Report: Just Cause 3 Suffers From 15 Minute Load Times on Console

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Report: Just Cause 3 Suffers From 15 Minute Load Times on Console

Reports are coming in that the Xbox One version of Just Cause 3 suffers from massive memory leaks.

Consoles are having a hard time keeping up with PCs this generation, performance wise, and if a report from NX gamer is to be believed, the just launched Just Cause 3 is the worst offender. A performance analysis from NX Gamer (via Videogamer.com) claims that massive memory leaks cause the game to suffer from up to fifteen minute load times, and FPS drops as low as 17 FPS on the Xbox One version of the game.

"You do get incredibly long loading times and if you play more than an hour or so it can actually take nearly 15 minutes to reload a save," NX Gamer's video analysis claims. "And this just looks like memory leakages where it's clearing out RAM. Some of the AI goes mad, the physics can react really oddly and unfortunately on top of all these problems, the performance with a game that's totally designed around blowing stuff up and having this chaotic... world doesn't perform very well at all.

The same report claims that the game's physics engine is tied to framerate, so when it drops down to 17 FPS it makes you feel like you are "running and turning through treacle."

The report concludes that the bugs are bugs and issues can actually force you to turn the game off and restart it to try and get rid of the memory leaks.

NX Gamer is yet to test the PS4 and PC versions of the game, but users on reddit have chipped in to say that the PS4 version has similar problems (though not quite as pronounced) while the PC version runs fine (depending on your hardware).

And here I was thinking that the ~45 second load times in Fallout 4 were incredibly frustrating... I really hope a patch comes to fix this soon!

Source: Videogamer.com

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Seriously...what the hell, gaming industry? Do...do you just not even give a damn anymore? Just belch out a game regardless of what condition it's in so you can collect your cash and say "Eh, we'll fix it in post....launch."

RJ 17:
Seriously...what the hell, gaming industry? Do...do you just not even give a damn anymore? Just belch out a game regardless of what condition it's in so you can collect your cash and say "Eh, we'll fix it in post....launch."

Not really, most companies would rather launch a broken game at launch and get as many sales as possible from pre-orders and such, and than maybe they will fix the issues in a few weeks.

While yeah it will probably get fixed later, later is the problem. The fact that they shipped a product in that state should always be deemed unacceptable. I don't even blame the consoles for this, I blame the devs that said "its good enough." Do they not remember the cluster fuck release that was arkham knight, or the walking lawsuit: battlefield 4? The fact that we should be concerned that a game will even be functional on release is just sad and sickening.

That review embargo must have saved Squeenix a few lost sales. Good for them. Not so good for the consumer though. Patchy-patchington it is, then! There is a weird trend of protagonists with devices on one (usually left) arm, has no one noticed this? Fallout pip-boy, Just cause hookshot, tales from the borderlands synthetic arm, MGS V utility arm, Blops all arms, including ground arms! Wonder if it is becoming a permament implimentation now.

Meh, I just bought Just Cause 2. If JC3 is JC2 but slightly better then I'll just skip this one out.

The memory leak is pretty bad causing glacial loading times is pretty inexcusable. As for the performance problems, those are something console users are likely going to have to deal with for the rest of the generation. Developers want to keep making their games bigger and shinier to the point that their business model depends on doing that, but Sony and Microsoft decided to shove substandard hardware into their consoles that was already obsolete by the time they launched. I think the really slow tablet CPUs are really hurting them, so dropping the resolution might not fix the performance problems, otherwise we might have already seen 720p or lower games come out to ease the load on the GPU.

At the rate things are going, we're going to need a new generation within a couple of years, or Sony and Microsoft are going to have to pull a Sega and start putting add-ons that increase the available processing power, literally putting the PS4 and Xbox One on life support.

10 second load times max on my PC. And I've tested it many times after face planting Rico into a mountain at 200 miles per hour.

Supernova1138:
The memory leak is pretty bad causing glacial loading times is pretty inexcusable. As for the performance problems, those are something console users are likely going to have to deal with for the rest of the generation. Developers want to keep making their games bigger and shinier to the point that their business model depends on doing that, but Sony and Microsoft decided to shove substandard hardware into their consoles that was already obsolete by the time they launched. I think the really slow tablet CPUs are really hurting them, so dropping the resolution might not fix the performance problems, otherwise we might have already seen 720p or lower games come out to ease the load on the GPU.

At the rate things are going, we're going to need a new generation within a couple of years, or Sony and Microsoft are going to have to pull a Sega and start putting add-ons that increase the available processing power, literally putting the PS4 and Xbox One on life support.

God this makes me feel soooo much better about just dropping $300 on a new GTX 970 for my rig instead of bothering with the PS4 although I still can't decide if upgrading from 6 GBs of RAM to 8 would be worth the extra $100 or so.

Regardless it appears JC3 just proved those who advocate against pre-orders right by pulling the X-One version of an Arkarm Knight.

I hope whatever weapon skin they got was worth it!

PFFF. It's not like the human eye can see more than 15 fps anyway so I don't see the problem with the drops in frame rate.

An nobody plays more than an hour or maybe two at a time, except for insufferable mustard race proponents.

I think having to wait for 15 minutes after you played an hour just makes the game more cinematic since it represents the breaks for commercials.

What game engine still ties physics in with the frame rate? PhysX doesn't do that by itself, does it?

Heh. PC gamers complained about the state of Arkham Knight and console gamers were less than sympathetic. Now console gamers are complaining. As a PC gamer, all I can say is; I feel your pain friends.

Xsjadoblayde:
That review embargo must have saved Squeenix a few lost sales. Good for them. Not so good for the consumer though. Patchy-patchington it is, then! There is a wierd trend of protagonists with devices on one (usually left arm), has no one noticed this? Fallout pip-boy, Just cause hookshot, tales from the borderlands synthetic arm, MGS V utility arm, Blops all arms, including ground arms! Wonder if it is becoming a permament implimentation now.

Guns/swords have traditionally been in the right-hand, so the gadget had to go in the left if it was meant to be used in tandem.

Bioshock seems to have really codified it for the FPS genre though, even the animations in Dishonored and Black Ops 3 look like a copy-paste of Bioshocks.

Was considering Just Cause 3 on my PS4, guess not I suppose.

And people were giving Bloodborne shit...

All I can say is that I hope it gets fixed.

At least you can easily put an SSD into the PS4 to help with the load time problem.

Dornedas:
PFFF. It's not like the human eye can see more than 15 fps anyway so I don't see the problem with the drops in frame rate.

Pah! The average plebeian need not any more than 10FPS, why if we allow them any more then we will have to take stock from films and the whole movie industry will have to suffer for it. The needs of the few elite outweigh the privilege of the many.

OT: I actually heard on a few youtube reviews that the game will randomly tank below 30FPS on the PC and stay there for several minutes to an hour. Not just tank mind you, maintain a consistent FPS (like 22) when it does.

truckspond:
At least you can easily put an SSD into the PS4 to help with the load time problem.

We don't actually know how the PS4 version works (or doesn't) yet. I mean, I'm not saying it's definitely going to be better, but the Xbone version is the only one tested thus far.

EffectiveKill:

RJ 17:
Seriously...what the hell, gaming industry? Do...do you just not even give a damn anymore? Just belch out a game regardless of what condition it's in so you can collect your cash and say "Eh, we'll fix it in post....launch."

Not really, most companies would rather launch a broken game at launch and get as many sales as possible from pre-orders and such, and than maybe they will fix the issues in a few weeks.

Game Company: We sold a million, money billion, money gagillion games. We are the best ever money Everest.

Users: but your game is broken.

Game Company: But we sold money money million billion, God Mode.

User: You made false promises and sold a shitty broken game!!

Game Company: Money? Oh I know, you want DLC with Season Pass and maybe some patches for added money?

User: NO!! You realise you aren't making sense right?

Game Company: Profit!

User: Why do I still bother.

In comparison, on the Wii U's inferior hardware Xenoblade X is running at a super stable 720p30fps which never seems to dip, with the only big load times being when you load a save and enter BLADE HQ with much smaller load times when you fast travel. You can fairly heavily cut these few load times though with 4 install packs that add up to 10GB (they would've been on the game disc itself but there wasn't any space left, Monolith didn't want to go the second disc route as it would ruin their idea of seeamless travel) The game world, while I'm sure can't compare to JC3's in sheer size is still bigger than Skyrim, Fallout 4 and The Witcher 3 combined. You can seamlessly travel between the 5 huge main continents and NLA, including things like alien fortresses or deep cave systems without any load times at all, and it's not like the game world is empty either. The game also seems to have no noticable glitches too.

So if a Wii U open world JRPG can manage that on inferior hardware as well as Monlith's first ever true attempt at a high definition title what the hell is going on with the XB1 and possibly PS4 ports of JC3?! Oh yeah, the post directly above me about sums it up.

Rubblemaker:

And your point is? This is a thread about performance problems on consoles. It even states already that PC's are fine. So was your post meant to do anything other than gloat? Pay attention people, this post is a textbook example of the PC master race elitist snobbery that does our hobby no favours whatsoever.

Legitimate question for you:

What was your response to PC gamers when they complained about the abysmal launch of Arkham Knight? Were you sympathetic to their plight? Or did you rub it in their faces?

If the former, you have at least a partial leg to stand on with your rather insulting quip against Daemascus, though it was still needlessly rude.[1] If the latter, you're engaging in some textbook hypocrisy.

[1] Especially since his comment wasn't actually directed at anyone in particular, not even console gamers as a whole.

Rubblemaker:

Daemascus:
10 second load times max on my PC. And I've tested it many times after face planting Rico into a mountain at 200 miles per hour.

And your point is? This is a thread about performance problems on consoles. It even states already that PC's are fine. So was your post meant to do anything other than gloat? Pay attention people, this post is a textbook example of the PC master race elitist snobbery that does our hobby no favours whatsoever.

Yeah, and console owners were so sympathetic with Arkham knight. They totally didn't use it as validation for their purchase of a console.

WouldYouKindly:

Rubblemaker:

Daemascus:
10 second load times max on my PC. And I've tested it many times after face planting Rico into a mountain at 200 miles per hour.

And your point is? This is a thread about performance problems on consoles. It even states already that PC's are fine. So was your post meant to do anything other than gloat? Pay attention people, this post is a textbook example of the PC master race elitist snobbery that does our hobby no favours whatsoever.

Yeah, and console owners were so sympathetic with Arkham knight. They totally didn't use it as validation for their purchase of a console.

To be fair, I remember PC users being unsympathetic to console woes in different situations before that as well. I think everyones getting caught in an infinite loop of smugness

Arcadian Legend:
In comparison, on the Wii U's inferior hardware Xenoblade X is running at a super stable 720p30fps which never seems to dip, with the only big load times being when you load a save and enter BLADE HQ with much smaller load times when you fast travel. You can fairly heavily cut these few load times though with 4 install packs that add up to 10GB (they would've been on the game disc itself but there wasn't any space left, Monolith didn't want to go the second disc route as it would ruin their idea of seeamless travel) The game world, while I'm sure can't compare to JC3's in sheer size is still bigger than Skyrim, Fallout 4 and The Witcher 3 combined. You can seamlessly travel between the 5 huge main continents and NLA, including things like alien fortresses or deep cave systems without any load times at all, and it's not like the game world is empty either.

So if a Wii U open world JRPG can manage that on inferior hardware as well as Monlith's first ever true attempt at a high definition title what the hell is going on with the XB1 and possibly PS4 ports of JC3?! Oh yeah, the post directly above me about sums it up.

That and Monolith Soft was working in a very different environment. On PS4/Xbox One there's a lot of pressure to be cutting edge; to aim for 60fps at 1080p and still have mindblowing graphics, which is something that just doesn't work if you're building big worlds. Heck, even on PC you have to compromise if you want anyone other than the folks with killer rigs to be able to run it properly. Meanwhile, the technical expectations for Wii U games are generally low as it is the weakest of the bunch, and Nintendo, owner of Monolith Soft, has very high standards when it comes to quality. Like many reviewers, I got my digital copy of Xenoblade Chronicles X a few weeks ago and I have played for over 100 hours since then, and I have yet to not into any noticible glitches, frame drops or whatevers. The game is fantastically stable. It's the magic of getting your damn priorities straight.

It would be quite surprising if things reversed over the next ten years, where the PC became known for easy software upgrades, stable performance etc... while consoles would switch from the glory days of the PS2 generation (pop-in and play) to the tedium which started when the xbox 360 gen connected to the internet, to this, where every other game released needs a performance patch.

Ten years ago a performance patch for a console game was unthinkable.

Interesting times.

Vigormortis:

Rubblemaker:

And your point is? This is a thread about performance problems on consoles. It even states already that PC's are fine. So was your post meant to do anything other than gloat? Pay attention people, this post is a textbook example of the PC master race elitist snobbery that does our hobby no favours whatsoever.

Legitimate question for you:

What was your response to PC gamers when they complained about the abysmal launch of Arkham Knight? Were you sympathetic to their plight? Or did you rub it in their faces?

If the former, you have at least a partial leg to stand on with your rather insulting quip against Daemascus, though it was still needlessly rude.[1] If the latter, you're engaging in some textbook hypocrisy.

Oh man up a bit. His comment serves no purpose in this thread other than to brag about how great things are for him. Whoop de doo for Daemascus. Constructive input to this thread? Negative.

Back on topic: When Arkham Knight launched in a farcical state on PC I completely empathised with the frustrations of gamers as I am also a PC gamer. In fact. I wanted to buy it on PC, but to this day, haven't. Precisely because of the problems with it. I'm waiting for that one to be fixed properly as well.

[1] Especially since his comment wasn't actually directed at anyone in particular, not even console gamers as a whole.

The Bucket:

WouldYouKindly:

Rubblemaker:

And your point is? This is a thread about performance problems on consoles. It even states already that PC's are fine. So was your post meant to do anything other than gloat? Pay attention people, this post is a textbook example of the PC master race elitist snobbery that does our hobby no favours whatsoever.

Yeah, and console owners were so sympathetic with Arkham knight. They totally didn't use it as validation for their purchase of a console.

To be fair, I remember PC users being unsympathetic to console woes in different situations before that as well. I think everyones getting caught in an infinite loop of smugness

Precisely my point really. I remember when Skyrim launched and it was the same story. PC gamers laughing at PS3 gamers. We're all gamers. One persons dodgy format release is bad news for all of us because it breeds laziness in the industry. Sneering at someone else's misfortune and bragging that 'I'm all right jack' gets all of us nowhere. We should be united against games companies releasing broken games.

WouldYouKindly:

Yeah, and console owners were so sympathetic with Arkham knight. They totally didn't use it as validation for their purchase of a console.

And this game will be the excuse next time, which will be the excuse PC gamers use the time after, which will...yeah. Because this is exactly how it went down with pretty much every other release.

Leon Royce:

Ten years ago a performance patch for a console game was unthinkable.

Interesting times.

Uncommon, yes, but not unthinkable.

And while I appreciates me some nostalgia goggles, let's be realistic. Before the Xbox 360 generation, console gamers were generally stuck if a game was broken. And going back to the 80s, any number of PC games were broken as hell and before games were frequently updated, it often fell on the end users to make it work and actually, that's still not that uncommon.

Keep in mind that the option isn't necessarily "patch it later" or "game works." Game companies spent a couple of decades shipping games anyway.

Something Amyss:

WouldYouKindly:

Yeah, and console owners were so sympathetic with Arkham knight. They totally didn't use it as validation for their purchase of a console.

And this game will be the excuse next time, which will be the excuse PC gamers use the time after, which will...yeah. Because this is exactly how it went down with pretty much every other release.

Leon Royce:

Ten years ago a performance patch for a console game was unthinkable.

Interesting times.

Uncommon, yes, but not unthinkable.

And while I appreciates me some nostalgia goggles, let's be realistic. Before the Xbox 360 generation, console gamers were generally stuck if a game was broken. And going back to the 80s, any number of PC games were broken as hell and before games were frequently updated, it often fell on the end users to make it work and actually, that's still not that uncommon.

Keep in mind that the option isn't necessarily "patch it later" or "game works." Game companies spent a couple of decades shipping games anyway.

Agreed. But I don't remember any games of the PS1 to end PS2 generation having any major performance problems or game breaking glitches.

As someone who started on PC at the age of 6 with no internet in the mid-90's I can definitely appreciate how far PC's and games released on PC have come, especially since 2008. Back then every other game I bought didn't work, and I wouldn't get to play it until 3 or 4 years later, when the family would get a new PC. I remember praying while games would install, sometimes with my best friend. But the PS1 changed that.

But now, disastrous PC launches, while they still happen, are less and less frequent, while it seems more and more big title games on consoles have problems maintaining a decent FPS, by console standards. This talk of adding horsepower to the PS4/ Xbone with modules. This is precisely what console's greatest strength use to be: not having to deal with technical problems. And all this despite the fact that PC horsepower's growth has seriously slowed down. All a good PC build 5 years ago needs to stay relevant is a GPU upgrade and a little extra RAM.

Now, with an automatic driver update service (like Geforce Experience, steam etc...), and not having to pay to use your own internet connection, PC's are slowly starting to get the upper hand. Maybe a decade from now games will be developed first with KBM in mind, with PC friendly user-interfaces, and with the PC mindset.

It saddens me to see this happen to console users, but then again, I did find most of the last gens games to be unremarkable. The only two games from the 360 gen that left an impression were Dark Souls and Red Dead Redemption.

And here I have yet to play Just Cause 2, which still looks fantastic.

Something Amyss:

WouldYouKindly:

Yeah, and console owners were so sympathetic with Arkham knight. They totally didn't use it as validation for their purchase of a console.

And this game will be the excuse next time, which will be the excuse PC gamers use the time after, which will...yeah. Because this is exactly how it went down with pretty much every other release.

Leon Royce:

Ten years ago a performance patch for a console game was unthinkable.

Interesting times.

Uncommon, yes, but not unthinkable.

OK. Then name them, please. Name the console games that had a performance patch in 2005.

It's one thing for current gen games like Transformers Devistation and Black Ops 3 to be launched on current and next gen consoles despite the length of time next gen consoles have been on the market. That being said, it's downright baffling that Just Cause 3 was launched on the Commadore 64. Alright, maybe Just Cause 3 isn't on the C64 but load times THAT long are definitely reminiscent of that machine...Honestly I'm kinda surprised someone waited that long for the game to load. I would have assumed the game had crashed after the first 2 minutes.

Amazing.

Can any confirm if the PS4 version also suffers from it? I was considering on buying it for the PS4 because I love Just Cause 2, but after reading this I'm quite hesistant.

CaitSeith:

OK. Then name them, please. Name the console games that had a performance patch in 2005.

You have a habit of putting words in my mouth. Even the guy I quoted agreed with what I actually said.

I'm unlikely to comply with such a demand, because it strikes me as fundamentally dishonest to hold me to it. But moreso, because this is not a one-time thing, I'm simply inclined to not reply to you.

You can take this as a "taking my ball and going home" post if you want, but it's more "in case the next person you pounce on is someone you actually want discourse with, consider the following."

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