. So... if it is not laziness or incompetence... what is it then?

Well I don't even know what mouse acceleration is so I can't answer that question. But I do know that Bethesda's storylines and characters are a damn sight more interesting than Unity. Not that this is a conversation we can have, because you refuse to acknowledge video game stories or plots as valid media, so we'll just have to settle this by saying "the books for the Assassin's Creed series are godawful."

And scene.

Here:
https://www.youtube.com/watch?v=16diwK6HWbI

More interesting? Maybe. Better? Not really.

" you refuse to acknowledge video game stories or plots as valid media,"
And do not put words in my mouth. I never, EVER stated such a thing. That is not something I ever said. You might have misunderstood some of my posts. But that is not what they equate to... not even close.

Sooo, all the apparent arguing aside, what would you all like to see addressed in this upcoming patch? Any particular specific issues that irk you the most?

(If this has been presented already in the discussion, my apologies for repeating this comment. If the last several posts before this one are any indication of the thread momentum though, I'm guessing it's not an issue.

Personally I'd like to see them fix a bug I've encountered with the recruitment beacon for settlements. I turn them off, they stay on, still attracting more people. Sometimes just flicking the switch a few times will work, sometimes I have to actually shut down the generator itself to stop the transmission, or simply store the tower in the workshop. Which while not a big issue, is annoying.

Fix Deacon's hair! So I started running around with this guy as a companion, and he's great. I'm enjoying the hell out of him, one problem though, graphically, he will frequently switch his look. This might be on purpose, given his background a bit, but I doubt it. I will see him with his pompadour hairstyle, and then run a few hundred yards, turn around, and he's smooth bald, also wearing a different outfit from his inventory. Then next time I look around, he's got on a newsboy cap, and then back to bald again later. Not sure if this is a common issue for all companions, or just Deacon, but I find it highly annoying when trying to talk to him. xD

Charcharo:

Thyunda:

Charcharo:

If it gets you killed... well damn, worse than I thought it seems.

I do not give Ubisoft a pass. Never. And the " shit story, shit characters" thing is applicable to almost all of Bethesda's games. They all have mediocre storylines with bad-mediocre characters and no thematic coherence. So in this exact comparison, they are no better than Ubisoft's Unity.

I do not give a pass to technological laziness and incompetence just because the end result may be a good game. Have I stated Fallout 4 is not a good game? It is... just one coded by idiots :P Hence my complaints.

Another difference between us is that I actually can bring myself to care about your issues. Generally low FOV is no issue to me, but I STILL cared about people who have it as a problem. It is an OBJECTIVE issue in the game, one that a Bethesda employee could have EASILY remedied. By making it into the menu. So... simple.
And that is just an example. Mouse Acceleration is completely unbearable to me. So it affects me. It has its reason to exist though and some people do not find it hard to play with. Good for them. Why not make it into the menu too?

These are known things PC Gamers want. Simple things, especially when the engine can do them no problems at all. And easy to implement. And known issues from previous Bethesda games. So... if it is not laziness or incompetence... what is it then?

Well I don't even know what mouse acceleration is so I can't answer that question. But I do know that Bethesda's storylines and characters are a damn sight more interesting than Unity. Not that this is a conversation we can have, because you refuse to acknowledge video game stories or plots as valid media, so we'll just have to settle this by saying "the books for the Assassin's Creed series are godawful."

And scene.

Here:
https://www.youtube.com/watch?v=16diwK6HWbI

More interesting? Maybe. Better? Not really.

" you refuse to acknowledge video game stories or plots as valid media,"
And do not put words in my mouth. I never, EVER stated such a thing. That is not something I ever said. You might have misunderstood some of my posts. But that is not what they equate to... not even close.

Oh sorry it must have been a different guy who complained a lot about Bethesda being lazy and how any non-literature medium can only ever be mediocre at best. My mistake.

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